https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=LightKeyDarkBladeWikipedia - Benutzerbeiträge [de]2025-06-03T05:43:42ZBenutzerbeiträgeMediaWiki 1.45.0-wmf.3https://de.wikipedia.org/w/index.php?title=Sniper_Elite_III&diff=202794359Sniper Elite III2020-05-29T19:37:45Z<p>LightKeyDarkBlade: /* Reception */</p>
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<div>{{Use dmy dates|date=March 2016}}<br />
{{Infobox video game<br />
| title = Sniper Elite III<br />
| image = Sniper Elite III cover art.jpg<br />
| developer = [[Rebellion Developments]]<br />
| publisher = Rebellion Developments<br />
| series = ''[[Sniper Elite]]''<br />
| composer = [[Mark Rutherford (composer)|Mark Rutherford]]<br />
| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[PlayStation 4]]|[[Xbox 360]]|[[Xbox One]]|[[Nintendo Switch]]}}<br />
| released = '''Microsoft Windows''', '''PlayStation 3''', '''PlayStation 4''', '''Xbox 360''', '''Xbox One'''{{Video game release|AUS|26 June 2014|EU|27 June 2014|NA|1 July 2014}}'''Nintendo Switch'''{{Video game release|WW|October 1, 2019}}<br />
| genre = [[Tactical shooter]], [[Stealth game|stealth]]<br />
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br />
}}<br />
<br />
'''''Sniper Elite III''''' is a [[Third-person view|third-person]] [[tactical shooter]] [[Stealth game|stealth]] [[video game]] developed and published by [[Rebellion Developments]]. The game is a prequel to its 2012 predecessor ''[[Sniper Elite V2]]'', and is the third installment in the ''[[Sniper Elite]]'' series.<br />
<br />
''Sniper Elite III'' is set around three years prior to the events of ''V2'', following the exploits of [[Office of Strategic Services]] officer Karl Fairburne as he participates in the [[Mediterranean and Middle East theatre of World War II|North African conflict]] during [[World War II]], in which he learns of a secret [[wonder weapon]] programmed by the Nazi forces.<ref name="IGN">{{cite web|url=http://www.ign.com/games/sniper-elite-3/pc-20014246|title=Sniper Elite III - PC - IGN|work=[[IGN]]|accessdate=4 July 2014}}</ref><br />
<br />
==Gameplay==<br />
The game retains and builds on the mechanics of ''Sniper Elite V2''. Players go through large battlefield maps based on the North African conflict.<br />
<br />
The sniper rifle is the player's primary weapon, though additional weapons, including submachine guns and pistols, silenced or not depending on the situation, are available. In addition to hand grenades, the player can deploy tripwire booby traps, land mines and dynamite. Binoculars can be used to tag enemies, displaying their position and movements. The player-character must hold their breath to properly line up the shot. A red icon appears in the scope, marking the projected point of impact. There are weapon parts spread out all over the game, found when looting dead enemies, allowing players to customise their weapons in the pre-deployment menu; the menu also allows equipment loadouts.<br />
<br />
Stealth mechanics have been reworked. An eye icon squints or opens to denote the player's level of detection by the enemy. Enemy soldiers will also have a circle meter over their heads to indicate alert status. Players are also forced to relocate periodically to prevent detection with a white ghost image to mark their last known position and the enemy will search a wider area. As in the previous game, loud sounds may be used to mask sniper shots.<br />
<br />
A points system is instituted for actions such as stealth close-combat or sniper kills, with the points accumulating towards promotion to higher ranks. Players can go around the map to collect special reward items such as collectors' cards and unlock sniper nests. Journal pages also provide further backstory into the events of the game.<br />
<br />
''V2''{{'}}s X-Ray kill cam system is retained as well. Where the previous game only shows the body's internal structure at point of impact, the new game expands to visualize the rest of the cardiovascular, skeletal, and muscular systems. The player can still target vehicles, but now has a chance to shoot the engines and disable the vehicle.<br />
<br />
===Multiplayer===<br />
Multiplayer in ''Sniper Elite III'' consists of 5 modes of competitive gameplay; Team deathmatch, Deathmatch, Distance King, No Cross and Capture the flag. There is a large selection of maps to play on with large open environments.<ref name="Sniper III">{{cite web|url=http://www.sniperelite3.com/en|title=Sniper Elite III - FEATURES|work=Sniper Elite III|accessdate=15 October 2015}}{{dead link|date=May 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><br />
<br />
==Plot==<br />
In June 1942, during the [[Battle of Gazala]], SOE sniper Karl Fairburne (Tom Clarke-Hill) is sent to assassinate General Franz Vahlen and uncover his top-secret project. He helps British soldiers repel General Erwin Rommel's forces, but ultimately, the port of [[Tobruk]] is lost. Fairburne heads to the Gaberoune oasis in Libya to kill several officers and reveal Vahlen's whereabouts. He only finds a document revealing the name of Vahlen's project, Project ''Seuche'' (literally meaning plague). The [[Long Range Desert Group]] asks for Fairburne's assistance in destroying several [[8.8 cm Flak 18/36/37/41|Flak 88s]] in [[Halfaya Pass]].<br />
<br />
Fairburne's only hope of finding Vahlen is by rescuing a British informant inside Fort Rifugio previously held by the British during [[Operation Compass]]. Fairburne successfully infiltrates Fort Rifugio and frees the informant. The man, Brauer, shares intelligence about officers meeting at the [[Siwa Oasis]] in Western Egypt. Fairburne, whose sniping has earned him the label ''Wüstengeist'' (Desert Ghost) by the Germans, sneaks into the town and finds out that the officers plan to betray Vahlen to Hitler by giving him the general's personal diary in Berlin. Fairburne kills the officer tasked as the courier and steals the book, which details Vahlen's plans to conquer Europe when the [[Afrika Korps]] win in North Africa, with his base of operations somewhere in the [[Kasserine Pass]].<br />
<br />
Fairburne and Brauer infiltrate the base and discover from a secret movie reel that Project ''Seuche'' is a supertank codenamed ''[[Landkreuzer P. 1000 Ratte|Ratte]]''. Tragically, Brauer is killed by a [[Tiger (tank)|Tiger tank]] but Fairburne destroys it in revenge. He buries Brauer and takes a round from Brauer's gun. With the location of the ''Ratte'' production facility still unknown, Fairburne joins the LRDG in assaulting the German-controlled [[Pont du Fahs Airfield]] and finds a map leading to the facility, which is nestled inside the Mides canyon. He gets inside the complex and prepares satchel charges to collapse the base as well as destroy the ''Ratte'' prototype. To trigger the detonation, Fairburne puts an explosive on the ''Ratte'''s turret and drops a load of the supertank's massive shells on it. Vahlen is mortally injured trying to escape the hangar and Fairburne takes his Luger, puts Brauer's round in the chamber and kills Vahlen before escaping the base.<br />
<br />
A voiceover by Fairburne during the end credits reveals that the intelligence he acquired on the ''Ratte'' enables the USAAF and the RAF to launch the [[Battle of the Ruhr]]. The effect of [[Operation Chastise]] on steel production forces the Germans to scrap work on the ''Ratte''.<br />
<br />
==Downloadable content==<br />
On 21 July 2014, Rebellion Developments announced a new [[downloadable content]] (DLC) pack for ''Sniper Elite III''. The DLC pack adds three new missions, one of which the player needs to save [[Winston Churchill]] from a German assassination attempt. In the first mission, "In Shadows", Fairburne must uncover the identity of Churchill's would-be assassins. He does this by sneaking back into the Siwa Oasis in Western Egypt which by this point has been won and lost by the Allies since his last visit. In the process, he learns the identity of the assassins and their leader. In the second mission, "Belly of the Beast", Fairburne must infiltrate the assassins' base in the Rif mountains in Morocco. Along the way, he uncovers evidence of a dangerous prototype weapon, the plans that describe how the assassination will be carried out, and where it will take place. During the final mission, "Confrontation", Fairburne must save Churchill from his would-be killers as the Prime Minister heads to the [[Casablanca Conference]]. Fairburne must eliminate any and all threats to Churchill including mortars, mines, rocket launchers, tanks, elite German soldiers and a mysterious masked marksman known only as Raubvogel. Other DLCs include new weapon packs. Most of the DLCs were included in the Sniper Elite III Ultimate Edition released in March 2015. (Hunt the Grey Wolf, character and some weapons packs DLC not included.)<br />
<br />
==Reception==<br />
{{Video game reviews<br />
| MC = PC: 71/100<ref name="PC Metacritic">{{cite web |url=https://www.metacritic.com/game/pc/sniper-elite-iii |title=Sniper Elite III for PC Reviews |publisher=[[Metacritic]] |accessdate=30 November 2014}}</ref><br />PS4: 67/100<ref name="PS4 Metacritic">{{cite web |url=https://www.metacritic.com/game/playstation-4/sniper-elite-iii |title=Sniper Elite III for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=30 November 2014}}</ref><br />XONE: 63/100<ref name="Xbox One Metacritic">{{cite web |url=https://www.metacritic.com/game/xbox-one/sniper-elite-iii |title=Sniper Elite III for Xbox One Reviews |publisher=[[Metacritic]] |accessdate=30 November 2014}}</ref><br />PS4 (''Ultimate Edition''): 74/100<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/sniper-elite-iii-ultimate-edition |title=Sniper Elite III: Ultimate Edition for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=29 May 2020}}</ref><br />NS: 73/100<ref>{{cite web |url=https://www.metacritic.com/game/switch/sniper-elite-iii-ultimate-edition |title=Sniper Elite III: Ultimate Edition for Switch Reviews |publisher=[[Metacritic]] |accessdate=29 May 2020}}</ref><br />
<!-- Reviewers --><br />
| CVG = 7/10<ref>{{cite web|url=http://www.computerandvideogames.com/469494/reviews/review-sniper-elite-3-is-a-sharper-shooter-review/|title=Review: Sniper Elite 3 is a sharper shooter|publisher=CVG |date=30 June 2014 |accessdate=30 June 2014}}</ref><br />
| EuroG = 7/10<ref name="Eurogamer review">{{Cite web |url=http://www.eurogamer.net/articles/2014-06-26-sniper-elite-3-review|title= Sniper Elite 3 review |publisher=[[Eurogamer]] |accessdate=17 July 2014}}</ref><br />
| GI = 6.5/10<ref name="Game Informer review">{{cite web|url=http://www.gameinformer.com/games/sniper_elite_3/b/pc/archive/2014/07/01/game-informer-review-sniper-elite-3.aspx|title=Sniper Elite 3 Rebellion Misses The Mark|publisher=Game Informer |date=30 June 2014 |accessdate=30 June 2014}}</ref><br />
| GSpot = 6/10<ref name="GameSpot review">{{Cite web |url=http://www.gamespot.com/reviews/sniper-elite-iii-review/1900-6415816/|title= Sniper Elite 3 review |publisher=[[GameSpot]] |accessdate=17 July 2014}}</ref><br />
| GRadar = {{Rating|3|5}}<ref name="GamesRadar review">{{cite web|url=http://www.gamesradar.com/sniper-elite-3-review/|title=Sniper Elite III Review|publisher=Game Informer |date=30 June 2014 |accessdate=30 June 2014}}</ref><br />
| GT = 7.8/10<ref>{{cite web|url=http://www.gametrailers.com/reviews/07ur08/sniper-elite-3-review|title=Sniper Elite III Review|publisher=GameTrailers.com |date=30 June 2014 |accessdate=30 June 2014}}</ref><br />
| HCG = 3/5<ref name="Hardcore Gamer review">{{cite web|url=http://www.hardcoregamer.com/2014/07/03/review-sniper-elite-iii/92535/ |title=Review: Sniper Elite III |publisher=Hardcore Gamer |date=4 June 2014 |accessdate=4 June 2014}}</ref><br />
| IGN = 8.2/10<ref name="IGN review">{{cite web|url=http://www.ign.com/articles/2014/06/26/sniper-elite-iii-review|title=Sniper Elite III Review - IGN|last=Reparaz|first=Mikel|date=26 June 2014|work=[[IGN]]|accessdate=4 July 2014}}</ref><br />
| Joystiq = {{Rating|3|5}}<ref name="joystiq">{{cite web|url=http://www.joystiq.com/2014/07/11/sniper-elite-3-review-war-and-pieces/|title=Sniper Elite 3 review: War and pieces|publisher=[[Joystiq]]|date=30 June 2014|access-date=19 March 2014|archive-url=https://web.archive.org/web/20140714023741/http://www.joystiq.com/2014/07/11/sniper-elite-3-review-war-and-pieces/|archive-date=14 July 2014|url-status=dead}}</ref><br />
| PCGUS = 70/100<ref name="PC Gamer review">{{cite web|url=http://www.pcgamer.com/review/sniper-elite-3-review/|title=Review: Sniper Elite 3 review |publisher=PC Gamer |date=4 June 2014|accessdate=4 June 2014}}</ref><br />
}}<br />
<br />
''Sniper Elite III'' received mixed reviews from critics upon release.<ref name="PC Metacritic"/><ref name="Xbox One Metacritic"/><ref name="PS4 Metacritic"/><br />
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''Hardcore Gamer''{{'s}} Matt Whittaker gave the game a 3/5, writing: "Though its stealth-based sniping gameplay can provide some exciting moments, Sniper Elite III is a decidedly mixed bag. Its abysmal narrative, outdated mission design, boring protagonist and weak non-campaign modes overshadow everything that it does well."<ref name="Hardcore Gamer review"/> Tyler Wilde of ''[[PC Gamer]]'' scored the game a 70/100 and wrote: ”Some of ''Sniper Elite 3''{{'}}s failures are funny [...] and some of them are frustrating, but its ideas are good and I hope they don't end here. [...] Realistically, I expect we'll have to wait for ''Sniper Elite 4'' for significant improvement."<ref name="PC Gamer review"/><br />
<br />
Mikel Reparaz from ''[[IGN]]'' scored the game an 8.2/10 and wrote: "More than just a showcase for slow-motion gore, ''Sniper Elite III'' shines for its open-ended approach to stealth." Reparaz disliked the "skeletal" story and "shaky" [[artificial intelligence]], but spoke positively of the large levels, "enthralling" gore, and the freedom given to devise different and diverse tactics.<ref name="IGN review"/><br />
<br />
David Roberts from ''[[GamesRadar]]'' gave the game a 3 out of 5. He too praised the large environments for allowing strategic play, but felt that the Kill-cam, though a cool feature, "loses appeal fast". Roberts particularly enjoyed the feeling of nailing a perfect shot from a mile away, saying it "never gets old". Roberts' main problems with the game were concerning an "overall lack of polish", and the "flat narrative" and "generic objectives". "''Sniper Elite 3'' certainly has its share of thrilling moments," Roberts said, "whether you’re hunting blissfully unaware soldiers or being tracked by countersnipers in ghillie suits, but there are too many technical and narrative issues to simply ignore."<ref name="GamesRadar review"/><br />
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''[[Eurogamer]]''{{'s}} Dan Whitehead wrote in his review: "The package as a whole is still very much a rough diamond, but it's a definite improvement over its predecessor. The gruesome kill-cam remains a deliciously wrong thrill and the unifying force that holds the game together, but it's doubtful that it would be enough to paper over the cracks in a fourth game without a major overhaul of the AI and physics code. Even with its flaws, though, ''Sniper Elite 3'' is a solidly enjoyable mid-tier action game. It may not hit the bullseye, but it's getting closer with every shot." Whitehead gave the game a 7/10.<ref name="Eurogamer review"/><br />
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''[[Game Informer]]''{{'s}} Tim Turi wrote: "I openly admit that I love gory kills and living the hero sniper fantasy, but ''Sniper Elite III'' only partially delivers on the latter. If you can't get enough of dramatic, transparent shots of enemies getting shredded by sniper fire, ''Sniper Elite III'' has you covered in spades. If you're interested in more motivation beyond the glory of the kill, look elsewhere." Turin scored the game a 6.5/10 and had mixed feeling about the visuals, sound, Kill-cam, and controls.<ref name="Game Informer review"/><br />
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''[[GameSpot]]''{{'s}} Josiah Renaudin gave the game a 6/10. Renaudin disliked the balance between sniping (which he praised) and stealth, opining that the stealth is dull and overstays its welcome. Renaudin called the slow-motion kill-camera "devilishly satisfying", and praised the colourful environments for being an improvement over the previous games' instalments. Lastly, even though Renaudin thought the story was "uninspired" and disliked online matchmaking for being "broken", he too praised the level design for encouraging creativity.<ref name="GameSpot review"/><br />
<br />
==Sequel==<br />
On 7 March 2016, it was confirmed that a sequel, ''[[Sniper Elite 4]]'', would be released in 2016 for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]].<ref>{{cite web | url = http://www.videogamer.com/ps4/sniper_elite_4/news/sniper_elite_4_is_set_in_ww2_italy_coming_to_ps4_xbox_one_and_pc_in_2016.html | title = Sniper Elite 4 is set in WW2 Italy, coming to PS4, Xbox One & PC in 2016 | last = Scammell | first = David | date = 7 March 2016 | website = VideoGamer.com | publisher = [[Candy Banana]] | accessdate = 7 March 2016}}</ref><ref>{{cite web | url = http://www.gamespot.com/articles/ww2-sniper-elite-4-coming-this-year-to-xbox-one-an/1100-6435418/ | title = WW2 Sniper Elite 4 Coming This Year to Xbox One and PS4 With 1080p Graphics | last = Makuch | first = Eddie | date = 7 March 2016 | website = [[GameSpot]] | publisher = [[CBS Interactive]] | accessdate = 7 March 2016}}</ref> In a blog post dated 10 June 2016, Rebellion co-founders Chris and Jason Kingsley revised the release date to 14 February 2017.<ref>{{cite web | url = http://www.rebellion.co.uk/blog/2016/6/10/why-we-re-launching-sniper-elite-4-in-feb-2017 | title = Why we’re launching Sniper Elite 4 in Feb 2017 | accessdate = 4 July 2016}}</ref><br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
{{Sniper Elite}}<br />
{{Rebellion Developments}}<br />
<br />
[[Category:2014 video games]]<br />
[[Category:505 Games]]<br />
[[Category:Cultural depictions of Adolf Hitler]]<br />
[[Category:Nintendo Switch games]]<br />
[[Category:PlayStation 3 games]]<br />
[[Category:PlayStation 4 games]]<br />
[[Category:Rebellion Developments games]]<br />
[[Category:Sniper Elite]]<br />
[[Category:Sniper video games]]<br />
[[Category:Spy video games]]<br />
[[Category:Stealth video games]]<br />
[[Category:Tactical shooter video games]]<br />
[[Category:Video games developed in the United Kingdom]]<br />
[[Category:Video games set in Egypt]]<br />
[[Category:Video games set in Libya]]<br />
[[Category:Video games set in Tunisia]]<br />
[[Category:Video games that support Mantle]]<br />
[[Category:Video games with downloadable content]]<br />
[[Category:Video game prequels]]<br />
[[Category:War video games set in the British Empire]]<br />
[[Category:Windows games]]<br />
[[Category:World War II video games]]<br />
[[Category:Xbox 360 games]]<br />
[[Category:Xbox One games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Botanicula&diff=183556792Botanicula2018-09-13T08:32:31Z<p>LightKeyDarkBlade: It should be Mac OS X per the documentation of Template:Infobox video game.</p>
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<div>{{Lead rewrite|date=August 2015}}<br />
{{Use dmy dates|date=August 2013}}<br />
{{Infobox video game<br />
| title = Botanicula<br />
| image= Botanicula video game cover.jpg<br />
| developer = [[Amanita Design]]<br />
| publisher = {{Unbulleted list|Amanita Design|{{Video game release|EU|[[Daedalic Entertainment]]<ref>{{cite web|url=http://www.daedalic.de/en/news/Daedalic_to_publish_Amanitas_Botanicula |title=News: Daedalic to publish Amanita’s Botanicula throughout Europe |publisher=Daedalic.de |date=2011-11-24 |accessdate=2012-03-10}}</ref>}}}}<br />
| modes = [[Single-player]]<br />
| designer = Jaromír Plachý<br />
| composer = [[DVA (band)|DVA]]<ref>{{cite web|url=http://amanita-design.net/games/botanicula.html |title=Botanicula – Amanita Design |publisher=Amanita-design.net |date= |accessdate=2012-03-10}}</ref><br />
| engine = [[Adobe Flash]]<br />
| platforms = [[Linux]]<br>[[Mac OS X]]<br>[[Microsoft Windows]]<br>[[iOS]]<br>[[Android (operating system)|Android]]<br />
| released = '''Linux''', '''Mac OS X''', '''Windows'''<br/>April 19, 2012<ref>{{cite web|url=http://amanita-design.net/blog/2012/04/04/botanicula-official-trailer-and-release-date/ |title=Botanicula Official Trailer and Release Date |publisher=Amanita-design.net |date= |accessdate=2012-03-18}}</ref><br/>'''iOS'''<br/>May 1, 2014<br />
| genre = [[Graphic adventure game]]<br />
}}<br />
<br />
'''''Botanicula''''' is a [[Point-and-click adventure game#Point-and-click adventure|point-and-click adventure game]] developed by [[Amanita Design]]. The game was released on April 19, 2012, for [[Microsoft Windows]], [[Mac OS X]] and [[Linux]]. The game was later ported to [[iOS]] and [[Android (operating system)|Android]].<ref>{{cite web |url=http://www.rockpapershotgun.com/2012/02/07/igf-factor-2012-botanicula/ |title=IGF Factor 2012: Botanicula |date=February 7, 2012 |work=[[Rock, Paper, Shotgun]]|accessdate=2012-03-10}}</ref><ref>{{cite web|title = Botanicula on the App Store on iTunes|url = https://itunes.apple.com/gb/app/botanicula/id853706620?mt=8|website = itunes.apple.com|accessdate = 2015-02-09}}</ref><ref>{{cite web|title = Botanicula - Android Apps on Google Play|url = https://play.google.com/store/apps/details?id=air.com.amanitadesign.botanicula&hl=en_GB|website = play.google.com|accessdate = 2015-02-09}}</ref> Botanicula is helping the [[World Land Trust]] to protect hundreds of acres of rainforest.<ref>{{cite web |url=http://www.humblebundle.com/ |title=The Humble Botanicula Debut (pay what you want and help charity)|date=April 20, 2012}}</ref><br />
<br />
==Gameplay==<br />
Like the previous games from Amanita Design, in ''Botanicula'' the player controls a protagonist (or multiple protagonists) while exploring the environment, solving puzzles and collecting items that are required for the obstacles that come in their way. The player is able to interact with other creatures and find easter eggs that are present in the lush environment. Like ''[[Machinarium]]'', the game has no spoken or written dialogue.<ref>{{cite web|url=http://www.rockpapershotgun.com/2011/12/06/hands-on-botanicula/|title=Hands On: Botanicula |date=December 6, 2011 |accessdate=2012-03-10 |work=[[Rock, Paper, Shotgun]]}}</ref><br />
<br />
==Plot==<br />
''Botanicula'' follows the adventure of five botanical creatures (named Mr. Lantern, Mr. Twig, Mr. Poppy Head, Mr. Feather and Mrs. Mushroom) who are trying to save the last seed of their home tree from evil parasitic creatures that have infested their home.<br />
<br />
== Characters ==<br />
*Mr. Lantern - The main [[protagonist]] of Botanicula. He is a small orange creature. He can absorb seeds within his body. It makes him glow and gives him power.<br />
*Mrs. Mushroom - The second playable character. She is the only female member of group. She can create identical copies of herself. Another power that she has is to shrink.<br />
*Mr. Poppyhead - The most robust member of the group and the third playable character. <br />
*Mr. Twig - Another playable character. He resembles a twig. He has many arms that he can expand. He also has ability to spurt flowers.<br />
*Mr. Feather - The last playable character. He is very small but can fly.<br />
<br />
==Reception==<br />
{{Video game reviews<br />
| MC = PC: 82/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/botanicula |title=Botanicula for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2013-08-17}}</ref><br />iOS: 88/100<ref>{{cite web |url=https://www.metacritic.com/game/ios/botanicula |title=Botanicula for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2018-08-17}}</ref><br />
| rev1 = ''[[TouchArcade]]''<br />
| rev1Score = iOS: {{rating|4.5|5}}<ref>{{cite web |url=https://toucharcade.com/2014/05/15/botanicula-review/ |title=‘Botanicula’ Review – Nature’s Beauty |last=Ford |first=Eric |date=2014-05-15 |website=[[TouchArcade]] |accessdate=2018-08-17}}</ref><br />
}}<br />
<br />
The game received overwhelmingly positive reviews from critics.<ref name="MCPC" /><ref>{{cite web|url=http://www.hodnoceniher.cz/pc/adventury/botanicula.html |title=Botanicula - recenze, hodnocení |publisher=Hodnoceniher.cz |date= |accessdate=2013-08-17}}</ref> It was praised for its music and visuals, as well as gameplay. However, other reviews noted a lack of replay value.<ref>{{cite web|url=http://www.ign.com/articles/2012/04/27/botanicula-review |title=Botanicula Review |publisher=IGN |date= |accessdate=2013-08-17}}</ref><ref>{{cite web|author= |url=http://www.gamespot.com/botanicula/reviews/botanicula-review-6372148/ |title=Botanicula Review |publisher=GameSpot.com |date=2012-04-19 |accessdate=2013-08-17}}</ref><ref>{{cite web|author= |url=http://games.tiscali.cz/recenze/botanicula-recenze-59212 |title=Botanicula - recenze - GAMES.cz |publisher=Games.tiscali.cz |date=2012-04-23 |accessdate=2013-08-17}}</ref><br />
<br />
<!-- * Annual Independent Games Festival - Excellence in Audio Award (2012) --><br />
Botanicula won the 14th annual award in 'Excellence in Audio' at Independent Games Festival 2012.<ref>{{cite web |url=http://igf.com/2012/03/fourteenth_annual_independent_.html |title=14th annual IGF announces winners |date=March 2012 |accessdate=2012-03-10 |work=[[Independent Games Festival]] |deadurl=yes |archiveurl=https://web.archive.org/web/20160304060444/http://igf.com/2012/03/fourteenth_annual_independent_.html |archivedate=4 March 2016 |df=dmy-all }}</ref> The game was also a showcased nominee and received the Story/World Design award at [[IndieCade]] (the International Festival of Independent Games) in 2012.<br />
<ref name="Eurogamer: IndieCade 2012 winners">{{cite web |url=http://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize |accessdate=February 28, 2016 |work=[[Eurogamer]] |title=IndieCade 2012 winners announced, Unmanned takes the top prize |last1=Matulef |first1=Jeffrey |date=October 12, 2012 |archiveurl=https://web.archive.org/web/20160228143330/http://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize |archivedate=28 February 2016 |deadurl=no }}</ref> Botanicula also won a European Games Award 2012 in the category Best European Adventure Game.<ref>{{cite web|url=http://www.european-games-award.com/ |title=European Games Award |publisher=European Games Award |date=2011-08-13 |accessdate=2013-08-17}}</ref> Botanicula was elected in the Booom competition as the Best Czech video game of 2012.<ref>{{cite web |url=http://www.booom.cz/boom-2012/vysledky/ |title=– Výsledky |publisher=Booom.cz |date= |accessdate=2013-08-17 |deadurl=yes |archiveurl=https://web.archive.org/web/20130718100656/http://www.booom.cz/boom-2012/vysledky/ |archivedate=18 July 2013 |df=dmy-all }}</ref> The game also appeared on [[Anifilm]] in 2012 where it was given the Czech Video Game of the Year Award for artistic contribution to Czech video game output.<ref>{{cite web|url=http://www.ceskahraroku.cz/ |title=Česká hra roku 2012 |publisher=Ceskahraroku.cz |date= |accessdate=2013-08-17}}</ref><br />
<br />
==Gallery==<br />
<gallery><br />
File:Botanicula Heroes.jpg|Mr. Lantern, Mrs. Mushroom, Mr. Poppy Head, Mr. Feather and Mr. Twig<br />
File:Jaromír Plachý & Jakub Dvorský (1).jpg|Jaromír Plachý, designer of ''Botanicula'', and Jakub Dvorský, Amanita Design founder<br />
File:DVA (1).jpg|The band DVA created all music and sounds of ''Botanicula''<br />
</gallery><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
==External links==<br />
*[http://botanicula.net/ Official website]<br />
<br />
{{Amanita Design}}<br />
{{Portal bar|Video games|2010s}}<br />
[[Category:2012 video games]]<br />
[[Category:Adventure games]]<br />
[[Category:Amanita Design games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:Art games]]<br />
[[Category:Flash games]]<br />
[[Category:Independent Games Festival winners]]<br />
[[Category:IOS games]]<br />
[[Category:Linux games]]<br />
[[Category:MacOS games]]<br />
[[Category:Point-and-click adventure games]]<br />
[[Category:Video games developed in the Czech Republic]]<br />
[[Category:Video games featuring female protagonists]]<br />
[[Category:Windows games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Botanicula&diff=183556789Botanicula2018-08-17T23:00:09Z<p>LightKeyDarkBlade: /* Reception */ GameRankings has mostly duplicated reviews with Metacritic, and is mainly useful for older games, not newer games, per WP:VGAGG. Removed MobyGames per WP:GAMESOURCES.</p>
<hr />
<div>{{Lead rewrite|date=August 2015}}<br />
{{Use dmy dates|date=August 2013}}<br />
{{Infobox video game<br />
| title = Botanicula<br />
| image= Botanicula video game cover.jpg<br />
| developer = [[Amanita Design]]<br />
| publisher = {{Unbulleted list|Amanita Design|{{Video game release|EU|[[Daedalic Entertainment]]<ref>{{cite web|url=http://www.daedalic.de/en/news/Daedalic_to_publish_Amanitas_Botanicula |title=News: Daedalic to publish Amanita’s Botanicula throughout Europe |publisher=Daedalic.de |date=2011-11-24 |accessdate=2012-03-10}}</ref>}}}}<br />
| modes = [[Single-player]]<br />
| designer = Jaromír Plachý<br />
| composer = Czech alternative band [[DVA (band)|DVA]]<ref>{{cite web|url=http://amanita-design.net/games/botanicula.html |title=Botanicula – Amanita Design |publisher=Amanita-design.net |date= |accessdate=2012-03-10}}</ref><br />
| engine = [[Adobe Flash]]<br />
| platforms = [[Microsoft Windows]]<br>[[OS X]]<br>[[Linux]]<br>[[iOS]]<br>[[Android (operating system)|Android]]<br />
| released = '''Windows''', '''OS X''', '''Linux'''<br/>April 19, 2012<ref>{{cite web|url=http://amanita-design.net/blog/2012/04/04/botanicula-official-trailer-and-release-date/ |title=Botanicula Official Trailer and Release Date |publisher=Amanita-design.net |date= |accessdate=2012-03-18}}</ref><br/><br />
'''iOS'''<br/>May 1, 2014<br />
| genre = [[Graphic adventure game]]<br />
}}<br />
<br />
'''''Botanicula''''' is a [[Point-and-click adventure game#Point-and-click adventure|point-and-click adventure game]] developed by [[Amanita Design]]. The game was released on April 19, 2012, for [[Microsoft Windows]], [[OS X]] and [[Linux]]. The game was later ported to [[iOS]] and [[Android (operating system)|Android]].<ref>{{cite web |url=http://www.rockpapershotgun.com/2012/02/07/igf-factor-2012-botanicula/ |title=IGF Factor 2012: Botanicula |date=February 7, 2012 |work=[[Rock, Paper, Shotgun]]|accessdate=2012-03-10}}</ref><ref>{{cite web|title = Botanicula on the App Store on iTunes|url = https://itunes.apple.com/gb/app/botanicula/id853706620?mt=8|website = itunes.apple.com|accessdate = 2015-02-09}}</ref><ref>{{cite web|title = Botanicula - Android Apps on Google Play|url = https://play.google.com/store/apps/details?id=air.com.amanitadesign.botanicula&hl=en_GB|website = play.google.com|accessdate = 2015-02-09}}</ref> Botanicula is helping the [[World Land Trust]] to protect hundreds of acres of rainforest.<ref>{{cite web |url=http://www.humblebundle.com/ |title=The Humble Botanicula Debut (pay what you want and help charity)|date=April 20, 2012}}</ref><br />
<br />
==Gameplay==<br />
Like the previous games from Amanita Design, in ''Botanicula'' the player controls a protagonist (or multiple protagonists) while exploring the environment, solving puzzles and collecting items that are required for the obstacles that come in their way. The player is able to interact with other creatures and find easter eggs that are present in the lush environment. Like ''[[Machinarium]]'', the game has no spoken or written dialogue.<ref>{{cite web|url=http://www.rockpapershotgun.com/2011/12/06/hands-on-botanicula/|title=Hands On: Botanicula |date=December 6, 2011 |accessdate=2012-03-10 |work=[[Rock, Paper, Shotgun]]}}</ref><br />
<br />
==Plot==<br />
''Botanicula'' follows the adventure of five botanical creatures (named Mr. Lantern, Mr. Twig, Mr. Poppy Head, Mr. Feather and Mrs. Mushroom) who are trying to save the last seed of their home tree from evil parasitic creatures that have infested their home.<br />
<br />
== Characters ==<br />
*Mr. Lantern - The main [[protagonist]] of Botanicula. He is a small orange creature. He can absorb seeds within his body. It makes him glow and gives him power.<br />
*Mrs. Mushroom - The second playable character. She is the only female member of group. She can create identical copies of herself. Another power that she has is to shrink.<br />
*Mr. Poppyhead - The most robust member of the group and the third playable character. <br />
*Mr. Twig - Another playable character. He resembles a twig. He has many arms that he can expand. He also has ability to spurt flowers.<br />
*Mr. Feather - The last playable character. He is very small but can fly.<br />
<br />
==Reception==<br />
{{Video game reviews<br />
| MC = PC: 82/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/botanicula |title=Botanicula for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2013-08-17}}</ref><br />iOS: 88/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/botanicula |title=Botanicula for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2018-08-17}}</ref><br />
| rev1 = ''[[TouchArcade]]''<br />
| rev1Score = iOS: {{rating|4.5|5}}<ref>{{cite web |url=https://toucharcade.com/2014/05/15/botanicula-review/ |title=‘Botanicula’ Review – Nature’s Beauty |last=Ford |first=Eric |date=2014-05-15 |website=[[TouchArcade]] |accessdate=2018-08-17}}</ref><br />
}}<br />
<br />
The game received overwhelmingly positive reviews from critics.<ref name="MCPC" /><ref>{{cite web|url=http://www.hodnoceniher.cz/pc/adventury/botanicula.html |title=Botanicula - recenze, hodnocení |publisher=Hodnoceniher.cz |date= |accessdate=2013-08-17}}</ref> It was praised for its music and visuals, as well as gameplay. However, other reviews noted a lack of replay value.<ref>{{cite web|url=http://www.ign.com/articles/2012/04/27/botanicula-review |title=Botanicula Review |publisher=IGN |date= |accessdate=2013-08-17}}</ref><ref>{{cite web|author= |url=http://www.gamespot.com/botanicula/reviews/botanicula-review-6372148/ |title=Botanicula Review |publisher=GameSpot.com |date=2012-04-19 |accessdate=2013-08-17}}</ref><ref>{{cite web|author= |url=http://games.tiscali.cz/recenze/botanicula-recenze-59212 |title=Botanicula - recenze - GAMES.cz |publisher=Games.tiscali.cz |date=2012-04-23 |accessdate=2013-08-17}}</ref><br />
<br />
<!-- * Annual Independent Games Festival - Excellence in Audio Award (2012) --><br />
Botanicula won the 14th annual award in 'Excellence in Audio' at Independent Games Festival 2012.<ref>{{cite web |url=http://igf.com/2012/03/fourteenth_annual_independent_.html |title=14th annual IGF announces winners |date=March 2012 |accessdate=2012-03-10 |work=[[Independent Games Festival]] |deadurl=yes |archiveurl=https://web.archive.org/web/20160304060444/http://igf.com/2012/03/fourteenth_annual_independent_.html |archivedate=4 March 2016 |df=dmy-all }}</ref> The game was also a showcased nominee and received the Story/World Design award at [[IndieCade]] (the International Festival of Independent Games) in 2012.<br />
<ref name="Eurogamer: IndieCade 2012 winners">{{cite web |url=http://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize |accessdate=February 28, 2016 |work=[[Eurogamer]] |title=IndieCade 2012 winners announced, Unmanned takes the top prize |last1=Matulef |first1=Jeffrey |date=October 12, 2012 |archiveurl=https://web.archive.org/web/20160228143330/http://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize |archivedate=28 February 2016 |deadurl=no }}</ref> Botanicula also won a European Games Award 2012 in the category Best European Adventure Game.<ref>{{cite web|url=http://www.european-games-award.com/ |title=European Games Award |publisher=European Games Award |date=2011-08-13 |accessdate=2013-08-17}}</ref> Botanicula was elected in the Booom competition as the Best Czech video game of 2012.<ref>{{cite web |url=http://www.booom.cz/boom-2012/vysledky/ |title=– Výsledky |publisher=Booom.cz |date= |accessdate=2013-08-17 |deadurl=yes |archiveurl=https://web.archive.org/web/20130718100656/http://www.booom.cz/boom-2012/vysledky/ |archivedate=18 July 2013 |df=dmy-all }}</ref> The game also appeared on [[Anifilm]] in 2012 where it was given the Czech Video Game of the Year Award for artistic contribution to Czech video game output.<ref>{{cite web|url=http://www.ceskahraroku.cz/ |title=Česká hra roku 2012 |publisher=Ceskahraroku.cz |date= |accessdate=2013-08-17}}</ref><br />
<br />
==Gallery==<br />
<gallery><br />
File:Botanicula Heroes.jpg|Mr. Lantern, Mrs. Mushroom, Mr. Poppy Head, Mr. Feather and Mr. Twig<br />
File:Jaromír Plachý & Jakub Dvorský (1).jpg|Jaromír Plachý, designer of ''Botanicula'', and Jakub Dvorský, Amanita Design founder<br />
File:DVA (1).jpg|The band DVA created all music and sounds of ''Botanicula''<br />
</gallery><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
==External links==<br />
*[http://botanicula.net/ Official website]<br />
<br />
{{Amanita Design}}<br />
{{Portal bar|Video games|2010s}}<br />
[[Category:2012 video games]]<br />
[[Category:Adventure games]]<br />
[[Category:Amanita Design games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:Art games]]<br />
[[Category:Flash games]]<br />
[[Category:Independent Games Festival winners]]<br />
[[Category:IOS games]]<br />
[[Category:Linux games]]<br />
[[Category:MacOS games]]<br />
[[Category:Point-and-click adventure games]]<br />
[[Category:Video games developed in the Czech Republic]]<br />
[[Category:Video games featuring female protagonists]]<br />
[[Category:Windows games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_3&diff=188506148Zenonia 32018-07-11T08:04:10Z<p>LightKeyDarkBlade: /* Reception */</p>
<hr />
<div>{{Infobox video game<br />
|image = <br />
|caption =<br />
|developer = [[Gamevil]]<br />
|publisher = [[Gamevil]]<br />
|designer =<br />
|engine =<br />
|released = '''iOS'''<br />April 28, 2011<br />'''Android'''<br />July 1, 2011<br />
|genre = [[Action RPG]]<br />
|modes =<br />
|platforms = [[iOS (Apple)|iOS]], [[Android (operating system)|Android]]<br />
}}<br />
'''''Zenonia 3: The Midgard Story''''' ({{Lang-ko|제노니아 3}}) is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for [[Android (operating system)|Android]] and [[iOS (Apple)|iOS]]. It was released on the [[App Store (iOS)|App Store]] on April 28, 2011,<ref>{{cite press release |title=ZENONIA 3: The Midgard Story Now Available on App Store |publisher=Gamevil |date=2011-04-29 |url=http://us.gamevil.com/news.php?m=newsDetail&no=253 |accessdate=2011-05-04}}</ref> on [[Google Play]] on July 1, 2011,<ref>{{cite press release |title=Zenonia 3 lands on Android as a freemium game |publisher=Pocket Gamer |date=2011-07-01 |url=http://www.pocketgamer.co.uk/r/Android/Zenonia+3%3A+The+Midgard+Story/news.asp?c=31157&srch=zenonia+3 |accessdate=2012-03-04}}</ref> and on the [[Amazon Appstore]] on April 1, 2012. On the App Store, Zenonia 3 is distributed as a premium and [[freemium]] title, whereas on Google Play and the Amazon Appstore, it is distributed as a freemium-only title. It is the sequel to Gamevil's earlier releases [[Zenonia]] and [[Zenonia 2]].<br />
<br />
== Gameplay ==<br />
Like the earlier games in the Zenonia series, this game features real time combat and exploration. The main character, Chael, is controlled through use of an on-screen [[d-pad]]. There are many side [[Quest (gaming)|quest]]s that the player can choose to complete in order to further explore the world. Chael can choose one of four available [[Character class|classes]]. The Sword Knight and Shadow Hunter are both [[Melee#Use in gaming|melee-type]] characters. The Mechanic Launcher and Nature Shaman use [[ranged weapon]]s in combat.<br />
<br />
===Execution Room===<br />
New to the Zenonia series, the Execution Room is a Colosseum-style tournament against in-game monsters. The user can choose to battle the monsters alone or use their device to control their friend's character and face the challenge with a non-player character (NPC) by their side. This is called [[Cooperative gameplay#Asynchronous co-op mode|Asynchronous co-op gameplay]]. The Execution Room is available to the user after reaching the town of Delfoy.<br />
<br />
== Synopsis ==<br />
Chael, the adopted son of the first Zenonia game's protagonist Regret, tries to find his way home after being transported against his will into another dimension, called Midgard, or the middle realm. On his quest, he is accompanied by a girl from the Divine Tribe named Celine and a sarcastic fairy named Runa.<br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = 70/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/zenonia-3-the-midgard-story |title=Zenonia 3: The Midgard Story for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2018-07-11}}</ref><br />
| rev1 = ''[[TouchArcade]]''<br />
| rev1Score = {{rating|4|5}}<ref>{{cite web |url=https://toucharcade.com/2011/05/03/zenonia-3-review/ |title='Zenonia 3: The Midgard Story' Review – RPG Grinding at its Finest |last=Johnson |first=Brian |date=2011-05-03 |website=[[TouchArcade]] |accessdate=2018-07-11}}</ref><br />
}}<br />
<br />
''Zenonia 3'' received praise combined with some criticism. ''[[Pocket Gamer]]'' awarded it 7 out of 10 points, praising its artwork but criticizing the gameplay as repetitive.<ref>{{cite web|last=Brown|first=Mark|title=Zenonia 3: The Midgard Story review|url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+3%3A+The+Midgard+Story/review.asp?c=29447|publisher=Pocket Gamer|accessdate=4 May 2011}}</ref> ''NoDPad'' said that the game was enjoyable but criticized it for making certain desirable items available only at extra cost, through so-called "in-app purchases".<ref>{{cite web|title=Zenonia 3 Review: A great game that no one should play|url=http://nodpad.com/2011/04/30/zenonia-3-review-a-great-game-that-no-one-should-play/|publisher=No DPad.com|accessdate=6 May 2011}}</ref><br />
<br />
== References ==<br />
<br />
{{Reflist}}<br />
<br />
== External links ==<br />
*[http://us.gamevil.com/games.php?m=AppStoreDetail&gid=37 Official site]<br />
*[http://global.gamevil.com/forums/forumdisplay.php?f=105 Gamevil discussion forum for Zenonia 3]<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:Role-playing video games]]<br />
[[Category:Action role-playing video games]]<br />
[[Category:IOS games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:2011 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_2&diff=188506066Zenonia 22018-07-11T08:00:48Z<p>LightKeyDarkBlade: /* Reception */</p>
<hr />
<div>{{Infobox video game<br />
| title =<br />
| image = <br />
| developer = [[Gamevil]]<br />
| publisher = Gamevil<br />
| designer =<br />
| engine = <br />
| released = '''iOS'''<br />March 29, 2010<br />'''Android'''<br />December 24, 2010<br />
| genre = [[Action role-playing game]]<br />
| modes = [[Single-player]], [[multiplayer]]<br />
| platforms = [[iOS]], [[Android (operating system)|Android]]<br />
}}<br />
'''''Zenonia 2: The Lost Memories''''' is the sequel to [[Zenonia]], an [[action role-playing game]] developed, created, and published by [[Gamevil]] for the [[iOS (Apple)|iOS]] and [[Android (operating system)|Android]]. It was released on the [[App Store (iOS)|App Store]] on March 29, 2010, on the [[Android Market]] on December 24, 2010, and on the [[Amazon Appstore]] in the first quarter of 2011.<br />
<br />
==Story ==<br />
The prologue of the game states that four heroes were tasked with guarding the seal of the evil dragon Ladon after the events of the first game, as Regret is nowhere to be found. However, humans slowly become corrupted, so the gods of Zenonia have no choice but to wipe the memories of everyone in the land to restore peace using the "Tree of Life". Now, the residents of Deva Castle search for a way to restore their lost memories, as well as keep Ladon imprisoned, by finding the four gems. Each of the four selectable characters has a prologue specific to them that sets up the events of the game, in which the four characters are inevitably imprisoned in the dungeon of Deva Castle. After escaping, the characters are given an ultimatum: work for Zavkiel to retrieve the four gems and, as a result, have their wishes granted, or be re-imprisoned. After choosing the former, the adventure begins.<br />
<br />
Each of the characters have their own back-story and motivations. Daza, the warrior, is the last remaining member of the Minotaur tribe; Ecne, the gunslinger, is on a mission to find her older brother; Morpice, the magician, was taken in, and subsequently trained, by the magician Zealous after being orphaned; and Lu, the paladin, wants to save his grandfather.<ref>{{cite web |url=http://www.148apps.com/reviews/indepth-zenonia-2-review/ |title=Zenonia 2 In-Depth Review |author=Eisenman, Bonnie |date=2010-03-31 |work=148Apps |publisher=TrouserMac Industries |accessdate=22 April 2011}}</ref><br />
<br />
== Gameplay ==<br />
Much like its predecessor, Zenonia 2 still features real time combat and exploration. The player has four characters to choose from: Daza, Ecne, Morpice, and Lu. Daza is a melee-class warrior with high strength and speed but low defense. Ecne is a ranged-class shooter with high evasion and attack power but low defense. Morpice is a ranged-class magician who relies on his pool of SP (skill points) for his magic attacks. Lu is a melee-class paladin with high defense and healing spells but low attack power.<ref>{{cite web |url=http://zenonia2.gamevil.com/?cat=4 |title=Archive for the ‘Game Details’ Category |work=Zenonia: The Lost Memories |publisher=Gamevil |accessdate=22 April 2011}}</ref> All characters are controlled by using the virtual d-pad, which is located in the lower left corner of the screen. It can be adjusted along with the action button located on the lower right of the screen. Zenonia 2 adheres to the formula for action role-playing games, with questing, skill trees, leveling up, and battles. It also has a PvP (Player verses Player) system, in which users can test their characters against other user's characters.<ref>{{cite web |url=http://wireless.ign.com/articles/108/1080760p1.html |title=Zenonia 2: The Lost Memories Review |author=Buchanan, Levi |date=30 March 2010 |work=IGN |publisher=IGN Entertainment |accessdate=22 April 2011}}</ref><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| title = <br />
| state = autocollapse<br />
| MC = 84/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/zenonia-2-the-lost-memories |title=Zenonia 2: The Lost Memories for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=11 July 2018}}</ref><br />
| IGN = 8.0/10<br />
| rev1 = ''[[148Apps]]''<br />
| rev1Score = 4/5<br />
| rev2 = ''[[Pocket Gamer]]''<br />
| rev2Score = 7/10<br />
| rev3 = ''Slide to Play''<br />
| rev3Score = 4/4<br />
}}<br />
<br />
''Zenonia 2'' has had a largely positive reception. It has received a 7/10 from ''[[Pocket Gamer]]'',<ref>{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+2%3A+Lost+Memories+%28iPhone%29/review.asp?c=19447&srch=zenonia+2 |title=Zenonia 2: The Lost Memories Review|author=Erickson, Tracy |date=29 March 2010 |work=Pocket Gamer |publisher=Pocket Gamer |accessdate=4 March 2012}}</ref> earning a bronze award, but with criticism directed toward the lack of substantial changes from the first game. ''Slide to Play'' gave it a 4/4, labeling it a "Must Have" title and saying that, "The iPhone’s first game-changing RPG is back and yet again setting the bar higher."<ref>{{cite web |url=http://www.slidetoplay.com/story/zenonia-2-review |title=Zenonia 2 Review|author=Rattray, Tim |date=1 April 2010 |work=Slide to Play |publisher=Slide to Play |accessdate=4 March 2012}}</ref> ''148Apps'' gave the game 4 out of 5 stars, saying that while Zenonia 2 was no longer the best RPG of its time on the App Store like its predecessor, it was still "...an excellent, traditional romp through an old-school world."<br />
<br />
== References ==<br />
<br />
{{Reflist}}<br />
<br />
== External links ==<br />
*{{Official website|zenonia2.gamevil.com}}<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:2010 video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:IOS games]]<br />
[[Category:Multiplayer and single-player video games]]<br />
[[Category:Role-playing video games]]<br />
[[Category:Video games developed in South Korea]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_2&diff=188506065Zenonia 22018-07-11T07:58:17Z<p>LightKeyDarkBlade: /* Reception */</p>
<hr />
<div>{{Infobox video game<br />
| title =<br />
| image = <br />
| developer = [[Gamevil]]<br />
| publisher = Gamevil<br />
| designer =<br />
| engine = <br />
| released = '''iOS'''<br />March 29, 2010<br />'''Android'''<br />December 24, 2010<br />
| genre = [[Action role-playing game]]<br />
| modes = [[Single-player]], [[multiplayer]]<br />
| platforms = [[iOS]], [[Android (operating system)|Android]]<br />
}}<br />
'''''Zenonia 2: The Lost Memories''''' is the sequel to [[Zenonia]], an [[action role-playing game]] developed, created, and published by [[Gamevil]] for the [[iOS (Apple)|iOS]] and [[Android (operating system)|Android]]. It was released on the [[App Store (iOS)|App Store]] on March 29, 2010, on the [[Android Market]] on December 24, 2010, and on the [[Amazon Appstore]] in the first quarter of 2011.<br />
<br />
==Story ==<br />
The prologue of the game states that four heroes were tasked with guarding the seal of the evil dragon Ladon after the events of the first game, as Regret is nowhere to be found. However, humans slowly become corrupted, so the gods of Zenonia have no choice but to wipe the memories of everyone in the land to restore peace using the "Tree of Life". Now, the residents of Deva Castle search for a way to restore their lost memories, as well as keep Ladon imprisoned, by finding the four gems. Each of the four selectable characters has a prologue specific to them that sets up the events of the game, in which the four characters are inevitably imprisoned in the dungeon of Deva Castle. After escaping, the characters are given an ultimatum: work for Zavkiel to retrieve the four gems and, as a result, have their wishes granted, or be re-imprisoned. After choosing the former, the adventure begins.<br />
<br />
Each of the characters have their own back-story and motivations. Daza, the warrior, is the last remaining member of the Minotaur tribe; Ecne, the gunslinger, is on a mission to find her older brother; Morpice, the magician, was taken in, and subsequently trained, by the magician Zealous after being orphaned; and Lu, the paladin, wants to save his grandfather.<ref>{{cite web |url=http://www.148apps.com/reviews/indepth-zenonia-2-review/ |title=Zenonia 2 In-Depth Review |author=Eisenman, Bonnie |date=2010-03-31 |work=148Apps |publisher=TrouserMac Industries |accessdate=22 April 2011}}</ref><br />
<br />
== Gameplay ==<br />
Much like its predecessor, Zenonia 2 still features real time combat and exploration. The player has four characters to choose from: Daza, Ecne, Morpice, and Lu. Daza is a melee-class warrior with high strength and speed but low defense. Ecne is a ranged-class shooter with high evasion and attack power but low defense. Morpice is a ranged-class magician who relies on his pool of SP (skill points) for his magic attacks. Lu is a melee-class paladin with high defense and healing spells but low attack power.<ref>{{cite web |url=http://zenonia2.gamevil.com/?cat=4 |title=Archive for the ‘Game Details’ Category |work=Zenonia: The Lost Memories |publisher=Gamevil |accessdate=22 April 2011}}</ref> All characters are controlled by using the virtual d-pad, which is located in the lower left corner of the screen. It can be adjusted along with the action button located on the lower right of the screen. Zenonia 2 adheres to the formula for action role-playing games, with questing, skill trees, leveling up, and battles. It also has a PvP (Player verses Player) system, in which users can test their characters against other user's characters.<ref>{{cite web |url=http://wireless.ign.com/articles/108/1080760p1.html |title=Zenonia 2: The Lost Memories Review |author=Buchanan, Levi |date=30 March 2010 |work=IGN |publisher=IGN Entertainment |accessdate=22 April 2011}}</ref><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| title = <br />
| state = autocollapse<br />
| MC = 84/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/zenonia-2-the-lost-memories |title=Zenonia 2: The Lost Memories for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=11 July 2018}}</ref><br />
| IGN = 8.0/10<br />
| rev1 = ''[[148Apps]]''<br />
| rev1Score = 4/5<br />
| rev2 = ''[[Pocket Gamer]]''<br />
| rev2Score = 7/10<br />
| rev3 = ''Slide to Play''<br />
| rev3Score = 4/4<br />
}}<br />
<br />
Zenonia 2 has had a largely positive reception. It has received a 7/10 from ''[[Pocket Gamer]]'',<ref>{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+2%3A+Lost+Memories+%28iPhone%29/review.asp?c=19447&srch=zenonia+2 |title=Zenonia 2: The Lost Memories Review|author=Erickson, Tracy |date=29 March 2010 |work=Pocket Gamer |publisher=Pocket Gamer |accessdate=4 March 2012}}</ref> earning a bronze award, but with criticism directed toward the lack of substantial changes from the first game. ''Slide to Play'' gave it a 4/4, labeling it a "Must Have" title and saying that, "The iPhone’s first game-changing RPG is back and yet again setting the bar higher."<ref>{{cite web |url=http://www.slidetoplay.com/story/zenonia-2-review |title=Zenonia 2 Review|author=Rattray, Tim |date=1 April 2010 |work=Slide to Play |publisher=Slide to Play |accessdate=4 March 2012}}</ref> ''148Apps'' gave the game 4 out of 5 stars, saying that while Zenonia 2 was no longer the best RPG of its time on the App Store like its predecessor, it was still "...an excellent, traditional romp through an old-school world."<br />
<br />
== References ==<br />
<br />
{{Reflist}}<br />
<br />
== External links ==<br />
*{{Official website|zenonia2.gamevil.com}}<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:2010 video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:IOS games]]<br />
[[Category:Multiplayer and single-player video games]]<br />
[[Category:Role-playing video games]]<br />
[[Category:Video games developed in South Korea]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia&diff=188447191Zenonia2018-07-11T07:52:56Z<p>LightKeyDarkBlade: /* Reception */</p>
<hr />
<div>{{for|the skipper butterfly|Zenonia (butterfly){{!}}''Zenonia'' (butterfly)}}<br />
{{Infobox video game<br />
| title =<br />
| image = zenonia start screen.jpg<br />
| alt = ''Zenonia'' start screen<br />
| developer = [[Gamevil]]<br />
| publisher = Gamevil<br />
| designer =<br />
| engine = <br />
| released = '''Mobile'''<br />August 28, 2008 ([[South Korea]])<br />September 16, 2009 ([[Europe]])<br />'''iOS'''<br />May 24, 2009 ([[United States|USA]])<br />'''Zeebo'''<br />October 31, 2009 ([[Brazil]])<br />November 4, 2009 ([[Mexico]])<br />'''Android'''<br />March 27, 2010 (world-wide)<br />'''DSiWare'''<br />{{video game release|NA|September 27, 2010|PAL|December 24, 2010}}<br />
| genre = [[Action role-playing game]]<br />
| modes = [[Single-player]]<br />
| platforms = [[iOS]], [[Android (operating system)|Android]], [[Windows Mobile]], [[DSiWare]], [[Bada]], [[PlayStation Portable]], [[Zeebo]]<br />
}}<br />
'''''Zenonia''''' ({{Lang-ko|제노니아}}) is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for [[iOS]], [[Android (operating system)|Android]], [[PlayStation Portable]], [[Nintendo DSi]], [[Zeebo]] and [[Windows Mobile]]. It was released on the [[App Store (iOS)|App Store]] on May 24, 2009<ref>{{cite press release |title=Gamevil Launches Zenonia on Apple App Store |publisher=Gamevil |date=2009-05-24 |url=http://www.developmag.com/press-releases/47580/GAMEVIL-Launches-ZENONIA-on-Apple-App-Store |accessdate=2009-06-26}}</ref> and on the [[Google Play Store]] on March 27, 2010.<ref>{{cite press release |title=GAMEVIL announces ZENONIA now available on the Google Play Store |publisher=Gamevil |date=2010-03-27 |url=http://www2.gamevil.com/eng_new/about/bbs_view.jsp?seq=226&category=GAMEVIL |accessdate=2010-03-27}}</ref> It was released for the [[PlayStation Portable]] on October 12, 2010.<br />
<br />
== Gameplay ==<br />
<br />
The main character, Regret, is controlled through use of an on-screen [[d-pad]], which is located in the lower left corner of the screen.<ref name="ipgn-preview"/> There are many side [[quest (video gaming)|quests]] that the player can choose to complete in order to further explore the world. The main storyline can be changed by the player depending on whether they decide to make certain choices that will cause their character's alignment to shift more quickly towards good or evil. There are four classes in which the player can choose from: Paladin, Warrior, Druid, or Assassin, each having a unique fighting style. The game also features hundreds of different weapons, and a full class [[skill tree]] for each of the classes. Gamevil claims that ''Zenonia'' has 40 hours of gameplay.<br />
<br />
Regret's in-game appearance changes based upon his equipped weapon and armor set.<ref name="ipgn-podcast-23">{{Cite podcast |url=http://m.podshow.com/demia/19495/episodes/150891/iphonegamesnetwork-150891-04-13-2009.mp3 |title=iPGN Unleashed episode 23 |website=iPhoneGamesNetwork.com |publisher= |host=Nigel and Nacho |date=2009-04-23 |accessdate=2009-06-26}}</ref><br />
<br />
== Synopsis ==<br />
<br />
''Zenonia'''s protagonist is Regret, a young man whose origins are initially unknown. His primary mission in the game is to find the reason for the death of his adoptive father, Pardon, at the hands of a demon and subsequently a more powerful evil that is at work.<ref name="ipgn-preview"/><br />
<br />
== Development ==<br />
<br />
''Zenonia'' was developed and published by Gamevil. It is a [[porting|port]] of a popular [[mobile game]] from [[South Korea]].<ref>{{Cite news |first=Levi |last=Buchanan |title=Zenonia iPhone Preview |url=http://wireless.ign.com/articles/969/969635p1.html |work=[[IGN.com]] |date=2009-04-03 |accessdate=2009-06-26}}</ref> Much of the time spent porting the game to iPhone was spent on [[translation]].<ref name="ipgn-preview"/><br />
<br />
Version 1.1 was released on June 29, 2009. The update improved the touch controls as well as making certain on-screen buttons larger and semi-transparent, making them easier to press accurately without restricting the view of the in-game action.<ref name="touch arcade 1.1">{{cite web |first=Eli |last=Hodapp |title='Zenonia' 1.1 - Controls and Balancing Improved |url=http://toucharcade.com/2009/06/30/zenonia-11-controls-and-balancing-improved/ |work=TouchArcade.com |date=2009-06-30 |accessdate=2009-07-01}}</ref><ref name="appgamer 1.1">{{Cite news |first=Chris |last=Thomas |title=Zenonia Update Improves Controls and the Game in General |url=http://appgamer.net/news/2009/jun/30/zenonia-update-improves-controls-and-generall-improves-game/ |work=AppGamer.net |date=2009-06-30 |accessdate=2009-07-01}}</ref> Also, the need to eat and repair weapons and armor has been decreased in order to improve the overall playability of the game by lowering the frequency with which the player must return to towns.<ref name="touch arcade 1.1"/><ref name="appgamer 1.1"/> Features of Apple's [[iOS]] 3.0, which was released on June 17, 2009,<ref>{{Cite news |first=Erica |last=Ogg |title=Live blog: WWDC 2009 keynote |url=http://news.cnet.com/8301-13579_3-10257637-37.html |work=[[CNET Networks|CNet.com]] |date=2009-06-08 |accessdate=2009-07-01}}</ref> were implemented into the game as well, allowing the user to listen to [[MP3]]s in lieu of the in-game soundtrack.<ref name="appgamer 1.1"/><br />
<br />
The game was also translated to Portuguese (Brazil) and released for the [[Zeebo]], a Brazilian video-game in January 2010.<br />
<br />
Zenonia was released for the [[Android (operating system)|Android]] OS on March 27, 2010. It supports both HVGA and WVGA screen resolutions and runs on Android versions 1.5 and greater. It was later released for Nintendo's [[DSiWare]] in North America on September 27, 2010 and in the PAL region on December 24, 2010. On October 12, 2010, it was also released on the PSP.<br />
<br />
== Reception ==<br />
<br />
{{Video game reviews<br />
| title = <br />
| GR = iOS: 84%<ref>{{cite web |url=https://www.gamerankings.com/iphone/959468-zenonia/index.html |title=Zenonia for iOS (iPhone/iPad) |website=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=2018-07-11}}</ref><br />
| IGN = 9.0/10<ref>{{cite web |first=Levi |last=Buchanan |title=Zenonia iPhone Review |url=http://wireless.ign.com/articles/986/986564p1.html |work=IGN.com |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
| VG = 8/10<ref>{{cite web |first=Rory |last=Muldoon |title=Zenonia Review |url=http://www.videogamer.com/iphone/zenonia/review.html |work=VideoGamer.com |date=2009-06-09 |accessdate=2009-06-24}}</ref><br />
| rev1 = ''[[Pocket Gamer]]''<br />
| rev1Score = 8/10<ref>{{cite web |first=Tracy |last=Erickson |title=Zenonia: An excellent vintage |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia/review.asp?c=13447 |work=PocketGamer.co.uk |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
| rev2 = ''Slide to Play''<br />
| rev2Score = 4/4<ref>{{cite web |first=Steve |last=Palley |title=Zenonia Review |url=http://www.slidetoplay.com/story/zenonia-review |work=SlideToPlay.com |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
}}<br />
<br />
''Zenonia'' has largely received positive reviews and has been compared graphically with earlier games in [[The Legend of Zelda (series)|''The Legend of Zelda'']] and [[Final Fantasy (series)|''Final Fantasy'']] series.<ref name="ipgn-preview">{{cite web |title=Zenonia first look |url=http://www.iphonegamenetwork.com/zenonia-first-look |work=iPhoneGamesNetwork.com |publisher= |date=2009-04-05 |accessdate=2009-06-26}}</ref> The game's script has been praised for being well-written and humorous.<ref name="ipgn-podcast-23"/> ''[[PC Magazine]]'' named the game as one of the "must-have" games for iPhone.<ref>{{Cite news |first=Kyle |last=Monson |title=10 More Must-Have iPhone Games |url=https://www.pcmag.com/article2/0,2817,2348468,00.asp |work=[[PC Magazine]] |date=2009-06-10 |page=2 |accessdate=2009-07-01}}</ref> Tracy Erickson of ''[[Pocket Gamer]]'' gave it a Silver Award, calling it "vintage role-playing at its zenith".<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia/review.asp?c=13447|title=Zenonia Review|author=Tracy Erickson|work=PocketGamer.co.uk|date=2009-05-26|accessdate=2012-12-18}}</ref><br />
<br />
== Sequels ==<br />
<br />
Gamevil developed a sequel to Zenonia, ''[[Zenonia 2]]: The Lost Memories''. It features four new characters with their own special abilities and combat tactics: Lu, the paladin (melee class), Ecne, the shooter (gunner class), Morpice, the [[magician (fantasy)|magician]] (ranged mage class), and Daza, the warrior (melee class). The sequel features a new interface for character customization with over 1200 new items which, in addition to raising your character's fighting statistics, change his or her appearance. New landscapes have also been added to challenge the player even more than in the prior game. New terrain include ice to skid across, ledges to climb and flowing lava. The game also features [[player versus player]] (PvP) battles in a small arena. Each of the game's four towns have a different Arena layout.<br />
<br />
The sequel was released in the iOS App Store on March 29, 2010 and the Google Play Store on December 24, 2010.<br />
<br />
A further sequel, ''[[Zenonia 3]]'', was released in the Apple App Store on April 28, 2011, and the Google Play Store on August 1, 2011.<br />
<br />
The sequel to ''Zenonia 3'', called ''[[Zenonia 4]]'', was released in Korea on September 26, 2011. It was released in the Apple App Store on December 22, 2011 and in the Google Play Store on February 10, 2012<br />
<br />
Zenonia 5 was released in the Google Play Store on November 29, 2012. The iOS version was released on January 10, 2013.<br />
<br />
The next sequel after Zenonia 5 is Zenonia S, released in worldwide in both the Google Play Store and App Store on July 2015. <ref name="MyUser_Apptrigger.com_December_27_2015c">{{cite web |url=http://apptrigger.com/2015/06/02/new-zenonia-s-game-soft-launches-will-release-worldwide-in-july/ |title=Zenonia S Soft-Launches, Will Release Worldwide In July |newspaper=Apptrigger.com |date= |author= |accessdate= December 27, 2015}}</ref><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
== External links ==<br />
*{{Official website}}<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:Role-playing video games]]<br />
[[Category:Action role-playing video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:DSiWare games]]<br />
[[Category:IOS games]]<br />
[[Category:PlayStation Network games]]<br />
[[Category:PlayStation Portable games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:Zeebo games]]<br />
[[Category:2008 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia&diff=188447190Zenonia2018-07-11T07:51:32Z<p>LightKeyDarkBlade: /* External links */</p>
<hr />
<div>{{for|the skipper butterfly|Zenonia (butterfly){{!}}''Zenonia'' (butterfly)}}<br />
{{Infobox video game<br />
| title =<br />
| image = zenonia start screen.jpg<br />
| alt = ''Zenonia'' start screen<br />
| developer = [[Gamevil]]<br />
| publisher = Gamevil<br />
| designer =<br />
| engine = <br />
| released = '''Mobile'''<br />August 28, 2008 ([[South Korea]])<br />September 16, 2009 ([[Europe]])<br />'''iOS'''<br />May 24, 2009 ([[United States|USA]])<br />'''Zeebo'''<br />October 31, 2009 ([[Brazil]])<br />November 4, 2009 ([[Mexico]])<br />'''Android'''<br />March 27, 2010 (world-wide)<br />'''DSiWare'''<br />{{video game release|NA|September 27, 2010|PAL|December 24, 2010}}<br />
| genre = [[Action role-playing game]]<br />
| modes = [[Single-player]]<br />
| platforms = [[iOS]], [[Android (operating system)|Android]], [[Windows Mobile]], [[DSiWare]], [[Bada]], [[PlayStation Portable]], [[Zeebo]]<br />
}}<br />
'''''Zenonia''''' ({{Lang-ko|제노니아}}) is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for [[iOS]], [[Android (operating system)|Android]], [[PlayStation Portable]], [[Nintendo DSi]], [[Zeebo]] and [[Windows Mobile]]. It was released on the [[App Store (iOS)|App Store]] on May 24, 2009<ref>{{cite press release |title=Gamevil Launches Zenonia on Apple App Store |publisher=Gamevil |date=2009-05-24 |url=http://www.developmag.com/press-releases/47580/GAMEVIL-Launches-ZENONIA-on-Apple-App-Store |accessdate=2009-06-26}}</ref> and on the [[Google Play Store]] on March 27, 2010.<ref>{{cite press release |title=GAMEVIL announces ZENONIA now available on the Google Play Store |publisher=Gamevil |date=2010-03-27 |url=http://www2.gamevil.com/eng_new/about/bbs_view.jsp?seq=226&category=GAMEVIL |accessdate=2010-03-27}}</ref> It was released for the [[PlayStation Portable]] on October 12, 2010.<br />
<br />
== Gameplay ==<br />
<br />
The main character, Regret, is controlled through use of an on-screen [[d-pad]], which is located in the lower left corner of the screen.<ref name="ipgn-preview"/> There are many side [[quest (video gaming)|quests]] that the player can choose to complete in order to further explore the world. The main storyline can be changed by the player depending on whether they decide to make certain choices that will cause their character's alignment to shift more quickly towards good or evil. There are four classes in which the player can choose from: Paladin, Warrior, Druid, or Assassin, each having a unique fighting style. The game also features hundreds of different weapons, and a full class [[skill tree]] for each of the classes. Gamevil claims that ''Zenonia'' has 40 hours of gameplay.<br />
<br />
Regret's in-game appearance changes based upon his equipped weapon and armor set.<ref name="ipgn-podcast-23">{{Cite podcast |url=http://m.podshow.com/demia/19495/episodes/150891/iphonegamesnetwork-150891-04-13-2009.mp3 |title=iPGN Unleashed episode 23 |website=iPhoneGamesNetwork.com |publisher= |host=Nigel and Nacho |date=2009-04-23 |accessdate=2009-06-26}}</ref><br />
<br />
== Synopsis ==<br />
<br />
''Zenonia'''s protagonist is Regret, a young man whose origins are initially unknown. His primary mission in the game is to find the reason for the death of his adoptive father, Pardon, at the hands of a demon and subsequently a more powerful evil that is at work.<ref name="ipgn-preview"/><br />
<br />
== Development ==<br />
<br />
''Zenonia'' was developed and published by Gamevil. It is a [[porting|port]] of a popular [[mobile game]] from [[South Korea]].<ref>{{Cite news |first=Levi |last=Buchanan |title=Zenonia iPhone Preview |url=http://wireless.ign.com/articles/969/969635p1.html |work=[[IGN.com]] |date=2009-04-03 |accessdate=2009-06-26}}</ref> Much of the time spent porting the game to iPhone was spent on [[translation]].<ref name="ipgn-preview"/><br />
<br />
Version 1.1 was released on June 29, 2009. The update improved the touch controls as well as making certain on-screen buttons larger and semi-transparent, making them easier to press accurately without restricting the view of the in-game action.<ref name="touch arcade 1.1">{{cite web |first=Eli |last=Hodapp |title='Zenonia' 1.1 - Controls and Balancing Improved |url=http://toucharcade.com/2009/06/30/zenonia-11-controls-and-balancing-improved/ |work=TouchArcade.com |date=2009-06-30 |accessdate=2009-07-01}}</ref><ref name="appgamer 1.1">{{Cite news |first=Chris |last=Thomas |title=Zenonia Update Improves Controls and the Game in General |url=http://appgamer.net/news/2009/jun/30/zenonia-update-improves-controls-and-generall-improves-game/ |work=AppGamer.net |date=2009-06-30 |accessdate=2009-07-01}}</ref> Also, the need to eat and repair weapons and armor has been decreased in order to improve the overall playability of the game by lowering the frequency with which the player must return to towns.<ref name="touch arcade 1.1"/><ref name="appgamer 1.1"/> Features of Apple's [[iOS]] 3.0, which was released on June 17, 2009,<ref>{{Cite news |first=Erica |last=Ogg |title=Live blog: WWDC 2009 keynote |url=http://news.cnet.com/8301-13579_3-10257637-37.html |work=[[CNET Networks|CNet.com]] |date=2009-06-08 |accessdate=2009-07-01}}</ref> were implemented into the game as well, allowing the user to listen to [[MP3]]s in lieu of the in-game soundtrack.<ref name="appgamer 1.1"/><br />
<br />
The game was also translated to Portuguese (Brazil) and released for the [[Zeebo]], a Brazilian video-game in January 2010.<br />
<br />
Zenonia was released for the [[Android (operating system)|Android]] OS on March 27, 2010. It supports both HVGA and WVGA screen resolutions and runs on Android versions 1.5 and greater. It was later released for Nintendo's [[DSiWare]] in North America on September 27, 2010 and in the PAL region on December 24, 2010. On October 12, 2010, it was also released on the PSP.<br />
<br />
== Reception ==<br />
<br />
{{Video game reviews<br />
| title = Reception<br />
| GR = iOS: 84%<ref>{{cite web |url=https://www.gamerankings.com/iphone/959468-zenonia/index.html |title=Zenonia for iOS (iPhone/iPad) |website=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=2018-07-11}}</ref><br />
| IGN = 9.0/10<ref>{{cite web |first=Levi |last=Buchanan |title=Zenonia iPhone Review |url=http://wireless.ign.com/articles/986/986564p1.html |work=IGN.com |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
| VG = 8/10<ref>{{cite web |first=Rory |last=Muldoon |title=Zenonia Review |url=http://www.videogamer.com/iphone/zenonia/review.html |work=VideoGamer.com |date=2009-06-09 |accessdate=2009-06-24}}</ref><br />
| rev1 = ''[[Pocket Gamer]]''<br />
| rev1Score = 8/10<ref>{{cite web |first=Tracy |last=Erickson |title=Zenonia: An excellent vintage |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia/review.asp?c=13447 |work=PocketGamer.co.uk |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
| rev2 = ''Slide to Play''<br />
| rev2Score = 4/4<ref>{{cite web |first=Steve |last=Palley |title=Zenonia Review |url=http://www.slidetoplay.com/story/zenonia-review |work=SlideToPlay.com |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
}}<br />
<br />
''Zenonia'' has largely received positive reviews and has been compared graphically with earlier games in [[The Legend of Zelda (series)|''The Legend of Zelda'']] and [[Final Fantasy (series)|''Final Fantasy'']] series.<ref name="ipgn-preview">{{cite web |title=Zenonia first look |url=http://www.iphonegamenetwork.com/zenonia-first-look |work=iPhoneGamesNetwork.com |publisher= |date=2009-04-05 |accessdate=2009-06-26}}</ref> The game's script has been praised for being well-written and humorous.<ref name="ipgn-podcast-23"/> ''[[PC Magazine]]'' named the game as one of the "must-have" games for iPhone.<ref>{{Cite news |first=Kyle |last=Monson |title=10 More Must-Have iPhone Games |url=https://www.pcmag.com/article2/0,2817,2348468,00.asp |work=[[PC Magazine]] |date=2009-06-10 |page=2 |accessdate=2009-07-01}}</ref> Tracy Erickson of ''[[Pocket Gamer]]'' gave it a Silver Award, calling it "vintage role-playing at its zenith".<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia/review.asp?c=13447|title=Zenonia Review|author=Tracy Erickson|work=PocketGamer.co.uk|date=2009-05-26|accessdate=2012-12-18}}</ref><br />
<br />
== Sequels ==<br />
<br />
Gamevil developed a sequel to Zenonia, ''[[Zenonia 2]]: The Lost Memories''. It features four new characters with their own special abilities and combat tactics: Lu, the paladin (melee class), Ecne, the shooter (gunner class), Morpice, the [[magician (fantasy)|magician]] (ranged mage class), and Daza, the warrior (melee class). The sequel features a new interface for character customization with over 1200 new items which, in addition to raising your character's fighting statistics, change his or her appearance. New landscapes have also been added to challenge the player even more than in the prior game. New terrain include ice to skid across, ledges to climb and flowing lava. The game also features [[player versus player]] (PvP) battles in a small arena. Each of the game's four towns have a different Arena layout.<br />
<br />
The sequel was released in the iOS App Store on March 29, 2010 and the Google Play Store on December 24, 2010.<br />
<br />
A further sequel, ''[[Zenonia 3]]'', was released in the Apple App Store on April 28, 2011, and the Google Play Store on August 1, 2011.<br />
<br />
The sequel to ''Zenonia 3'', called ''[[Zenonia 4]]'', was released in Korea on September 26, 2011. It was released in the Apple App Store on December 22, 2011 and in the Google Play Store on February 10, 2012<br />
<br />
Zenonia 5 was released in the Google Play Store on November 29, 2012. The iOS version was released on January 10, 2013.<br />
<br />
The next sequel after Zenonia 5 is Zenonia S, released in worldwide in both the Google Play Store and App Store on July 2015. <ref name="MyUser_Apptrigger.com_December_27_2015c">{{cite web |url=http://apptrigger.com/2015/06/02/new-zenonia-s-game-soft-launches-will-release-worldwide-in-july/ |title=Zenonia S Soft-Launches, Will Release Worldwide In July |newspaper=Apptrigger.com |date= |author= |accessdate= December 27, 2015}}</ref><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
== External links ==<br />
*{{Official website}}<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:Role-playing video games]]<br />
[[Category:Action role-playing video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:DSiWare games]]<br />
[[Category:IOS games]]<br />
[[Category:PlayStation Network games]]<br />
[[Category:PlayStation Portable games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:Zeebo games]]<br />
[[Category:2008 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia&diff=188447189Zenonia2018-07-11T07:51:15Z<p>LightKeyDarkBlade: /* Reception */ GR for DS and PSP have less than 4 reviews, hence unreliable. And avoid user ratings.</p>
<hr />
<div>{{for|the skipper butterfly|Zenonia (butterfly){{!}}''Zenonia'' (butterfly)}}<br />
{{Infobox video game<br />
| title =<br />
| image = zenonia start screen.jpg<br />
| alt = ''Zenonia'' start screen<br />
| developer = [[Gamevil]]<br />
| publisher = Gamevil<br />
| designer =<br />
| engine = <br />
| released = '''Mobile'''<br />August 28, 2008 ([[South Korea]])<br />September 16, 2009 ([[Europe]])<br />'''iOS'''<br />May 24, 2009 ([[United States|USA]])<br />'''Zeebo'''<br />October 31, 2009 ([[Brazil]])<br />November 4, 2009 ([[Mexico]])<br />'''Android'''<br />March 27, 2010 (world-wide)<br />'''DSiWare'''<br />{{video game release|NA|September 27, 2010|PAL|December 24, 2010}}<br />
| genre = [[Action role-playing game]]<br />
| modes = [[Single-player]]<br />
| platforms = [[iOS]], [[Android (operating system)|Android]], [[Windows Mobile]], [[DSiWare]], [[Bada]], [[PlayStation Portable]], [[Zeebo]]<br />
}}<br />
'''''Zenonia''''' ({{Lang-ko|제노니아}}) is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for [[iOS]], [[Android (operating system)|Android]], [[PlayStation Portable]], [[Nintendo DSi]], [[Zeebo]] and [[Windows Mobile]]. It was released on the [[App Store (iOS)|App Store]] on May 24, 2009<ref>{{cite press release |title=Gamevil Launches Zenonia on Apple App Store |publisher=Gamevil |date=2009-05-24 |url=http://www.developmag.com/press-releases/47580/GAMEVIL-Launches-ZENONIA-on-Apple-App-Store |accessdate=2009-06-26}}</ref> and on the [[Google Play Store]] on March 27, 2010.<ref>{{cite press release |title=GAMEVIL announces ZENONIA now available on the Google Play Store |publisher=Gamevil |date=2010-03-27 |url=http://www2.gamevil.com/eng_new/about/bbs_view.jsp?seq=226&category=GAMEVIL |accessdate=2010-03-27}}</ref> It was released for the [[PlayStation Portable]] on October 12, 2010.<br />
<br />
== Gameplay ==<br />
<br />
The main character, Regret, is controlled through use of an on-screen [[d-pad]], which is located in the lower left corner of the screen.<ref name="ipgn-preview"/> There are many side [[quest (video gaming)|quests]] that the player can choose to complete in order to further explore the world. The main storyline can be changed by the player depending on whether they decide to make certain choices that will cause their character's alignment to shift more quickly towards good or evil. There are four classes in which the player can choose from: Paladin, Warrior, Druid, or Assassin, each having a unique fighting style. The game also features hundreds of different weapons, and a full class [[skill tree]] for each of the classes. Gamevil claims that ''Zenonia'' has 40 hours of gameplay.<br />
<br />
Regret's in-game appearance changes based upon his equipped weapon and armor set.<ref name="ipgn-podcast-23">{{Cite podcast |url=http://m.podshow.com/demia/19495/episodes/150891/iphonegamesnetwork-150891-04-13-2009.mp3 |title=iPGN Unleashed episode 23 |website=iPhoneGamesNetwork.com |publisher= |host=Nigel and Nacho |date=2009-04-23 |accessdate=2009-06-26}}</ref><br />
<br />
== Synopsis ==<br />
<br />
''Zenonia'''s protagonist is Regret, a young man whose origins are initially unknown. His primary mission in the game is to find the reason for the death of his adoptive father, Pardon, at the hands of a demon and subsequently a more powerful evil that is at work.<ref name="ipgn-preview"/><br />
<br />
== Development ==<br />
<br />
''Zenonia'' was developed and published by Gamevil. It is a [[porting|port]] of a popular [[mobile game]] from [[South Korea]].<ref>{{Cite news |first=Levi |last=Buchanan |title=Zenonia iPhone Preview |url=http://wireless.ign.com/articles/969/969635p1.html |work=[[IGN.com]] |date=2009-04-03 |accessdate=2009-06-26}}</ref> Much of the time spent porting the game to iPhone was spent on [[translation]].<ref name="ipgn-preview"/><br />
<br />
Version 1.1 was released on June 29, 2009. The update improved the touch controls as well as making certain on-screen buttons larger and semi-transparent, making them easier to press accurately without restricting the view of the in-game action.<ref name="touch arcade 1.1">{{cite web |first=Eli |last=Hodapp |title='Zenonia' 1.1 - Controls and Balancing Improved |url=http://toucharcade.com/2009/06/30/zenonia-11-controls-and-balancing-improved/ |work=TouchArcade.com |date=2009-06-30 |accessdate=2009-07-01}}</ref><ref name="appgamer 1.1">{{Cite news |first=Chris |last=Thomas |title=Zenonia Update Improves Controls and the Game in General |url=http://appgamer.net/news/2009/jun/30/zenonia-update-improves-controls-and-generall-improves-game/ |work=AppGamer.net |date=2009-06-30 |accessdate=2009-07-01}}</ref> Also, the need to eat and repair weapons and armor has been decreased in order to improve the overall playability of the game by lowering the frequency with which the player must return to towns.<ref name="touch arcade 1.1"/><ref name="appgamer 1.1"/> Features of Apple's [[iOS]] 3.0, which was released on June 17, 2009,<ref>{{Cite news |first=Erica |last=Ogg |title=Live blog: WWDC 2009 keynote |url=http://news.cnet.com/8301-13579_3-10257637-37.html |work=[[CNET Networks|CNet.com]] |date=2009-06-08 |accessdate=2009-07-01}}</ref> were implemented into the game as well, allowing the user to listen to [[MP3]]s in lieu of the in-game soundtrack.<ref name="appgamer 1.1"/><br />
<br />
The game was also translated to Portuguese (Brazil) and released for the [[Zeebo]], a Brazilian video-game in January 2010.<br />
<br />
Zenonia was released for the [[Android (operating system)|Android]] OS on March 27, 2010. It supports both HVGA and WVGA screen resolutions and runs on Android versions 1.5 and greater. It was later released for Nintendo's [[DSiWare]] in North America on September 27, 2010 and in the PAL region on December 24, 2010. On October 12, 2010, it was also released on the PSP.<br />
<br />
== Reception ==<br />
<br />
{{Video game reviews<br />
| title = Reception<br />
| GR = iOS: 84%<ref>{{cite web |url=https://www.gamerankings.com/iphone/959468-zenonia/index.html |title=Zenonia for iOS (iPhone/iPad) |website=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=2018-07-11}}</ref><br />
| IGN = 9.0/10<ref>{{cite web |first=Levi |last=Buchanan |title=Zenonia iPhone Review |url=http://wireless.ign.com/articles/986/986564p1.html |work=IGN.com |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
| VG = 8/10<ref>{{cite web |first=Rory |last=Muldoon |title=Zenonia Review |url=http://www.videogamer.com/iphone/zenonia/review.html |work=VideoGamer.com |date=2009-06-09 |accessdate=2009-06-24}}</ref><br />
| rev1 = ''[[Pocket Gamer]]''<br />
| rev1Score = 8/10<ref>{{cite web |first=Tracy |last=Erickson |title=Zenonia: An excellent vintage |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia/review.asp?c=13447 |work=PocketGamer.co.uk |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
| rev2 = ''Slide to Play''<br />
| rev2Score = 4/4<ref>{{cite web |first=Steve |last=Palley |title=Zenonia Review |url=http://www.slidetoplay.com/story/zenonia-review |work=SlideToPlay.com |date=2009-05-26 |accessdate=2009-06-24}}</ref><br />
}}<br />
<br />
''Zenonia'' has largely received positive reviews and has been compared graphically with earlier games in [[The Legend of Zelda (series)|''The Legend of Zelda'']] and [[Final Fantasy (series)|''Final Fantasy'']] series.<ref name="ipgn-preview">{{cite web |title=Zenonia first look |url=http://www.iphonegamenetwork.com/zenonia-first-look |work=iPhoneGamesNetwork.com |publisher= |date=2009-04-05 |accessdate=2009-06-26}}</ref> The game's script has been praised for being well-written and humorous.<ref name="ipgn-podcast-23"/> ''[[PC Magazine]]'' named the game as one of the "must-have" games for iPhone.<ref>{{Cite news |first=Kyle |last=Monson |title=10 More Must-Have iPhone Games |url=https://www.pcmag.com/article2/0,2817,2348468,00.asp |work=[[PC Magazine]] |date=2009-06-10 |page=2 |accessdate=2009-07-01}}</ref> Tracy Erickson of ''[[Pocket Gamer]]'' gave it a Silver Award, calling it "vintage role-playing at its zenith".<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia/review.asp?c=13447|title=Zenonia Review|author=Tracy Erickson|work=PocketGamer.co.uk|date=2009-05-26|accessdate=2012-12-18}}</ref><br />
<br />
== Sequels ==<br />
<br />
Gamevil developed a sequel to Zenonia, ''[[Zenonia 2]]: The Lost Memories''. It features four new characters with their own special abilities and combat tactics: Lu, the paladin (melee class), Ecne, the shooter (gunner class), Morpice, the [[magician (fantasy)|magician]] (ranged mage class), and Daza, the warrior (melee class). The sequel features a new interface for character customization with over 1200 new items which, in addition to raising your character's fighting statistics, change his or her appearance. New landscapes have also been added to challenge the player even more than in the prior game. New terrain include ice to skid across, ledges to climb and flowing lava. The game also features [[player versus player]] (PvP) battles in a small arena. Each of the game's four towns have a different Arena layout.<br />
<br />
The sequel was released in the iOS App Store on March 29, 2010 and the Google Play Store on December 24, 2010.<br />
<br />
A further sequel, ''[[Zenonia 3]]'', was released in the Apple App Store on April 28, 2011, and the Google Play Store on August 1, 2011.<br />
<br />
The sequel to ''Zenonia 3'', called ''[[Zenonia 4]]'', was released in Korea on September 26, 2011. It was released in the Apple App Store on December 22, 2011 and in the Google Play Store on February 10, 2012<br />
<br />
Zenonia 5 was released in the Google Play Store on November 29, 2012. The iOS version was released on January 10, 2013.<br />
<br />
The next sequel after Zenonia 5 is Zenonia S, released in worldwide in both the Google Play Store and App Store on July 2015. <ref name="MyUser_Apptrigger.com_December_27_2015c">{{cite web |url=http://apptrigger.com/2015/06/02/new-zenonia-s-game-soft-launches-will-release-worldwide-in-july/ |title=Zenonia S Soft-Launches, Will Release Worldwide In July |newspaper=Apptrigger.com |date= |author= |accessdate= December 27, 2015}}</ref><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
== External links ==<br />
*{{Official website}}<br />
<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:Role-playing video games]]<br />
[[Category:Action role-playing video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:DSiWare games]]<br />
[[Category:IOS games]]<br />
[[Category:PlayStation Network games]]<br />
[[Category:PlayStation Portable games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:Zeebo games]]<br />
[[Category:2008 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_3&diff=188506147Zenonia 32018-07-11T07:33:49Z<p>LightKeyDarkBlade: /* External links */</p>
<hr />
<div>{{Infobox video game<br />
|image = <br />
|caption =<br />
|developer = [[Gamevil]]<br />
|publisher = [[Gamevil]]<br />
|designer =<br />
|engine =<br />
|released = '''iOS'''<br />April 28, 2011<br />'''Android'''<br />July 1, 2011<br />
|genre = [[Action RPG]]<br />
|modes =<br />
|platforms = [[iOS (Apple)|iOS]], [[Android (operating system)|Android]]<br />
}}<br />
'''''Zenonia 3: The Midgard Story''''' ({{Lang-ko|제노니아 3}}) is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for [[Android (operating system)|Android]] and [[iOS (Apple)|iOS]]. It was released on the [[App Store (iOS)|App Store]] on April 28, 2011,<ref>{{cite press release |title=ZENONIA 3: The Midgard Story Now Available on App Store |publisher=Gamevil |date=2011-04-29 |url=http://us.gamevil.com/news.php?m=newsDetail&no=253 |accessdate=2011-05-04}}</ref> on [[Google Play]] on July 1, 2011,<ref>{{cite press release |title=Zenonia 3 lands on Android as a freemium game |publisher=Pocket Gamer |date=2011-07-01 |url=http://www.pocketgamer.co.uk/r/Android/Zenonia+3%3A+The+Midgard+Story/news.asp?c=31157&srch=zenonia+3 |accessdate=2012-03-04}}</ref> and on the [[Amazon Appstore]] on April 1, 2012. On the App Store, Zenonia 3 is distributed as a premium and [[freemium]] title, whereas on Google Play and the Amazon Appstore, it is distributed as a freemium-only title. It is the sequel to Gamevil's earlier releases [[Zenonia]] and [[Zenonia 2]].<br />
<br />
== Gameplay ==<br />
Like the earlier games in the Zenonia series, this game features real time combat and exploration. The main character, Chael, is controlled through use of an on-screen [[d-pad]]. There are many side [[Quest (gaming)|quest]]s that the player can choose to complete in order to further explore the world. Chael can choose one of four available [[Character class|classes]]. The Sword Knight and Shadow Hunter are both [[Melee#Use in gaming|melee-type]] characters. The Mechanic Launcher and Nature Shaman use [[ranged weapon]]s in combat.<br />
<br />
===Execution Room===<br />
New to the Zenonia series, the Execution Room is a Colosseum-style tournament against in-game monsters. The user can choose to battle the monsters alone or use their device to control their friend's character and face the challenge with a non-player character (NPC) by their side. This is called [[Cooperative gameplay#Asynchronous co-op mode|Asynchronous co-op gameplay]]. The Execution Room is available to the user after reaching the town of Delfoy.<br />
<br />
== Synopsis ==<br />
Chael, the adopted son of the first Zenonia game's protagonist Regret, tries to find his way home after being transported against his will into another dimension, called Midgard, or the middle realm. On his quest, he is accompanied by a girl from the Divine Tribe named Celine and a sarcastic fairy named Runa.<br />
<br />
== Reception ==<br />
Zenonia 3 received praise combined with some criticism. [[Pocket Gamer]] awarded it 7 out of 10 points, praising its artwork but criticizing the gameplay as repetitive.<ref>{{cite web|last=Brown|first=Mark|title=Zenonia 3: The Midgard Story review|url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+3%3A+The+Midgard+Story/review.asp?c=29447|publisher=Pocket Gamer|accessdate=4 May 2011}}</ref> NoDPad.com said that the game was enjoyable but criticized it for making certain desirable items available only at extra cost, through so-called "in-app purchases".<ref>{{cite web|title=Zenonia 3 Review: A great game that no one should play|url=http://nodpad.com/2011/04/30/zenonia-3-review-a-great-game-that-no-one-should-play/|publisher=No DPad.com|accessdate=6 May 2011}}</ref><br />
<br />
== References ==<br />
<br />
{{Reflist}}<br />
<br />
== External links ==<br />
*[http://us.gamevil.com/games.php?m=AppStoreDetail&gid=37 Official site]<br />
*[http://global.gamevil.com/forums/forumdisplay.php?f=105 Gamevil discussion forum for Zenonia 3]<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:Role-playing video games]]<br />
[[Category:Action role-playing video games]]<br />
[[Category:IOS games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:2011 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_2&diff=188506064Zenonia 22018-07-11T07:33:41Z<p>LightKeyDarkBlade: /* External links */</p>
<hr />
<div>{{Infobox video game<br />
| title =<br />
| image = <br />
| developer = [[Gamevil]]<br />
| publisher = Gamevil<br />
| designer =<br />
| engine = <br />
| released = '''iOS'''<br />March 29, 2010<br />'''Android'''<br />December 24, 2010<br />
| genre = [[Action role-playing game]]<br />
| modes = [[Single-player]], [[multiplayer]]<br />
| platforms = [[iOS]], [[Android (operating system)|Android]]<br />
}}<br />
'''''Zenonia 2: The Lost Memories''''' is the sequel to [[Zenonia]], an [[action role-playing game]] developed, created, and published by [[Gamevil]] for the [[iOS (Apple)|iOS]] and [[Android (operating system)|Android]]. It was released on the [[App Store (iOS)|App Store]] on March 29, 2010, on the [[Android Market]] on December 24, 2010, and on the [[Amazon Appstore]] in the first quarter of 2011.<br />
<br />
==Story ==<br />
The prologue of the game states that four heroes were tasked with guarding the seal of the evil dragon Ladon after the events of the first game, as Regret is nowhere to be found. However, humans slowly become corrupted, so the gods of Zenonia have no choice but to wipe the memories of everyone in the land to restore peace using the "Tree of Life". Now, the residents of Deva Castle search for a way to restore their lost memories, as well as keep Ladon imprisoned, by finding the four gems. Each of the four selectable characters has a prologue specific to them that sets up the events of the game, in which the four characters are inevitably imprisoned in the dungeon of Deva Castle. After escaping, the characters are given an ultimatum: work for Zavkiel to retrieve the four gems and, as a result, have their wishes granted, or be re-imprisoned. After choosing the former, the adventure begins.<br />
<br />
Each of the characters have their own back-story and motivations. Daza, the warrior, is the last remaining member of the Minotaur tribe; Ecne, the gunslinger, is on a mission to find her older brother; Morpice, the magician, was taken in, and subsequently trained, by the magician Zealous after being orphaned; and Lu, the paladin, wants to save his grandfather.<ref>{{cite web |url=http://www.148apps.com/reviews/indepth-zenonia-2-review/ |title=Zenonia 2 In-Depth Review |author=Eisenman, Bonnie |date=2010-03-31 |work=148Apps |publisher=TrouserMac Industries |accessdate=22 April 2011}}</ref><br />
<br />
== Gameplay ==<br />
Much like its predecessor, Zenonia 2 still features real time combat and exploration. The player has four characters to choose from: Daza, Ecne, Morpice, and Lu. Daza is a melee-class warrior with high strength and speed but low defense. Ecne is a ranged-class shooter with high evasion and attack power but low defense. Morpice is a ranged-class magician who relies on his pool of SP (skill points) for his magic attacks. Lu is a melee-class paladin with high defense and healing spells but low attack power.<ref>{{cite web |url=http://zenonia2.gamevil.com/?cat=4 |title=Archive for the ‘Game Details’ Category |work=Zenonia: The Lost Memories |publisher=Gamevil |accessdate=22 April 2011}}</ref> All characters are controlled by using the virtual d-pad, which is located in the lower left corner of the screen. It can be adjusted along with the action button located on the lower right of the screen. Zenonia 2 adheres to the formula for action role-playing games, with questing, skill trees, leveling up, and battles. It also has a PvP (Player verses Player) system, in which users can test their characters against other user's characters.<ref>{{cite web |url=http://wireless.ign.com/articles/108/1080760p1.html |title=Zenonia 2: The Lost Memories Review |author=Buchanan, Levi |date=30 March 2010 |work=IGN |publisher=IGN Entertainment |accessdate=22 April 2011}}</ref><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| title = Reception <small>(iOS edition)</small><br />
| state = autocollapse<br />
| IGN = 8.0/10<br />
| rev1 = ''[[148 Apps]]''<br />
| rev1Score = 4/5<br />
| rev2 = ''[[Pocket Gamer]]''<br />
| rev2Score = 7/10<br />
| rev3 = ''Slide to Play''<br />
| rev3Score = 4/4<br />
}}<br />
Zenonia 2 has had a largely positive reception. It has received a 7/10 from PocketGamer,<ref>{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+2%3A+Lost+Memories+%28iPhone%29/review.asp?c=19447&srch=zenonia+2 |title=Zenonia 2: The Lost Memories Review|author=Erickson, Tracy |date=29 March 2010 |work=Pocket Gamer |publisher=Pocket Gamer |accessdate=4 March 2012}}</ref> earning a bronze award, but with criticism directed toward the lack of substantial changes from the first game. Slide to Play gave it a 4/4, labeling it a "Must Have" title and saying that, "The iPhone’s first game-changing RPG is back and yet again setting the bar higher."<ref>{{cite web |url=http://www.slidetoplay.com/story/zenonia-2-review |title=Zenonia 2 Review|author=Rattray, Tim |date=1 April 2010 |work=Slide to Play |publisher=Slide to Play |accessdate=4 March 2012}}</ref> 148Apps gave the game 4 out of 5 stars, saying that while Zenonia 2 was no longer the best RPG of its time on the App Store like its predecessor, it was still "...an excellent, traditional romp through an old-school world."<br />
<br />
== References ==<br />
<br />
{{Reflist}}<br />
<br />
== External links ==<br />
*{{Official website|zenonia2.gamevil.com}}<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:2010 video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:IOS games]]<br />
[[Category:Multiplayer and single-player video games]]<br />
[[Category:Role-playing video games]]<br />
[[Category:Video games developed in South Korea]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_4&diff=188506234Zenonia 42018-07-11T07:33:14Z<p>LightKeyDarkBlade: /* References */</p>
<hr />
<div>{{Infobox video game<br />
|title = Zenonia 4: Return of the Legend<br />
|image = <br />
|caption =<br />
|developer = [[Gamevil]]<br />
|publisher = <br />
|designer =<br />
|engine =<br />
|released = '''Android'''<br />February 13, 2012<br />'''iOS'''<br />December 22, 2011<br />
|genre = [[Action RPG]]<br />
|modes =[[Single-player]], [[multiplayer]]<br />
|platforms = [[Android (operating system)|Android]], [[iOS (Apple)|iOS]]<br />
}}<br />
'''''Zenonia 4: Return of the Legend''''' is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for the [[Android (operating system)|Android]] and [[iOS (Apple)|iOS]]. It is the sequel to [[Zenonia 3]] and the fourth game in the Zenonia series. It was released on the [[App Store (iOS)|App Store]] on December 22, 2011,<ref>{{cite web |url=http://theparanoidgamer.com/zenonia-4-has-been-released-on-the-app-store/ |title=Zenonia 4 has been released on the app store|author=Lockard, Aaron |date=22 December 2011 |work=TheParanoidGamer |publisher= |accessdate=8 March 2012}}</ref> on [[Google Play]] on February 13, 2012,<ref>{{cite web |url=http://www.gamershell.com/news_133016.html |title=ZENONIA 4 Released via Android Market|author= |date=13 February 2012 |work=Gamers Hell |publisher= |accessdate=8 March 2012}}</ref> and on the [[Amazon Appstore]] on May 4, 2012.<br />
<br />
==Gameplay==<br />
Zenonia 4 follows the same general gameplay formula of its predecessors, including real-time combat and exploration. You control the protagonist, Regret, with the virtual d-pad. Along with main quests that advance the central story, the player is able to accept side-quests from non-player characters (NPCs) in towns and other locations. The game has four available classes to choose from: Slayer (a powerful melee-class fighter), Blader (a melee-class fighter with quick attacks), Ranger (a ranged-class with wide-area targeting), and Druid (a ranged-class specializing in projectile attacks). The game features Zen, an in-game currency that can be purchased using real-world currency to buy powerful and helpful in-game items. For example, Dragon's breath is in the shop, increasing the refinement level of an item by 3, and there is also 'Auto-Routing', making you automatically pick up almost (dropped) item on the screen. Gold is also featured, the main in-game currency. This is used to buy, combine, refine, and other things with. This is used to by level 5-20 items, to buy scrolls to combine for better items, and buy ingredients to make that. The player can compete in online 2-on-2 or 1-on-1 battles. There are also trials, where you can pay to play, and where you either play 1-player or 2-player co-op. You battle increasingly stronger monsters, gaining a large amount of experience, and also getting a prize if you beat all of the levels/monsters.<br />
<br />
==Synopsis==<br />
The protagonist of the first [[Zenonia]] game, Regret, returns as the protagonist for Zenonia 4. Ten years after the events of Zenonia 3, Regret is trapped in a world called Land of the Fallen, a world that is between death and consciousness. Regret is approached by his future self to warn him of a dark lord that is rising and threatening the land of Zenonia. With the help of the fairy Anya, Regret seeks to stop the rise of the dark lord and save Zenonia.<br />
<br />
==Reception==<br />
{{Video game reviews<br />
| title = <br />
| state = autocollapse<br />
| MC = 77/100<ref name="MC">{{cite web |url=http://www.metacritic.com/game/ios/zenonia-4-return-of-the-legend |title=Zenonia 4: Return of the Legend for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 March 2012}}</ref><br />
| rev1 = ''[[148 Apps]]''<br />
| rev1Score = 4/5<ref>{{cite web |url=http://www.148apps.com/reviews/zenonia-4-review/ |title=Zenonia 4 Review|author=Rich, Rob |date=22 December 2011 |work=148Apps |publisher= |accessdate=8 March 2012}}</ref><br />
| rev2 = ''AppSafari''<br />
| rev2Score = 5/5<br />
| rev3 = ''[[Pocket Gamer]]''<br />
| rev3Score = 7/10<br />
| rev4 = ''Slide to Play''<br />
| rev4Score = 3/4<br />
}}<br />
<br />
The overall reception to Zenonia 4 has been positive. It has received a 77/100 on the [[review aggregator]] site [[Metacritic]], indicating generally favorable reviews.<ref name="MC" /> ''Slide to Play'' gave the game a 3/4, complimenting its deep RPG elements but criticizing it for its reliance on grinding and fetch-quests.<ref>{{cite web |url=http://www.slidetoplay.com/story/zenonia-4-review |title=Zenonia 4 Review|author=Reed, Chris |date=2 January 2012 |work=Slide to Play |publisher= |accessdate=8 March 2012}}</ref> ''[[Pocket Gamer]]'' gave the game a 7/10 and a Bronze award, with praise going toward its graphics but criticized the game for adhering too closely to the formula of its predecessors.<ref>{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+4%3A+Return+of+the+Legend/review.asp?c=36434&srch=zenonia+4 |title=Zenonia 4: Return of the Legend|author=Slater, Harry |date=23 December 2011 |work=Pocket Gamer |publisher= |accessdate=8 March 2012}}</ref> ''AppSafari'', on the other hand, was more positive in its assessment, giving the game a 5/5 and saying that, "...this is definitely, hands down, the best installment in the series. And I’ll even go a bit further and say that this is one of the best games to ever be released as an application on the iPhone."<ref>{{cite web |url=http://www.appsafari.com/games/17962/zenonia-4/ |title=ZENONIA 4 review|author= |date= |work=AppSafari |publisher= |accessdate=8 March 2012}}</ref><br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
{{Zenonia}}<br />
<br />
[[Category:Action role-playing video games]]<br />
[[Category:Role-playing video games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:Multiplayer and single-player video games]]<br />
[[Category:2011 video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:IOS games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Zenonia_4&diff=188506233Zenonia 42018-07-11T07:31:49Z<p>LightKeyDarkBlade: /* Reception */</p>
<hr />
<div>{{Infobox video game<br />
|title = Zenonia 4: Return of the Legend<br />
|image = <br />
|caption =<br />
|developer = [[Gamevil]]<br />
|publisher = <br />
|designer =<br />
|engine =<br />
|released = '''Android'''<br />February 13, 2012<br />'''iOS'''<br />December 22, 2011<br />
|genre = [[Action RPG]]<br />
|modes =[[Single-player]], [[multiplayer]]<br />
|platforms = [[Android (operating system)|Android]], [[iOS (Apple)|iOS]]<br />
}}<br />
'''''Zenonia 4: Return of the Legend''''' is an [[action role-playing game]] created, developed, and published by [[Gamevil]] for the [[Android (operating system)|Android]] and [[iOS (Apple)|iOS]]. It is the sequel to [[Zenonia 3]] and the fourth game in the Zenonia series. It was released on the [[App Store (iOS)|App Store]] on December 22, 2011,<ref>{{cite web |url=http://theparanoidgamer.com/zenonia-4-has-been-released-on-the-app-store/ |title=Zenonia 4 has been released on the app store|author=Lockard, Aaron |date=22 December 2011 |work=TheParanoidGamer |publisher= |accessdate=8 March 2012}}</ref> on [[Google Play]] on February 13, 2012,<ref>{{cite web |url=http://www.gamershell.com/news_133016.html |title=ZENONIA 4 Released via Android Market|author= |date=13 February 2012 |work=Gamers Hell |publisher= |accessdate=8 March 2012}}</ref> and on the [[Amazon Appstore]] on May 4, 2012.<br />
<br />
==Gameplay==<br />
Zenonia 4 follows the same general gameplay formula of its predecessors, including real-time combat and exploration. You control the protagonist, Regret, with the virtual d-pad. Along with main quests that advance the central story, the player is able to accept side-quests from non-player characters (NPCs) in towns and other locations. The game has four available classes to choose from: Slayer (a powerful melee-class fighter), Blader (a melee-class fighter with quick attacks), Ranger (a ranged-class with wide-area targeting), and Druid (a ranged-class specializing in projectile attacks). The game features Zen, an in-game currency that can be purchased using real-world currency to buy powerful and helpful in-game items. For example, Dragon's breath is in the shop, increasing the refinement level of an item by 3, and there is also 'Auto-Routing', making you automatically pick up almost (dropped) item on the screen. Gold is also featured, the main in-game currency. This is used to buy, combine, refine, and other things with. This is used to by level 5-20 items, to buy scrolls to combine for better items, and buy ingredients to make that. The player can compete in online 2-on-2 or 1-on-1 battles. There are also trials, where you can pay to play, and where you either play 1-player or 2-player co-op. You battle increasingly stronger monsters, gaining a large amount of experience, and also getting a prize if you beat all of the levels/monsters.<br />
<br />
==Synopsis==<br />
The protagonist of the first [[Zenonia]] game, Regret, returns as the protagonist for Zenonia 4. Ten years after the events of Zenonia 3, Regret is trapped in a world called Land of the Fallen, a world that is between death and consciousness. Regret is approached by his future self to warn him of a dark lord that is rising and threatening the land of Zenonia. With the help of the fairy Anya, Regret seeks to stop the rise of the dark lord and save Zenonia.<br />
<br />
==Reception==<br />
{{Video game reviews<br />
| title = <br />
| state = autocollapse<br />
| MC = 77/100<ref name="MC">{{cite web |url=http://www.metacritic.com/game/ios/zenonia-4-return-of-the-legend |title=Zenonia 4: Return of the Legend for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=8 March 2012}}</ref><br />
| rev1 = ''[[148 Apps]]''<br />
| rev1Score = 4/5<ref>{{cite web |url=http://www.148apps.com/reviews/zenonia-4-review/ |title=Zenonia 4 Review|author=Rich, Rob |date=22 December 2011 |work=148Apps |publisher= |accessdate=8 March 2012}}</ref><br />
| rev2 = ''AppSafari''<br />
| rev2Score = 5/5<br />
| rev3 = ''[[Pocket Gamer]]''<br />
| rev3Score = 7/10<br />
| rev4 = ''Slide to Play''<br />
| rev4Score = 3/4<br />
}}<br />
<br />
The overall reception to Zenonia 4 has been positive. It has received a 77/100 on the [[review aggregator]] site [[Metacritic]], indicating generally favorable reviews.<ref name="MC" /> ''Slide to Play'' gave the game a 3/4, complimenting its deep RPG elements but criticizing it for its reliance on grinding and fetch-quests.<ref>{{cite web |url=http://www.slidetoplay.com/story/zenonia-4-review |title=Zenonia 4 Review|author=Reed, Chris |date=2 January 2012 |work=Slide to Play |publisher= |accessdate=8 March 2012}}</ref> ''[[Pocket Gamer]]'' gave the game a 7/10 and a Bronze award, with praise going toward its graphics but criticized the game for adhering too closely to the formula of its predecessors.<ref>{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Zenonia+4%3A+Return+of+the+Legend/review.asp?c=36434&srch=zenonia+4 |title=Zenonia 4: Return of the Legend|author=Slater, Harry |date=23 December 2011 |work=Pocket Gamer |publisher= |accessdate=8 March 2012}}</ref> ''AppSafari'', on the other hand, was more positive in its assessment, giving the game a 5/5 and saying that, "...this is definitely, hands down, the best installment in the series. And I’ll even go a bit further and say that this is one of the best games to ever be released as an application on the iPhone."<ref>{{cite web |url=http://www.appsafari.com/games/17962/zenonia-4/ |title=ZENONIA 4 review|author= |date= |work=AppSafari |publisher= |accessdate=8 March 2012}}</ref><br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
[[Category:Action role-playing video games]]<br />
[[Category:Role-playing video games]]<br />
[[Category:Video games developed in South Korea]]<br />
[[Category:Multiplayer and single-player video games]]<br />
[[Category:2011 video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:IOS games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Godus&diff=188386399Godus2018-07-04T18:42:24Z<p>LightKeyDarkBlade: date formats per MOS:DATEFORMAT by script</p>
<hr />
<div>{{Use dmy dates|date=July 2018}}<br />
{{Infobox video game<br />
| collapsible = <br />
| state = <br />
| title = Godus<br />
| image = Godus game logo.png<br />
| caption = <br />
| developer = [[22Cans]]<br />
| publisher = 22Cans<br />
| series = <br />
| engine = [[Marmalade (software)|Marmalade]]<br />
| platforms = [[Microsoft Windows]]<br />[[OS X]]<br />[[iOS]]<br />[[Android (operating system)|Android]]<br />[[Fire OS]]<br />
| released = '''Windows, OS X'''<br />13 September 2013 ([[Early access]])<br />'''iOS'''<br />7 August 2014<br />'''Android'''<br />27 November 2014<br />
| genre = [[God game]]<br />
| modes = [[Single-player video game|Single-player]]<br />
| director = <br />
| producer = Jemma Harris<br />
| designer = [[Peter Molyneux]]<br />
| programmer = <br />
| artist = <br />
| writer = <br />
| composer = <br />
}}<br />
<br />
'''''Godus''''' is a [[god game]] style [[video game]] that was developed by the [[independent video game development|independent company]] [[22Cans]] and published by [[DeNA]]. The company launched a [[Kickstarter]] campaign to raise funds and met their funding goal of {{GBP|450,000|link=yes}} ({{US$|732,510|link=yes}}) on 20 December 2012.<ref name="ars-reaches">{{cite news|title=Project Godus reaches Kickstarter goal just under the wire|url=https://arstechnica.com/gaming/2012/12/project-godus-reaches-kickstarter-goal-just-under-the-wire/|last=Orland|first=Kyle|date=20 December 2012|work=[[Ars Technica]]|accessdate=26 December 2012}}</ref> ''Godus'' is designed by [[Peter Molyneux]] and is described by him as the [[spiritual successor]] to his earlier creation, ''[[Populous (video game)|Populous]]''. While the mobile versions of the game continue to be updated, the early access Steam release has yet to see an updated beta since December 2014, as of 15 May 2018. The contract of the lead developer of the game, Konrad Naszynski, expired 28 June 2016, and it has been reported that there is no one left working on the PC version. <ref>{{cite web|last1=Walker|first1=John|title=Godus’ Designer Has Left 22cans, No Time Frame For Release|url=https://www.rockpapershotgun.com/2016/06/28/godus-designer-has-left-22cans-no-time-frame-for-release/|website=Rock Paper Shotgun|accessdate=15 May 2018}}</ref><br />
<br />
== Gameplay ==<br />
The player starts out by saving a man and a woman from drowning. Once the player leads them to the "Promised Land", they will settle down and build a tent. They will "Breed" a worker, who will build another tent to live in. By using this strategy, the player will explore the world and improve the population through the ages. The main feature of this game is that the player is able to redesign the land levels at will. Different levels need more "Belief" than usual. The player will be able to explore at least one other world after finding a certain ship and gathering enough resources to repair it.<ref name="Proof Of Playership">{{cite web|url=http://tinypic.com/view.php?pic=s3ppp5&s=8#.VLrpzC7F-TU|title=Proof of Playership Pictures|work=TinyPic|accessdate=10 May 2015}}</ref> You will need to build more housing dwellings, and as you do, the population that "worships" you will be increased. As the population grows, you will be rewarded with cards that will give you access to more "powers" and grant now abilities and behaviors to your followers as well. <br />
<br />
== Development ==<br />
''Godus'' was the efforts of [[game designer]] [[Peter Molyneux]] and his development studio 22Cans.<ref name="ars-prototype">{{cite news|title=Molyneux: Project Godus to release playable prototype tomorrow|url=https://arstechnica.com/gaming/2012/12/molyneux-project-godus-to-release-playable-prototype-tommorow/|last=Orland|first=Kyle|date=13 December 2012|work=[[Ars Technica]]|accessdate=26 December 2012}}</ref> The game is the spiritual successor to Molyneux's earlier creation, ''[[Populous (video game)|Populous]]'',<ref name="joystiq-conclude">{{cite news|title=Godus Kickstarter concludes at £526K|url=http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/|last=Sliwinski|first=Alexander|date=21 December 2012|work=[[Joystiq]]|accessdate=26 December 2012}}</ref> and is inspired by his other titles: ''[[Dungeon Keeper]]'' and ''[[Black & White (video game)|Black & White]]''.<ref name="cvg-close"/> Molyneux left his position at [[Microsoft]] in March 2012 to found 22Cans.<ref name="eg-funded"/> With a staff of 20 people, the studio released its first game, ''[[Curiosity – What's Inside the Cube?]]'', on 6 November 2012, and began working on ''Godus''.<ref name="eg-funded"/><br />
<br />
The company launched a [[Kickstarter]] campaign to help [[crowdfund]] the costs of producing the game, and the campaign met its funding goal of {{GBP|450,000}} ({{US$|732,510}}) on 20 December 2012.<ref name="ars-reaches"/> Although the game was only funded two days before the campaign ended, any remaining pledges would be put towards stretch goals which would add features to the game such as more [[single-player video game|single-player]] modes, a [[cooperative gameplay|cooperative]] mode, and adding support for [[Linux]] and the [[Ouya]] platform.<ref name="ars-reaches"/> 22Cans planned to release a prototype of the game on 13 December 2012, in an effort to attract more backers to the campaign.<ref name="ars-prototype"/> At the close of the campaign, {{GBP|526,563}} was raised and five out of the six stretch goals were reached, failing to achieve the goal for Ouya support.<ref name="cvg-close">{{cite news|title=Godus Kickstarter closes at £526,563|url=http://www.computerandvideogames.com/384682/godus-kickstarter-closes-at-pound526563/|last=Jackson|first=Mike|date=21 December 2012|work=[[Computer and Video Games]]|accessdate=26 December 2012}}</ref> As of 21 December 2012, Molyneux had not set a release date for the game.<ref name="joystiq-conclude"/> As of 13 September 2013, ''Godus'' was released on [[Steam (software)|Steam]] early access as a beta version.<ref>{{cite web|url=https://venturebeat.com/2013/09/13/peter-molyneuxs-godus-beta-available-now-on-steam-early-access/|title=Peter Molyneux’s Godus beta available now on Steam Early Access|work=GamesBeat|date=13 September 2013|last=Grubb|first=Jeffrey|accessdate=15 September 2013}}</ref><br />
<br />
A [[freemium]] [[iOS]] version of the game was released 7 August 2014,<ref name="kickstarterupdate82">{{cite news|title =Godus – the Regenesis of the God Game Now Available Worldwide on iOS|url=https://www.kickstarter.com/projects/22cans/project-godus/posts/943979|work=[[Kickstarter]]|date=7 August 2014|accessdate=7 August 2014}}</ref> and the [[Android (operating system)|Android]] version was released on 27 November 2014.<ref name="22cans-android-release">{{cite news|title=Godus Now Available to Download on Android|url=http://www.22cans.com/godus-now-available-to-download-on-android/|work=[[22cans]]|date=27 November 2014|accessdate=28 November 2014|deadurl=yes|archiveurl=https://web.archive.org/web/20141130044306/http://www.22cans.com/godus-now-available-to-download-on-android|archivedate=30 November 2014}}</ref><br />
<br />
With the end of Molyneux's social experiment, ''Curiosity – What's Inside the Cube?'', it was revealed that in ''Godus'' a single person will reign as the virtual god over all other players. It was also revealed that this same player will receive a portion of the revenue made by the game.<ref>{{cite web|url=http://www.pcinvasion.com/edinburgh-curiosity-cube-winner-to-reign-in-godus-and-take-percentage-of-earnings|title=Edinburgh Curiosity winner reigns in GODUS, takes percentage of earnings|last=Younger|first=Paul|work=PC Invasion|date=26 May 2013|accessdate=9 July 2015}}</ref> As of February 2015, the winner Bryan Henderson has still not received the prize.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot|title=The God who Peter Molyneux forgot|last=Yin-Poole|first=Wesley|work=[[Eurogamer]]|date=11 February 2015|accessdate=9 July 2015}}</ref><ref>{{cite web|url=http://www.rockpapershotgun.com/2015/02/11/loss-of-faith-will-godus-ever-have-a-god-of-gods/|title=Loss Of Faith: Will Godus Ever Have A God Of Gods?|last=Walker|first=John|work=[[Rock, Paper, Shotgun]]|date=11 February 2015|accessdate=10 May 2015}}</ref> In March 2017, Molyneux claimed that ''Godus'' had not made a profit and Henderson would not receive money.<ref>{{cite web|url=https://www.rollingstone.com/glixel/interviews/peter-molyneux-talks-regrets-and-whats-next-w474369|title=Legendary Game Maker Peter Molyneux Talks Regrets and What's Next|publisher=|accessdate=17 July 2017}}</ref><br />
<br />
In February 2015, 22Cans switched focus to another title ''The Trail'', and the remaining ''Godus'' development team acknowledged that they “simply can’t see us delivering all the features promised on the KickStarter page.” <ref>{{cite web|url=https://www.rockpapershotgun.com/2015/02/09/oh-godus-what-the-hells-going-on/|title=Oh Godus, What The Hell’s Going On?|first=John|last=Walker|date=9 February 2015|publisher=|accessdate=17 July 2017}}</ref> Due to Molyneux's apparent abandonment of the project, contrary to his earlier enthusiasm, many fans requested refunds. Furthermore, fans frequently cite "disgraceful treatment" and blatant lying in association with ''Godus'', and by extension Molyneux.<ref>{{cite web|url=http://www.polygon.com/2015/2/11/8020551/peter-molyneuxs-godus-is-a-failure-of-trust-and-a-warning-for-others|title=Peter Molyneux's Godus is a failure of trust, and a warning for others|last=Campbell|first=Colin|work=[[Polygon (website)|Polygon]]|date=11 February 2015|accessdate=9 July 2015}}</ref><br />
<br />
In February 2016, 22cans released a new game, titled ''Godus Wars'', adding in a combat-focused [[real-time strategy]] mode, but the original Godus game is still a standalone world separate from the new game.<ref>{{cite web | url=http://www.eurogamer.net/articles/2016-01-27-peter-molyneux-returns-to-godus-with-rts-themed-update | title=Peter Molyneux returns to Godus with RTS update | work=[[Eurogamer]] | first=Wesley | last=Yin-Poole | date=3 February 2016 | accessdate=3 February 2016}}</ref><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = 60/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/godus |title=GODUS for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=4 July 2018}}</ref><br />
}}<br />
<br />
[[Eurogamer]]'s Tom Bramwell expressed concern that successful game designers were funding their projects using Kickstarter, stating: "I'm looking at Kickstarter through the prism of Molyneux and [[David Braben|Braben]] and [[Tim Schafer|Schafer]] and [[Brian Fargo|Fargo]] reaching out of their mansions and rattling their golden cups in my direction. They instantly put me in the mentality of a consumer [...] weighing up a pre-order against the potential fiction of their oft-broken pre-release promises. [...] It's not wrong because they are taking advantage of people – which may or may not be the case – but because this is absolutely not what Kickstarter is about."<ref>{{cite news|title=Are the rich old men ruining Kickstarter?|url=http://www.eurogamer.net/articles/2012-12-12-are-the-rich-old-men-ruining-kickstarter|last=Bramwell|first=Tom|date=15 December 2012|work=[[Eurogamer]]|accessdate=26 December 2012}}</ref> ''[[PC Gamer UK|PC Gamer]]'' expressed similar concern: "one wonders if Molyneux couldn't have handled his own funding".<ref>{{cite journal|date=January 2013|title=God Comes to Kickstarter: Peter Molyneux Pitches Populous Successor|journal=[[PC Gamer UK]]|page=9}}</ref> Molyneux responded, saying, "I don't see why I, with my background, should be precluded from [Kickstarter]. I made the choice when I left Microsoft to become a small developer again and to define myself like a small developer defines itself, and that is someone who takes unbelievable risks – foolish risks like releasing Curiosity and doing Kickstarter."<ref name="eg-funded">{{cite news|title=With Project Godus funded, Peter Molyneux can finally get some sleep|url=http://www.eurogamer.net/articles/2012-12-20-with-project-godus-funded-peter-molyneux-can-finally-get-some-sleep|last=Yin-Poole|first=Wesley|date=20 December 2012|work=[[Eurogamer]]|accessdate=26 December 2012}}</ref> Molyneux also said that he invested a lot of his own money into the development studio 22cans.<ref name="eg-funded"/><br />
<br />
Additional criticisms were made over the [[freemium]] model chosen for the iOS version.<ref>{{cite news|title=The Internet is Not Too Happy About Peter Molyneux's 'Godus'|url=http://toucharcade.com/2014/08/08/the-internet-is-not-too-happy-about-peter-molyneuxs-godus/|last=Hodapp|first=Eli|date=8 August 2014|work=Touch Arcade|accessdate=10 August 2014}}</ref><br />
Gamers and Kickstarter supporters have reacted negatively to the broken promises by Molyneux, and demands for refunds or apologies have not been met or addressed.<ref>{{cite news|title=Why Peter Molyneux's Godus Is Such A Disaster|url=http://kotaku.com/why-peter-molyneuxs-godus-is-such-a-disaster-1685539932}}</ref><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
==External links==<br />
*{{Official website|http://www.22cans.com/}}<br />
*{{Kickstarter|22cans/project-godus|''Project Godus''}}<br />
<br />
{{Populous series}}<br />
{{22Cans}}<br />
<br />
[[Category:Android (operating system) games]]<br />
[[Category:Crowdfunded video games]]<br />
[[Category:DeNA]]<br />
[[Category:God games]]<br />
[[Category:Indie video games]]<br />
[[Category:IOS games]]<br />
[[Category:Kickstarter-funded video games]]<br />
[[Category:Linux games]]<br />
[[Category:MacOS games]]<br />
[[Category:Steam Workshop games]]<br />
[[Category:Vaporware video games]]<br />
[[Category:Video games developed in the United Kingdom]]<br />
[[Category:Windows games]]<br />
[[Category:Early access video games]]<br />
[[Category:2014 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Godus&diff=188386398Godus2018-07-04T18:41:42Z<p>LightKeyDarkBlade: /* Reception */</p>
<hr />
<div>{{Use dmy dates|date=March 2017}}<br />
{{Infobox video game<br />
| collapsible = <br />
| state = <br />
| title = Godus<br />
| image = Godus game logo.png<br />
| caption = <br />
| developer = [[22Cans]]<br />
| publisher = 22Cans<br />
| series = <br />
| engine = [[Marmalade (software)|Marmalade]]<br />
| platforms = [[Microsoft Windows]]<br />[[OS X]]<br />[[iOS]]<br />[[Android (operating system)|Android]]<br />[[Fire OS]]<br />
| released = '''Windows, OS X'''<br />13 September 2013 ([[Early access]])<br />'''iOS'''<br />7 August 2014<br />'''Android'''<br />27 November 2014<br />
| genre = [[God game]]<br />
| modes = [[Single-player video game|Single-player]]<br />
| director = <br />
| producer = Jemma Harris<br />
| designer = [[Peter Molyneux]]<br />
| programmer = <br />
| artist = <br />
| writer = <br />
| composer = <br />
}}<br />
<br />
'''''Godus''''' is a [[god game]] style [[video game]] that was developed by the [[independent video game development|independent company]] [[22Cans]] and published by [[DeNA]]. The company launched a [[Kickstarter]] campaign to raise funds and met their funding goal of {{GBP|450,000|link=yes}} ({{US$|732,510|link=yes}}) on 20 December 2012.<ref name="ars-reaches">{{cite news|title=Project Godus reaches Kickstarter goal just under the wire|url=https://arstechnica.com/gaming/2012/12/project-godus-reaches-kickstarter-goal-just-under-the-wire/|last=Orland|first=Kyle|date=20 December 2012|work=[[Ars Technica]]|accessdate=26 December 2012}}</ref> ''Godus'' is designed by [[Peter Molyneux]] and is described by him as the [[spiritual successor]] to his earlier creation, ''[[Populous (video game)|Populous]]''. While the mobile versions of the game continue to be updated, the early access Steam release has yet to see an updated beta since December 2014, as of May 15, 2018. The contract of the lead developer of the game, Konrad Naszynski, expired June 28, 2016, and it has been reported that there is no one left working on the PC version. <ref>{{cite web|last1=Walker|first1=John|title=Godus’ Designer Has Left 22cans, No Time Frame For Release|url=https://www.rockpapershotgun.com/2016/06/28/godus-designer-has-left-22cans-no-time-frame-for-release/|website=Rock Paper Shotgun|accessdate=15 May 2018}}</ref><br />
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== Gameplay ==<br />
The player starts out by saving a man and a woman from drowning. Once the player leads them to the "Promised Land", they will settle down and build a tent. They will "Breed" a worker, who will build another tent to live in. By using this strategy, the player will explore the world and improve the population through the ages. The main feature of this game is that the player is able to redesign the land levels at will. Different levels need more "Belief" than usual. The player will be able to explore at least one other world after finding a certain ship and gathering enough resources to repair it.<ref name="Proof Of Playership">{{cite web|url=http://tinypic.com/view.php?pic=s3ppp5&s=8#.VLrpzC7F-TU|title=Proof of Playership Pictures|work=TinyPic|accessdate=10 May 2015}}</ref> You will need to build more housing dwellings, and as you do, the population that "worships" you will be increased. As the population grows, you will be rewarded with cards that will give you access to more "powers" and grant now abilities and behaviors to your followers as well. <br />
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== Development ==<br />
''Godus'' was the efforts of [[game designer]] [[Peter Molyneux]] and his development studio 22Cans.<ref name="ars-prototype">{{cite news|title=Molyneux: Project Godus to release playable prototype tomorrow|url=https://arstechnica.com/gaming/2012/12/molyneux-project-godus-to-release-playable-prototype-tommorow/|last=Orland|first=Kyle|date=13 December 2012|work=[[Ars Technica]]|accessdate=26 December 2012}}</ref> The game is the spiritual successor to Molyneux's earlier creation, ''[[Populous (video game)|Populous]]'',<ref name="joystiq-conclude">{{cite news|title=Godus Kickstarter concludes at £526K|url=http://www.joystiq.com/2012/12/21/godus-kickstarter-concludes-at-526k/|last=Sliwinski|first=Alexander|date=21 December 2012|work=[[Joystiq]]|accessdate=26 December 2012}}</ref> and is inspired by his other titles: ''[[Dungeon Keeper]]'' and ''[[Black & White (video game)|Black & White]]''.<ref name="cvg-close"/> Molyneux left his position at [[Microsoft]] in March 2012 to found 22Cans.<ref name="eg-funded"/> With a staff of 20 people, the studio released its first game, ''[[Curiosity – What's Inside the Cube?]]'', on 6 November 2012, and began working on ''Godus''.<ref name="eg-funded"/><br />
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The company launched a [[Kickstarter]] campaign to help [[crowdfund]] the costs of producing the game, and the campaign met its funding goal of {{GBP|450,000}} ({{US$|732,510}}) on 20 December 2012.<ref name="ars-reaches"/> Although the game was only funded two days before the campaign ended, any remaining pledges would be put towards stretch goals which would add features to the game such as more [[single-player video game|single-player]] modes, a [[cooperative gameplay|cooperative]] mode, and adding support for [[Linux]] and the [[Ouya]] platform.<ref name="ars-reaches"/> 22Cans planned to release a prototype of the game on 13 December 2012, in an effort to attract more backers to the campaign.<ref name="ars-prototype"/> At the close of the campaign, {{GBP|526,563}} was raised and five out of the six stretch goals were reached, failing to achieve the goal for Ouya support.<ref name="cvg-close">{{cite news|title=Godus Kickstarter closes at £526,563|url=http://www.computerandvideogames.com/384682/godus-kickstarter-closes-at-pound526563/|last=Jackson|first=Mike|date=21 December 2012|work=[[Computer and Video Games]]|accessdate=26 December 2012}}</ref> As of 21 December 2012, Molyneux had not set a release date for the game.<ref name="joystiq-conclude"/> As of 13 September 2013, ''Godus'' was released on [[Steam (software)|Steam]] early access as a beta version.<ref>{{cite web|url=https://venturebeat.com/2013/09/13/peter-molyneuxs-godus-beta-available-now-on-steam-early-access/|title=Peter Molyneux’s Godus beta available now on Steam Early Access|work=GamesBeat|date=13 September 2013|last=Grubb|first=Jeffrey|accessdate=15 September 2013}}</ref><br />
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A [[freemium]] [[iOS]] version of the game was released 7 August 2014,<ref name="kickstarterupdate82">{{cite news|title =Godus – the Regenesis of the God Game Now Available Worldwide on iOS|url=https://www.kickstarter.com/projects/22cans/project-godus/posts/943979|work=[[Kickstarter]]|date=7 August 2014|accessdate=7 August 2014}}</ref> and the [[Android (operating system)|Android]] version was released on 27 November 2014.<ref name="22cans-android-release">{{cite news|title=Godus Now Available to Download on Android|url=http://www.22cans.com/godus-now-available-to-download-on-android/|work=[[22cans]]|date=27 November 2014|accessdate=28 November 2014|deadurl=yes|archiveurl=https://web.archive.org/web/20141130044306/http://www.22cans.com/godus-now-available-to-download-on-android|archivedate=30 November 2014|df=dmy-all}}</ref><br />
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With the end of Molyneux's social experiment, ''Curiosity – What's Inside the Cube?'', it was revealed that in ''Godus'' a single person will reign as the virtual god over all other players. It was also revealed that this same player will receive a portion of the revenue made by the game.<ref>{{cite web|url=http://www.pcinvasion.com/edinburgh-curiosity-cube-winner-to-reign-in-godus-and-take-percentage-of-earnings|title=Edinburgh Curiosity winner reigns in GODUS, takes percentage of earnings|last=Younger|first=Paul|work=PC Invasion|date=26 May 2013|accessdate=9 July 2015}}</ref> As of February 2015, the winner Bryan Henderson has still not received the prize.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot|title=The God who Peter Molyneux forgot|last=Yin-Poole|first=Wesley|work=[[Eurogamer]]|date=11 February 2015|accessdate=9 July 2015}}</ref><ref>{{cite web|url=http://www.rockpapershotgun.com/2015/02/11/loss-of-faith-will-godus-ever-have-a-god-of-gods/|title=Loss Of Faith: Will Godus Ever Have A God Of Gods?|last=Walker|first=John|work=[[Rock, Paper, Shotgun]]|date=11 February 2015|accessdate=10 May 2015}}</ref> In March 2017, Molyneux claimed that ''Godus'' had not made a profit and Henderson would not receive money.<ref>{{cite web|url=https://www.rollingstone.com/glixel/interviews/peter-molyneux-talks-regrets-and-whats-next-w474369|title=Legendary Game Maker Peter Molyneux Talks Regrets and What's Next|publisher=|accessdate=17 July 2017}}</ref><br />
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In February 2015, 22Cans switched focus to another title ''The Trail'', and the remaining ''Godus'' development team acknowledged that they “simply can’t see us delivering all the features promised on the KickStarter page.” <ref>{{cite web|url=https://www.rockpapershotgun.com/2015/02/09/oh-godus-what-the-hells-going-on/|title=Oh Godus, What The Hell’s Going On?|first=John|last=Walker|date=9 February 2015|publisher=|accessdate=17 July 2017}}</ref> Due to Molyneux's apparent abandonment of the project, contrary to his earlier enthusiasm, many fans requested refunds. Furthermore, fans frequently cite "disgraceful treatment" and blatant lying in association with ''Godus'', and by extension Molyneux.<ref>{{cite web|url=http://www.polygon.com/2015/2/11/8020551/peter-molyneuxs-godus-is-a-failure-of-trust-and-a-warning-for-others|title=Peter Molyneux's Godus is a failure of trust, and a warning for others|last=Campbell|first=Colin|work=[[Polygon (website)|Polygon]]|date=11 February 2015|accessdate=9 July 2015}}</ref><br />
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In February 2016, 22cans released a new game, titled ''Godus Wars'', adding in a combat-focused [[real-time strategy]] mode, but the original Godus game is still a standalone world separate from the new game.<ref>{{cite web | url=http://www.eurogamer.net/articles/2016-01-27-peter-molyneux-returns-to-godus-with-rts-themed-update | title=Peter Molyneux returns to Godus with RTS update | work=[[Eurogamer]] | first=Wesley | last=Yin-Poole | date=3 February 2016 | accessdate=3 February 2016}}</ref><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = 60/100<ref>{{cite web |url=http://www.metacritic.com/game/ios/godus |title=GODUS for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=4 July 2018}}</ref><br />
}}<br />
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[[Eurogamer]]'s Tom Bramwell expressed concern that successful game designers were funding their projects using Kickstarter, stating: "I'm looking at Kickstarter through the prism of Molyneux and [[David Braben|Braben]] and [[Tim Schafer|Schafer]] and [[Brian Fargo|Fargo]] reaching out of their mansions and rattling their golden cups in my direction. They instantly put me in the mentality of a consumer [...] weighing up a pre-order against the potential fiction of their oft-broken pre-release promises. [...] It's not wrong because they are taking advantage of people – which may or may not be the case – but because this is absolutely not what Kickstarter is about."<ref>{{cite news|title=Are the rich old men ruining Kickstarter?|url=http://www.eurogamer.net/articles/2012-12-12-are-the-rich-old-men-ruining-kickstarter|last=Bramwell|first=Tom|date=15 December 2012|work=[[Eurogamer]]|accessdate=26 December 2012}}</ref> ''[[PC Gamer UK|PC Gamer]]'' expressed similar concern: "one wonders if Molyneux couldn't have handled his own funding".<ref>{{cite journal|date=January 2013|title=God Comes to Kickstarter: Peter Molyneux Pitches Populous Successor|journal=[[PC Gamer UK]]|page=9}}</ref> Molyneux responded, saying, "I don't see why I, with my background, should be precluded from [Kickstarter]. I made the choice when I left Microsoft to become a small developer again and to define myself like a small developer defines itself, and that is someone who takes unbelievable risks – foolish risks like releasing Curiosity and doing Kickstarter."<ref name="eg-funded">{{cite news|title=With Project Godus funded, Peter Molyneux can finally get some sleep|url=http://www.eurogamer.net/articles/2012-12-20-with-project-godus-funded-peter-molyneux-can-finally-get-some-sleep|last=Yin-Poole|first=Wesley|date=20 December 2012|work=[[Eurogamer]]|accessdate=26 December 2012}}</ref> Molyneux also said that he invested a lot of his own money into the development studio 22cans.<ref name="eg-funded"/><br />
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Additional criticisms were made over the [[freemium]] model chosen for the iOS version.<ref>{{cite news|title=The Internet is Not Too Happy About Peter Molyneux's 'Godus'|url=http://toucharcade.com/2014/08/08/the-internet-is-not-too-happy-about-peter-molyneuxs-godus/|last=Hodapp|first=Eli|date=8 August 2014|work=Touch Arcade|accessdate=10 August 2014}}</ref><br />
Gamers and Kickstarter supporters have reacted negatively to the broken promises by Molyneux, and demands for refunds or apologies have not been met or addressed.<ref>{{cite news|title=Why Peter Molyneux's Godus Is Such A Disaster|url=http://kotaku.com/why-peter-molyneuxs-godus-is-such-a-disaster-1685539932}}</ref><br />
<br />
==References==<br />
{{Reflist|30em}}<br />
<br />
==External links==<br />
*{{Official website|http://www.22cans.com/}}<br />
*{{Kickstarter|22cans/project-godus|''Project Godus''}}<br />
<br />
{{Populous series}}<br />
{{22Cans}}<br />
<br />
[[Category:Android (operating system) games]]<br />
[[Category:Crowdfunded video games]]<br />
[[Category:DeNA]]<br />
[[Category:God games]]<br />
[[Category:Indie video games]]<br />
[[Category:IOS games]]<br />
[[Category:Kickstarter-funded video games]]<br />
[[Category:Linux games]]<br />
[[Category:MacOS games]]<br />
[[Category:Steam Workshop games]]<br />
[[Category:Vaporware video games]]<br />
[[Category:Video games developed in the United Kingdom]]<br />
[[Category:Windows games]]<br />
[[Category:Early access video games]]<br />
[[Category:2014 video games]]</div>LightKeyDarkBladehttps://de.wikipedia.org/w/index.php?title=Reigns:_Her_Majesty&diff=188251476Reigns: Her Majesty2018-07-03T15:59:03Z<p>LightKeyDarkBlade: </p>
<hr />
<div>{{short description|strategy video game}}<br />
{{Infobox video game<br />
| title = Reigns: Her Majesty<br />
| image = Reigns Her Majesty logo.svg<br />
| alt = In the middle of the image is the logo of "Reigns", with "Her Majesty" in a smaller font below it. Above the logo there is a stylised portrait of the queen. Below the logo is a stylised owl, upside-down.<br />
| developer = Nerial<br />
| publisher = [[Devolver Digital]]<br />
| engine = [[Unity (game engine)|Unity]]<br />
| platforms = [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]], [[iOS]] <br />
| released = {{Video game release|WW|6 December 2017}}<br />
| genre = [[Strategy game|Strategy]]<br />
| modes = [[Single-player video game|Single-player]]<br />
| designer = {{plainlist|<br />
*François Alliot<br />
*Eric van Amerongen<br />
}}<br />
| programmer = François Alliot<br />
| artist = Arnaud de Bock<br />
| writer = [[Leigh Alexander (journalist)|Leigh Alexander]]<br />
| composer = {{plainlist|<br />
*Jim Guthrie<br />
*J. J. Ipsen<br />
}}<br />
}}<br />
'''''Reigns: Her Majesty''''' is a [[strategy game|strategy]] [[video game]] developed by Nerial and published by [[Devolver Digital]] as the standalone sequel to ''[[Reigns (video game)|Reigns]]''. Set in a fictional [[medieval]] world, it places the player in the role of a monarch who rules the [[monarchy|queendom]] by accepting or rejecting suggestions from advisors. The game was released digitally for [[Microsoft Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]], and [[iOS]] on 6 December 2017.<ref name=":1" /><br />
<br />
== Gameplay ==<br />
{{see also|Reigns (video game)#Gameplay}}<br />
The base gameplay is the same as in ''Reigns'', but instead of playing as a medieval king, the player assumes the role of a queen.<br />
The player swipes left or right on a card depicting an advisor, in order to accept or reject their suggestion. Each decision will have a consequence, changing the balance between the four pillars of the society: the church, the people, the military, and the economy. The queen's reign ends whenever one of the four metrics becomes too high or too low, and the game continues with the player controlling their heir.<ref name="Verge"/> There are between 1200 and 1300 different cards in the game, up from 800 in the original game.<ref name="the sixth axis" /><br />
<br />
Throughout the course of the game, the player may experience different kinds of events, which are scripted or caused by the player's decisions. Such events can have one-time or recurring effects on the game, such as causing the death of the next advisor if their suggestion is rejected.<ref name="Verge"/><br />
<br />
A new gameplay element in ''Reigns: Her Majesty'' is the addition of items. The player can collect items throughout the game, and use them in certain situations. Items can bypass the choices offered and offer new options.<ref name="Verge"/><br />
<br />
== Development ==<br />
{{main|Reigns (video game)#Development}}<br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = PC: 81/100<ref name="metacritic-pc" /><br /> iOS: 81/100<ref name="metacritic-ios" /><br />
| rev1 = ''[[PC Gamer]]''<br />
| rev1Score = 82%<ref name="pc gamer" /><br />
| rev2 = ''[[Hardcore Gamer]]''<br />
| rev2Score = {{Rating|4|5}}<ref name="hardcore-gamer" /><br />
| rev3 = ''Gaming Nexus''<br />
| rev3Score = 8/10<ref name="gaming-nexus" /><br />
| rev4 = ''GameSpace''<br />
| rev4Score = 8/10<ref name="gamespace" /><br />
| rev5 = ''TheSixthAxis''<br />
| rev5Score = 9/10<ref name="the sixth axis" /><br />
| rev6 = ''[[TouchArcade]]''<br />
| rev6Score = iOS: {{rating|5|5}}<ref name="toucharcade" /><br />
}}<br />
The game has been described as "smart and surprising" sequel<ref name="pc gamer" /> with "fun and minimalist" mechanics,<ref name="venture beat" /> and an "improved and captivating story",<ref name="hardcore-gamer" /> but critics have said that it suffers from repetition.<ref name="new game network" /> It has been compared to services such as ''[[Tinder (app)|Tinder]]'' because the player makes decisions by swiping left or right.<ref name="the sixth axis" /><br />
<br />
{{clear}}<br />
<br />
== References ==<br />
{{Reflist|30em|refs=<br />
<ref name=":1">{{cite web|title=Reigns: Her Majesty {{!}} Games|url=https://www.devolverdigital.com/games/view/reigns-her-majesty|website=Devolver Digital|accessdate=25 February 2018}}</ref><br />
<br />
<ref name="Verge">{{cite news|last1=Webster|first1=Andrew|title=Reigns: Her Majesty turns the life of a queen into a wonderfully tense strategy game|url=https://www.theverge.com/2017/12/7/16743406/reigns-her-majesty-review-iphone-android-steam|accessdate=4 March 2018|work=[[The Verge]]|date=7 December 2017}}</ref><br />
<br />
<ref name="metacritic-pc">{{cite web |url=http://www.metacritic.com/game/pc/reigns-her-majesty |title=Reigns: Her Majesty for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=25 February 2018}}</ref><br />
<br />
<ref name="metacritic-ios">{{cite web |url=http://www.metacritic.com/game/ios/reigns-her-majesty |title=Reigns: Her Majesty for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=25 February 2018}}</ref><br />
<br />
<ref name="pc gamer">{{cite web|last1=Roberts|first1=Samuel|title=Reigns: Her Majesty review|url=https://www.pcgamer.com/reigns-her-majesty-review/|website=[[PC Gamer]]|accessdate=25 February 2018|date=7 December 2017}}</ref><br />
<br />
<ref name="hardcore-gamer">{{cite web|last1=LeClair|first1=Kyle|title=Review: Reigns: Her Majesty|url=https://www.hardcoregamer.com/2017/12/07/review-reigns-her-majesty/282213/|website=[[Hardcore Gamer]]|accessdate=25 February 2018|date=8 May 2018}}</ref><br />
<br />
<ref name="gaming-nexus">{{cite web|last1=Gamble|first1=Dave|title=Reigns Her Majesty Review|url=https://www.gamingnexus.com/Article/5551/Reigns-Her-Majesty/|website=Gaming Nexus|accessdate=25 February 2018|date=12 December 2017}}</ref><br />
<br />
<ref name="gamespace">{{cite web|last1=Ford|first1=Suzie|title=Reigns Her Majesty - Long Live the Que...|url=https://www.gamespace.com/all-articles/quick-hit-review/reigns-her-majesty-review/|website=GameSpace|accessdate=25 February 2018|date=7 December 2017}}</ref><br />
<br />
<ref name="the sixth axis">{{cite web|last1=L|first1=Stefan|title=Reigns: Her Majesty Review|url=http://www.thesixthaxis.com/2017/12/07/reigns-her-majesty-review/|website=The Sixth Axis|accessdate=8 May 2018|date=7 December 2017}}</ref><br />
<br />
<ref name="venture beat">{{cite web|last1=Chan|first1=Stephanie|title=Reigns: Her Majesty review — it’s a royal ball|url=https://venturebeat.com/2017/12/09/reigns-her-majesty-review-its-a-royal-ball/|website=VentureBeat|accessdate=8 May 2018|date=9 December 2017}}</ref><br />
<br />
<ref name="new game network">{{cite web|last1=V|first1=Alex|title=Reigns: Her Majesty Review|url=https://www.newgamenetwork.com/article/1827/reigns-her-majesty-review/|website=New Game Network|accessdate=8 May 2018|date=8 December 2017}}</ref><br />
<br />
<ref name="toucharcade">{{cite web |url=https://toucharcade.com/2017/12/07/reigns-her-majesty-review/ |title='Reigns: Her Majesty' Review – This Queen Reigns Supreme |last=Hodapp |first=Eli |date=7 December 2017 |website=[[TouchArcade]] |accessdate=23 June 2018}}</ref><br />
<br />
}}<br />
<br />
== External links ==<br />
* {{Official website|nerial.co.uk/rhm}}<br />
<br />
<br />
[[Category:2017 video games]]<br />
[[Category:Android (operating system) games]]<br />
[[Category:Devolver Digital games]]<br />
[[Category:IOS games]]<br />
[[Category:Linux games]]<br />
[[Category:MacOS games]]<br />
[[Category:Single-player video games]]<br />
[[Category:Strategy video games]]<br />
[[Category:Unity (game engine) games]]<br />
[[Category:Video games developed in the United Kingdom]]<br />
[[Category:Windows games]]</div>LightKeyDarkBlade