https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=Codeczero Wikipedia - Benutzerbeiträge [de] 2025-04-24T20:32:29Z Benutzerbeiträge MediaWiki 1.44.0-wmf.25 https://de.wikipedia.org/w/index.php?title=Physik_in_Animationsfilmen&diff=165185524 Physik in Animationsfilmen 2006-11-25T02:05:31Z <p>Codeczero: Remove duplicate, split one that was a bit too long, tone consistency</p> <hr /> <div>'''Cartoon physics''' is a joking reference to the fact that [[animation]] allows regular [[law of physics|laws of physics]] to be ignored in [[humor|humorous]] ways for dramatic effects. For example, when a cartoon character runs off a cliff, [[gravity]] has no effect until the character notices and mugs an appropriate reaction.&lt;ref name=&quot;coyotusinterruptus&quot;&gt;In a [[neologism]] contest held by ''[[New Scientist]]'', a winning entry coined the term &quot;coyotus interruptus&quot; for this phenomenon—a pun on [[coitus interruptus]] and [[Wile E. Coyote]], who fell to his doom this way particularly often.&lt;/ref&gt; Students of animation may hear of the &quot;commandment&quot; &quot;Animation follows the laws of physics - unless it is funnier otherwise,&quot; which is attributed to [[Art Babbitt]].<br /> <br /> The phrase also reflects the fact that many of the most famous [[United States|American]] [[animated cartoon|animated films]], particularly those from [[Warner Brothers]] and [[MGM]] studios, unconsciously developed a relatively consistent set of such &quot;laws&quot; that have become regularly applied in comic animation.<br /> <br /> The idea that cartoons behave differently, but not randomly, than the real world is virtually as old as animation. [[Walt Disney]], for example, spoke of the ''plausible impossible'' (see [[The Plausible Impossible]], 1956), deliberately mispronouncing the second word so it rhymed with the first.<br /> <br /> Specific reference to cartoon physics extends back at least to June of [[1980]], when an article &quot;O'Donnell's Laws of Cartoon Motion&quot;&lt;ref&gt;O'Donnell's Laws of Cartoon Motion&quot;, ''Esquire'', 6/80, reprinted in ''IEEE Institute'', 10/94; V.18 #7 p.12. [http://remarque.org/~doug/cartoon-physics.html Copy on Web]&lt;/ref&gt; appeared in ''[[Esquire magazine]]''. A version printed in [[1994]] by the [[IEEE]] in a journal for [[engineering|engineers]] helped spread the word among the technical crowd, which has expanded and refined the idea. Dozens of websites exist outlining these laws.<br /> <br /> The situation is so well-understood that it has been used as the topic of jokes for decades, as in the 1949 [[Looney Tunes]] short ''[[High Diving Hare]]'', in which [[Bugs Bunny]] explains, &quot;I know this defies the law of gravity; but you see, I never studied law!&quot;<br /> <br /> More recently, the cartoon characters [[Roger Rabbit]] and [[Bonkers (TV series)|Bonkers D. Bobcat]] have their own variations on the theme, explaining that [[toon]]s are allowed to bend or break natural laws for the purposes of comedy. Doing this is extremely tricky, so [[toon]]s have a natural sense of comedic timing, giving them inherently funny properties. Bonkers also warns that the loss of this sense can lead to unfunny and even dangerous situations, perhaps explaining why cartoon violence, but not the real variety, is always funny.<br /> <br /> In 1993, Stephen R. Gould, writing in ''[[New Scientist]]'' noted that &quot;... new, looney toon analysis reveals that these, seemingly nonsensical, phenomena can be described by logical laws similar to those in our world. Nonsensical events are by no means limited to the Looniverse. Laws that govern our own Universe often seem contrary to common sense.&quot;&lt;ref&gt;Stephen R. Gould, [http://www.newscientist.com/article/mg14019055.200.html Looney Tuniverse: There is a crazy kind of physics at work in the world of cartoons] (1993) ''New Scientist''&lt;/ref&gt;. This theme is further described by Dr. Alan Cholodenko in his article, &quot;The Nutty Universe of Animation&quot; &lt;ref&gt;Dr. Alan Cholodenko, &quot;[http://www.ubishops.ca/baudrillardstudies/vol3_1/cholodenkopf.htm The Nutty Universe of Animation, The “Discipline” of All “Disciplines”, And That’s Not All, Folks!]&quot; ''International Journal of Baudrillard Studies'' Volume 3, Number 1 (January 2006)&lt;/ref&gt;<br /> <br /> == Why is it funny? ==<br /> <br /> Adherents of [[evolutionary psychology]] have suggested that the humorous effect of cartoon physics is due to the interplay of intuitions between [[physics]] (objective) and [[psychology]] (self-perception). The physics module predicts that the cartoon character will fall over the cliff immediately, while the psychology module anthropomorphizes the force of gravity and thus see it as vulnerable to deception, as long as the actor is self-deceived {{cite needed}}. <br /> <br /> In short, it can lead to the humorous situation where a cartoon's logic is governed by what &quot;makes sense&quot; (is consistent) rather than what &quot;is&quot; (natural law).<br /> <br /> == Examples ==<br /> Commonly cited cartoon physics &quot;laws&quot; include:<br /> <br /> * No matter what happens to [[cat]]s, they always return to their default shapes.<br /> * Any body passing through solid matter will leave a dent or cutout conforming to the shape of its perimeter.<br /> * [[Explosive material|Explosives]], even if detonated close to a character's face, will cause only scorching of the skin. (Prior to the efforts of the [[American Civil Rights Movement]], characters would often take on the appearance of [[blackface]].) Similarly, a gun discharged directly into the face will not fire an actual bullet.<br /> * If characters walk off a cliff, they will not fall, and continue to walk on thin air, until they notice they have walked off the cliff. In some cases characters can avoid falling, even if they are aware there is no ground below them, by not actually looking down.<br /> * Alternatively, when a character runs off a cliff, notices the situation, and begins falling, at first only the body below the neck falls, during which the neck is stretched for a few seconds before the head follows.<br /> * If a character falls from a tall building, another character from the same floor will be able to run all the way down to ground level in order to catch the falling character before he/she hits the ground.<br /> * Characters are allowed to &quot;swim&quot; or blow themselves upwards a short distance in the air before falling normally to gravity.<br /> * When a character chops the only thing holding another character from falling (such as a tree branch) the chopper will fall, together with whatever he/she was standing on (such as the tree or the ground) and the other character will remain floating in the air (branch included).<br /> * An explosive device taken by one character will not explode until it is given back to the original character who triggered the device. Also applies to [[booby traps]].<br /> * A [[boomerang]], when thrown, will not only change direction, but will actively hunt out its thrower so that the thrower may catch it (or be hit by it), regardless of his or her relation to the initial point of the throw.<br /> * Motion reference frames are arbitrary. For instance, an outboard motor in a pan of water on wheels causes the motor and pan to move together. Likewise, a fan and a sail attached to a wheeled platform will cause the platform to move.<br /> * A gun may be fired any number of times without being reloaded unless it is at the most inopportune time and the shooter is a villain.<br /> * Any fall is survivable.<br /> * Common fabrics, such as that which composes a character's underwear, is stretchable to unbelievable lengths, generally recognized as the character receives an [[atomic wedgie]] <br /> * [[Cartoon hole|Holes]] can be physically picked up and moved. This also applies to mouths.<br /> * Tunnels and doors can be created merely by painting them on the surface where they are desired. Frequently a train will egress from tunnels, trailing freshly rolled railway tracks behind it.<br /> * Bandages and plasters may appear instantly on injured characters, without any person obviously having applied them.<br /> * The reference frame can loop, where a character disappearing into one edge (or door way) can appear from another.<br /> *If a sentient organism is hit by an explosion or gunshot, they may be turned into ash (except for the eyes) and fall into a pile. They will then be able to reform and continue without any signs of injury.<br /> * No matter how dark it is, eyes will be perfectly visible.<br /> * Grappling hooks can be attached to the sky.<br /> * Plugging up a shotgun with one's fingers causes the back of the gun to explode, bend out the front of it, and leave the fingers unharmed.<br /> <br /> == Anvilology ==<br /> '''Anvilology'''{{fact}} is the study of (cartoon) physical principles of [[anvil]]s, as studied at &quot;Acme Looniversity&quot; in the animated series, ''[[Tiny Toons]]''.<br /> * Everything falls faster than an anvil (so that the evil character can hit the ground first and then be crushed, but not killed, by the anvil).<br /> * Anvils are readily available.<br /> * Anvils have [[mass]] but not much [[weight]], so that they are very hard to push around, but it is possible to jump out of a plane with an anvil instead of a parachute and not notice until the parachute is opened while airborne.<br /> * Anvils can stay in the air until noticed by a character, at which point they fall on the character.<br /> * If a character moves out of the way of a falling anvil, the anvil will shift its position over the character before falling, so that it crushes (but does not kill) the character.<br /> <br /> == Cartoon collision physics ==<br /> <br /> '''Cartoon collision physics''' are a subset of cartoon physics regarding the laws of collisions.<br /> <br /> For a given cartoon character C:<br /> #If C runs into a wall,<br /> #:a: If the wall is too thick, C will strike it and flatten out like [[dough]], often regardless of clothing.<br /> #:b: If the wall is thin enough, C will leave a hole in the wall in the shape of his full silhouette.<br /> #If C runs into something made of metal, C will dent it in the shape of his or her body.<br /> #If C runs off a cliff, the [[impact crater]] C leaves will conform with Rule 1b.<br /> #If C has a fragile body,<br /> #:a: Running into any wall will cause C to be squashed into a [[musical instrument]] (usually an [[accordion]]), or<br /> #:b: Any collision or fall will fracture C into a [[zillion]] pieces.This is especially true when said character is frozen and hits said collision.<br /> #If C runs into a wall which has been painted to look like part of the landscape or a tunnel:<br /> #:a: If the &quot;camera&quot; angle blends the painting with the actual landscape, C will enter the landscape or tunnel as though it were real.<br /> #:b: If C was the one who painted the wall, C will just run into the wall &amp;mdash; see Rule 1.<br /> #:c: If the &quot;camera&quot; views the painting at an angle such that it is, without doubt, a painting on a wall, C will just run into the wall &amp;mdash; see Rule 1. There are exceptions to this rule.<br /> #:d: Trains or large trucks are often known to drive ''out'' of walls painted in this way, usually just after the painter has slammed into the wall and is feeling sheepish for having fallen for his or her own ruse. However, if the view of the oncoming vehicle is blocked, then the vehicle will apparently stop.<br /> <br /> == Laws of Cartoon Dynamics ==<br /> <br /> The Laws of Cartoon Dynamics are physical laws in the [[Animation|cartoon]] universe identified by [[Trevor Paquette]] and Lt. [[Justin D. Baldwin]] and popularized by film critic [[Roger Ebert]]. They overlap greatly with the older concept of &quot;laws of cartoon physics&quot;.<br /> <br /> *Any body suspended in space will remain in space until made aware of its situation (plus an interval for live falling bodies to express an appropriate emotion).<br /> *Any body in motion will tend to remain in motion until solid matter intervenes suddenly. <br /> *Any body passing through solid matter will leave a perforation conforming to its perimeter.<br /> *The time required for an object to fall twenty stories is greater than or equal to the time it takes for whoever knocked it off the ledge to spiral down twenty flights to attempt to capture it unbroken.<br /> *All principles of gravity are negated by fear.<br /> *As speed increases, objects can be in several places at once.<br /> *Certain bodies can pass through solid walls painted to resemble tunnel entrances; others cannot.<br /> *Any violent rearrangement of feline matter is impermanent.<br /> *Everything falls faster than an anvil.<br /> *Guns, no matter how powerful, or no matter where aimed, will do nothing more than char flesh, blow away feathers, or rearrange beaks. In certain occasions, they leave a perfectly circular hole that goes completely through the body of the character being shot, but this does not affect his/her health in any way.<br /> *Any given amount of explosives will propel a body miles away, but still in one piece, charred and extremely peeved.<br /> * Arms holding large falling weights are infinitely elastic, but will eventually drag the holder along.<br /> <br /> == Anime physics ==<br /> <br /> [[Anime]] physics can be considered a subset of cartoon physics - a set of rules used in cartoons to twist or ignore the laws of physics for humorous or dramatic effect. These are commonly seen in anime but not so common in cartoons. Normally, these are referenced from popular series in the past.<br /> Note that many of these laws only apply to [[shounen]] series. <br /> <br /> Examples include: <br /> <br /> *Dramatic moments tend to distort time, either by slowing it down (usually long enough to call out the name of an attacker or the name of the &quot;special move&quot; used in the attack, or for bystanders to comment on the situation), or by looping three times. <br /> **Similarly, transformations (especially those animated with [[stock footage]]) also seem to stop time until completed, allowing them to be used to counter attacks, or not allowing the person to be attacked while performing them. <br /> **Death is not instantaneous to significant characters.<br /> *Attacks strong enough to shred entire planets will not destroy anyone's pants or hair. Conversely, certain explosions can destroy a female character's clothing without significantly harming her body&amp;mdash;in some cases, without her initially noticing this.<br /> *Any fire-based attack on a character will not completely burn his/her clothes but will leave black stains instead.<br /> *A single cut can be made swiftly, cleanly. This is possible with any object, particularly with hands, paper, swords, and even air.<br /> ** A sword, especially a [[katana]], can cleanly cut through anything, even including large objects (such as ships) and hair, but not through other swords.<br /> ** Wooden katanas ([[bokken]]) can cut just as well as the real thing, if not better (see [[Tatewaki Kuno]] from ''[[Ranma ½]]'' or Twilight Suzuka from ''[[Outlaw Star]]'')<br /> *Faster than light travel is possible with many characters, particularly those engaged in martial art battles; and so a vehicle is not required.<br /> *Any female can, if angered by someone, pull out a wooden rice mallet (saizuchi), of any proportions, from [[hammerspace]] and hit the offender with it to let go of some aggressions. It should be noted that, no matter how large the mallet is, or how flat the offender gets after the pounding, s/he will always revert to original shape without having to experience any significant health detoriation from the whole ordeal.<br /> *Death can be suspended until it is appropriate, suspenseful, or ironic. During the end part of some battles, characters may opt to charge at one another with their sword, meaning to chop the other in half. at the point of contact, all that will be seen is a bright white slash going across the screen, but it will remain unclear who is hurt. the two characters will then stay, knelt on the floor, facing away from each other, until the evil character falls into pieces, having been killed minutes earlier.<br /> <br /> == Notes ==<br /> &lt;references /&gt;<br /> <br /> == See also ==<br /> *[[Hammerspace]]<br /> *[[Acme Corporation]]<br /> <br /> == External links ==<br /> *[http://funnies.paco.to/cartoon.html Cartoon Laws of Physics]<br /> *[http://www.cs.utah.edu/~duongsaa/more_htm/jk_100animeRules.htm 100 Laws of Anime Physics]<br /> *[http://www.animeinfo.org/animeu/phys101.html Animeinfo.org: Anime Physics]<br /> *[http://www.abcb.com/laws The Laws of Anime]<br /> *[http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20050210/GLOSSARY/50213001/1005 Laws of Cartoon Thermodynamics] from [[Roger Ebert]]'s website.<br /> <br /> [[Category:Cartoon physics|*]]<br /> <br /> [[ja:マンガ物理学]]<br /> [[zh:动画物理学]]</div> Codeczero