https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=81.178.201.75 Wikipedia - Benutzerbeiträge [de] 2025-05-09T17:18:24Z Benutzerbeiträge MediaWiki 1.44.0-wmf.28 https://de.wikipedia.org/w/index.php?title=Michael_Jackson_%26_Friends&diff=255520438 Michael Jackson & Friends 2020-11-12T21:42:49Z <p>81.178.201.75: </p> <hr /> <div>{{Infobox concert<br /> | concert = MJ &amp; Friends<br /> | artist = [[Michael Jackson]]<br /> | type = <br /> | start_date = June 25, 1999<br /> | end_date = June 27, 1999<br /> | number_of_shows = 1 in [[Europe]]&lt;br&gt;1 in [[Asia]]&lt;br&gt;2 played<br /> | URL = <br /> | last_tour = [[HIStory World Tour]]&lt;br/&gt;(1996–97)<br /> | this_tour = '''MJ &amp; Friends'''&lt;br/&gt;(1999)<br /> | next_tour = [[Michael Jackson: 30th Anniversary Celebration]]&lt;br/&gt;(2001)<br /> | Misc = <br /> }}<br /> <br /> '''MJ &amp; Friends''' were concerts held by [[United States|American]] recording artist [[Michael Jackson]] in 1999, with numerous other performers as well.{{who}}&lt;ref&gt;{{Cite web|url=https://www.deccanchronicle.com/entertainment/kollywood/080416/prabhu-deva-s-fanboy-moments-with-michael-jackson.html|title=Prabhu Deva's fanboy moments with Michael Jackson|first=Anupama|last=Subramanian|date=April 8, 2016|website=Deccan Chronicle}}&lt;/ref&gt; The purpose of the tour was to raise funds for children in Kosovo, Africa and elsewhere.&lt;ref&gt;{{Cite book|url=https://books.google.com/books?id=4qJfDwAAQBAJ&amp;pg=PT773&amp;lpg=PT773&amp;dq=MJ+#q=MJ+&amp;+Friends+concert|title=Michael Jackson: All the Songs: The Story Behind Every Track|first1=François|last1=Allard|first2=Richard|last2=Lecocq|date=October 4, 2018|publisher=Octopus|isbn=9781788401234|via=Google Books}}&lt;/ref&gt; Jackson gave two concerts during the tour. The first one took place in [[Seoul]], [[South Korea]] on June 25 (exactly ten years before [[Death of Michael Jackson|his death]]) and the second one was in [[Munich]], [[Germany]]. <br /> <br /> ==Munich bridge accident==<br /> At the Munich Concert, while performing [[Earth Song]], the middle section of the bridge collapsed after ascending into the air.&lt;ref&gt;{{Cite book|url=https://books.google.com/books?id=BQ3HAgAAQBAJ&amp;pg=PT191&amp;lpg=PT191&amp;dq=Michael+Jackson+Munich+bridge+accident#q=Michael+Jackson+Munich+bridge+accident|title=Michael Jackson, Inc.: The Rise, Fall, and Rebirth of a Billion-Dollar Empire|first=Zack O'Malley|last=Greenburg|date=June 3, 2014|publisher=Simon and Schuster|isbn=9781476706382|via=Google Books}}&lt;/ref&gt; Jackson climbed out of the pit that the mechanism landed in, and continued the song without missing a beat. The guitarist [[Slash (musician)|Slash]] was front and center on the main stage at the time: he also continued his performance without missing a beat, while dashing upstage to safety. Jackson finished the concert, but was taken to the [[Rechts der Isar Hospital]] afterwards. He suffered sprained ankle, shock nerves and slight burns on arms. None of the fans, crew or backup performers were injured. The crash was confirmed to be a mechanical failure from the crane, as of [[Kenny Ortega]], director of the shows.<br /> <br /> The same stunt had been performed without the incident at the first concert in Seoul.<br /> <br /> ==Millennium Concert==<br /> On December 31, 1999, Jackson was scheduled to perform at Aloha Stadium in Hawaii and at Stadium Australia in Sydney. These plans were later canceled.<br /> <br /> == Michael Jackson's set list ==<br /> # Medley&lt;ref&gt;The same as during MTV Awards 1995.&lt;/ref&gt;: <br /> ## &quot;[[Don't Stop 'Til You Get Enough]]&quot; <br /> ## &quot;[[The Way You Make Me Feel]]&quot; <br /> ## &quot;[[Scream (Michael Jackson and Janet Jackson song)|Scream]]&quot; &lt;small&gt;(contains excerpts of &quot;[[Jam (song)|Jam]]&quot;)&lt;/small&gt;<br /> ## &quot;[[Black or White]]&quot; &lt;small&gt;(contains excerpts of &quot;[[Beat It]]&quot; and &quot;[[Thriller (song)|Thriller]]&quot;)&lt;/small&gt; <br /> ##&quot;[[Billie Jean]]&quot;<br /> #&quot;[[Dangerous (Michael Jackson song)|Dangerous]]&quot; &lt;small&gt;(contains excerpts of &quot;[[Smooth Criminal]]&quot;)&lt;/small&gt;<br /> #&quot;[[Earth Song]]&quot;<br /> #&quot;[[You Are Not Alone]]&quot;<br /> #&quot;[[Heal The World]]&quot; (Instrumental)<br /> <br /> === Notes ===<br /> * Jackson was joined by long-time collaborator [[Slash (musician)|Slash]] during the two concerts.<br /> * [[She's Out of My Life]] was reportedly planned for the Seoul concert as a duet with [[Sade (singer)|Sade]], but was cancelled because of her late arrival.<br /> <br /> ==Tour dates==<br /> {| class=&quot;wikitable&quot; style=&quot;text-align:center;&quot;<br /> ! width=&quot;110&quot; |Date<br /> ! width=&quot;120&quot; |City/Town<br /> ! width=&quot;135&quot; |Country<br /> ! width=&quot;200&quot; |Venue<br /> |- style=&quot;background:#ddd;&quot;<br /> |-<br /> | June 25, 1999<br /> | rowspan=&quot;1&quot; |[[Seoul]]<br /> | rowspan=&quot;1&quot; |South Korea<br /> | rowspan=&quot;1&quot; |[[Seoul Olympic Stadium]]<br /> |-<br /> | June 27, 1999<br /> | rowspan=&quot;1&quot; |[[Munich]]<br /> | rowspan=&quot;1&quot; |Germany<br /> | rowspan=&quot;1&quot; |[[Olympiastadion (Munich)|Olympiastadion]]<br /> |-<br /> |December 31, 1999<br /> |rowspan=&quot;1&quot; |[[Honolulu]]<br /> |rowspan=&quot;1&quot; |United States<br /> |rowspan=&quot;1&quot; |[[Aloha Stadium]] (canceled)<br /> |-<br /> |December 31, 1999<br /> |rowspan=&quot;1&quot; |[[Sydney]]<br /> |rowspan=&quot;1&quot; |Australia<br /> |rowspan=&quot;1&quot; |[[Stadium Australia]] (canceled)<br /> |-<br /> |}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==See also==<br /> *[[Philanthropy of Michael Jackson]]<br /> <br /> {{Michael Jackson}}<br /> <br /> {{DEFAULTSORT:Michael Jackson and Friends}}<br /> [[Category:1999 concert tours]]<br /> [[Category:1999 in German music]]<br /> [[Category:1999 in South Korean music]]<br /> [[Category:1990s in Munich]]<br /> [[Category:1990s in Seoul]]<br /> [[Category:Benefit concerts]]<br /> [[Category:June 1999 events in Asia]]<br /> [[Category:Michael Jackson concerts]]<br /> [[Category:Music in Munich]]<br /> [[Category:Music in Seoul]]<br /> [[Category:June 1999 events in Europe]]</div> 81.178.201.75 https://de.wikipedia.org/w/index.php?title=Streets_of_Rage_3&diff=234166400 Streets of Rage 3 2020-08-28T11:14:08Z <p>81.178.201.75: /* Reception */</p> <hr /> <div>{{Use mdy dates|date=June 2018}}<br /> {{Multiple issues|<br /> {{more citations needed|date=December 2012}}<br /> {{Original research|date=September 2016}}<br /> }}<br /> {{Infobox video game<br /> | title = Streets of Rage 3<br /> | image = Streets of Rage 3 (box art).jpg<br /> | caption = North American cover art<br /> | developer = [[Sega]]&lt;br/&gt;[[Ancient (company)|Ancient]]<br /> | publisher = Sega<br /> | producer = Ossiy, Noriyuki, Maxwell Taylor<br /> | designer = Yui<br /> | programmer = Hiroshi Momota<br /> | composer = [[Yuzo Koshiro]]&lt;br/&gt;[[Motohiro Kawashima]]<br /> | series = ''[[Streets of Rage]]''<br /> | released = {{Video game release|JP|March 1994|WW|June 1994}}<br /> | genre = [[Beat 'em up]]<br /> | modes = [[Single-player]], [[multiplayer]]<br /> | platforms = [[Sega Genesis]]<br /> }}<br /> <br /> '''''Streets of Rage 3'''''{{efn|Known in Japan as {{nihongo|'''''Bare Knuckle III'''''|ベア・ナックルIII|Bea Nakkuru Surī}}}} is a side-scrolling [[beat 'em up]] developed and published by [[Sega]] in 1994 for the [[Sega Genesis|Sega Genesis/Mega Drive]]. It is the third installment of the ''[[Streets of Rage]]'' series and the last game in the original trilogy. It was later released for the Japanese version of ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[PlayStation 2]], and for the [[Wii]] [[Virtual Console]] in September 2007. The game also appeared in ''[[Sonic's Ultimate Genesis Collection]]'' for [[Xbox 360]] and [[PlayStation 3]].<br /> <br /> The game features several changes over ''[[Streets of Rage (video game)|Streets of Rage]]'' and ''[[Streets of Rage 2]]'', such as a more complex plot, inclusion of character dialog, longer levels, more in-depth scenarios and faster gameplay. Weapons can be integrated with unique moves with certain characters, hidden characters were added, and a few [[cutscene]]s were included to give the story greater depth.<br /> <br /> ==Gameplay==<br /> {{seealso|Streets of Rage (video game)#Gameplay|Streets of Rage 2#Gameplay|l1=Gameplay of Streets of Rage|l2=Streets of Rage 2}}<br /> <br /> Much like the previous two games, ''Streets of Rage 3'' is a side-scrolling beat 'em up in which up to two players fight against waves of enemies. Players can choose from returning characters Axel, Blaze, and Skate, along with a new character named Dr. Zan, a robot who automatically converts every weapon picked up into a ball of energy. By fulfilling certain conditions, two bonus characters, Shiva and Roo, can be unlocked for play, with a third unlockable character, Ash, being exclusive to the Japanese release. <br /> <br /> Several tweaks have been made to the gameplay following ''Streets of Rage 2''. Whereas only Skate was able to run in the previous game, now each character is able to run, as well as perform a vertical dodge roll. Blitz attacks can be upgraded through successive play, and a rechargeable meter allows players to perform a Special attack without losing any health when full. Certain weapons now have special attacks that can be performed in the same way as Blitz attacks. However, all weapons now have a limited number uses before they break, and unlockable characters are unable to hold weapons at all. <br /> <br /> Stages in the game features traps, originally featured in the first ''[[Streets of Rage (video game)|Streets of Rage]]'', such as bottomless pits, and some stages have alternate routes depending on certain actions, such as whether players can clear a room of enemies before a non-playable character is killed by poison gas. Enemy [[artificial intelligence|AI]] was also expanded so more enemies can pick up weapons, block attacks, employ co-operative attacks, and even steal exposed food items to regain health. The Western release of the game features altered graphics and sound effects and increased difficulty compared to the Japanese version, and does not feature Ash as a playable character. Like the previous game, a Battle mode lets two players fight against each other.<br /> <br /> ==Plot==<br /> After being defeated twice, Syndicate crime boss Mr. X has started a research company called RoboCy Corporation to act as a cover for his illegal activities. The world's best roboticist, Dr. Dahm (Dr. Zero in Japan), has been brought in to help him create an army of realistic robots to replace important officials from the city. With the replacements in place, Mr. X plans to run the city using a remote control device. His criminal organization, The Syndicate, has strategically placed bombs around the city to distract the police while the city officials are dealt with.<br /> <br /> Dr. Zan discovers what the research is really for and knows the Syndicate must be stopped. He contacts [[Blaze Fielding]] with the details of The Syndicate's plan. Blaze quickly contacts her old comrades Axel Stone and Adam Hunter for a task force to bring down The Syndicate once and for all. Axel quickly joins the task force, but Adam cannot make it (due to his own assignments from within the police) and sends his young brother, Eddie &quot;Skate&quot; Hunter instead. The game has four endings depending on the difficulty level and if the player defeats certain levels in an allotted amount of time.<br /> <br /> {| class=&quot;wikitable&quot;<br /> |- valign=&quot;top&quot;<br /> !Stage<br /> !Description<br /> !Music<br /> !Boss<br /> |-<br /> |1||South Pier Warehouse||Fuze, Cycle I, The Poets II||Shiva<br /> |-<br /> |2||Shopping District||Dub Slash, Disco, Boss||Mona and Lisa (Yasha and Onihime in Japan)<br /> |-<br /> |3||District K Construction Site||Percussion, Bulldozer, Random Cross||Robot Axel (Break in Japan) <br /> |-<br /> |4||Underground Entrance||Happy Paradise, Tunnelway, Sinhobi Reverse||Yamato<br /> |-<br /> |5||Syndicate Hideout||Beat Ambience, Moon, Dub Slash||Robot X (Robo X in Japan)<br /> |-<br /> |6||Rescue Mission||Fuze, Crazy Train||Jet<br /> |-<br /> |7A||Robot Factory||The Poets II, Cycle II, Inga Rasen, Fuze||Robot Y (Neo X in Japan)<br /> |-<br /> |7B||City Hall (White House in Japan)||The Poets I, Fuze||Shiva<br /> |}<br /> <br /> ==Characters==<br /> Three of the playable characters from former games return in the sequel: Axel Stone, Blaze Fielding, and Eddie &quot;Skate&quot; Hunter (Sammy Hunter in the Japanese version), each of which have their respective strengths and weaknesses. Dr. Zan replaces Max from the second game, with any weapon he picks up turning into a ball of energy. Adam from the first game makes a story cameo, and Max only makes a cameo appearance in the game's &quot;good&quot; ending.<br /> <br /> Three of the game's boss characters can also be accessed through in-game codes. The first mid-boss, a homosexual named Ash, was removed from the Western releases of the game (although he can be accessed through [[cheat cartridge]]s). Shiva, the martial artist who debuted in ''Streets of Rage 2'' and newcomer Roo (Victy in the Japanese version) the kangaroo can also be accessed. Shiva, Roo and Ash are unable to use weapons.<br /> <br /> ==Development and release==<br /> Several pre-release screenshots show that there was originally a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a [[Game Genie]] code in the Japanese version.<br /> <br /> ===Version differences===<br /> When the game was localized from the original Japanese version to the English-language release, significant changes were made. The clothing of the three returning heroes (Axel, Blaze, and Sammy) was altered from their original colors seen in previous ''Streets of Rage'' games, the female enemy characters wore less-revealing outfits, and a sub-boss named &quot;Ash&quot;, a gay stereotype, was removed from the English version (though he is still accessible in ''Streets of Rage 3'' as a playable character via cheating and/or hacking). The voice-effects were also changed, with most noticeably Axel's catchphrase of &quot;Grand Upper&quot; for his blitz move being replaced with &quot;Bare Knuckle&quot;.<br /> <br /> Another notable difference between the two games is the plot: The Japanese version of the story opens with a new explosive substance called &quot;Raxine&quot;,{{efn|This is the romanized spelling used in the English version of ''[[Project X Zone 2]]''. The original Japanese spelling is ラクシン (''rakushin''), which was used romanized in the ''Bare Knuckle 3'' fan translation.}} discovered by a character named Dr. Gilbert (who is revealed to be the true identity of Dr. Zan), which explodes in the city and kills thousands of people. At the same time, a military general named Ivan Petrov vanishes. It is later discovered that Mr. X orchestrated the general's disappearance and plans to use Raxine to start a global war.<br /> <br /> In the English version, all references to Raxine were removed, General Petrov was replaced by the city's Chief of Police, and the plot now involves a scheme to switch major city officials with robot clones in order to take control of the city. Another difference was if the player failed to save the general, the player has to head to what appears to be the [[White House]]. This too was changed in the English adaptation, where instead if the player failed to save the Chief, then the player has to head to City Hall, although the building depicting the City Hall is still clearly based on the White House. The bad ending sequence from the Japanese releases features a photo of a devastated city as text narrates the player's failure; this was removed in the Western releases and text scrolls upward on a black background. The credits were removed from the bad ending of the Western version (possibly to show that it was not the true ending), whereas in the Japanese version they still play.<br /> <br /> The game's overall difficulty was also altered for the English version, with the game's Normal setting being significantly more difficult than even the Japanese version's Hard setting. Also, the English version of the game cannot be completed on the Easy setting (it will end after Stage 5). Axel and Skate are noticeably absent from the European box art, while the new character Zan appears alongside Blaze. This is because the box art for the game was originally used as a magazine cover art that Sega of Europe bought later to be used. Another significant difference between versions is that the Special attacks consume less of the player's health in the English version.<br /> <br /> ===Soundtrack===<br /> {{Main|Discography of the Streets of Rage series}}<br /> <br /> {{Listen<br /> | pos = right<br /> | filename = Streets of Rage 3 - Boss.ogg<br /> | title = ''Streets of Rage 3'' – &quot;Boss&quot; (1994)<br /> | description = &quot;Boss&quot; from ''Streets of Rage 3'' (1994) demonstrating elements of electro, house, techno and [[Drum and bass|jungle]].<br /> | filename2 = Streets of Rage 3 - Bulldozer.ogg<br /> | title2 = ''Streets of Rage 3'' – &quot;Bulldozer&quot; (1994)<br /> | description2 = &quot;Bulldozer&quot; from the game's [[chiptune]] [[video game music|soundtrack]] demonstrating elements of electro, house, [[hardcore (electronic dance music)|hardcore techno]], [[glitch (music)|glitch]]/[[noise music|noise]] and [[trance music]].<br /> }}<br /> <br /> The game's soundtrack was composed by [[Yuzo Koshiro]] and [[Motohiro Kawashima]], who had both worked on ''Streets of Rage 2'', and features influences from Detroit's [[Detroit techno|hard techno]] scene which was popular in Tokyo nightclubs at the time of the game's development.&lt;ref name=&quot;sega_horowitz&quot;/&gt; For the soundtrack, Koshiro created a new composition method called the &quot;Automated Composing System&quot; to produce &quot;fast-beat [[techno]] like [[Drum and bass|jungle]].&quot;&lt;ref&gt;{{cite web|last=Davis|first=Jeff|title=Interview with Yuzo Koshiro |url=http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/features/f010123.html|work=Gaming Intelligence Agency|access-date=August 6, 2011|url-status=dead|archive-url=https://web.archive.org/web/20111007220957/http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/features/f010123.html|archive-date=October 7, 2011}}&lt;/ref&gt; It was among the most advanced electronic music creation technique at the time, incorporating heavily randomized sequences.&lt;ref&gt;{{cite web|title=Interview with Yuzo Koshiro|date=February 2011|publisher=Square Enix Music Online|author=Chris Greening &amp; Don Kotowski |url=http://www.squareenixmusic.com/features/interviews/yuzokoshiro.shtml |accessdate=June 20, 2011}}&lt;/ref&gt; This resulted in sounds generated automatically that, according to Koshiro, &quot;you ordinarily never could imagine on your own.&quot;&lt;ref name=&quot;sega_horowitz&quot;/&gt; This method was very rare at the time, but has since become popular among techno and [[trance music]] producers.&lt;ref name=&quot;sega_horowitz&quot;&gt;{{cite web|last=Horowitz|first=Ken|title=Interview: Yuzo Koshiro |url=http://www.sega-16.com/feature_page.php?id=136&amp;title=Interview:+Yuzo+Koshiro |work=Sega-16|accessdate=August 6, 2011|archiveurl=https://web.archive.org/web/20080921205228/http://www.sega-16.com/feature_page.php?id=136&amp;title=Interview:+Yuzo+Koshiro |archivedate=September 21, 2008|date=February 5, 2008}}&lt;/ref&gt; The soundtrack also had elements of abstract, [[experimental music|experimental]], and [[gabber]].<br /> <br /> ===Re-releases===<br /> The Japanese version of ''[[Sonic Gems Collection]]'' includes ''Bare Knuckle I'', ''II'', ''III'' (''Streets of Rage 1'', ''2'' and ''3''). These, along with ''[[Bonanza Bros.]]'', are excluded from releases outside Japan to obtain lower age ratings. ''Streets of Rage 3'' later appeared alongside its other games in ''[[Sonic's Ultimate Genesis Collection]]''. On May 3, 2012, ''Streets of Rage 3'' was released on Valve's [[Steam (software)|Steam]] platform, both as a stand-alone game as well as part of the ''[[Sega Genesis Classics Pack]] 5''.<br /> <br /> A ''Streets of Rage Collection'', which released under the ''[[Sega Vintage Collection]]'' series in 2012, features the original trilogy and allows the player to choose between the Japanese, European, or North American versions of them.<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | GR = SMD: 83%&lt;ref&gt;{{cite web |url=https://www.gamerankings.com/genesis/586496-streets-of-rage-3/index.html |title=Streets of Rage 3 for Genesis |website=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=September 29, 2018}}&lt;/ref&gt;<br /> | EGM = 7.25/10&lt;ref name=EGM61&gt;{{cite magazine |title=Review Crew: Streets of Rage 3 |magazine=[[Electronic Gaming Monthly]]|issue=60|publisher=Sendai Publishing|date=July 1994|page=34}}&lt;/ref&gt;<br /> | rev1 = ''[[Mean Machines]]''<br /> | rev1Score = 83%&lt;ref name=&quot;mean_sor3&quot;/&gt;<br /> | rev2 = ''[[Mega (magazine)]]''<br /> | rev2Score = 72%&lt;ref&gt;Mega review, issue 20, May 1994, page 37&lt;/ref&gt;<br /> }}<br /> <br /> ''[[GamePro]]'' commented that the game is little different from previous entries in the series, but praised the new moves and support for the six-button controller.&lt;ref&gt;{{cite magazine|author=Slo Mo |title=ProReview: Streets of Rage 3|magazine=[[GamePro]]|issue=71 |publisher=[[International Data Group|IDG]]|date=August 1994|pages=42–43}}&lt;/ref&gt; The four reviewers of ''[[Electronic Gaming Monthly]]'' praised the new moves and larger levels, though two of them criticized that the soundtrack was well below [[Yuzo Koshiro]]'s usual standard.&lt;ref name=EGM61 /&gt; ''[[Mean Machines]]''{{'}}s reviewers said the game had easily outdone the graphics of the first two ''Streets of Rage'' games due to the larger sprites, but had failed to significantly advance the gameplay of the series. They concluded it to be overall fun and playable, albeit too easy.&lt;ref name=&quot;mean_sor3&quot;&gt;{{cite web|title=Streets of Rage 3 review – Sega Megadrive |url=http://www.meanmachinesmag.co.uk/review/411/streets-of-rage-3.php|work=[[Mean Machines]] |accessdate=August 1, 2012 |archiveurl=https://web.archive.org/web/20190519021939/http://www.meanmachinesmag.co.uk/review/411/streets-of-rage-3.php |archivedate=May 19, 2019}}&lt;/ref&gt; ''Digital Press'' gave it 8 out of 10.&lt;ref&gt;{{cite magazine |last=Santulli|first=Joe |title= Random Reviews |url=https://archive.org/stream/Digital_Press_Issue_21_1994-09_Santulli_Joe_US#page/n13/mode/2up|magazine= Digital Press|page= 14|publisher= |date= September 1994}}&lt;/ref&gt; ''[[Mega (magazine)|Mega]]'' said it was &quot;uninspiring and easy to finish&quot;, but later placed the game at #25 in their Top Mega Drive Games of All Time.&lt;ref&gt;Mega magazine issue 26, page 74, [[Maverick Magazines]], November 1994&lt;/ref&gt; ''[[Diehard GameFan]]'' praised the gameplay and graphics, but took exception to the localization, saying it &quot;neutered&quot; an otherwise fine title, advising readers to import the Japanese version or pass it up entirely. They also were very critical of the music.&lt;ref&gt;{{cite magazine|author=Skid |title=Viewpoint|magazine=[[Diehard GameFan]]|issue=volume 2, issue 7|publisher=Die Hard Publishing|date=July 1994|pages=24}}&lt;/ref&gt;<br /> <br /> In a retrospective assessment, ''Mean Machines'' commented that the plot and music are terrible, but the visuals are colorful and beautiful, the levels are varied, and the challenge is more than sufficient. The reviewer concluded, &quot;If you've never played any of the SOR series before, SOR2 is probably a better entry point, but be sure to sample this third outing at some point.&quot;&lt;ref name=&quot;mean_sor3&quot;/&gt;<br /> <br /> ==Sequel==<br /> A fourth installment, titled ''[[Streets of Rage 4]]'', was announced by [[DotEmu]] in late August 2018, and released on April 30, 2020.&lt;ref&gt;{{cite web|url=https://twitter.com/Dotemu/status/1034084806324379648|title=Confirmation of &quot;Streets of Rage 4&quot;|author=DotEmu |publisher=Twitter|date=August 27, 2018|accessdate=August 27, 2018}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=https://www.theverge.com/2020/4/30/21242538/streets-of-rage-4-review-ps4-xbox-steam-switch|title=Streets of Rage 4 is retro in all the right ways|author=Webster, Andrew|publisher=The Verge|date=April 30, 2020|accessdate=April 30, 2020}}&lt;/ref&gt;<br /> <br /> ==Notes==<br /> {{Notelist}}<br /> <br /> ==References==<br /> {{Reflist}}<br /> <br /> ==External links==<br /> * {{MobyGames|/streets-of-rage-3}}<br /> * [http://store.steampowered.com/app/211206/ ''Streets of Rage 3'' on Steam]<br /> <br /> {{Streets of Rage series}}<br /> <br /> {{DEFAULTSORT:Streets Of Rage 3}}<br /> [[Category:1994 video games]]<br /> [[Category:Cooperative video games]]<br /> [[Category:IOS games]]<br /> [[Category:Multiplayer and single-player video games]]<br /> [[Category:Video games about nuclear war and weapons]]<br /> [[Category:Video games about ninja]]<br /> [[Category:PlayStation Network games]]<br /> [[Category:Sega beat 'em ups]]<br /> [[Category:Sega Genesis games]]<br /> [[Category:Side-scrolling beat 'em ups]]<br /> [[Category:Streets of Rage games]]<br /> [[Category:Virtual Console games]]<br /> [[Category:Video games about terrorism]]<br /> [[Category:Video games scored by Yuzo Koshiro]]<br /> [[Category:Video games developed in Japan]]<br /> [[Category:Video games with oblique graphics]]<br /> [[Category:Xbox 360 Live Arcade games]]<br /> <br /> [[ja:ベア・ナックル#ベア・ナックルIII]]</div> 81.178.201.75 https://de.wikipedia.org/w/index.php?title=Benutzer:HatsuneMilku/Gran_Turismo_5&diff=223095512 Benutzer:HatsuneMilku/Gran Turismo 5 2020-08-18T19:47:54Z <p>81.178.201.75: /* External links */</p> <hr /> <div>{{Infobox video game<br /> | title = Gran Turismo 5<br /> | image = GT5-boxart-final-EU.jpg<br /> | developer = [[Polyphony Digital]]<br /> | publisher = [[Sony Computer Entertainment]]<br /> | director = [[Kazunori Yamauchi]]<br /> | producer = Kazunori Yamauchi<br /> | programmer = Yuji Yasuhara&lt;br /&gt;Takahito Tejima<br /> | series = ''[[Gran Turismo (series)|Gran Turismo]]''<br /> | platforms = [[PlayStation 3]]<br /> | released = {{Video game release|NA|November 24, 2010&lt;ref name=&quot;NA_Release&quot;/&gt;|EU|November 24, 2010&lt;ref name=&quot;EU_Release&quot;/&gt;|AU|November 25, 2010&lt;ref name=&quot;Australian_Release&quot;/&gt;|JP|November 25, 2010&lt;ref name=&quot;JP_Release&quot; /&gt;}}<br /> | genre = [[Sim racing]]<br /> | modes = [[Single player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br /> }}<br /> <br /> {{Nihongo|'''''Gran Turismo 5'''''|グランツーリスモ 5|Guran Tsūrisumo Faibu|commonly abbreviated as '''''GT5'''''}} is a [[racing video game]] developed by [[Polyphony Digital]] and published by [[Sony Computer Entertainment]]. It was released for the [[PlayStation 3]] on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the ''[[Gran Turismo (series)|Gran Turismo]]'' video game series.&lt;ref name=&quot;NA_Release&quot;&gt;{{cite web|url=http://blog.us.playstation.com/2010/11/12/gran-turismo-5-release-date-confirmed-for-november-24th-2010/ |title=Gran Turismo 5 Release Date Confirmed for November 24th, 2010 – PlayStation Blog |publisher=Blog.us.playstation.com |date= |accessdate=2010-11-12}}&lt;/ref&gt;&lt;ref name=&quot;EU_Release&quot;&gt;{{cite web|url=http://blog.eu.playstation.com/2010/11/12/gt5-release-announcement/ |title=GT5 Release Announcement – PlayStation.Blog.Europe |publisher=Blog.eu.playstation.com |date= |accessdate=2010-11-12}}&lt;/ref&gt; It was preceded by the ''[[Gran Turismo 5 Prologue|Prologue]]'' version and is the first main entry of the series to be released for the PlayStation 3.<br /> <br /> The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game.&lt;ref name=&quot;GT5 Track Count&quot;&gt;{{cite web|url=http://www.gtplanet.net/rain-snow-spectator-mode-faked-gt5-videos-more/|title=GT5 Track Count|date=August 13, 2010|publisher=GTPlanet|accessdate=2010-08-15}}&lt;/ref&gt; Dynamic time and weather effects make their debut in the series. [[World Rally Championship]], [[NASCAR]] and [[Super GT]] licenses are utilized for the first time in the ''Gran Turismo'' series.&lt;ref name=&quot;AGS 2009 Video&quot;&gt;{{cite web|url=https://www.youtube.com/watch?v=zeJ6GXh9uas&amp;feature=player_embedded#|title=GT5 New Movie at AGS2009|last=Yamauchi|first=Kazunori|date=December 25, 2009|publisher=YouTube|accessdate=2009-12-25}}&lt;/ref&gt;&lt;ref&gt;http://i4.photobucket.com/albums/y102/Digital-Nitrate/Games/PS3/GT5/100_7233-1.jpg&lt;/ref&gt;<br /> <br /> ''Gran Turismo 5'' was well-received critically and a commercial success, becoming [[List of best-selling PlayStation 3 video games|the second best-selling PlayStation 3 game]], the best-selling PlayStation 3 exclusive and the second best-selling game in the series with over 10 million copies sold.&lt;ref&gt;{{Cite web|url=http://www.polyphony.co.jp/products/|archive-url=https://web.archive.org/web/20180427232918/http://www.polyphony.co.jp/products/|url-status=dead|archive-date=2018-04-27|title=製品情報 {{!}} Polyphony Digital - ポリフォニー・デジタル|date=2018-04-27|access-date=2019-09-12}}&lt;/ref&gt; The game also won multiple awards, and turned some players into real-life professional racing drivers with the [[GT Academy]] competition.&lt;ref&gt;{{Cite web|url=https://www.gran-turismo.com/us/news/02_0005304.html|title=Gran Turismo 5 wins Game of Show, Best Console Game at Gamescom|website=gran-turismo.com|language=en|access-date=2019-09-12}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=https://www.playstationlifestyle.net/2010/12/21/best-racing-game-of-2010/|title=Best Racing Game of 2010|date=2010-12-21|website=PlayStation LifeStyle|access-date=2019-09-12}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=http://www.gamespot.com/best-of-2010/genre-awards/index.html?page=2|archive-url=https://web.archive.org/web/20101217173208/http://www.gamespot.com/best-of-2010/genre-awards/index.html?page=2|url-status=dead|archive-date=2010-12-17|title=Best Driving Game - The Best Games of 2010 on GameSpot|date=2010-12-17|access-date=2019-09-12}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=https://onlymotors.com/gt-academy-winners-now/|title=GT Academy winners: where are they now?|date=2016-06-29|website=Only Motors|language=en-US|access-date=2019-09-12}}&lt;/ref&gt;<br /> <br /> ==Gameplay==<br /> ===New features===<br /> [[File:Aston Martin flipping.jpg|thumb|left|An example of both damage rendering and overturning, features new to ''Gran Turismo'']]<br /> <br /> ''Gran Turismo 5'' is the first game in the franchise to provide a damage model, with variations of damage depending on the car. The game also features weather effects, which are available on certain circuits. Optional [[Stereoscopy|stereoscopic-3D]] resolution and [[karting]] found a place in the game.&lt;ref name=&quot;YouTube&quot;&gt;{{cite web|url=https://www.youtube.com/watch?v=efPqZIwXrDA|title=Conformation of 3D implementation in GT5|date=April 22, 2010|publisher=YouTube|accessdate=2010-04-26}}&lt;/ref&gt; Furthermore, new visual effects have been introduced, including dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts according to certain player-selected specifications, including the number of corners, the time of day and the number of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design. Themes also have an effect on track length and highest elevation.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/karting-monza-skidmarks-more-in-gt5-gamescom-2010-demo-full-details//|title=Karting, Monza, Skidmarks and more in ''GT5'' GC Demo|date=January 17, 2010|publisher=GT Planet|accessdate=2010-08-18}}&lt;/ref&gt;<br /> <br /> The physics are significantly revised compared with ''[[Gran Turismo 4]]''. Cars no longer instantly turn-in but realistically must load up the outside wheel first, and destabilizing effects (such as under braking) have greater influence.&lt;ref&gt;{{cite web|url=http://www.edge-online.com/reviews/gran-turismo-5-review |title=Gran Turismo 5 Review - Edge Magazine |publisher=Edge-online.com |date=2010-12-01 |accessdate=2012-07-03}}&lt;/ref&gt;<br /> <br /> ''Gran Turismo 5'' is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that processes model deformation according to the speed and angle of impact.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/brand-new-real-time-damage-coming-to-gran-turismo-5/|title=&quot;Brand New, Real Time&quot; Damage Coming To Gran Turismo 5|date=October 9, 2009|publisher=GT Planet|accessdate=2009-10-23}}&lt;/ref&gt; It is also possible to overturn cars for the first time in the series.&lt;ref&gt;{{cite web|url=http://eu.gran-turismo.com/gb/news/d10595.html|title=Gran Turismo 5 Release Date and Updated Information Announced |date=September 24, 2009|publisher=[[Sony Computer Entertainment]]|accessdate=2010-01-05}}&lt;/ref&gt; The cars in ''GT5'' are separated into &quot;premium&quot; and &quot;standard&quot; vehicles. Premium vehicles are more detailed and include a fully-detailed cockpit view, while standard vehicles are less detailed. Standard cars initially could not receive aftermarket wheels, however, as of the version 2.02 update this is no longer the case. ''[[Gran Turismo 2]]'' previously included damage, but was limited to mechanical failures only.<br /> <br /> ===Tracks===<br /> ''Gran Turismo 5'' allows players to drive 31 different locations or &quot;scenery&quot; and 81 different track layouts (the previous iteration in the main numbered series, ''Gran Turismo 4'', included 51 tracks total).&lt;ref name=&quot;GT5 Track Count&quot;/&gt; [[Dunsfold Aerodrome]], located in the United Kingdom – the [[Top Gear test track|test track]] of the British automotive television show ''[[Top Gear (2002 TV series)|Top Gear]]'' – is included in the game.&lt;ref&gt;{{Cite news|url=http://news.bbc.co.uk/2/hi/technology/7059887.stm |title=BBC Top Gear goes virtual on PS3|date=October 24, 2007|publisher=BBC|accessdate=2009-08-21}}&lt;/ref&gt; The playable demo of ''Gran Turismo 5'' at [[Gamescom]] 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game.&lt;ref name=&quot;GT5 Gameplay&quot;&gt;{{cite web|url=http://ps3.ign.com/dor/objects/857126/gran-turismo-5/videos/gcom09act_gt5_agressiverace_081909.html|title=GT5 Gameplay|date=August 19, 2009|website=IGN|accessdate=2009-09-02}}&lt;/ref&gt;&lt;ref name=&quot;Tokyo Route 246&quot;&gt;{{cite web|url=http://granturismo.neoseeker.com/wiki/Tokyo_Route_246|title=Tokyo r246|date=September 2, 2009|publisher=Neowikis|accessdate=2009-09-02}}&lt;/ref&gt; Various real-life circuits return from previous games in the series. These include (among others) [[Nürburgring]], [[Circuit de la Sarthe]], [[Tsukuba Circuit]], [[Mazda Raceway Laguna Seca]]&lt;ref name=&quot;Trial Mountain returns&quot;&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-tgs-2010-breakout-session-full-details/|title=Gran Turismo 5 TGS 2010 Breakout Session: Full Details|date=September 16, 2010|publisher=GT Planet|accessdate=2010-09-16}}&lt;/ref&gt; and [[Suzuka Circuit]].&lt;ref name=&quot;More Tracks Confirmed via GC 2010&quot;&gt;{{cite web|url=http://www.gtplanet.net/karting-monza-skidmarks-more-in-gt5-gamescom-2010-demo-full-details/|title=More Tracks Confirmed via GC 2010|date=August 17, 2010|publisher=BBC|accessdate=2010-08-18}}&lt;/ref&gt; New real-life circuits included in the game include (among others) [[Indianapolis Motor Speedway]], [[Autodromo Nazionale Monza|Monza Circuit]], [[Daytona International Speedway]] and two new [[Via dei Fori Imperiali|Rome]] and [[Calle de Alcala|Madrid]] city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and 'Autumn Ring'. An official list of all tracks available in the game has been released by [[Polyphony Digital]].&lt;ref&gt;{{cite web|url=http://www.gran-turismo.com/local/jp/data1/products/gt5/courselist_en.html|title=GT5 Official Track List|date=November 14, 2010|website=IGN|accessdate=2010-11-23}}&lt;/ref&gt;<br /> <br /> ==== Downloadable tracks ====<br /> The &quot;Track Pack&quot; [[downloadable content]], includes [[Circuit de Spa-Francorchamps]] (with weather change) and Kart Space I/II. On January 17, 2012, Polyphony Digital released the &quot;Speed Test Pack&quot; that includes &quot;Special Stage Route X&quot;. In June, [[Twin Ring Motegi]] returned to the series as DLC after the 2012 GT Academy.&lt;ref name=&quot;Twin Ring Motegi Pack and Scion FR-S '12 DLCs released&quot;&gt;{{cite web|url=http://www.us.gran-turismo.com/us/news/d6423.html/|title=Twin Ring Motegi Pack and Scion FR-S '12 DLCs released|date=June 6, 2012|publisher=Polyphony Digital, granturismo.com|accessdate=2012-07-11}}&lt;/ref&gt;<br /> <br /> ===Vehicles===<br /> [[File:Gran Turismo 5 customisation screen shot.jpg|thumb|Customization in ''GT5'' ranges from engine tune-ups to body effects to improve aerodynamics, as shown on this [[Dodge Challenger]] SRT-8]]<br /> ''Gran Turismo 5'' provides a total of 1,089 cars.&lt;ref name=&quot;ord&quot;&gt;{{cite news | first = | last = | title = Gran Turismo 5 official car list | date =| publisher = gran-turismo.com// | url = http://www.gran-turismo.com/local/jp/data1/products/gt5/carlist_en.html | work = Gran Turismo | accessdate = 2015-05-22}}&lt;/ref&gt; [[Ferrari]], [[Lamborghini]] and [[Bugatti]] make their first main release appearance in the franchise. The new &quot;gullwing&quot; [[Mercedes-Benz SLS AMG]] appeared, along with the [[Ferrari 458|Ferrari 458 Italia]] and the [[Lexus LFA]] supercar. [[McLaren Automotive|McLaren]] also made their first appearance as a native manufacturer with the inclusion of the [[McLaren F1]] road car, the [[McLaren F1 GTR|F1 GTR]] race edition, and the [[McLaren 12C|MP4-12C]] road car. It is the first main release in the series to feature licensed [[Formula One]] cars, with the [[Ferrari F2007]] and [[Ferrari F10|F10]] included. [[Le Mans]] spec cars made a return appearance. Hybrid cars such as the [[Toyota Prius]] and the [[Honda Insight]] are included in the game. The series' creator [[Kazunori Yamauchi]] mentioned that the latest [[hybrid electric vehicle|hybrid]] and [[electric car]]s would be included, including the [[Tesla Roadster (2008)]] and [[Mitsubishi i-MiEV]].&lt;ref name=&quot;AGS 2009 Video&quot;/&gt;&lt;ref name=&quot;GameSpot&quot;&gt;{{cite web|url=http://tgs.gamespot.com/story/6230558/yamauchi-talks-gran-turismo-5?sid=6230558|title=Yamauchi Talks Gran Turismo 5|last=Ekberg|first=Brian|date=September 28, 2009|website=[[GameSpot]]|accessdate=2009-10-11|url-status=dead|archiveurl=https://web.archive.org/web/20110711072306/http://tgs.gamespot.com/story/6230558/yamauchi-talks-gran-turismo-5?sid=6230558|archivedate=July 11, 2011}}&lt;/ref&gt; At Gamescom 2010, it was also revealed that ''GT5'' would include the [[Jaguar XJ13]] race car prototype, as well as the [[Ferrari 330 P4]] and the [[Ford GT40#Mk IV|Ford Mark IV]] race cars, and as the developers put it, &quot;will allow players to create the race that never came to be&quot;, since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with [[Red Bull Racing]], the development team worked on a new prototype car called the &quot;[[Red Bull X2010|X2010 Prototype]]&quot; which was designed with the idea of, &quot;If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?&quot; This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert, [[Adrian Newey]], and is one of the cars in the game.&lt;ref name=&quot;X1&quot;&gt;{{cite web|author=Jordan |url=http://www.gtplanet.net/gran-turismo-5s-ultimate-car-red-bull-project-x1-prototype-teaser/ |title=Gran Turismo 5’s Ultimate Car: Red Bull Project X1 Prototype (UPDATE: Screenshots) |publisher=Gtplanet.net |date=2010-09-17 |accessdate=2010-10-13}}&lt;/ref&gt; Up to 16 cars or 32 karts would be able to race on track at once whereas previous installments allowed only six cars per race max. Polyphony Digital released the official vehicle list which also shows which vehicles were be standard or premium.&lt;ref name=&quot;Gran Turismo 5 - Car List&quot;&gt;{{cite web|url=http://www.gran-turismo.com/local/jp/data1/products/gt5/carlist_en.html|title=Gran Turismo 5 - Car List|date=November 12, 2010|publisher=Polyphony Digital|accessdate=2010-11-14}}&lt;/ref&gt;<br /> <br /> The cars in ''GT5 ''are separated into two categories, ''premium'' and ''standard''. Premium cars are highly detailed and thus have high polygon counts, high texture resolution, feature headlights capable of high and low beams, detailed interior camera views, and detailed damage models. Premium cars also have working windshield wipers which are operated on tracks with rain or snow. Standard cars have lower polygon counts and texture resolution, standard headlights and basic damage modelling. After the Spec 2.0 update they feature simplified interior camera views. For open-topped cars, they have a functioning steering wheel and working gauges. Around 25% of all cars in the game fall into the &quot;premium&quot; category.&lt;ref name=&quot;ps3blog.de-2010-07-18&quot;&gt;{{cite web | url = http://www.ps3blog.de/2010/racing/gran-turismo-5-nur-20-der-fahrzeuge-haben-den-premium-status/ | title = Gran Turismo 5: Nur 20% der Fahrzeuge haben den &quot;Premium&quot;-Status | accessdate = 2011-09-30 | date = 2010-07-18 | work = PS3BLOG | publisher = ps3blog.de | language = German | url-status = dead | archiveurl = https://web.archive.org/web/20120502121640/http://ps3blog.de/2010/racing/gran-turismo-5-nur-20-der-fahrzeuge-haben-den-premium-status/ | archivedate = 2012-05-02 }}&lt;/ref&gt;<br /> <br /> Classic sports cars are also a distinctive feature in ''GT5''. Classics such as the [[Triumph Spitfire]], [[Mini Marcos]] and [[Alfa Romeo Spider]] have also been added. Alongside this, some commercial vehicles have unusually been added to the game. Vehicles such as the [[Volkswagen Type 2]] and the [[Volkswagen Schwimmwagen]] have been added to the game.<br /> <br /> ==== Downloadable cars ====<br /> In the Spec 2.0 update, there is the [[Nissan GT-R#Other categories|#71 Schulze Motorsport Nissan GT-R]] which Yamauchi drove in the [[24 Hours of Nürburgring|2011 24 Hours of Nürburgring]] and the new stock car designs of the [[2011 NASCAR Sprint Cup Series|2011 NASCAR Season]]. In the new &quot;Racing Car Pack&quot; DLC, there are 14 new touring cars that are based on cars in the game like the [[Honda CR-Z]] and the [[Toyota Prius]]. Also, there is a newer version of the Red Bull X2010 called the [[Red Bull X2010#X2011|X2011]]. On December 20, 2011, Polyphony Digital released &quot;Car Pack 2&quot; which features 2 new Volkswagen vehicles, the [[Volkswagen Golf Mk6#Volkswagen Golf R (2012-)|Golf R]] and [[VW Scirocco R|Scirocco R]], the new [[Nissan GT-R|2012 Nissan GT-R Black Edition]] and the [[Mini Hatch (2007-)|2011 Mini Cooper S]]. On January 9, 2012, PD has released a concept video for the upcoming [[Honda NSX#Second-generation NSX (2015)|Acura NSX]] for the [[North American International Auto Show]]. However, Kazunori did not state any information about the NSX's DLC release. The week after, Polyphony released &quot;Car Pack 3&quot; together with the &quot;Speed Test Pack&quot; which includes the [[Lamborghini Aventador]], [[Aston Martin V12 Vantage]], [[Nissan Leaf]], [[Mini Countryman]], [[Volkswagen Beetle]] and a Premium [[Jaguar XJR-9]]. In June, a free DLC release added a new car: the [[Scion FR-S]], a variant model of the [[Toyota 86]] and [[Scion (automobile)|Scion's]] first vehicle to appear as a premium model.&lt;ref name=&quot;Twin Ring Motegi Pack and Scion FR-S '12 DLCs released&quot; /&gt; On September 25, update 2.08 brought 3 new cars: the Honda Weider [[Honda HSV-010 GT|HSV-010]] '11 [[Super GT]] car, the [[Subaru BRZ]] (another variant of the Toyota 86), and the [[Nissan GT-R]] N24 GT Academy '12 car, which participated in the 2012 [[24 Hours Nürburgring]].,&lt;ref name=&quot;Honda weider HSV-010 (SUPER GT) '11, Subaru BRZ S '12 and Nissan GT-R N24 GT Academy '12 DLCs released&quot;&gt;{{cite web|url=http://us.gran-turismo.com/us/news/d6594.html|title=Honda weider HSV-010 (SUPER GT) '11, Subaru BRZ S '12 and Nissan GT-R N24 GT Academy '12 DLCs released|date=September 25, 2012|publisher=Polyphony Digital, gran-turismo.com|accessdate=2012-09-30}}&lt;/ref&gt; On 28 November, the new 2014 [[Chevrolet Corvette (C7)|Chevrolet Corvette C7]] Prototype was released as a free DLC. On January 15, 2013, the Chevrolet Corvette C7 Final Prototype was released as another free DLC.<br /> <br /> ==Development==<br /> The game was first revealed at [[E3 2005]] under the name ''Vision Gran Turismo''. This was not ''GT5'' but simply ''Gran Turismo 4'' (for the PlayStation 2) with more cars on track and PC-rendered footage. The PlayStation 3 would not be released until November 11, 2006, and with no ''Gran Turismo'' game in the console's launch line-up. Various bits of information and news was revealed about the game from then on, but it was not for another three years that the public got a chance to have a proper look at ''GT5''.<br /> <br /> At Sony's [[Electronic Entertainment Expo 2009|E3 2009]] Press Conference, a trailer for ''Gran Turismo 5'' was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.&lt;ref name=&quot;Ref-2&quot;&gt;{{cite web|url=http://uk.ps3.ign.com/articles/992/992035p1.html|title=E3 2009: IGN PlayStation Team's E3 Wrap-Up|last=Roper|first=Chris|date=June 4, 2009|website=IGN|accessdate=2009-07-02}}&lt;/ref&gt; Yamauchi said that &quot;We've actually reached a point where we can probably release [''GT5''] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing&quot;.&lt;ref name=&quot;Ref-3&quot;&gt;{{cite web|url=http://www.eurogamer.net/articles/gran-turismo-psp-hands-on?page=2|title=E3: Gran Turismo PSP Hands On |author=Staff|date=June 4, 2009|website=[[Eurogamer]]|accessdate=2009-07-02}}&lt;/ref&gt; Yamauchi later explained that &quot;Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn't have had everything that I wanted to include&quot;. [[Sony Computer Entertainment]] has certain control over the release dates of their games, which could be one of the contributing factors delaying ''Gran Turismo 5''.&lt;ref name=&quot;Auto Express Interview&quot;&gt;{{cite magazine|url=http://www.autoexpress.co.uk/news/autoexpressnews/251008/kazunori_interview.html|title=Kazunori Interview|author=Staff|date=April 20, 2010|magazine=Auto Express|accessdate=2010-04-21}}&lt;/ref&gt; ''Gran Turismo 5'' was shown off extensively at [[Electronic Entertainment Expo 2010|E3 2010]] including a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions were released; one featuring some extra bonus content and the other, more expensive option containing extra paraphernalia such as further reading on car racing.<br /> <br /> Overall, ''Gran Turismo 5'' took more than five years to complete, with a total cost estimated at approximately $60 million, although Polyphony Digital did release four other games during this period.&lt;ref&gt;{{cite web|last=Romeo|first=Chris|url=http://www.gamasutra.com/view/news/116910/Yamauchi_Gran_Turismo_5s_Development_Cost_Hit_60_Million.php|title=Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million|publisher=Gamasutra.com|date=November 5, 2009|accessdate=March 18, 2014}}&lt;/ref&gt; The first game in the series had also taken five years.&lt;ref&gt;{{cite web|url=https://venturebeat.com/2010/01/14/gran-turismos-creator-takes-a-fifth-stab-at-a-perfect-racing-game/|title=Gran Turismo’s creator takes a fifth stab at a perfect racing game|author=|date=14 January 2010|website=venturebeat.com}}&lt;/ref&gt; Yamauchi has expressed the difficulty of developing for the PlayStation 3, specifically mentioning how the extensively different (at the time) architecture of the [[Cell (microprocessor)|Cell processor]] had made programming extremely challenging and time-consuming.&lt;ref name=&quot;arstechnica.com&quot;&gt;{{cite web|url=https://arstechnica.com/gaming/2016/07/gran-turismo-maker-calls-playstation-3-development-a-nightmare/|title=Gran Turismo maker calls PlayStation 3 development a &quot;nightmare&quot;|author=|date=|website=arstechnica.com}}&lt;/ref&gt; This greater than expected difficulty to program for the Cell processor is speculated by some people to also be part of the reasons why ''Gran Turismo 5'' was delayed a number of times.&lt;ref name=&quot;arstechnica.com&quot;/&gt;<br /> <br /> All downloadable contents were removed from sale on April 30, 2014. The online servers were shut down on May 30 the same year.&lt;ref&gt;{{cite web|url=http://www.eurogamer.net/articles/2014-02-24-all-gran-turismo-5-dlc-will-be-removed-from-sale|title=All Gran Turismo 5 DLC will be removed from sale|last=Phillips|first=Tom|date=24 February 2014|work=[[Eurogamer]]|publisher=Gamer Network|accessdate=24 February 2014}}&lt;/ref&gt; On April 29, Sony announced the final online event for ''Gran Turismo 5'', which started on April 30 and ended with the shutdown of the online servers. Players were awarded with five cars in ''[[Gran Turismo 6]]'' for participating in the event.&lt;ref&gt;{{cite web|url=http://www.gran-turismo.com/us/news/00_8806688.html|title=Gran Turismo 5 Online Event Finale|date=29 April 2014|work=gran-turismo.com|publisher=[[Sony Computer Entertainment]]|accessdate=1 May 2014}}&lt;/ref&gt;<br /> <br /> ===Time Trial Demo and 2010 GT Academy===<br /> [[File:Gran Turismo 5 trial play with Sony Bravia, Taipei Game Show 20110222.jpg|thumb|''GT5 Time Trial Demo'' with Sony [[Bravia (brand)|Bravia]] at the 2011 Taipei Game Show]]<br /> <br /> The ''GT5 Time Trial Demo'' was released on December 17, 2009 on the [[PlayStation Network]]; it was only playable while the user was signed into the PlayStation Network. It was not so much a demo of ''GT5'' itself, but as the first part of the 2010 GT Academy, with the fastest drivers from the time trial eventually getting the chance to drive a real racing car in a real racing series. Nevertheless, it showed what progress had been made since Polyphony Digital's previous game, ''[[Gran Turismo 5 Prologue]]'' in terms of graphics, physics and other aspects of game-play and design. It featured stock and tuned versions of the [[Nissan]] [[Nissan 370Z|370Z]]. The track featured in the demo was the Indianapolis GP circuit, which is new to the ''Gran Turismo'' series.&lt;ref&gt;{{cite web|url=http://blog.eu.playstation.com/2009/12/03/gt-academy-2010-launches-december-17th-with-downloadable-time-trial/|title=GT Academy 2010 Launches December 17th With Downloadable Time Trial|last=Tackie |first=Penrose |date=December 3, 2009|publisher=[[Sony Computer Entertainment|Sony Computer Entertainment Europe]]|accessdate=2009-12-30}}&lt;/ref&gt; This demo was praised for its graphics and updated physics, however it has been criticized for its stiff camera, and confusion over what aspects of the final game the demo represents. The Time Trial demo is no longer playable since the 2010 GT Academy was finished.<br /> <br /> ===2011 GT Academy===<br /> On November 16, 2010, it was revealed that the [[GT Academy (competition)|GT Academy]] would return for a third year, this time for drivers in the USA. GT Academy is a three-phase competition with the winner being trained and enrolled as a professional racing driver in preparation for a major race event next year. A reality TV show on sports channel [[Speed (TV channel)|SPEED]] chronicled the competition. The preliminary virtual rounds tested of driving skills in ''Gran Turismo 5'' using pre-selected Nissan vehicles and all entrants would receive free digital content for playing. The top 32 drivers were then invited to a live ''GT5'' National Finals, with the 16 leading players taken to the GT Academy Boot Camp.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gt-academy-hits-north-america/|title=GT Academy Hits USA|date=November 16, 2010|accessdate=2010-11-18}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://blog.us.playstation.com/2011/01/18/gt-academy-hits-50000-registrants-last-call-for-entries/ |title=GT Academy Hits 50,000 Registrants, Last Call for Entries |publisher=PlayStation Blog US |date=2011-01-18 |accessdate=2011-01-28}}&lt;/ref&gt; The second round of the competition was scrapped due to the widespread use of cheating.&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/287789/gran-turismo-academy-competition-rocked-by-cheaters/?site=cvg |title=Gran Turismo Academy competition rocked by cheaters |publisher=CVG |date=2011-02-08 |work = gran-turismo.com |accessdate=2011-02-10 }}&lt;/ref&gt;<br /> <br /> Sony and Polyphony Digital have confirmed that the ''Gran Turismo 5'' Academy events would be available for European players to participate in from March 4, 2011.&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/289059/gran-turismo-5-academy-hits-europe-next-month/ |title=Gran Turismo 5 Academy hits Europe next month |publisher=CVG |date=2011-02-15 |work =[[PlayStation Blog]]|accessdate=2011-02-17 }}&lt;/ref&gt;<br /> <br /> ===Song Track Naming Competition===<br /> At E3 2010, a new trailer was shown revealing various aspects about ''GT5'' including a release date. The song used for the trailer was by Japanese composer [[Daiki Kasho]]; many fans wanted to know the name of the song, but it was untitled. Polyphony Digital recognised this and started a competition open to all fans around the world, to submit a name for the song. The winner would have their name immortalised in ''Gran Turismo 5''s credits and their title become the official name of the music track.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/get-your-name-in-gran-turismo-5s-credits/|title=Get Your Name In ''Gran Turismo 5''s Credits|date=July 10, 2010|accessdate=2010-08-10}}&lt;/ref&gt; The winner was chosen by Yamauchi out of 5,444 entries: it was &quot;50UL 0N D!SPLAY&quot; (a stylised form of &quot;Soul On Display&quot;) submitted by a fan from [[Argentina]].&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gt5-e3-trailer-song-title-announced/|title=GT5 E3 Trailer Song Title Announced|date=August 10, 2010|accessdate=2010-08-10}}&lt;/ref&gt;<br /> <br /> ===Other peripherals===<br /> Kazunori Yamauchi promised that ''Gran Turismo 5'' could have some compatibility with the [[Gran Turismo (PSP)|PlayStation Portable version]]. He stated, &quot;we’re going to make it so that you can actually export the cars for the [[PlayStation Portable|PSP]] version into ''Gran Turismo 5'', so you can export your garage&quot;.&lt;ref name=&quot;g4tv.com-2010-09-10&quot;&gt;{{cite web | url = http://www.g4tv.com/games/ps3/42533/gran-turismo-5/articles/68257/Melting-Tires-The-Kazunori-Yamauchi-Gran-Turismo-Interview/ | title = Gran Turismo 5 for PlayStation 3 - Preview - Melting Tires: The Kazunori Yamauchi Gran Turismo Interview | accessdate = 2009-09-03 | last = Berghammer | first = Billy | date = 2010-09-10 | work = G4TV | publisher = [[X-Play]]}}&lt;/ref&gt;<br /> <br /> The game was reported by media in September 2009 to allow [[head tracking]] using the [[PlayStation Eye]], though no official confirmation came in the following months. This feature would allow the player to move their head naturally while sitting down, upright, and have the view around the 3D cockpit change accordingly.&lt;ref&gt;{{cite web|url=http://www.thesixthaxis.com/2009/09/10/polyphony-confirm-gt-5s-head-tracking/|title=Polyphony Confirm GT 5’s Head Tracking|date=September 10, 2009|publisher=The Sixth Axis|accessdate=2009-09-20}}&lt;/ref&gt;<br /> <br /> Officially announced in conjunction with [[Toyota]] in January 2010 was a [[GPS]]-based device which, when loaded into the game, would create a 'ghost' lap of a run through a race circuit in real life if equipped for data recording, allowing someone to view or race against their real life driving.&lt;ref name=&quot;CNET GPS preview&quot;&gt;{{cite web|url=http://reviews.cnet.com/8301-13746_7-10439051-48.html |title=Gran Turismo 5's 'GPS-track day' feature demoed|date=January 21, 2010|website=[[CNET]]|accessdate=2010-02-03}}&lt;/ref&gt; This became available for tracks which exist in real life, but there was no information on which or how many circuits in total would support the feature.<br /> <br /> ===Multiple screens===<br /> The game supports up to six different views that can be presented on six or more PS3 consoles. Two left views, two right views, server view (front with dials), and a front view without any dials all can be duplicated on an extra PS3 console if they are on the same LAN.<br /> <br /> ===Updates===<br /> The game has been updated and expanded several times in its lifespan.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismos-new-era-begins-full-coverage-of-gt5s-madrid-launch-party/|title=Gran Turismo’s New Era Begins: Full Coverage of GT5’s Madrid Launch Party|date=November 24, 2010|accessdate=2010-11-24}}&lt;/ref&gt; Many of the updates have improved the multiplayer racing, including weight and power restrictions on which cars can be driven in an online session, a car performance rating system, handicaps such as ballast and engine restriction, mechanical damage, and the ability to use the built-in course maker in online multiplayer races. Physics updates have not been documented in the update logs, however many users have noted changes to the physics once updates are installed. Other updates have included additional events, an online car dealership, removal of the [[copy protection]] for [[saved game]]s, friend rankings, and various adjustments to the rewards and restrictions in the game.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-v1-02-update-available-for-download/|title=Gran Turismo 5 v1.02 Update Available for Download|date=November 26, 2010|accessdate=2010-11-26}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-v1-03-update-now-available/|title=Gran Turismo 5 v1.03 Update Brings Mechanical Damage|date=December 6, 2010|accessdate=2010-12-07}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-v1-05-update-brings-new-events-more-available-now/|title=Gran Turismo 5 v1.05 Update Brings New Events &amp; More, Available Now|date=December 20, 2010|accessdate=2010-12-23}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/289653/news/gran-turismo-5-106-patch-released/ |title=Gran Turismo 5 1.06 patch released |date=2011-02-18 |accessdate=2011-02-19 |publisher=CVG}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/291268/news/gt5-update-adds-gt-academy-friend-rankings/ |title=GT5 update adds GT Academy, friend rankings |date=2011-02-28 |accessdate=2011-03-01 |publisher=CVG}}&lt;/ref&gt;<br /> <br /> The final update (v2.16) was released on May 31, 2014 which permanently disabled all online features such as online play and Seasonal events. On July 21 another patch (v2.17) was released, which removed the online requirement for installing the downloadable content after the servers went offline.<br /> <br /> ===Spec 2.0 and DLC===<br /> A new update for ''Gran Turismo 5'', called Spec 2.0 was released on October 11, 2011, featuring 11 new NASCAR vehicles, a new downloadable opening movie&lt;ref&gt;{{cite web|url=https://blog.us.playstation.com/2011/10/11/gran-turismo-5-spec-2-0-update-is-live-dlc-coming-october-18th/|title=Gran Turismo 5 Spec 2.0 Update is Live, DLC Coming October 18th|author=|date=|website=PlayStation.Blog}}&lt;/ref&gt; (no longer available after the server shutdown in 2014), the ability to save during endurance races, weather intensity control and AI improvements. Along with the release of Spec 2.0, Yamauchi also announced that four DLC packs would be available on October 18. These packs featured 15 new vehicles, two new tracks, 20 new driver costumes and 100 new paint colors.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-dlc-coming-october-18th-includes-spa-francorchamps/ |title=Gran Turismo 5 DLC Coming October 18th, Includes Spa Francorchamps |publisher=Gtplanet.net |date= |accessdate=2012-07-03}}&lt;/ref&gt; The packs were released on October 18, while the North American release was delayed until October 25.&lt;ref&gt;{{cite web|last=Parfitt |first=Ben |url=http://www.mcvuk.com/news/read/gran-turismo-5-dlc-delayed/086641 |title=Gran Turismo 5 DLC delayed &amp;#124; Games industry news &amp;#124; MCV |publisher=Mcvuk.com |date=2012-06-27 |accessdate=2012-07-03}}&lt;/ref&gt; PD stated that all following DLC packs would be released in a two-month time frame.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/new-gran-turismo-5-dlc-approximately-every-two-months/ |title=New Gran Turismo 5 DLC Approximately &quot;Every Two Months&quot; |publisher=Gtplanet.net |date= |accessdate=2012-07-03}}&lt;/ref&gt;<br /> <br /> * A second car pack was released on December 20, 2011, that features four new vehicles: the Mini Cooper S, [[Volkswagen Golf VI#Golf R|Volkswagen Golf VI R]], [[Volkswagen Scirocco#Scirocco R .282009.E2.80.93.29|Volkswagen Scirocco R]] and the Nissan GT-R Black Edition.<br /> * A third downloadable-content pack was released on January 17, 2012, featuring the track &quot;Route X&quot; and a third car pack including [[Nissan Leaf|Nissan Leaf G 2011]], [[Aston Martin V12 Vantage|Aston Martin V12 Vantage 2010]], [[Volkswagen Beetle|Volkswagen Beetle 1200 1966]], [[Jaguar XJR-9 LM|Jaguar XJR-9 LM Racecar 1988]], [[Lamborghini Aventador|Lamborghini Aventador LP700-4 2011]], and the [[Mini Countryman|Mini Cooper S Countryman (R60) 2011]]. &lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-car-pack-3-speed-test-dlc-packs-available-in-na/|title=Gran Turismo 5 &quot;Car Pack 3&quot;, &quot;Speed Test&quot; DLC Packs Available in NA, EU to Follow|author=|date=17 January 2012|website=gtplanet.net}}&lt;/ref&gt;<br /> * GT Academy was released on May 1, 2012 as a free standalone title on the PlayStation Network as a collaboration between Nissan and Polyphony Digital. A key feature was the ability to unlock exclusive &quot;academy cars&quot; for use in ''Gran Turismo 5'' as well as a special racing suit for anyone who completed all challenges. The rewards for the game were handed out on July 4.<br /> * A fourth downloadable-content pack featuring Twin Ring Motegi along with a free Scion FR-S was released on 26 June 2012.&lt;ref name=&quot;Twin Ring Motegi Pack and Scion FR-S '12 DLCs released&quot; /&gt;<br /> * A fifth pack added three individual cars: a Honda Weider HSV-010 '11 Super GT car, the Subaru BRZ, and the Nissan GT-R N24 GT Academy '12 race car. It was released on September 25, 2012.&lt;ref name=&quot;Honda weider HSV-010 (SUPER GT) '11, Subaru BRZ S '12 and Nissan GT-R N24 GT Academy '12 DLCs released&quot; /&gt;<br /> * A free DLC with Corvette C7 Test Prototype was released on 28 November 2012.&lt;ref name=&quot;Drive the Corvette C7 Test Prototype&quot;&gt;{{cite web|url=http://blog.eu.playstation.com/2012/11/28/new-gran-turismo-5-dlc-drive-the-corvette-c7-test-prototype/|title=New Gran Turismo 5 DLC – Drive the Corvette C7 Test Prototype|date=28 November 2012|publisher=Sony Computer Entertainment., blog.eu.playstation.com|accessdate=2012-11-28}}&lt;/ref&gt;<br /> * A free DLC with the Corvette C7 Final Prototype was released on January 15, 2013, revealing the Corvette C7's body and interior.&lt;ref name=&quot;New Gran Turismo 5 DLC: 2014 Corvette Stingray Final Prototype revealed&quot;&gt;{{cite web|url=http://blog.eu.playstation.com/2013/01/14/new-gran-turismo-5-dlc-2014-corvette-stingray-final-prototype-revealed/|title=New Gran Turismo 5 DLC: 2014 Corvette Stingray Final Prototype revealed|date=14 January 2013|publisher=Sony Computer Entertainment., blog.eu.playstation.com|accessdate=2013-01-21}}&lt;/ref&gt;<br /> * A new cumulative package which contains all the aforementioned content was released sometime in Q2 2015.<br /> <br /> As of today, all downloadable content has been permanently removed from PlayStation Store.<br /> <br /> ===Online play===<br /> ''Gran Turismo 5'' also featured an online mode. Players would meet in 'lounges' or 'race rooms' and give away (and/or share) cars, car parts and trained AI drivers to friends. They could also share game pictures and designed tracks.<br /> <br /> All online activity closed on May 20, 2014,&lt;ref name=OnlinePulledPolygon&gt;{{cite web|last1=Corriea|first1=Alexa|title=Sony pulling online support for Gran Turismo 5, Resistance games in 2014|url=http://www.polygon.com/2013/12/26/5245972/sony-pulling-online-support-for-gran-turismo-5-resistance-games-in|website=Polygon|accessdate=February 28, 2015|date=December 26, 2013}}&lt;/ref&gt; but a special event was held from April 30 to May 30 that allowed players to unlock five additional cars for ''Gran Turismo 6''.&lt;ref name=OnlinePulledGameSpot&gt;{{cite web|last1=Pereira|first1=Chris|title=Gran Turismo 5's pre-online shutdown event unlocks Gran Turismo 6 cars|url=http://www.gamespot.com/articles/gran-turismo-5-s-pre-online-shutdown-event-unlocks-gran-turismo-6-cars/1100-6419331/|website=GameSpot|accessdate=February 28, 2015|date=April 30, 2014}}&lt;/ref&gt;<br /> <br /> ==Marketing==<br /> [[File:Gran turismo 5, Paris Games Week 2010.jpg|thumb|left|upright|''Gran Turismo 5'' promotion at [[Paris Games Week]] 2010]]<br /> <br /> ''Gran Turismo 5's'' marketing campaign started on November 18, 2010 with a TV commercial featuring the fictional marketing character [[Kevin Butler (character)|Kevin Butler]] as part of Sony Computer Entertainment's ''It Only Does Everything'' advertising campaign for their video game products in North America. The commercial depicts Butler as the 'VP of Add More Awesome' explaining how he made ''Gran Turismo 5'' &quot;more awesome&quot; by adding more features that were previously thought impossible.&lt;ref&gt;{{cite web|url=https://www.youtube.com/watch?v=5v3aCp899F8&amp;feature=sub |title=PlayStation 3 Gran Turismo 5 TV Commercial |date=November 18, 2010|publisher=Sony Computer Entertainment|accessdate=2010-11-18}}&lt;/ref&gt;<br /> <br /> At the October 2010 [[Australian International Motor Show]], Toyota hosted a 24-hour PlayStation 3 GT5 endurance race, a recreation of the [[24 Hours Nürburgring]], with a total of 48 drivers split into two teams, racing virtual interpretations of the [[Toyota FT-86 G Sports Concept]] for a full day and night.&lt;ref&gt;{{cite web|last=Bowman |first=Zach |url=http://www.autoblog.com/2010/10/19/24-hour-gran-turismo-5-enduro-race-planned-for-aussie-motor-show/ |title=24-hour Gran Turismo 5 enduro race planned for Aussie Motor Show — Autoblog |publisher=Autoblog.com |date=2010-10-19 |accessdate=2011-02-10}}&lt;/ref&gt;&lt;tt&gt;&lt;ref name=&quot;kotaku-plunkett-2010-10-14&quot;&gt;{{cite web | url = http://kotaku.com/5663545/the-24+hour-gran-turismo-race | title = The 24-Hour Gran Turismo Race | accessdate = 2010-10-16 | last = Plunkett | first = Luke | date = 2010-10-14 | work = [[Kotaku]] | publisher = [[Gawker Media]]}}&lt;/ref&gt;&lt;/tt&gt;&lt;ref&gt;{{cite web|author= Stephen Lambrechts IGN AU |url=http://uk.ps3.ign.com/articles/112/1127974p1.html |title=The Australian Motor Show's 24 Hour Gran Turismo 5 Race - PlayStation 3 News at IGN |publisher=Uk.ps3.ign.com |date=2010-10-13 |accessdate=2011-02-10}}&lt;/ref&gt;<br /> <br /> On November 14, it was revealed that Sony had teamed with [[Switzerland|Swiss]] watchmaker [[Tissot]] to host the official countdown timer for the launch of ''Gran Turismo 5''. To promote the relationship, Tissot gave away one customized, ''GT5'' edition Tissot PRS 516, every day up until the release date.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gt5-launch-countdown-promo-win-a-tissot-watch/|title=GT5 Launch Countdown Promo Win a Tissot Watch|publisher=GT Planet|accessdate=2010-11-18}}&lt;/ref&gt; In February 2011, a real version of the Polyphony Digital-designed [[Citroën GT]] was floated by the [[Rialto Bridge]] in Venice, recreating a location in ''Gran Turismo 4''.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/polyphony-digitals-citroen-gt-floats-around-venice/|title=Polyphony Digital's Citroen GT Floats Around Venice|author=|date=11 February 2010|website=gtplanet.net}}&lt;/ref&gt;<br /> <br /> ==Release==<br /> After promising that ''GT5'' would be released in 2010 after missing its initial March 2010 Japanese release date, Sony announced at [[Electronic Entertainment Expo 2010|E3 2010]] that ''Gran Turismo 5'' would be officially launched in North and Latin America on November 2, in Europe and Japan on November 3 and in Australia on November 4, 2010,&lt;ref name=&quot;Sony's E3 Press Conference reveals ''GT5'' release date&quot;&gt;{{cite web|url=http://ps3.ign.com/articles/109/1098188p1.html|title=Sony's E3 Press Conference reveals ''GT5'' release date|website=IGN|accessdate=2010-06-17}}&lt;/ref&gt; but was later revealed that the game would not meet its November release date and would instead be released later in the &quot;holiday season&quot;.&lt;ref name=&quot;''Gran Turismo 5'' Delayed, Now Coming This Holiday Season&quot;&gt;{{cite web|url=http://kotaku.com/5662886/gran-turismo-5-delayed-now-coming-this-holiday-season|title=Gran Turismo 5 Delayed, Now Coming This Holiday Season|website=Kotaku|accessdate=2010-10-13}}&lt;/ref&gt; Sony producer Taku Imasaki said that the reason for the delay was that series creator [[Kazunori Yamauchi]] and [[Polyphony Digital]] want to &quot;make certain they are creating the perfect racing experience&quot;. In addition, the Sony spokesman Makiko Noda said that the reason of the delay was due to production reasons. Later, Sony stated that the game would be released &quot;before Christmas&quot; [2010].&lt;ref name=&quot;the game will be released before Christmas&quot;&gt;{{cite web|url=http://blog.eu.playstation.com/2010/10/13/gran-turismo-5-release-update/|title=Gran Turismo 5 Release Update|publisher=PlayStation.com|accessdate=2010-10-13}}&lt;/ref&gt;<br /> <br /> The actual reason for the delay turned out to be on the production side. ''Gran Turismo 5'' missed its production window by three days. Kazunori Yamauchi publicly apologized via his [[Twitter]] account and explained that with such a complex game, a lot has to be ironed out. He finished his [[Twitter|Tweet]] with, &quot;Wait a little longer&quot;.&lt;ref name=&quot;production delay of gt5&quot;&gt;{{cite web|url=http://www.gtplanet.net/gt5-missed-production-window-by-only-3-days-sony-determines-new-dates/|title=GT5 delay|accessdate=2010-10-14}}&lt;/ref&gt;&lt;ref name=&quot;production problems delay gt5&quot;&gt;{{cite web|url=http://www.gtplanet.net/production-issues-blamed-for-gran-turismo-5-delay-yamauchi-issues-apology/|title=GT5 Delayed Again|accessdate=2010-10-14}}&lt;/ref&gt; It was later claimed by a Blu-ray forum moderator that the delay was due to Sony's decision to release the game under the newer 3.50 SDK firmware standard (to combat piracy), rather than 3.41 as originally intended.&lt;ref name=&quot;delay sdk 3.50 update&quot;&gt;{{cite web|url=http://www.motorthusiast.com/850/gran-turismo-5-delayed-and-here-is-why/|title=Gran Turismo 5 delayed, and here is why|accessdate=2010-10-14}}{{dead link|date=June 2016|bot=medic}}{{cbignore|bot=medic}}&lt;/ref&gt;&lt;ref&gt;{{cite web|author=Fred Dutton |url=http://www.eurogamer.net/articles/2010-10-14-gt5-delay-due-to-ps3-hack |title=GT5 delay due to PS3 hack? PlayStation 3 News - Page 1 |publisher=Eurogamer.net |date= |accessdate=2010-10-15}}&lt;/ref&gt; While at the [[SEMA|Specialty Equipment Market Association]] Show on November 2, 2010, Yamauchi confirmed to automotive blog [[Jalopnik]] that ''GT5'' had entered [[Release to manufacturing|final production for release]].&lt;ref name=&quot;GT5 in Production&quot;&gt;{{cite web|author=Wert, Ray |url=http://jalopnik.com/5679823/kazunori-the-%5Bgt5%5D-discs-are-being-stamped-as-we-speak|title=Kazunori: &quot;The GT5 Discs are Being Stamped as We Speak|publisher=Jalopnik|accessdate=2010-11-03}}&lt;/ref&gt;<br /> <br /> After weeks of speculation, it was officially announced that ''Gran Turismo 5'' would be released on November 24 for Asia, North America and Europe&lt;ref name=&quot;NA_Release&quot;/&gt;&lt;ref name=&quot;EU_Release&quot;/&gt; and November 25 for Japan and Australia.&lt;ref name=&quot;JP_Release&quot;&gt;{{cite web|url=http://www.jp.playstation.com/info/release/nr_20101112_gt5.html |title=『グランツーリスモ5』 を2010年11月25日(木)に発売 |publisher=Sony Computer Entertainment Japan |date= |accessdate=2010-11-12}}&lt;/ref&gt;&lt;ref name=&quot;Australian Release&quot;&gt;{{cite web|url=http://au.playstation.com/ps3/news/articles/detail/item320230/GT5-release-date-confirmed-for-Australia|title=GT5 release date confirmed|publisher=Sony Computer Entertainment Australia|date= |accessdate=2010-11-15}}&lt;/ref&gt;<br /> <br /> ===Retail editions===<br /> [[File:Mercedes-Benz SLS AMG at Gran Turismo 5 promotion 20090926.jpg|thumb|''GT5'' exposition at [[Tokyo Game Show|TGS]] 2009, featuring a [[Mercedes-Benz SLS AMG]]]]<br /> <br /> Alongside the standard edition of the game, there are nine other versions of the game exclusive to certain countries and/or regions around the world. All of the special edition versions of the game are sold in limited quantities and include a copy of the game as standard.<br /> <br /> *The ''Collector's Edition'' is available in North America, Europe and Asia.<br /> **The North American ''Collector's Edition'' includes a retail version of the game, a custom etched Keychain, a 1:43 scale model of a [[Nissan GT-R]] with exclusive livery, a 300-page APEX book with hints on driving technique, car tuning, future technologies and more, an e-voucher for five unique &quot;Chrome Line&quot; edition cars, and a Certificate of Authenticity.&lt;ref name=&quot;GT5 Collector's Edition - USA&quot;&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-collectors-edition-pre-order-incentives-announced/|title=Gran Turismo 5 Collector’s Edition, Pre-Order Details|publisher=GT Planet|accessdate=2010-10-17}}&lt;/ref&gt;<br /> **The European ''Collector's Edition'' includes a retail version of the game, a 300-page APEX book with hints on driving technique, car tuning, future technologies and more, an e-voucher for five unique &quot;Chrome Line&quot; edition cars, an exclusive ''GT5'' dynamic theme and a Certificate of Authenticity.&lt;ref name=&quot;GT5 Collector's Edition - USA&quot;/&gt;<br /> *The ''Signature Edition'' is exclusive to Europe, Australia and New Zealand. It includes a retail version of the game, a steel case finished in 'Obsidian Black' (official [[Mercedes-Benz SLS AMG]] colour choice), a coffee table book that details the cars and locations in ''GT5'', a 300-page APEX book with hints on driving technique, car tuning, future technologies and more, a ''Gran Turismo''-branded wallet containing a competition entry card giving one person the opportunity to win a real Mercedes-Benz SLS AMG car (the competition would be similar to the ''GT Academy''), a GT-branded USB pen drive containing an exclusive ''GT5'' dynamic theme and a Polyphony Digital/Mercedes-Benz exclusive trailer, a custom etched Keychain, a 1:43 scale [[Mercedes-Benz SLS AMG]] model in an exclusive livery, an e-voucher for six unique &quot;Stealth&quot; edition cars and an e-voucher for five unique &quot;Chrome Line&quot; edition cars.&lt;ref name=&quot;GT5 Siganture Edition&quot;&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-5-signature-edition-collectors-edition-announced-for-international-release/|title=Gran Turismo 5 Signature Edition, Collector’s Edition Announced for International Release|publisher=GT Planet|accessdate=2010-10-17}}&lt;/ref&gt;<br /> *The Japanese and Asian ''Racing Pack'' is a bundle which includes a retail version of the game and a 300-page APEX book with hints on driving technique, car tuning, future technologies and more bundled with a 'Titanium Blue' PlayStation 3 console with a 'Titanium Blue' DualShock 3 controller. The console would be equipped with a 160GB hard drive.&lt;ref name=&quot;GT5 Racing Pack&quot;&gt;{{cite web|url=http://www.gran-turismo.com/jp/news/d9677.html|title=GT5 Limited Edition Racing Pack|publisher=Sony|accessdate=2010-10-17|url-status=dead|archiveurl=https://web.archive.org/web/20101012074405/http://www.gran-turismo.com/jp/news/d9677.html|archivedate=2010-10-12}}&lt;/ref&gt;<br /> *In Europe is a bundle which includes a retail version of the game and 300-page APEX book with hints on driving, car tuning, future technologies and more, an e-voucher for five unique &quot;Chrome Line&quot; edition cars, an exclusive ''GT5'' dynamic theme, a Certificate of Authenticity bundled with a 'Charcoal Black' PlayStation 3 console and a 'Charcoal Black' Dualshock 3 controller. The console is equipped with a 320GB hard drive.&lt;ref&gt;{{cite web|url=http://kotaku.com/5649762/europe-getting-gran-turismo-5-bundle|title=Europe Getting Gran Turismo 5 Bundle [Update]|date={{Date|2010-09-28|mdy}}|accessdate={{Date|2010-12-12|mdy}}|publisher=[[Kotaku]], [[Gawker Media]]|first=Brian|last=Ashcraft}}&lt;/ref&gt;<br /> *The ''Gran Turismo 5 XL Edition'', a new edition of the game, was released on January 17, 2012. This version includes the original retail version of the game, along with the Spec 2.0 update already installed, plus vouchers for the game's DLC that was released in 2011. This version also has an alternative box art: Instead of the Le Mans Red Mercedes SLS AMG, the same car is now painted silver, and the inside cover features two screenshots of the Red Bull X2011 Race Car (which is featured as DLC, itself being an evolved, faster form of the Red Bull X2010 featured in the game as well), which can be flipped and used as the front box cover.<br /> *A new edition of the game which was released on 26 September 2012 - The ''Gran Turismo 5: Academy edition'' is the latest version of the original GT5 game. It included all the functionality updates and new content that has been made available since the launch. It also comes with a voucher for all the DLC, with the exception of: Twin Ring Motegi Pack, Honda Weider HSV-010 (SUPER GT) '11, Corvette C7 Test Prototype '12, 2014 Corvette Stingray Final Prototype, Scion FR-S '12, Subaru BRZ S '12, and the free &quot;Family Upgrades&quot; for the Track Pack and Racing Car Pack.<br /> <br /> ==Reception==<br /> {{Video game reviews<br /> | MC = 84/100&lt;ref name=&quot;MC&quot;&gt;{{cite web|url=https://www.metacritic.com/game/playstation-3/gran-turismo-5 |title=Gran Turismo 5 |website=Metacritic |accessdate=3 December 2010}}&lt;/ref&gt;<br /> | 1UP = A-&lt;ref&gt;{{cite web |url=http://www.1up.com/do/reviewPage?cId=3182562 |archive-url=https://archive.today/20120724094627/http://www.1up.com/do/reviewPage?cId=3182562 |url-status=dead |archive-date=2012-07-24 |title=Gran Turismo 5 Review for PS3, Game from |website=1UP.com |accessdate=2011-02-10 }}&lt;/ref&gt;<br /> | CVG = 8/10&lt;ref name=&quot;cvg_rev&quot;&gt;{{cite web|url=http://www.computerandvideogames.com/article.php?id=277364 |title=Review: Gran Turismo 5 Review |publisher=ComputerAndVideoGames.com |date=2010-11-05 |accessdate=2010-11-24}}&lt;/ref&gt;<br /> | Destruct = 10/10&lt;ref&gt;{{cite web|url=http://www.destructoid.com/review-gran-turismo-5-188383.phtml |title=Review: Gran Turismo 5 |website=Destructoid |accessdate=2011-02-10}}&lt;/ref&gt;<br /> | Edge = 7/10&lt;ref&gt;{{cite web|title=Gran Turismo 5 Review|publisher=Next-gen.biz|url=http://www.next-gen.biz/reviews/gran-turismo-5-review|archive-url=https://archive.today/20120907121430/http://www.next-gen.biz/reviews/gran-turismo-5-review|url-status=dead|archive-date=7 September 2012|accessdate=17 December 2010}}&lt;/ref&gt;<br /> | EuroG = 9/10&lt;ref name=&quot;eurog_rev&quot;&gt;{{cite web|author=Oli Welsh |url=http://www.eurogamer.net/articles/2010-11-24-gran-turismo-5-review |title=Gran Turismo 5 PlayStation 3 Review - Page 1 |publisher=Eurogamer.net |date=2010-10-28 |accessdate=2010-11-24}}&lt;/ref&gt;<br /> | Fam = 37/40&lt;ref&gt;{{cite web|url=https://nintendoeverything.com/famitsu-review-scores-114 |title=Famitsu review scores |website=Nintendoeverything.com |date= |accessdate=2020-01-22}}&lt;/ref&gt;<br /> | GameRev = A-&lt;ref&gt;{{cite web|url=http://www.gamerevolution.com/game/gran-turismo-5 |title=Gran Turismo 5 Video Game Reviews, Cheats, Screenshots, and Videos |publisher=Gamerevolution.com |date= |accessdate=2011-02-10}}&lt;/ref&gt;<br /> | GI = 9/10&lt;ref&gt;{{cite web|url=http://www.gameinformer.com/games/gran_turismo_5/b/ps3/archive/2010/11/24/polyphony-digital-realizes-its-racing-dream.aspx |title=Polyphony Digital Realizes Its Racing Dream - Gran Turismo 5 - PlayStation 3 |publisher=www.GameInformer.com |date=2010-11-24 |accessdate=2011-02-10 |url-status=dead |archiveurl=https://web.archive.org/web/20110106011124/http://www.gameinformer.com/games/gran_turismo_5/b/ps3/archive/2010/11/24/polyphony-digital-realizes-its-racing-dream.aspx |archivedate=January 6, 2011 }}&lt;/ref&gt;<br /> | GT = 9/10&lt;ref&gt;{{cite web|url=http://www.gametrailers.com/game/gran-turismo-5/11148 |title=Gran Turismo 5 Video Game &amp;#124; Reviews, Trailers &amp; Interviews |publisher=GameTrailers.com |date= |accessdate=2011-02-10}}&lt;/ref&gt;<br /> | GSpot = 8.0/10&lt;ref name=&quot;Gamespot_rev&quot;&gt;{{cite web|author=Justin Calvert|url=http://www.gamespot.com/gran-turismo-5/reviews/gran-turismo-5-review-6284627/?page=1|title=Gran Turismo 5 Review|publisher=Gamespot.com |date=|accessdate=2010-12-02}}&lt;/ref&gt;<br /> | IGN = 8.5/10&lt;ref name=&quot;ign_rev&quot;&gt;{{cite web|author=Martin Robinson |url=http://uk.ps3.ign.com/articles/113/1136103p1.html |title=Gran Turismo 5 Review - PlayStation 3 Review at IGN |publisher=Uk.ps3.ign.com |date=2010-07-07 |accessdate=2010-11-24}}&lt;/ref&gt;<br /> | Joystiq = 4/5&lt;ref name=&quot;joystiq_rev&quot;&gt;{{cite web |author=Randy Nelson |url=http://www.joystiq.com/2010/11/24/gran-turismo-5-review/ |title=Gran Turismo 5 review: Driven by perfection |publisher=Joystiq.com |date=2010-11-24 |accessdate=2010-11-24 |archive-url=https://web.archive.org/web/20101125164029/http://www.joystiq.com/2010/11/24/gran-turismo-5-review/ |archive-date=2010-11-25 |url-status=dead }}&lt;/ref&gt;<br /> | GRadar = 7/10&lt;ref&gt;{{cite web|title=Gran Turismo 5|publisher=Gamesradar.com|url=https://www.gamesradar.com/ps3/gran-turismo-5/review/gran-turismo-5-review/a-20101125101232492010/g-20070711154452396099|accessdate=17 December 2010}}&lt;/ref&gt;<br /> | GamePro = {{Rating|4.5|5}}&lt;ref name=&quot;Gpro_rev&quot;&gt;{{cite web | first = Julian | last = Rignall | title = Gran Turismo 5 Review from GamePro | date = 2010-11-24 | publisher = [[GamePro Media]] | url = http://www.gamepro.com/article/reviews/217386/gran-turismo-5/ | work = GamePro US | accessdate = 2011-10-01|archiveurl=https://web.archive.org/web/20101225111453/http://www.gamepro.com/article/reviews/217386/gran-turismo-5/|archivedate=2010-12-25}}&lt;/ref&gt;<br /> | PSM3 = 9.1/10&lt;ref&gt;review, December 2010&lt;/ref&gt;<br /> | GTM = 9/10&lt;ref&gt;Games TM magazine review, [[Imagine Publishing]], December 2010&lt;/ref&gt;<br /> | Play = 9.2/10&lt;ref name=&quot;nowg&quot;&gt;{{cite web|url=http://www.nowgamer.com/reviews/ps3/9572/gran-turismo-5 |title=Gran Turismo 5 (PS3) review |publisher=NowGamer |accessdate=2011-02-10|archiveurl = https://web.archive.org/web/20110102201634/http://www.nowgamer.com/reviews/ps3/9572/gran-turismo-5 |archivedate = January 2, 2011|url-status=dead}}&lt;/ref&gt;<br /> | award1Pub = Official PS3 Magazine<br /> | award1 = Gold&lt;ref&gt;Official PS3 Magazine (French), awards issue, December 2010&lt;/ref&gt;<br /> | award2Pub = GamePro<br /> | award2 = Editor's Choice&lt;ref&gt;{{cite web|url=http://www.gamepro.com/games/ps3/163856/gran-turismo-5/ |title=Gran Turismo 5 PS3 Video Game, Gran Turismo 5 Game for PS3 |publisher=Gamepro.com |date= |accessdate=2011-02-10|archiveurl=https://web.archive.org/web/20101225121758/http://www.gamepro.com/games/ps3/163856/gran-turismo-5/|archivedate=2010-12-25}}&lt;/ref&gt;<br /> | award3Pub = PlayGamer<br /> | award3 = Editor's Choice&lt;ref&gt;PlayGamer magazine, Uncooked Media Ltd, Issue 20, December 2010&lt;/ref&gt;<br /> | award4Pub = PSX Extreme<br /> | award4 = Best Sound Effects of the Year&lt;ref&gt;{{cite web |url=http://www.psxextreme.com/feature/665-1.html |title=PSX Extreme Game Of The Year Awards 2010 |publisher=Psxextreme.com |accessdate=2011-02-10 |archive-url=https://web.archive.org/web/20110106031027/http://www.psxextreme.com/feature/665-1.html |archive-date=2011-01-06 |url-status=dead }}&lt;/ref&gt;<br /> | award5Pub = [[Gamescom]] 2010<br /> | award5 = Best Console Game&lt;ref&gt;{{cite magazine|author=AJ Glasser |url=http://www.gamepro.com/article/news/216198/gran-turismo-5-takes-top-gamescom-2010-award/ |title=Gran Turismo 5 takes top GamesCom 2010 Award, News from |magazine=GamePro |date=2010-08-20 |accessdate=2011-02-10|archiveurl=https://web.archive.org/web/20101025194843/http://www.gamepro.com/article/news/216198/gran-turismo-5-takes-top-gamescom-2010-award/|archivedate=2010-10-25}}&lt;/ref&gt;<br /> | award6Pub = [[Tokyo Game Show]]<br /> | award6 = Future Game Award&lt;ref&gt;{{cite web|url=http://www.andriasang.com/e/blog/2010/09/19/future_game_awards/ |title=Gran Turismo, Final Fantasy and More Win Future Game Awards (andriasang.com, 09.19.2010) |publisher=Andriasang.com |date=2010-09-19 |accessdate=2011-02-10|archiveurl = https://web.archive.org/web/20100922034048/http://www.andriasang.com/e/blog/2010/09/19/future_game_awards/ |archivedate = September 22, 2010|url-status=dead}}&lt;/ref&gt;<br /> | award7Pub = [[Play (UK magazine)]]<br /> | award7 = Technical Merit, Editor's Choice&lt;ref name=nowg /&gt;<br /> | award8Pub = [[GameTrailers]]<br /> | award8 = Best Racing Game&lt;ref&gt;{{cite web|url=http://www.gametrailers.com/video/best-racing-game-of-the/708583 |title=Best Racing Game |publisher=GamesTrailers |date=2010-12-20 |accessdate=2011-02-14}}&lt;/ref&gt;<br /> | award9Pub = [[GameSpot]]<br /> | award9 = Best Driving Game, Readers' Choice&lt;ref&gt;{{cite web|url=http://www.gamespot.com/best-of-2010/genre-awards/index.html?page=2 |title=Genre Awards - Best Driving Game |publisher=Gamespot.com |accessdate=2011-10-11 |url-status=dead |archiveurl=https://web.archive.org/web/20101217173208/http://www.gamespot.com/best-of-2010/genre-awards/index.html?page=2 |archivedate=2010-12-17 }}&lt;/ref&gt;<br /> | award10Pub = GameRevolution<br /> |award10 = Best Racing Game&lt;ref&gt;{{cite web|url=http://www.gamerevolution.com/manifesto/2010-gr-awards-best-racing-game-3543 |title=2010 GR Awards: Best Racing Game |publisher=GameRevolution |date=2010-12-22 |accessdate=2011-02-14}}&lt;/ref&gt;<br /> | award11Pub = PlayStation LifeStyle<br /> | award11 = Best Racing Game of 2010&lt;ref&gt;{{cite web|url=http://playstationlifestyle.net/2010/12/21/best-racing-game-of-2010/ |title=Best Racing Game of 2010 |publisher=PlayStation LifeStyle |date=2010-12-21 |accessdate=2011-02-14}}&lt;/ref&gt;<br /> |award12Pub = PlayStation Universe<br /> | award12 = Best Driving Game&lt;ref&gt;{{cite web|url=http://www.psu.com/Best-Driving-Game----PSU-2010-Game-Awards--a010456-p0.php |title=Best Driving Game |publisher=PlayStation Universe |date=2011-01-21 |accessdate=2011-02-14}}&lt;/ref&gt;<br /> | award13Pub = PlayStation UK<br /> | award13 = Obsession Confessions&lt;ref&gt;{{cite web|url=http://uk.playstation.com/ps3/news/articles/detail/item323930/Obsession-Confessions-Game-of-the-Year-2010/ |title= Obsession Confessions: Game of the Year 2010 |publisher=PlayStation UK |date=2011-01-01 |accessdate=2011-02-14}}&lt;/ref&gt;<br /> | award14Pub = [[Golden Joystick Awards]]<br /> | award14 = Best Racing Game<br /> }}<br /> <br /> ''Gran Turismo 5'' received &quot;generally favorable&quot; reviews, according to review aggregator [[Metacritic]].&lt;ref name=&quot;MC&quot;/&gt;<br /> <br /> The driving physics of ''GT5'' received high praise. [[Car and Driver]] stated that &quot;its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, so they respond accordingly to poor driving and when you miss critical braking and turn-in points&quot;.&lt;ref&gt;{{Cite web|url=https://www.caranddriver.com/features/a15127255/gran-turismo-5-vs-forza-motorsport-3-feature|title=Gran Turismo 5 vs. Forza Motorsport 3|last=Alexander Stoklosa|date=2010-12-16|website=Car and Driver|language=en-US|access-date=2020-02-16}}&lt;/ref&gt; [[Destructoid]] commented that &quot;Turning and braking feel incredibly natural. You get a real sense of how slamming on the brakes throws the car's weight forward. Handling actually feels like car handling, and not some once-removed, through-a-game-controller attempt&quot;.&lt;ref name=&quot;:0&quot;&gt;{{Cite web|url=https://www.destructoid.com/review-gran-turismo-5-188383.phtml|title=Review: Gran Turismo 5|website=Destructoid|language=english|access-date=2019-09-13}}&lt;/ref&gt; [[IGN]] declared that &quot;its handling model proudly restores ''Gran Turismo'' upon the driving throne&quot;.&lt;ref name=&quot;:1&quot;&gt;{{Cite web|url=https://www.ign.com/articles/2010/11/24/gran-turismo-5-review|title=Gran Turismo 5 Review - IGN|last=|first=|date=|website=|access-date=}}&lt;/ref&gt;<br /> <br /> The amount of cars, tracks and features was praised. [[GamePro]] called it &quot;an amazingly deep racing game that offers an almost mind-boggling amount of racing challenges, cars, tracks and features&quot;.&lt;ref name=&quot;:2&quot;&gt;{{Cite web|url=http://www.gamepro.com/article/reviews/217386/gran-turismo-5/|archive-url=https://web.archive.org/web/20101225111453/http://www.gamepro.com/article/reviews/217386/gran-turismo-5/|url-status=dead|archive-date=2010-12-25|title=Gran Turismo 5 Review from GamePro|date=2010-12-25|access-date=2020-01-22}}&lt;/ref&gt; Destructoid stated that &quot;the numbers that Sony and Polyphony Digital have been throwing at us don't even begin to cover how vast the game is. The game's GT Mode has so many menus and sub-menus that it took me a full workday to completely go through them all, and that's not even counting a separate arcade mode, a track maker, a video collection and much more. It's every bit of the racing world all in one place, on one disc. The word 'comprehensive' doesn't even feel big enough&quot;.&lt;ref name=&quot;:0&quot; /&gt; The inclusion of a track generator, karts, licensed [[World Rally Championship]] and [[NASCAR]] vehicles was also received positively, as was the new dynamic time and weather effects.&lt;ref name=&quot;:0&quot; /&gt;&lt;ref name=&quot;:2&quot; /&gt;<br /> <br /> The addition of online racing was positively received. The online races were credited for being smooth without any noticeable lag and for not showing any drop off in quality, as well as for providing fun racing.&lt;ref&gt;{{Cite web|url=https://www.gamespot.com/reviews/gran-turismo-5-review/1900-6284627/|title=Gran Turismo 5 Review|website=GameSpot|language=en-US|access-date=2020-01-22}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=http://www.gameinformer.com/games/gran_turismo_5/b/ps3/archive/2010/11/24/polyphony-digital-realizes-its-racing-dream.aspx|archive-url=https://web.archive.org/web/20110106011124/http://www.gameinformer.com/games/gran_turismo_5/b/ps3/archive/2010/11/24/polyphony-digital-realizes-its-racing-dream.aspx|url-status=dead|archive-date=2011-01-06|title=Polyphony Digital Realizes Its Racing Dream - Gran Turismo 5 - PlayStation 3 - www.GameInformer.com|date=2011-01-06|access-date=2020-01-22}}&lt;/ref&gt; GamePro concluded that the &quot;superb online mode gives the game incredible longevity&quot;.&lt;ref name=&quot;:2&quot; /&gt;<br /> <br /> The graphics received positive reviews with reviewers praising the lighting effects as well as interior and exterior details of premium cars, stating that Photo Mode showed off their detailed graphical design very well.&lt;ref name=&quot;:1&quot; /&gt; CGMagazine claimed that the detail of the games track's combined with the weather effects add up to &quot;some breathtaking driving experiences with sunset on the horizon and dirt being kicked up around your car, or rain drops hitting the windshield in cockpit view with uncanny realism&quot;.&lt;ref&gt;{{Cite web|url=https://www.cgmagonline.com/reviews/gran-turismo-5/|title=Gran Turismo 5 PS3 Review|website=CGMagazine|language=en-CA|access-date=2020-01-22}}&lt;/ref&gt; Destructoid commented positively on the lightning, weather and particle effects, stating that &quot;watching snow blow onto and over the windshield was so lovely that it was almost distracting. The way a nighttime fog soaks up headlights looked impossibly realistic. Streetlights shine on a glossy, wet road, and later, raindrops streak by as you hit 200 mph. In the desert, dust kicks up in a rally race. High beams catch the dust, with the tops of the surrounding trees barely lit by the setting sun&quot;.&lt;ref name=&quot;:0&quot; /&gt; The detail of standard cars were criticized as they lacked fully detailed cockpit views, looked like up-scaled versions taken from ''Gran Turismo 4'' and did not keep up to the level of detail found in the premium models.&lt;ref&gt;{{cite web|author= Tim Stevens RSS feed |url=http://www.autoblog.com/2010/11/30/gran-turismo-5-review/#continued |title=Review: Gran Turismo 5 |publisher=Autoblog.com |date= |accessdate=2012-07-03}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://reviews.cnet.com/playstation-3-games/gran-turismo-5-playstation/4505-9992_7-32476969.html#reviewPage1 |title=Gran Turismo 5 Review - PlayStation 3 Games - CNET Reviews |publisher=Reviews.cnet.com |date=2010-11-29 |accessdate=2012-07-03}}&lt;/ref&gt;&lt;ref&gt;{{cite news| url=https://www.theguardian.com/technology/gamesblog/2010/nov/25/gran-turismo-5-game-review | location=London | work=The Guardian | first=Nicky | last=Woolf | title=Gran Turismo 5 – review | date=2010-11-25}}&lt;/ref&gt;&lt;ref name=&quot;psxextreme1&quot;&gt;{{cite web |url=http://www.psxextreme.com/ps3-reviews/436.html |title=Gran Turismo 5 Review |publisher=Psxextreme.com |date= |accessdate=2012-07-03 |archive-url=https://web.archive.org/web/20120719015621/http://www.psxextreme.com/ps3-reviews/436.html |archive-date=2012-07-19 |url-status=dead }}&lt;/ref&gt; ''GT5'' has been criticized for frame-rate drops and [[screen tearing]].&lt;ref name=&quot;psxextreme1&quot; /&gt;&lt;ref&gt;{{cite web|last=Ingham |first=Tim |url=http://www.computerandvideogames.com/270424/gran-turismo-5-drops-below-60fps-kaz-begs-forgiveness/ |title=PS3 News: Gran Turismo 5 drops below 60fps - Kaz 'begs forgiveness' |publisher=ComputerAndVideoGames.com |date=2010-10-19 |accessdate=2012-07-03}}&lt;/ref&gt; The problems are most noticeable when many cars are on screen with rain or smoke visible.&lt;ref&gt;{{cite web|url=http://www.lensoftruth.com/head2head-gran-turismo-5-vs-forza-3-analysis/ |title=Head2Head: Gran Turismo 5 vs. Forza 3 Analysis |publisher=Lens of Truth |date=2010-11-24 |accessdate=2012-07-03}}&lt;/ref&gt;&lt;ref&gt;{{cite web|last=Leadbetter |first=Richard |url=http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=3 |title=Gran Turismo 5 Tech Analysis Article • Page • Articles • |publisher=Eurogamer.net |date=2010-11-27 |accessdate=2012-07-03}}&lt;/ref&gt;<br /> <br /> The newly included damage feature received criticism for having limited effect on car performance&lt;ref&gt;{{cite tweet|user=Kaz_Yamauchi|author=山内 一典|number=9632663438630913|date=30 November 2010|title=メカニカル・ダメージのオプションは次のアップデートで。おそらく12月上旬あたり。RT @y_mokko: @Kaz_Yamauchi RT @damekuma: オプションでダメージ表現を変更できた方がレベルに縛られないし良いと思う。}}&lt;/ref&gt; (however a later update added the ability to &quot;turn on&quot; full damage and tire/fuel depletion). The [[AI]] was also criticized for still making CPU-drivers brake unexpectedly and not being aware of the player's car on the track, just as in previous games in the series. IGN called it &quot;the series' now trademark zombie A.I.&quot;.&lt;ref name=&quot;cvg_rev&quot; /&gt;&lt;ref name=&quot;eurog_rev&quot; /&gt;&lt;ref name=&quot;ign_rev&quot; /&gt;<br /> <br /> The game's sound was praised. Arnold Katayev, reviewer of PSX Extreme, stated that &quot;''Gran Turismo 5'' actually sounds fantastic. Having sampled a number of cars in the game that I either own, drive frequently, or have driven numerous times before, I've verified how they all sound. My 350Z sounded pitch perfect as you start it up upon selecting it. Same goes for my 370Z, it sounds spot on. Even a bunch of the standard cars sounded good, and sound even better with a few exhaust mods&quot;,&lt;ref name=&quot;Psxextreme&quot;&gt;{{cite web | url=http://www.psxextreme.com/ps3-reviews/436.html | title=Gran Turismo 5 Review | publisher=Psxextreme.com | date=2010-11-28 | accessdate=2010-12-07 | author=Arnold Katayev | archive-url=https://web.archive.org/web/20101203013222/http://www.psxextreme.com/ps3-reviews/436.html | archive-date=2010-12-03 | url-status=dead }}&lt;/ref&gt; while TweakTown said that &quot;some cars just sounding flat when you feel they shouldn’t, and others just sending a shiver up your spine as you hit redline&quot;.&lt;ref name=&quot;TweakTown&quot;&gt;{{cite web | url=http://www.tweaktown.com/gaming/3690/gran_turismo_5_playstation_3_review/index.html | title=Gran Turismo 5 PlayStation 3 Review | publisher=TweakTown | date=2010-12-01 | accessdate=2010-12-07 | author=Shane Baxtor}}&lt;/ref&gt; Gamingreality awarded the sound 9/10, stating that &quot;the sounds are clear, crisp, and distinct. The engine sounds are great and make you feel like the car is actually near you. The engine sounds on premium cars change when you make adjustments to it just like in real life&quot;.&lt;ref name=&quot;Gamingreality&quot;&gt;{{cite web | url=http://www.gamingreality.com/2010/12/gran-turismo-5-review.html | title=Gaming Reality: Gran Turismo 5 Review | publisher=Gaming Reality | date=2010-12-03 | accessdate=2010-12-07}}&lt;/ref&gt;<br /> <br /> ===Sales===<br /> In the UK, the chains [[Gamestation]] and [[Game (retailer)|Game]] between them opened around 100 stores at midnight on the day of release, so that customers could buy the game ahead of their normal 9am.&lt;ref&gt;{{cite web|url=http://www.gamestation.co.uk/lowdown.aspx?lid=21551&amp;cm_sp=granturismo-_-topnav-_-midnight |title=Welcome to Gamestation! |publisher=Gamestation.co.uk |date= |accessdate=2011-02-10}}&lt;/ref&gt;&lt;ref&gt;{{cite web|author=Robert Purchese |url=http://www.eurogamer.net/articles/2010-11-23-gt5-game-gamestation-open-tonight |title=GT5: GAME/Gamestation open tonight PlayStation 3 News - Page 1 |publisher=Eurogamer.net |date=2010-11-23 |accessdate=2011-02-10}}&lt;/ref&gt; [[EB Games]] and [[JB Hi-Fi]] in Australia did the same thing.&lt;ref&gt;{{cite web|last=Serrels |first=Mark |url=http://www.kotaku.com.au/2010/11/au-diary-gran-turismo-5-midnight-launches/ |title=AU Diary: Gran Turismo 5 Midnight Launches? &amp;#124; Kotaku Australia |publisher=Kotaku.com.au |date=2010-11-24 |accessdate=2011-02-10}}&lt;/ref&gt; The game was the multi-format number one for the week, despite only having been on sale for 2 days.&lt;ref&gt;{{cite web|url=http://www.metro.co.uk/tech/games/848780-games-charts-27-november-2010-gran-turismo-5-takes-pole|title=Games charts 27 November 2010 – Gran Turismo 5 takes pole|author=|date=29 November 2010|website=metro.co.uk}}&lt;/ref&gt;<br /> <br /> In Japan, ''Gran Turismo 5'' debuted in the software chart at number one, and this helped PS3 console sales more than double for the week ending November 28, 2010.&lt;ref name=&quot;edge-ps3-sales&quot;&gt;{{cite news | first = David | last = Valjalo | title = PS3 Sales Surge In Japan | date = 2010-12-01 | publisher = [[Future plc|Future Publishing Limited]] | url = http://www.next-gen.biz/news/ps3-sales-surge-japan | archive-url = https://archive.today/20130115033721/http://www.next-gen.biz/news/ps3-sales-surge-japan | url-status = dead | archive-date = 2013-01-15 | work = EDGE | accessdate = 2011-10-11 }}&lt;/ref&gt;<br /> <br /> As of March 2013, ''Gran Turismo 5'' sold over 10 million units.&lt;ref name=&quot;polyphony_list&quot;&gt;{{cite web|url=http://www.polyphony.co.jp/english/list.html |title=Gran Turismo Series Software Title List |publisher=[[Polyphony Digital]] &amp; [[Sony Computer Entertainment]] |accessdate=November 5, 2012 |date=November 2012 |url-status=dead |archiveurl=https://web.archive.org/web/20070206025009/http://www.polyphony.co.jp/english/list.html |archivedate=February 6, 2007 }}&lt;/ref&gt; For 13 days, 423,000 copies of the game were sold per day.&lt;ref name=&quot;autogenerated1&quot;&gt;{{cite web|url=http://www.gtplanet.net/5-5-million-copies-of-gt5-sold-series-tops-60-million/ |title= 5.5 Million Copies of GT5 Sold, Series Tops 60 Million |publisher=Sony Computer Entertainment |date=2010-12-10 |accessdate=2010-12-10}}&lt;/ref&gt; ''Gran Turismo 5'' was the [[List of best-selling PlayStation 3 video games|best-selling video game for the PlayStation 3]] until 2013 when it was beaten by ''[[Grand Theft Auto V]]''. The [[Gran Turismo (series)|''Gran Turismo'' series]] as a whole has now totalled more than 65 million units sold so far worldwide&lt;ref name=&quot;polyphony_list&quot; /&gt; and remains the highest-selling PlayStation-exclusive franchise of all time. According to Polyphony Digital, ''Gran Turismo 5'' shifted 6.37 million units between its launch in November and the end of 2010.&lt;ref&gt;{{cite web|url=http://www.computerandvideogames.com/289997/news/gran-turismo-5-clears-637-million-copies/ |title=Gran Turismo 5 clears 6.37 million copies|date=2011-02-21 |accessdate=2011-02-22 |publisher=CVG}}&lt;/ref&gt;&lt;ref name=&quot;gspot-gt5-sales&quot;&gt;{{cite news | first = Thor | last = Thorsen | title = Gran Turismo 5 ships 6.37 million | date = 2010-12-01 | publisher = [[CBS Interactive]] | url = http://www.next-gen.biz/news/ps3-sales-surge-japan | archive-url = https://archive.today/20130115033721/http://www.next-gen.biz/news/ps3-sales-surge-japan | url-status = dead | archive-date = 2013-01-15 | work = [[GameSpot]] | accessdate = 2011-10-11 }}&lt;/ref&gt; As of September 2012, Sony shipped 9.19 million units of Gran Turismo 5.&lt;ref&gt;{{cite web|url=http://www.polyphony.co.jp/english/list.html |title=Archived copy |accessdate=2008-06-03 |url-status=dead |archiveurl=https://web.archive.org/web/20070206025009/http://www.polyphony.co.jp/english/list.html |archivedate=2007-02-06 }}&lt;/ref&gt; Despite a late release in 2010, ''Gran Turismo 5'' managed to become the 7th best selling PlayStation 3 title in the US, making the game the 2nd best selling exclusive of the year.&lt;ref name=&quot;playstationlifestyle.net-gren-2011-02-07&quot;&gt;{{cite web | url = http://playstationlifestyle.net/2011/02/07/god-of-war-iii-best-selling-ps3-exclusive-of-2010/ | title = God of War III: Best Selling PS3 Exclusive of 2010 | accessdate = 2011-10-11 | last = Gren | first = Chase | date = 2011-02-07 | work = playstationlifestyle.net | publisher = AtomicOnline, LLC }}&lt;/ref&gt; ''Gran Turismo 5'' also became the best selling PlayStation 3 exclusive in Europe, including the UK.&lt;ref name=&quot;HegnarOnline-jacobsen-2011-01-13&quot;&gt;{{cite web | url = http://www.hegnar.no/okonomi/article548286.ece?TipsEnVenn | title = De heteste spilltrendene | accessdate = 2011-10-01 | last = Jacobsen | first = Stian | date = 2011-01-13 | work = HegnarOnline | publisher = Hegnar Media AS | language = Norwegian}}&lt;/ref&gt;<br /> <br /> Sales have exceeded 10 million units (of which, almost half were in Europe), this was announced during the 15th anniversary event at Silverstone, held on May 15, 2013.&lt;ref&gt;{{cite web|url=http://www.gtplanet.net/gran-turismo-15th-anniversary-announcements-live-blog/|title=Gran Turismo 15th Anniversary Announcements: Live Blog|author=|date=15 May 2013|website=gtplanet.net}}&lt;/ref&gt; The game holds the record for the longest chart run for a racing game.&lt;ref&gt;{{cite web|url=http://www.guinnessworldrecords.com/preview/files/assets/basic-html/page4.html|title=Guinness World Records Gamer's Edition 2015|author=|date=|website=www.guinnessworldrecords.com}}&lt;/ref&gt;<br /> <br /> ===Awards===<br /> * [[Golden Joystick Awards#2011|Golden Joystick Awards 2011]] - Best Racing Game (Won)<br /> <br /> ==Celebrity appearances==<br /> Four-time NASCAR [[Sprint Cup Series|Cup]] champion [[Jeff Gordon]] appears in the game as a mentor to the player, guiding them in the skills of [[slipstream]]ing specific to the sport. Nine-time rally world champion [[Sébastien Loeb]] and four-time F1 world champion [[Sebastian Vettel]] appear in similar roles in their portions of the game, providing advice and encouragement in a series of challenges. Other cars in the game are named after rally driver [[Tommi Mäkinen]], drivers [[Carl Edwards]] and [[Kyle Busch]], and personalities [[Shuichi Shigeno]] and [[Jay Leno]].&lt;ref name=&quot;Gran Turismo 5 - Car List&quot; /&gt; Voice overs were recorded by [[Justin Bell]], [[Tony Jardine]] and [[Robert Reid (co-driver)|Robert Reid]]. One of the game's testers, listed in the credits, was Tomei Sports/Porsche racing driver Takashi Ohi.<br /> <br /> On September 5, 2011, [[Martin Brundle]] and [[Jonathan Legard]] commentated on a race between [[David Coulthard]], driving a real Mercedes-Benz SLS AMG around the [[Top Gear test track]], and 6 leading Gran Turismo players, racing on a console at [[Mercedes-Benz World]].&lt;ref name=&quot;telegraph-hart-jeremy-2011-09-02&quot;&gt;{{cite news | url = https://www.telegraph.co.uk/motoring/news/8732678/Martin-Brundle-previews-a-real-vs-virtual-race.html | first = Jeremy | last = Hart | title = Martin Brundle previews a real vs virtual race | date = 2011-09-02 | work = [[The Daily Telegraph|The Telegraph]] | accessdate = 2011-10-11 | location=London}}&lt;/ref&gt; Coulthard won, with Jason Birt trailing by half a second.&lt;ref name=&quot;gran-turismo.com&quot;&gt;{{cite news | url = http://www.gran-turismo.com/hk/news/d14087.html | title = David Coulthard pips GraTurismo gamers by half a second | date = 2011-09-09 | accessdate = 2011-10-24 | url-status = dead | archiveurl = https://web.archive.org/web/20111026172008/http://www.gran-turismo.com/hk/news/d14087.html | archivedate = 2011-10-26 }}&lt;/ref&gt; [[Reggie Yates]], [[Pollyanna Woodward]] and [[Mike Bushell]] also took part in the race, but did not qualify for the leader board. Coulthard's lap was subsequently available to download for players to race against.<br /> <br /> In partnership with [[Alpinestars]], a downloadable pack released in October 2011 features replica helmets and overalls worn by drivers such as [[Tony Stewart]], [[Jimmie Johnson]], [[Petter Solberg]], [[Mikko Hirvonen]] and [[The Stig]].<br /> <br /> In January 2013, [[Johnny Herbert]] mentored 6 players in a primetime [[ITV4]] [[reality series]], with the aim of taking them to the [[Dubai 24 Hour]] race as real drivers.&lt;ref&gt;{{cite web |url=http://www.touchline.tv/gaming/gran-turismo-academy-series-confirmed-for-itv4 |title=Archived copy |accessdate=2014-11-26 |url-status=dead |archiveurl=https://web.archive.org/web/20130213154336/http://www.touchline.tv/gaming/gran-turismo-academy-series-confirmed-for-itv4 |archivedate=2013-02-13 }}&lt;/ref&gt; Other countries in Europe had heats mentored by drivers [[Vitantonio Liuzzi]] and [[Sébastien Buemi]].&lt;ref&gt;{{cite web |url=http://eu.gran-turismo.com/ie/news/d50120.html |title=Archived copy |accessdate=2014-11-26 |url-status=dead |archiveurl=https://web.archive.org/web/20130307021222/http://eu.gran-turismo.com/ie/news/d50120.html |archivedate=2013-03-07 }}&lt;/ref&gt;<br /> <br /> {{Clear}}<br /> <br /> ==References==<br /> {{Reflist|30em}}<br /> <br /> ==External links==<br /> * {{Official website|http://us.gran-turismo.com/us/products/gt5/}}<br /> <br /> {{Portal|Video games|Japan|Video games}}<br /> {{Gran Turismo series}}<br /> {{NASCAR video games}}<br /> <br /> [[Category:2010 video games]]<br /> [[Category:24 Hours of Le Mans]]<br /> [[Category:Gran Turismo (series)]]<br /> [[Category:NASCAR video games]]<br /> [[Category:Off-road racing video games]]<br /> [[Category:Rally racing video games]]<br /> [[Category:PlayStation 3 games]]<br /> [[Category:PlayStation 3-only games]]<br /> [[Category:Racing simulators]]<br /> [[Category:Racing video games set in the United States]]<br /> [[Category:Video game sequels]]<br /> [[Category:Number-one video games in the UK]]<br /> [[Category:Split-screen multiplayer games]]<br /> [[Category:Multiplayer online games]]<br /> [[Category:Video games developed in Japan]]<br /> [[Category:Video games using procedural generation]]<br /> [[Category:Video games set in Alaska]]<br /> [[Category:Video games set in Belgium]]<br /> [[Category:Video games set in England]]<br /> [[Category:Video games set in France]]<br /> [[Category:Video games set in Germany]]<br /> [[Category:Video games set in Italy]]<br /> [[Category:Video games set in Japan]]<br /> [[Category:Video games set in London]]<br /> [[Category:Video games set in Monaco]]<br /> [[Category:Video games set in Rome]]<br /> [[Category:Video games set in Spain]]<br /> [[Category:Video games set in Switzerland]]<br /> [[Category:Video games set in Tokyo]]<br /> [[Category:Video games with custom soundtrack support]]<br /> [[Category:Video games with stereoscopic 3D graphics]]<br /> [[Category:Multiplayer and single-player video games]]<br /> [[Category:Video games with downloadable content]]<br /> [[Category:Video games with user-generated gameplay content]]<br /> [[Category:Video games set in Daytona Beach]]</div> 81.178.201.75