https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=HowdybobWikipedia - Benutzerbeiträge [de]2025-05-05T02:42:53ZBenutzerbeiträgeMediaWiki 1.44.0-wmf.27https://de.wikipedia.org/w/index.php?title=Benutzer:San_Andreas/Submarine_simulator&diff=191401454Benutzer:San Andreas/Submarine simulator2006-06-01T23:38:55Z<p>Howdybob: /* External links */ added history link</p>
<hr />
<div>A '''submarine simulator''', or '''subsim''' for short, is a [[computer game]] in which the player commands a [[submarine]]. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink [[surface ship]]s and to survive counterattacks by [[destroyer]]s. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended [[convoy]], and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.<br />
<br />
Most subsims use [[World War II]] as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific, or [[U-Boat]]s in the Atlantic. Another popular category is modern [[attack submarine]]s, especially those of the [[Los Angeles class submarine|''Los Angeles'' class]] also known as "688s" after the ship number of the first of the class.<br />
<br />
Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the [[periscope]] view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing [[torpedo]] availability, damage to various subsystems, and so forth.<br />
<br />
Subsims were especially popular in the earlier days of computer gaming. The graphics demands were well-matched to the hardware of the times, as was the computing load; ships move relatively slowly, and an encounter typically entails less than a dozen objects moving simultaneously. More recent games enhance the graphics, although much of it is "chrome", for instance using photorealistic interiors instead of a panel of gauges.<br />
<br />
The first submarine simulator was Thorn EMI's Submarine Commander of 1982.<br />
<br />
==Titles==<br />
*''[[688 Attack Sub]]'' (1988)<br />
*''[[688(I) Hunter/Killer]]'' (1997)<br />
*''[[Aces Of The Deep]]''<br />
*''[[Das Boot]]''<br />
*''[[Dangerous Waters]]''<br />
*''[[Fast Attack]]''<br />
*''[[Gato (computer game)|GATO]]'' (1983)<br />
*''[[Grey Wolf (game)|Grey Wolf]]''<br />
*''[[Hunt for Red October]]''<br />
*''[[Iron Wolves]]''<br />
*''[[Red Storm Rising]]''<br />
*''[[Silent Service]]'' series (1985, 1990)<br />
*''[[Silent Hunter]]''<br />
*''[[Silent Hunter II]]'' (2001)<br />
*''[[Silent Hunter III]]'' (2005)<br />
*''[[Silent Steel]]''<br />
*''[[SSN-21 Seawolf]]''<br />
*''[[Sub Battle Simulator]]''<br />
*''[[Sub Command]]'' (2001)<br />
*''[[U-BOAT (game)|U-BOAT]]''<br />
*''[[Up Periscope!]]''<br />
*''[[Wolfpack (game)|Wolfpack]]''<br />
<br />
Adventure game [[Codename: Iceman]] (1989) by [[Sierra On-line]], contained a Submarine simulator portion.<br />
<br />
==External links==<br />
*[http://www.subsim.com Subsim.com, a comprehensive information and review site]<br />
*[http://www.subsim.com/ssr/simhist.html THE HISTORY OF SUBSIMS at subsim.com]<br />
<br />
[[Category:Submarine simulations]]</div>Howdybobhttps://de.wikipedia.org/w/index.php?title=Benutzer:San_Andreas/Submarine_simulator&diff=191401452Benutzer:San Andreas/Submarine simulator2006-05-16T15:34:12Z<p>Howdybob: /* Titles */ wolfpack link</p>
<hr />
<div>A '''submarine simulator''', or '''subsim''' for short, is a [[computer game]] in which the player commands a [[submarine]]. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink [[surface ship]]s and to survive counterattacks by [[destroyer]]s. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended [[convoy]], and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.<br />
<br />
Most subsims use [[World War II]] as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific, or [[U-Boat]]s in the Atlantic. Another popular category is modern [[attack submarine]]s, especially those of the [[Los Angeles class submarine|''Los Angeles'' class]] also known as "688s" after the ship number of the first of the class.<br />
<br />
Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the [[periscope]] view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing [[torpedo]] availability, damage to various subsystems, and so forth.<br />
<br />
Subsims were especially popular in the earlier days of computer gaming. The graphics demands were well-matched to the hardware of the times, as was the computing load; ships move relatively slowly, and an encounter typically entails less than a dozen objects moving simultaneously. More recent games enhance the graphics, although much of it is "chrome", for instance using photorealistic interiors instead of a panel of gauges.<br />
<br />
The first submarine simulator was Thorn EMI's Submarine Commander of 1982.<br />
<br />
==Titles==<br />
*''[[688 Attack Sub]]'' (1988)<br />
*''[[688(I) Hunter/Killer]]'' (1997)<br />
*''[[Aces Of The Deep]]''<br />
*''[[Das Boot]]''<br />
*''[[Dangerous Waters]]''<br />
*''[[Fast Attack]]''<br />
*''[[Gato (computer game)|GATO]]'' (1983)<br />
*''[[Grey Wolf (game)|Grey Wolf]]''<br />
*''[[Hunt for Red October]]''<br />
*''[[Iron Wolves]]''<br />
*''[[Red Storm Rising]]''<br />
*''[[Silent Service]]'' series (1985, 1990)<br />
*''[[Silent Hunter]]''<br />
*''[[Silent Hunter II]]'' (2001)<br />
*''[[Silent Hunter III]]'' (2005)<br />
*''[[Silent Steel]]''<br />
*''[[SSN-21 Seawolf]]''<br />
*''[[Sub Battle Simulator]]''<br />
*''[[Sub Command]]'' (2001)<br />
*''[[U-BOAT (game)|U-BOAT]]''<br />
*''[[Up Periscope!]]''<br />
*''[[Wolfpack (game)|Wolfpack]]''<br />
<br />
Adventure game [[Codename: Iceman]] (1989) by [[Sierra On-line]], contained a Submarine simulator portion.<br />
<br />
==External links==<br />
*[http://www.subsim.com Subsim.com, a comprehensive information and review site]<br />
<br />
[[Category:Submarine simulations]]</div>Howdybobhttps://de.wikipedia.org/w/index.php?title=Benutzer:San_Andreas/Submarine_simulator&diff=191401451Benutzer:San Andreas/Submarine simulator2006-05-05T21:14:27Z<p>Howdybob: /* Titles */ fixed link</p>
<hr />
<div>A '''submarine simulator''', or '''subsim''' for short, is a [[computer game]] in which the player commands a [[submarine]]. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink [[surface ship]]s and to survive counterattacks by [[destroyer]]s. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended [[convoy]], and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.<br />
<br />
Most subsims use [[World War II]] as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific, or [[U-Boat]]s in the Atlantic. Another popular category is modern [[attack submarine]]s, especially those of the [[Los Angeles class submarine|''Los Angeles'' class]] also known as "688s" after the ship number of the first of the class.<br />
<br />
Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the [[periscope]] view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing [[torpedo]] availability, damage to various subsystems, and so forth.<br />
<br />
Subsims were especially popular in the earlier days of computer gaming. The graphics demands were well-matched to the hardware of the times, as was the computing load; ships move relatively slowly, and an encounter typically entails less than a dozen objects moving simultaneously. More recent games enhance the graphics, although much of it is "chrome", for instance using photorealistic interiors instead of a panel of gauges.<br />
<br />
The first submarine simulator was Thorn EMI's Submarine Commander of 1982.<br />
<br />
==Titles==<br />
*''[[688 Attack Sub]]'' (1988)<br />
*''[[688(I) Hunter/Killer]]'' (1997)<br />
*''[[Aces Of The Deep]]''<br />
*''[[Das Boot]]''<br />
*''[[Dangerous Waters]]''<br />
*''[[Fast Attack]]''<br />
*''[[Gato (computer game)|GATO]]'' (1983)<br />
*''[[Grey Wolf (game)|Grey Wolf]]''<br />
*''[[Hunt for Red October]]''<br />
*''[[Iron Wolves]]''<br />
*''[[Red Storm Rising]]''<br />
*''[[Silent Service]]'' series (1985, 1990)<br />
*''[[Silent Hunter]]''<br />
*''[[Silent Hunter II]]'' (2001)<br />
*''[[Silent Hunter III]]'' (2005)<br />
*''[[Silent Steel]]''<br />
*''[[SSN-21 Seawolf]]''<br />
*''[[Sub Battle Simulator]]''<br />
*''[[Sub Command]]'' (2001)<br />
*''[[U-BOAT (game)|U-BOAT]]''<br />
*''[[Up Periscope!]]''<br />
*''[[Wolf Pack]]''<br />
<br />
Adventure game [[Codename: Iceman]] (1989) by [[Sierra On-line]], contained a Submarine simulator portion.<br />
<br />
==External links==<br />
*[http://www.subsim.com Subsim.com, a comprehensive information and review site]<br />
<br />
[[Category:Submarine simulations]]</div>Howdybobhttps://de.wikipedia.org/w/index.php?title=Benutzer:San_Andreas/Submarine_simulator&diff=191401450Benutzer:San Andreas/Submarine simulator2006-04-29T15:49:22Z<p>Howdybob: /* Titles */ changed GATO link</p>
<hr />
<div>A '''submarine simulator''', or '''subsim''' for short, is a [[computer game]] in which the player commands a [[submarine]]. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink [[surface ship]]s and to survive counterattacks by [[destroyer]]s. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended [[convoy]], and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.<br />
<br />
Most subsims use [[World War II]] as the setting; its submarine warfare was lengthy and intense, the historical material is extensive, and the limited capabilities of the period's submarines place a high premium on game playing skill. Games usually feature either US submarines in the Pacific, or [[U-Boat]]s in the Atlantic. Another popular category is modern [[attack submarine]]s, especially those of the [[Los Angeles class submarine|''Los Angeles'' class]] also known as "688s" after the ship number of the first of the class.<br />
<br />
Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the [[periscope]] view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing [[torpedo]] availability, damage to various subsystems, and so forth.<br />
<br />
Subsims were especially popular in the earlier days of computer gaming. The graphics demands were well-matched to the hardware of the times, as was the computing load; ships move relatively slowly, and an encounter typically entails less than a dozen objects moving simultaneously. More recent games enhance the graphics, although much of it is "chrome", for instance using photorealistic interiors instead of a panel of gauges.<br />
<br />
The first submarine simulator was Thorn EMI's Submarine Commander of 1982.<br />
<br />
==Titles==<br />
*''[[688 Attack Sub]]'' (1988)<br />
*''[[688(I) Hunter/Killer]]'' (1997)<br />
*''[[Aces Of The Deep]]''<br />
*''[[Das Boot]]''<br />
*''[[Dangerous Waters]]''<br />
*''[[Fast Attack]]''<br />
*''[[Gato (video game)|GATO]]'' (1983)<br />
*''[[Grey Wolf (game)|Grey Wolf]]''<br />
*''[[Hunt for Red October]]''<br />
*''[[Iron Wolves]]''<br />
*''[[Red Storm Rising]]''<br />
*''[[Silent Service]]'' series (1985, 1990)<br />
*''[[Silent Hunter]]''<br />
*''[[Silent Hunter II]]'' (2001)<br />
*''[[Silent Hunter III]]'' (2005)<br />
*''[[Silent Steel]]''<br />
*''[[SSN-21 Seawolf]]''<br />
*''[[Sub Battle Simulator]]''<br />
*''[[Sub Command]]'' (2001)<br />
*''[[U-BOAT (game)|U-BOAT]]''<br />
*''[[Up Periscope!]]''<br />
*''[[Wolf Pack]]''<br />
<br />
Adventure game [[Codename: Iceman]] (1989) by [[Sierra On-line]], contained a Submarine simulator portion.<br />
<br />
==External links==<br />
*[http://www.subsim.com Subsim.com, a comprehensive information and review site]<br />
<br />
[[Category:Submarine simulations]]</div>Howdybob