https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=StringanomalyWikipedia - Benutzerbeiträge [de]2025-05-10T21:01:52ZBenutzerbeiträgeMediaWiki 1.44.0-wmf.28https://de.wikipedia.org/w/index.php?title=Jonathan_Blow&diff=142042103Jonathan Blow2010-10-29T16:15:46Z<p>Stringanomaly: </p>
<hr />
<div>{{Infobox Person<br />
|name=Jonathan Blow<br />
|image=Jonathan Blow.jpg<br />
|image_size=200px<br />
|caption=Jonathan Blow in November 2008<br />
|birth_date=<br />
|birth_place=<br />
|occupation=[[Game designer]]<br />
|spouse=<br />
}}<br />
<br />
'''Jonathan Blow''' is a programmer and designer who works primarily on [[video game]]s, such as his game ''[[Braid (video game)|Braid]]'', which won the "Game Design" award at the [[Independent Games Festival]] in 2006. He is currently developing ''[[The Witness (2011 video game)|The Witness]]'', to be released in late 2011.<ref>http://the-witness.net/news/?page_id=2</ref><br />
<br />
For many years Blow wrote the Inner Product column for ''[[Game Developer Magazine]]''. He is the primary host of the [[Experimental Gameplay Workshop]] each March at the [[Game Developers Conference]], which has become a premier showcase for new ideas in video games. In addition, Blow is a regular participant in the [[Indie Game Jam]].<br />
<br />
==Ethics==<br />
In a speech at the Free Play conference in Australia in September 2007, Blow suggested games were approaching the level of societal influence of other forms of art, such as films and novels. One example that Blow cites is ''[[World of Warcraft]]'', which he labels "unethical", stating that such games exploit players by using a simple reward-for-suffering scheme to keep them in front of their computer. In his view, developers need to think about what reinforcement the games are providing players when they reward them for performing certain actions. He emphasized that there was a need for developers to design inspiring new games using "innovative, ethical and personal art."<ref>{{cite web |url= http://www.smh.com.au/news/articles/ethical-dilemmas/2007/09/19/1189881577195.html |title= Ethical dilemmas |accessdate= 2008-01-10 |date= 2007-09-20 |publisher= The Sydney Morning Herald }}</ref><br />
<br />
==Education==<br />
Blow studied Computer Science at [[UC Berkeley]], but he left the university in 1993, a semester before his graduation.<ref>http://konzole.hrej.cz/clanky/tema/jonathan-blow-california-dreamin/</ref><br />
<br />
==See also==<br />
*[[Video_game_developer#Independent_developers|Independent Video Game Developers]]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
{{CommonsCat}}<br />
* [http://number-none.com/blow/index.html Jonathan Blow's web page]<br />
* [http://www.braid-game.com/ ''Braid'']<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=19748/ ''Gamasutra interview with Jonathan Blow'']<br />
<br />
{{DEFAULTSORT:Blow, Jonathan}}<br />
[[Category:Video game designers]]<br />
[[Category:Video game writers]]<br />
[[Category:Living people]]<br />
[[Category:Year of birth missing (living people)]]<br />
[[Category:University of California, Berkeley alumni]]<br />
<br />
{{videogame-bio-stub}}<br />
<br />
[[es:Jonathan Blow]]<br />
[[fr:Jonathan Blow]]<br />
[[ko:조너선 블로우]]<br />
[[pt:Jonathan Blow]]<br />
[[sv:Jonathan Blow]]</div>Stringanomalyhttps://de.wikipedia.org/w/index.php?title=Jonathan_Blow&diff=142042101Jonathan Blow2010-10-29T03:38:08Z<p>Stringanomaly: </p>
<hr />
<div>{{Infobox Person<br />
|name=Jonathan Blow<br />
|image=Jonathan Blow.jpg<br />
|image_size=200px<br />
|caption=Jonathan Blow in November 2008<br />
|birth_date=<br />
|birth_place=<br />
|occupation=[[Game designer]]<br />
|spouse=<br />
}}<br />
<br />
'''Jonathan Blow''' is a programmer and designer who works primarily on [[video game]]s, such as his game ''[[Braid (video game)|Braid]]'', which won the "Game Design" award at the [[Independent Games Festival]] in 2006. He is currently working on ''[[The Witness (video game)|The Witness]]'', to be released in late 2011.<ref>http://the-witness.net/news/?page_id=2</ref><br />
<br />
For many years Blow wrote the Inner Product column for ''[[Game Developer Magazine]]''. He is the primary host of the [[Experimental Gameplay Workshop]] each March at the [[Game Developers Conference]], which has become a premier showcase for new ideas in video games. In addition, Blow is a regular participant in the [[Indie Game Jam]].<br />
<br />
==Ethics==<br />
In a speech at the Free Play conference in Australia in September 2007, Blow suggested games were approaching the level of societal influence of other forms of art, such as films and novels. One example that Blow cites is ''[[World of Warcraft]]'', which he labels "unethical", stating that such games exploit players by using a simple reward-for-suffering scheme to keep them in front of their computer. In his view, developers need to think about what reinforcement the games are providing players when they reward them for performing certain actions. He emphasized that there was a need for developers to design inspiring new games using "innovative, ethical and personal art."<ref>{{cite web |url= http://www.smh.com.au/news/articles/ethical-dilemmas/2007/09/19/1189881577195.html |title= Ethical dilemmas |accessdate= 2008-01-10 |date= 2007-09-20 |publisher= The Sydney Morning Herald }}</ref><br />
<br />
==Education==<br />
Blow studied Computer Science at [[UC Berkeley]], but he left the university in 1993, a semester before his graduation.<ref>http://konzole.hrej.cz/clanky/tema/jonathan-blow-california-dreamin/</ref><br />
<br />
==See also==<br />
*[[Video_game_developer#Independent_developers|Independent Video Game Developers]]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
{{CommonsCat}}<br />
* [http://number-none.com/blow/index.html Jonathan Blow's web page]<br />
* [http://www.braid-game.com/ ''Braid'']<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=19748/ ''Gamasutra interview with Jonathan Blow'']<br />
<br />
{{DEFAULTSORT:Blow, Jonathan}}<br />
[[Category:Video game designers]]<br />
[[Category:Video game writers]]<br />
[[Category:Living people]]<br />
[[Category:Year of birth missing (living people)]]<br />
[[Category:University of California, Berkeley alumni]]<br />
<br />
{{videogame-bio-stub}}<br />
<br />
[[es:Jonathan Blow]]<br />
[[fr:Jonathan Blow]]<br />
[[ko:조너선 블로우]]<br />
[[pt:Jonathan Blow]]<br />
[[sv:Jonathan Blow]]</div>Stringanomalyhttps://de.wikipedia.org/w/index.php?title=Jonathan_Blow&diff=142042100Jonathan Blow2010-10-29T03:37:24Z<p>Stringanomaly: </p>
<hr />
<div>{{Infobox Person<br />
|name=Jonathan Blow<br />
|image=Jonathan Blow.jpg<br />
|image_size=200px<br />
|caption=Jonathan Blow in November 2008<br />
|birth_date=<br />
|birth_place=<br />
|occupation=[[Game designer]]<br />
|spouse=<br />
}}<br />
<br />
'''Jonathan Blow''' is a programmer and designer who works primarily on [[video game]]s, such as his game ''[[Braid (video game)|Braid]]'', which won the "Game Design" award at the [[Independent Games Festival]] in 2006. He is currently working on ''[[The Witness (video game)|The Witness]]''.<ref>http://the-witness.net/news/?page_id=2</ref><br />
<br />
For many years Blow wrote the Inner Product column for ''[[Game Developer Magazine]]''. He is the primary host of the [[Experimental Gameplay Workshop]] each March at the [[Game Developers Conference]], which has become a premier showcase for new ideas in video games. In addition, Blow is a regular participant in the [[Indie Game Jam]].<br />
<br />
==Ethics==<br />
In a speech at the Free Play conference in Australia in September 2007, Blow suggested games were approaching the level of societal influence of other forms of art, such as films and novels. One example that Blow cites is ''[[World of Warcraft]]'', which he labels "unethical", stating that such games exploit players by using a simple reward-for-suffering scheme to keep them in front of their computer. In his view, developers need to think about what reinforcement the games are providing players when they reward them for performing certain actions. He emphasized that there was a need for developers to design inspiring new games using "innovative, ethical and personal art."<ref>{{cite web |url= http://www.smh.com.au/news/articles/ethical-dilemmas/2007/09/19/1189881577195.html |title= Ethical dilemmas |accessdate= 2008-01-10 |date= 2007-09-20 |publisher= The Sydney Morning Herald }}</ref><br />
<br />
==Education==<br />
Blow studied Computer Science at [[UC Berkeley]], but he left the university in 1993, a semester before his graduation.<ref>http://konzole.hrej.cz/clanky/tema/jonathan-blow-california-dreamin/</ref><br />
<br />
==See also==<br />
*[[Video_game_developer#Independent_developers|Independent Video Game Developers]]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==External links==<br />
{{CommonsCat}}<br />
* [http://number-none.com/blow/index.html Jonathan Blow's web page]<br />
* [http://www.braid-game.com/ ''Braid'']<br />
* [http://www.gamasutra.com/php-bin/news_index.php?story=19748/ ''Gamasutra interview with Jonathan Blow'']<br />
<br />
{{DEFAULTSORT:Blow, Jonathan}}<br />
[[Category:Video game designers]]<br />
[[Category:Video game writers]]<br />
[[Category:Living people]]<br />
[[Category:Year of birth missing (living people)]]<br />
[[Category:University of California, Berkeley alumni]]<br />
<br />
{{videogame-bio-stub}}<br />
<br />
[[es:Jonathan Blow]]<br />
[[fr:Jonathan Blow]]<br />
[[ko:조너선 블로우]]<br />
[[pt:Jonathan Blow]]<br />
[[sv:Jonathan Blow]]</div>Stringanomaly