https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=84.205.244.136Wikipedia - Benutzerbeiträge [de]2025-05-29T21:39:50ZBenutzerbeiträgeMediaWiki 1.45.0-wmf.3https://de.wikipedia.org/w/index.php?title=Bullet_(Physik-Engine)&diff=131250296Bullet (Physik-Engine)2010-05-28T13:15:44Z<p>84.205.244.136: /* Commercial Games */</p>
<hr />
<div>{{Infobox software<br />
| name = Bullet Physics Library<br />
| logo = [[File:Bullet Physics Library Logo.png|center|center|250px|Bullet logo]]<br />
| screenshot = [[Image:Bullet Wall.png|center|250px]]<br />
| caption <br />
| developer = [http://code.google.com/p/bullet/ Erwin Coumans et al.]<br />
| latest_release_version = 2.76<br />
| latest_release_date = February 25, 2010<br />
| latest_preview_version = <br />
| latest_preview_date = <br />
| operating_system = PlayStation 3, XBox 360, Wii, Mac, iPhone, Linux, Windows, etc<br />
| genre = [[middleware]]<br />
| license = [[zlib License|zlib]]<br />
| website = [http://www.bulletphysics.org/ BulletPhysics.org]<br />
}}<br />
<br />
'''Bullet''' is an [[open source software]] multi-threaded 3D collision detection, soft body and rigid body dynamics library ([[physics engine]]) for games and visual effects in film.<br />
<br />
==General information==<br />
The Bullet physics library is published under the [[zlib license]]. Erwin Coumans, its main author, is employed by [[Sony Computer Entertainment]] US R&D.<br />
<br />
== Features ==<br />
*Rigid body and soft body simulation with discrete and continuous collision detection<br />
*Collision shapes include: sphere, box, cylinder, cone, convex hull using [[GJK]], non-convex and triangle mesh<br />
*[[soft body dynamics|Soft body]] support: cloth, rope and deformable objects<br />
*A rich set of rigid body and soft body constraints with constraint limits and motors<br />
*Plugins for [[Maya (software)|Maya]], [[Houdini (software)|Houdini]], integrated into [[Cinema 4D]] and [[Blender (software)|Blender]] and import of [[COLLADA]] 1.4 physics content<br />
*Optional optimizations for [[PlayStation 3]] Cell SPU, CUDA and [[OpenCL]]<ref>{{cite web|url= http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=4067 |title= GPU physics: OpenCL separate branch }}</ref><br />
<br />
The Bullet website also hosts a [http://www.bulletphysics.org/Bullet/phpBB3/index.php Physics Forum] for general discussion around Physics Simulation for Games and Animation.<br />
<br />
== Projects using the engine ==<br />
You can find more information in the [http://www.bulletphysics.org/Bullet/phpBB3/viewforum.php?f=17 announcement section of the Bullet forums].<br />
<br />
===Commercial Games===<br />
Here are some games using Bullet created by professional game developers for [[video game console]] or other platforms:<br />
<br />
*[[Grand Theft Auto IV|Grand Theft Auto 4]] by Rockstar Games<ref name="bullet">{{cite web | url = http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?p=11971#p11971 | title = AAA Titles using Bullet | accessdate = 2009-01-05 | first = Frik85 | date = 2009-01-05 | publisher = Erwin Coumans | quote = There are some AAA games released by [[Sony Computer Entertainment]], [[Disney Interactive Studios|Disney]] and [[Rockstar Games|Rockstar]] and others. [...] We are allowed to mention that some parts of Bullet have been co-developed and optimized with [[Rockstar San Diego|Rockstar]] and merged into their [[Rockstar Advanced Game Engine|Rage game engine]], used on [[XBox 360]], [[Personal computer|PC]] and [[PlayStation 3|PLAYSTATION 3]] in [[Midnight Club: Los Angeles]] and [[Grand Theft Auto IV|Grand Theft Auto 4]].}}</ref>. <br />
* [[Trials HD]] by [[RedLynx]]<ref name="trialshd">{{cite web | url = http://interviews.teamxbox.com/xbox/2459/Trials-HD-Developer-Interview/p1/| title = Trials HD Developer Interview| accessdate = 2009-11-14 | first = Sebastian Aaltonen| date = 2009-08-06 | publisher = Dale Nardozzi| quote = We are also using a modified version of an open source physics engine called Bullet Physics Library to calculate our physics simulation and collision inside the game.}}</ref><br />
* [[Free Realms]] by Sony Online Entertainment <ref name="freerealms">{{cite web | url = http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=17&t=3499| title = FreeRealms uses Bullet| accessdate = 2009-04-20 | first = reltham| date = 2009-04-15 | publisher = Roy Eltham| quote = We're using Bullet collision & dynamics. We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances. Check out the beta here. Go sign up, we are letting people into the beta in waves over the next week or so. Roy Eltham, Senior Engine Programmer, Sony Online Entertainment,http://www.freerealms.com}}</ref><br />
* [http://www.battleforce5.com HotWheels: Battle Force 5]<ref name="hotwheels">{{cite web | url = http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4314| title =HotWheels: Battle Force 5 for Wii uses Bullet| accessdate = 2009-11-14 | first =Kester Maddock| date = 2009-11-13 | publisher = Kester Maddock| quote =HotWheels: Battle Force 5 for Wii uses Bullet for collision detection, dynamics, and vehicle simulation..}}</ref><br />
* [[Gravitronix]]<ref name="gravitronix">{{cite web | url =http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4192| title = Gravitronix releases on WiiWare, uses Bullet| accessdate = 2009-11-14 | first = Wavesonics | date = 2009-10-12 | publisher = Wavesonics | quote =The engine was developed 100% from scratch, and makes extensive use of Bullet for all physics, collision detection, and more.}}</ref><br />
* [[Madagascar Kartz]] published by Activision<ref name="madagascar">{{cite web | url = http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4201| title = Madagascar Kartz uses Bullet| accessdate = 2009-11-14 | first = reltham| date = 2009-10-14 | publisher = Kester Maddock| quote =Madagascar Kartz for Wii, PS3 & Xbox360 uses Bullet. http://nzgamer.com/all/news/3515/madagascar-kartz-announced-dated.html Madagascar Kartz is a 4 player kart racer. Its vehicle simulation is based on Bullet's btRaycastVehicle.}}</ref><br />
* [http://www.cravegames.com/games/Crayola_CJ/index.html Crayola Colorful Journey] by Crave Games.<ref name="cinema4d">{{cite web | url =http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=3148 |title =Crayola Colorful Journey for Wii| accessdate = 2009-11-14 | first = eric777 | date = 2009-01-28 | publisher = eric777 | quote = we specifically used Bullet to allow the player to free-draw new static & dynamic objects, to modify the levels and solve puzzles.}}</ref><br />
* [http://www.regnumonlinegame.com/ Regnum Online] by ngd Studios. An MMORPG which in its latest major update its physics engine was replaced by Bullet.<br />
<br />
===Movies===<br />
Several Hollywood movie studios are using Bullet rigid body simulation for special effects in commercial films, to name a few:<br />
<br />
* [[2012 (film)]] by Sony Pictures Imageworks <ref name="2012dcp">{{cite web | url=http://digitalcontentproducer.com/dcc/revfeat/2012_step_by_step_1113| title =2012 Step by Step| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2009-11-13 | publisher =Ellen Wolff| quote =Our software team built it around a fast, open-source engine called Bullet.}}</ref><ref name="2012cg">{{cite web | url =http://features.cgsociety.org/story_custom.php?story_id=5368&page=2| title =2012| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2009-11-26 | publisher =Renee Dunlop| quote =We took Bullet as our core solver and built a proprietary system around it that allowed us to build our own constraint system that assembled big objects out of lots of small objects, then choreographed how they broke apart, where their weaknesses were, and how they were affected by forces.}}</ref><br />
* [[Hancock (film)]] by Sony Pictures Imageworks <ref name="hancock">{{cite web | url=http://www.nvidia.com/content/GTC/documents/1077_GTC09.pdf| title =OpenCL Game Physics| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2009-11-12| publisher =Erwin Coumans| quote =Some movies using Bullet Physics are Bolt, Hancock and 2012}}</ref><br />
* [[Bolt (2008 film)]] by Walt Disney Animation Studios used Bullet in their Dynamica Maya plugin <ref name="bolt">{{cite web | url=http://forums.cgsociety.org/showthread.php?p=5393561#post5393561| title =Disney's Dynamica plugin for Bullet Physics| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2008-09-26| publisher =Arthur Shek| quote =I'm the software manager at Walt Disney Animation Studios who kicked off this project and cleared the open source release.}}</ref><br />
<br />
===3D Authoring tools===<br />
*[[LightWave|LightWave 3D]] [http://www.newtek.com/core/ CORE] <ref name="lightwave">{{cite web | url = http://www.newtek.com/forums/showthread.php?p=957337#post957337 | title = Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology | accessdate = 2009-12-08 | first = Soth | date = 2009-12-08 | publisher = Jay Roth President, 3D Product Division at NewTek | quote = DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.}}</ref>. <br />
*[[Cinema 4D]] version 11.5 uses Bullet as part of MoDynamics <ref name="cinema4d">{{cite web | url = http://www.maxon.net/en/products/new/mograph-2/modynamics.html |title = New Dynamics System for Stunning, Realistic Motion| accessdate = 2009-11-14 | first = Maxon| date = 2009-09-03 | publisher = Maxon| quote = MoDynamics is based on the proven Bullet physics library}}</ref><br />
* [[Blender (software)|Blender 3D]] -- A [[Free software|free]] 3D production suite that uses Bullet physics for animations and its internal game engine [[Game Blender]].<br />
* [http://bulletphysics.org/mediawiki-1.5.8/index.php/Maya_Dynamica_Plugin Dynamica] is a [[Maya (software)|Maya]] plugin contributed by Walt Disney Animation Studios.<ref name="bolt"/><br />
* [http://odforce.net/wiki/index.php/BulletPhysicsRBDSolverDOP Houdini Bullet Physics plugin]<br />
<br />
===Open source and other===<br />
* [[OGRE]] integration through the [http://www.ogre3d.org/addonforums/viewforum.php?f=12 OgreBullet] add-on.<br />
* [[Irrlicht Engine]] has several integrations with Bullet including the [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34700 Bullet Physics Wrapper] and [http://code.google.com/p/gamekit GameKit]<br />
* [[OpenSceneGraph]] through the osgBullet plugin<ref name="osgBullet ">{{cite web | url = http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4308| title =Announcing osgBullet| accessdate = 2009-11-14 | first = PaulMartz| date = 2009-11-11 | publisher = Paul Martz| quote =I'm pleased to announce osgBullet, a new open source Bullet-based project.}}</ref><br />
* [[Crystal Space]] -- Game engine supporting bullet for physics and switching to it as the main physics plugin.<br />
* [[PAL (software)|Physics Abstraction Layer]]<br />
* [[C4 Engine]] -- A [[Proprietary software|proprietary]] game engine developed by Terathon Software that JamesH has integrated the Bullet physics engine into.<ref name="c4_bullet">{{cite web | url = http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=2916| title = C4 Engine Bullet Integration| accessdate = 2009-11-14 | first = JamesH| date = 2008-11-29 | publisher = JamesH| quote =This is an integration of Bullet into the C4 Engine. The demo isn't anything fancy graphics-wise but is just a series of test worlds.}}</ref><br />
<br />
==See also==<br />
* [[Havok (software)|Havok]]<br />
* [[PhysX]]<br />
* [[Open Dynamics Engine]]<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
==External links==<br />
* [http://bulletphysics.org Bullet Physics Homepage]<br />
* [http://code.google.com/p/bullet/ Google Code project page for Bullet]<br />
* [http://www.bulletphysics.org/Bullet/phpBB3/ Bullet Physics Forums]<br />
<br />
{{DEFAULTSORT:Bullet (Software)}}<br />
[[Category:Computer physics engines]]<br />
<br />
<br />
{{videogame-software-stub}}<br />
<br />
[[fr:Bullet (moteur physique)]]<br />
[[ko:불릿 물리 엔진]]<br />
[[ja:Bullet]]<br />
[[pt:Bullet (motor de física)]]<br />
[[ru:Bullet Physics Library]]</div>84.205.244.136https://de.wikipedia.org/w/index.php?title=Bullet_(Physik-Engine)&diff=131250295Bullet (Physik-Engine)2010-05-28T13:15:19Z<p>84.205.244.136: Removed mention of Grand Theft Auto 4 as an "AAA" game. Which is outside the point and confusing.</p>
<hr />
<div>{{Infobox software<br />
| name = Bullet Physics Library<br />
| logo = [[File:Bullet Physics Library Logo.png|center|center|250px|Bullet logo]]<br />
| screenshot = [[Image:Bullet Wall.png|center|250px]]<br />
| caption <br />
| developer = [http://code.google.com/p/bullet/ Erwin Coumans et al.]<br />
| latest_release_version = 2.76<br />
| latest_release_date = February 25, 2010<br />
| latest_preview_version = <br />
| latest_preview_date = <br />
| operating_system = PlayStation 3, XBox 360, Wii, Mac, iPhone, Linux, Windows, etc<br />
| genre = [[middleware]]<br />
| license = [[zlib License|zlib]]<br />
| website = [http://www.bulletphysics.org/ BulletPhysics.org]<br />
}}<br />
<br />
'''Bullet''' is an [[open source software]] multi-threaded 3D collision detection, soft body and rigid body dynamics library ([[physics engine]]) for games and visual effects in film.<br />
<br />
==General information==<br />
The Bullet physics library is published under the [[zlib license]]. Erwin Coumans, its main author, is employed by [[Sony Computer Entertainment]] US R&D.<br />
<br />
== Features ==<br />
*Rigid body and soft body simulation with discrete and continuous collision detection<br />
*Collision shapes include: sphere, box, cylinder, cone, convex hull using [[GJK]], non-convex and triangle mesh<br />
*[[soft body dynamics|Soft body]] support: cloth, rope and deformable objects<br />
*A rich set of rigid body and soft body constraints with constraint limits and motors<br />
*Plugins for [[Maya (software)|Maya]], [[Houdini (software)|Houdini]], integrated into [[Cinema 4D]] and [[Blender (software)|Blender]] and import of [[COLLADA]] 1.4 physics content<br />
*Optional optimizations for [[PlayStation 3]] Cell SPU, CUDA and [[OpenCL]]<ref>{{cite web|url= http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=4067 |title= GPU physics: OpenCL separate branch }}</ref><br />
<br />
The Bullet website also hosts a [http://www.bulletphysics.org/Bullet/phpBB3/index.php Physics Forum] for general discussion around Physics Simulation for Games and Animation.<br />
<br />
== Projects using the engine ==<br />
You can find more information in the [http://www.bulletphysics.org/Bullet/phpBB3/viewforum.php?f=17 announcement section of the Bullet forums].<br />
<br />
===Commercial Games===<br />
Here are some games using Bullet created by professional game developers for [[video game console]] or other platforms:<br />
<br />
*[[Grand Theft Auto IV|Grand Theft Auto 4]] is a game by Rockstar Games<ref name="bullet">{{cite web | url = http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?p=11971#p11971 | title = AAA Titles using Bullet | accessdate = 2009-01-05 | first = Frik85 | date = 2009-01-05 | publisher = Erwin Coumans | quote = There are some AAA games released by [[Sony Computer Entertainment]], [[Disney Interactive Studios|Disney]] and [[Rockstar Games|Rockstar]] and others. [...] We are allowed to mention that some parts of Bullet have been co-developed and optimized with [[Rockstar San Diego|Rockstar]] and merged into their [[Rockstar Advanced Game Engine|Rage game engine]], used on [[XBox 360]], [[Personal computer|PC]] and [[PlayStation 3|PLAYSTATION 3]] in [[Midnight Club: Los Angeles]] and [[Grand Theft Auto IV|Grand Theft Auto 4]].}}</ref>. <br />
* [[Trials HD]] by [[RedLynx]]<ref name="trialshd">{{cite web | url = http://interviews.teamxbox.com/xbox/2459/Trials-HD-Developer-Interview/p1/| title = Trials HD Developer Interview| accessdate = 2009-11-14 | first = Sebastian Aaltonen| date = 2009-08-06 | publisher = Dale Nardozzi| quote = We are also using a modified version of an open source physics engine called Bullet Physics Library to calculate our physics simulation and collision inside the game.}}</ref><br />
* [[Free Realms]] by Sony Online Entertainment <ref name="freerealms">{{cite web | url = http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=17&t=3499| title = FreeRealms uses Bullet| accessdate = 2009-04-20 | first = reltham| date = 2009-04-15 | publisher = Roy Eltham| quote = We're using Bullet collision & dynamics. We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances. Check out the beta here. Go sign up, we are letting people into the beta in waves over the next week or so. Roy Eltham, Senior Engine Programmer, Sony Online Entertainment,http://www.freerealms.com}}</ref><br />
* [http://www.battleforce5.com HotWheels: Battle Force 5]<ref name="hotwheels">{{cite web | url = http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4314| title =HotWheels: Battle Force 5 for Wii uses Bullet| accessdate = 2009-11-14 | first =Kester Maddock| date = 2009-11-13 | publisher = Kester Maddock| quote =HotWheels: Battle Force 5 for Wii uses Bullet for collision detection, dynamics, and vehicle simulation..}}</ref><br />
* [[Gravitronix]]<ref name="gravitronix">{{cite web | url =http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4192| title = Gravitronix releases on WiiWare, uses Bullet| accessdate = 2009-11-14 | first = Wavesonics | date = 2009-10-12 | publisher = Wavesonics | quote =The engine was developed 100% from scratch, and makes extensive use of Bullet for all physics, collision detection, and more.}}</ref><br />
* [[Madagascar Kartz]] published by Activision<ref name="madagascar">{{cite web | url = http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4201| title = Madagascar Kartz uses Bullet| accessdate = 2009-11-14 | first = reltham| date = 2009-10-14 | publisher = Kester Maddock| quote =Madagascar Kartz for Wii, PS3 & Xbox360 uses Bullet. http://nzgamer.com/all/news/3515/madagascar-kartz-announced-dated.html Madagascar Kartz is a 4 player kart racer. Its vehicle simulation is based on Bullet's btRaycastVehicle.}}</ref><br />
* [http://www.cravegames.com/games/Crayola_CJ/index.html Crayola Colorful Journey] by Crave Games.<ref name="cinema4d">{{cite web | url =http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=3148 |title =Crayola Colorful Journey for Wii| accessdate = 2009-11-14 | first = eric777 | date = 2009-01-28 | publisher = eric777 | quote = we specifically used Bullet to allow the player to free-draw new static & dynamic objects, to modify the levels and solve puzzles.}}</ref><br />
* [http://www.regnumonlinegame.com/ Regnum Online] by ngd Studios. An MMORPG which in its latest major update its physics engine was replaced by Bullet.<br />
<br />
===Movies===<br />
Several Hollywood movie studios are using Bullet rigid body simulation for special effects in commercial films, to name a few:<br />
<br />
* [[2012 (film)]] by Sony Pictures Imageworks <ref name="2012dcp">{{cite web | url=http://digitalcontentproducer.com/dcc/revfeat/2012_step_by_step_1113| title =2012 Step by Step| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2009-11-13 | publisher =Ellen Wolff| quote =Our software team built it around a fast, open-source engine called Bullet.}}</ref><ref name="2012cg">{{cite web | url =http://features.cgsociety.org/story_custom.php?story_id=5368&page=2| title =2012| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2009-11-26 | publisher =Renee Dunlop| quote =We took Bullet as our core solver and built a proprietary system around it that allowed us to build our own constraint system that assembled big objects out of lots of small objects, then choreographed how they broke apart, where their weaknesses were, and how they were affected by forces.}}</ref><br />
* [[Hancock (film)]] by Sony Pictures Imageworks <ref name="hancock">{{cite web | url=http://www.nvidia.com/content/GTC/documents/1077_GTC09.pdf| title =OpenCL Game Physics| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2009-11-12| publisher =Erwin Coumans| quote =Some movies using Bullet Physics are Bolt, Hancock and 2012}}</ref><br />
* [[Bolt (2008 film)]] by Walt Disney Animation Studios used Bullet in their Dynamica Maya plugin <ref name="bolt">{{cite web | url=http://forums.cgsociety.org/showthread.php?p=5393561#post5393561| title =Disney's Dynamica plugin for Bullet Physics| accessdate = 2010-02-21 | first = ErwinCoumans| date = 2008-09-26| publisher =Arthur Shek| quote =I'm the software manager at Walt Disney Animation Studios who kicked off this project and cleared the open source release.}}</ref><br />
<br />
===3D Authoring tools===<br />
*[[LightWave|LightWave 3D]] [http://www.newtek.com/core/ CORE] <ref name="lightwave">{{cite web | url = http://www.newtek.com/forums/showthread.php?p=957337#post957337 | title = Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology | accessdate = 2009-12-08 | first = Soth | date = 2009-12-08 | publisher = Jay Roth President, 3D Product Division at NewTek | quote = DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.}}</ref>. <br />
*[[Cinema 4D]] version 11.5 uses Bullet as part of MoDynamics <ref name="cinema4d">{{cite web | url = http://www.maxon.net/en/products/new/mograph-2/modynamics.html |title = New Dynamics System for Stunning, Realistic Motion| accessdate = 2009-11-14 | first = Maxon| date = 2009-09-03 | publisher = Maxon| quote = MoDynamics is based on the proven Bullet physics library}}</ref><br />
* [[Blender (software)|Blender 3D]] -- A [[Free software|free]] 3D production suite that uses Bullet physics for animations and its internal game engine [[Game Blender]].<br />
* [http://bulletphysics.org/mediawiki-1.5.8/index.php/Maya_Dynamica_Plugin Dynamica] is a [[Maya (software)|Maya]] plugin contributed by Walt Disney Animation Studios.<ref name="bolt"/><br />
* [http://odforce.net/wiki/index.php/BulletPhysicsRBDSolverDOP Houdini Bullet Physics plugin]<br />
<br />
===Open source and other===<br />
* [[OGRE]] integration through the [http://www.ogre3d.org/addonforums/viewforum.php?f=12 OgreBullet] add-on.<br />
* [[Irrlicht Engine]] has several integrations with Bullet including the [http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34700 Bullet Physics Wrapper] and [http://code.google.com/p/gamekit GameKit]<br />
* [[OpenSceneGraph]] through the osgBullet plugin<ref name="osgBullet ">{{cite web | url = http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=4308| title =Announcing osgBullet| accessdate = 2009-11-14 | first = PaulMartz| date = 2009-11-11 | publisher = Paul Martz| quote =I'm pleased to announce osgBullet, a new open source Bullet-based project.}}</ref><br />
* [[Crystal Space]] -- Game engine supporting bullet for physics and switching to it as the main physics plugin.<br />
* [[PAL (software)|Physics Abstraction Layer]]<br />
* [[C4 Engine]] -- A [[Proprietary software|proprietary]] game engine developed by Terathon Software that JamesH has integrated the Bullet physics engine into.<ref name="c4_bullet">{{cite web | url = http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=2916| title = C4 Engine Bullet Integration| accessdate = 2009-11-14 | first = JamesH| date = 2008-11-29 | publisher = JamesH| quote =This is an integration of Bullet into the C4 Engine. The demo isn't anything fancy graphics-wise but is just a series of test worlds.}}</ref><br />
<br />
==See also==<br />
* [[Havok (software)|Havok]]<br />
* [[PhysX]]<br />
* [[Open Dynamics Engine]]<br />
<br />
==References==<br />
{{Reflist}}<br />
<br />
==External links==<br />
* [http://bulletphysics.org Bullet Physics Homepage]<br />
* [http://code.google.com/p/bullet/ Google Code project page for Bullet]<br />
* [http://www.bulletphysics.org/Bullet/phpBB3/ Bullet Physics Forums]<br />
<br />
{{DEFAULTSORT:Bullet (Software)}}<br />
[[Category:Computer physics engines]]<br />
<br />
<br />
{{videogame-software-stub}}<br />
<br />
[[fr:Bullet (moteur physique)]]<br />
[[ko:불릿 물리 엔진]]<br />
[[ja:Bullet]]<br />
[[pt:Bullet (motor de física)]]<br />
[[ru:Bullet Physics Library]]</div>84.205.244.136