https://de.wikipedia.org/w/index.php?action=history&feed=atom&title=Adaptive_Spectral_Perceptual_Entropy_Coding
Adaptive Spectral Perceptual Entropy Coding - Versionsgeschichte
2025-07-17T01:03:48Z
Versionsgeschichte dieser Seite in Wikipedia
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JamesP: fixed typo
2016-07-26T06:27:13Z
<p>fixed typo</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
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JamesP
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=155897187&oldid=prev
Axpde: anners rum
2016-07-05T18:32:00Z
<p>anners rum</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
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Axpde
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=155897146&oldid=prev
Axpde: +Bild
2016-07-05T18:30:55Z
<p>+Bild</p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Datei:2016-07 ASPEC 91 Bonn.jpg|mini|ASPEC 91 im [[Deutsches Museum Bonn|Deutschem Museum Bonn]], Encoder oben, Decoder unten]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Thomas Görne: ''Tontechnik.'' Fachbuchverlag Leipzig im Carl Hanser Verlag, München u. a. 2006, ISBN 3-446-40198-9.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Thomas Görne: ''Tontechnik.'' Fachbuchverlag Leipzig im Carl Hanser Verlag, München u. a. 2006, ISBN 3-446-40198-9.</div></td>
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Axpde
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=119070276&oldid=prev
Woches: /* Literatur */ WP:Lit
2013-05-31T12:39:53Z
<p><span class="autocomment">Literatur: </span> <a href="/wiki/Wikipedia:Lit" class="mw-redirect" title="Wikipedia:Lit">WP:Lit</a></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 31. Mai 2013, 14:39 Uhr</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Literatur ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Thomas Görne: ''Tontechnik.'' <del style="font-weight: bold; text-decoration: none;">1.</del> <del style="font-weight: bold; text-decoration: none;">Auflage,</del> Carl Hanser Verlag, <del style="font-weight: bold; text-decoration: none;">Leipzig,</del> 2006, ISBN 3-446-40198-9</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Thomas Görne: ''Tontechnik.'' <ins style="font-weight: bold; text-decoration: none;">Fachbuchverlag</ins> <ins style="font-weight: bold; text-decoration: none;">Leipzig im</ins> Carl Hanser Verlag, <ins style="font-weight: bold; text-decoration: none;">München u. a.</ins> 2006, ISBN 3-446-40198-9<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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Woches
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=107886839&oldid=prev
McZusatz: - Bindestriche
2012-09-10T13:46:47Z
<p>- Bindestriche</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 10. September 2012, 15:46 Uhr</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3<del style="font-weight: bold; text-decoration: none;">|AC-3</del>]] und [[MP3<del style="font-weight: bold; text-decoration: none;">|MP-3</del>]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|psychoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3]] und [[MP3]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Literatur ==</div></td>
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McZusatz
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=104524496&oldid=prev
Hkoeln am 18. Juni 2012 um 12:45 Uhr
2012-06-18T12:45:22Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 18. Juni 2012, 14:45 Uhr</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|<del style="font-weight: bold; text-decoration: none;">pyschoakustische</del>]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|<ins style="font-weight: bold; text-decoration: none;">psychoakustische</ins>]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Literatur ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Literatur ==</div></td>
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Hkoeln
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=53874872&oldid=prev
MBq: LA-
2008-12-07T19:39:03Z
<p>LA-</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 7. Dezember 2008, 21:39 Uhr</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><noinclude>{{Löschantragstext|tag=27|monat=November|jahr=2008|titel=Adaptive Spectral Perceptual Entropy Coding}}verwaister Artikel, kein guter Artikel --[[Benutzer:Adrian Bunk|Adrian Bunk]] 22:45, 27. Nov. 2008 (CET)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>----</noinclude></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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MBq
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=53753263&oldid=prev
Pittimann: Lit nachgetr
2008-12-04T13:44:20Z
<p>Lit nachgetr</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 4. Dezember 2008, 15:44 Uhr</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</noinclude></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Literatur ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Thomas Görne: ''Tontechnik.'' 1. Auflage, Carl Hanser Verlag, Leipzig, 2006, ISBN 3-446-40198-9</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Audiokompression]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Audiokompression]]</div></td>
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Pittimann
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=53509017&oldid=prev
Adrian Bunk: LA
2008-11-27T21:45:12Z
<p>LA</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 27. November 2008, 23:45 Uhr</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><noinclude>{{Löschantragstext|tag=27|monat=November|jahr=2008|titel=Adaptive Spectral Perceptual Entropy Coding}}verwaister Artikel, kein guter Artikel --[[Benutzer:Adrian Bunk|Adrian Bunk]] 22:45, 27. Nov. 2008 (CET)</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>----</noinclude></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[Audiosignal]]en, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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Adrian Bunk
https://de.wikipedia.org/w/index.php?title=Adaptive_Spectral_Perceptual_Entropy_Coding&diff=19072479&oldid=prev
87.160.241.163 am 17. Juli 2006 um 11:40 Uhr
2006-07-17T11:40:27Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version vom 17. Juli 2006, 13:40 Uhr</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[<del style="font-weight: bold; text-decoration: none;">Signal|Audiosignalen</del>]], bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Adaptive Spectral Perceptual Entropy Coding''' (ASPEC) ist ein Verfahren zur [[Datenkompression]] von [[<ins style="font-weight: bold; text-decoration: none;">Audiosignal</ins>]]<ins style="font-weight: bold; text-decoration: none;">en</ins>, bei denen unter anderem [[Psychoakustik|pyschoakustische]] Modelle angewandt werden. Das Verfahren ist Basis von [[Advanced Audio Coding]] (AAC), [[AC3|AC-3]] und [[MP3|MP-3]].</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Audiokompression]]</div></td>
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87.160.241.163