https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=72.10.117.195Wikipedia - Benutzerbeiträge [de]2025-04-26T17:44:25ZBenutzerbeiträgeMediaWiki 1.44.0-wmf.25https://de.wikipedia.org/w/index.php?title=Titanfall_2&diff=188247627Titanfall 22017-09-01T14:49:14Z<p>72.10.117.195: /* Multiplayer */</p>
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<div>{{Use American English|date=April 2015}}<br />
{{Use mdy dates|date=November 2016}}<br />
{{Infobox video game<br />
| title = Titanfall 2<br />
| image = Titanfall 2 box art.jpeg<br />
| developer = [[Respawn Entertainment]]<br />
| publisher = [[Electronic Arts]]<br />
| director = Steve Fukuda<br />
| producer = Drew McCoy<br />
| designer = {{ubl|Todd Alderman |Mackey McCandlish}}<br />
| programmer = Jon Shiring<br />
| artist = Joel Emslie<br />
| writer = {{ubl|Steve Fukuda |Manny Hagopian |Jesse Stern}}<br />
| composer = [[Stephen Barton]]<br />
| engine = [[Source (game engine)|Source]] <!-- Consensus is to not add "modified" here—it is sufficiently noted in the prose --><br />
| platforms = {{ubl|[[Microsoft Windows]]|[[PlayStation 4]]|[[Xbox One]]}}<br />
| released = {{vgrelease|WW|{{start date|2016|10|28}}}}<br />
| genre = [[First-person shooter]]<br />
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br />
}}<br />
<br />
'''''Titanfall 2''''' is a [[first-person shooter]] [[video game]] developed by [[Respawn Entertainment]] and published by [[Electronic Arts]]. It is the sequel to 2014's ''[[Titanfall]]'' and was released worldwide on October 28, 2016 for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]]. Its single-player campaign focuses on a Militia soldier, Jack Cooper, who aspires to pilot a Titan, a [[mecha]]-style exoskeleton, against the Interstellar Manufacturing Corporation and its mercenaries.<br />
<br />
''Titanfall 2''<nowiki/>'s single-player campaign was praised for its design and execution, and the multiplayer modes for building upon the foundation of the original game, with several reviewers citing Bounty Hunt as the highlight. It received criticism for its writing and short length. Despite the positive reception, ''Titanfall 2'' underperformed commercially.<br />
<br />
== Gameplay ==<br />
Similar to its predecessor, ''Titanfall 2'' is a [[first-person shooter]] game in which players can control both a pilot and their Titans – mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include [[cloaking device|cloaking]], [[zip-line|zip-lining]], and [[parkour]] – such as double-jumping and wall-running – with the aid of a jump kit.<ref name="PolyPre">{{cite web|url=http://www.polygon.com/2016/8/11/12439628/titanfall-2-single-player-campaign-revealed|title=Titanfall 2: First single-player campaign details|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> These movements can be [[combo (gaming)|chained]] together in order to travel between locations quickly.<ref name="samediff">{{cite web|url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/06/20/whats-the-same-whats-different-in-titanfall-2-multiplayer.aspx|title=What's the Same, What's Different in Titanfall 2 Multiplayer|first=Matt|last=Bertz|work=[[Game Informer]]|date=June 20, 2016|accessdate=June 12, 2016}}</ref><ref>{{cite web|url=http://www.cnet.com/news/titanfall-2/|title=Titanfall 2's grappling hook is unreal (hands-on)|first=Sean|last=Hollister|work=[[CNet]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> The game introduces several new gameplay mechanics: a sliding mechanic, the pulse blade, which is a [[throwing knife]] that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a [[grappling hook]], which can be used to slingshot players to a building or an enemy it attaches to. The pilots have a large arsenal of gadgets and weapons, such as [[shotgun|shotguns]], [[submachine gun]]s, [[pistol]]s, and [[grenades]] to fight against enemies.<ref>{{cite web|url=http://www.pcgamer.com/best-titanfall-2-guns/|title=The best guns in Titanfall 2|first=James|last=Busby|work=[[PC Gamer]]|date=January 16, 2017|accessdate=May 28, 2017}}</ref> At close range, players can execute their opponents, and an interruptible execution animation, which shifts to a [[third-person perspective|third-person]] perspective, will play.<ref>{{cite web|url=https://www.vg247.com/2016/06/20/heres-four-minutes-of-titanfall-2-gameplay/|title=Here's four minutes of Titanfall 2 gameplay|first=Sherif|last=Saed|work=[[VG247]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> <br />
<br />
Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were removed, and seven loadout-locked Titans are introduced: Ion, an Atlas-class Titan that uses a directed-energy arsenal. Scorch, an Ogre-class Titan that uses an area-denial incendiary weaponry. Northstar, a Stryder-class Titan that excels in long-range precision attacks, setting traps, and is the only Titan that has the ability to fly. Ronin, a Stryder-class Titan that specializes in close quarters combat, utilizing a shotgun and an enormous sword. Tone, an Atlas-class Titan that focuses on midrange combat with its target locking weapons. Legion, an Ogre-class Titan that utilizes a minigun designed for defense and controlling combat zones. Finally, Monarch (added post-release via DLC), a Vanguard-class chassis that can upgrade itself on the Fly. <ref>{{cite web|url=https://www.gamespot.com/gallery/titanfall-2-every-single-titan-and-what-they-do/2900-959/4/|title=Titanfall 2: Every Single Titan and What They Do|first=Matt|last=Espineli |work=[[GameSpot]]|date=October 28, 2016|accessdate=May 28, 2017}}</ref> The Titans have their own sets of move sets. For instance, they can quickly dodge to evade attacks.<ref name="tips"/><br />
<br />
===Single-player===<br />
Unlike the first iteration, this game has a single-player story campaign.<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/12/11913270/titanfall-2-interview-e3-2016|title=Titanfall 2 Brings Personality To Its Messive Mechs, And A Story For The Fans|first=Brian|last=Crecente|work=[[Polygon (website)|Polygon]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore.<ref name="GSpotPre">{{cite web|url=http://www.gamespot.com/articles/titanfall-2-single-player-campaign-revealed-shows-/1100-6442525/|title=Titanfall 2 Single-Player Campaign Revealed, Shows New Details|first=Mike|last=Mahardy|work=[[GameSpot]]|date=August 12, 2016|accessdate=August 12, 2016}}</ref> Players are allowed to use multiple ways to complete objectives, such as utilizing [[stealth game|stealth]], or using the long-ranged or short-ranged weapons provided in the game to assault enemies. Maps are sprawling, and there are multiple paths for players to choose from in order for them to reach their destination.<ref>{{cite web|url=http://www.ign.com/articles/2016/09/29/titanfall-2-campaign-hands-on-preview-the-first-3-hours-are-intense|title=Titanfall 2 Campaign Hand-On Preview: The First 3 Hours Are Intense|first=Brian|last=Albert|work=[[IGN]]|date=September 29, 2016|accessdate=May 27, 2017}}</ref> In addition, the game features [[platform game|platform]] elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions.<ref name="PolyPre"/><ref>{{cite web|url=http://www.ign.com/articles/2016/08/11/titanfall-2-single-player-campaign-is-surprising|title=Titanfall 2 Single Player Is Surprising|first=Brandin|last=Tyrrel|work=[[IGN]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> There are also level-specific gameplay mechanics. For instance, in the level "Effect and Cause", players are required to shift between modern times and the past with a temporal device in order to advance.<ref>{{cite web|url=http://kotaku.com/let-s-talk-about-titanfall-2-s-best-mission-1788777731|title=<br />
The Mission That Proved Titanfall 2 Was Something Special|first=Kirk|last=Hamilton|work=[[Kotaku]]|date=November 25, 2016|accessdate=May 28, 2017}}</ref> Players can also select dialogue options and talk to the Titan at certain points of the campaign.<ref name="EuroGPre">{{cite web|url=http://www.eurogamer.net/articles/2016-08-11-you-can-talk-to-the-titans-in-titanfall-2s-campaign|title=You can talk to the Titans in Titanfall 2's campaign|first=Martin|last=Robinson|work=[[Eurogamer]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref><br />
<br />
===Multiplayer===<br />
The multiplayer mode features a Titan meter, which fills up slowly when the player is playing the game. It fills up faster when the players kills an opponent, inflicts damages enemies, or completes certain objectives.<ref name="mashable"/><ref name="ignpre"/> When a certain percentage of the meter is filled up, the player can summon a Titan, which then descends from the sky.<ref>{{cite web|url=http://metro.co.uk/2016/06/20/titanfall-hands-on-preview-and-interview-its-very-different-to-anything-weve-done-in-the-past-5956319/|title=Titanfall 2 hands-on preview and interview – 'It's very different to anything we've done in the past'|work=[[Metro (magazine)|Metro]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> A Titan can crush opponents if it lands in top of it when summoned.<ref>{{cite web|url=http://www.ign.com/articles/2016/06/13/e3-2016-titanfall-2-our-first-multiplayer-hands-on-is-fire|title=E3 2016: Titanfall 2: Our First Multiplayer Hand-On Is On Fire|first=Ryan|last=McCaffery|work=[[IGN]]|date=June 12, 2016|accessdate=May 28, 2017}}</ref> When the Titan meter is filled up completely, the Titan can use their core ability, which inflicts a lot more damage than typical attacks do.<ref name="tips"/> Players can rodeo an enemy's titan and steal its battery, which will cause damage to the Titan. If you rode the same titan again, the player will drop a grenade in the place where the battery was. The battery can also be taken and implemented on a friendly Titan, which will recharge its shield and fills up the Titan meter. <ref name="ignpre">{{cite web|url=http://www.ign.com/articles/2016/10/12/7-big-differences-between-titanfall-and-titanfall-2|title=7 Big Differences Between Titanfall and Titanfall 2|first=Miranda|last=Sanchez|work=[[IGN]]|date=October 12, 2016|accessdate=May 28, 2017}}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/2016-10-21-be-advised-titanfall-2s-multiplayer-is-looking-amazing|title=Be advised: Titanfall 2's multiplayer runs much deeper than the original|first=Jon|last=Denton|work=[[Eurogamer]]|date=October 24, 2016|accessdate=May 28, 2017}}</ref> Players can disembark from their Titan at any time, and it will continue to attack nearby opponents under "follow mode", in which the Titan follows the pilot as closely as it can; alternatively they can set it to "guard mode", in which it will stay put.<ref name="tips">{{cite web|url=http://kotaku.com/tips-for-playing-titanfall-2-1788446358|title=Tips For Playing Titanfall 2|first=Heather|last=Alexandra|work=[[Kotaku]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref> Titanfall 2's multiplayer brings back both grunts and spectres to fight alongside players and introduces two new multiplayer units, Stalkers and Reapers. Stalkers are robot combatants similar to spectres, only they are much larger, stronger, and carry more weapons. Reapers are extremely large and dangerous to both Pilots and Titans, being equipped with pulse cannon and missile barrages as well as being able to traverse roof tops. <br />
Players earn "merits" based on their performance in a multiplayer match, regardless of whether their team wins or loses. Merits are [[experience (gaming)|experience points]], through participating in the match or getting access to unlocks. Players need to accumulate merits in order to level up, which further unlocks more weapons, abilities and more. There are also other ways to earn merits, such as through surviving the evacuation phase when the players' team lost in a match. In addition, players earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. They can be earned through earning merits and completing challenges.<ref name="mashable">{{cite web|url=http://mashable.com/2016/10/31/titanfall-2-pvp-multiplayer-tips-tricks-guide/#hCm.GjG_i8qw|title=10 'Titanfall 2' tips for those who struggle with multiplayer|first=Adam|last=Rosenberg|work=[[Mashable]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref> Customization options is expanded significantly in the game when compared to its predecessor. Unlike the first game, where players could only play as either the IMC or the Frontier Militia, players will take the role of mercenary Pilots and will not be directly affiliated with either faction. Titanfall 2 instead features new factions that are loosely related to the original factions. Players will be able to choose which factions to play as, each having its own unique announcer and level system to allow players to rank up faster. Factions can be changed at any time in the multiplayer menu and have no other impact on gameplay. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized.<ref name="ignpre"/><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/10/21/titanfall-2-titan-customization-blowout-full-list-of-pilot-boosts-executions/#/slide/39|title=Titanfall 2 – Full List of Pilot Boosts & Executions, Titan Customization Blowout|first=Alex|last=Co|work=PlayStation LifeStyle|date=October 21, 2016|accessdate=May 28, 2017}}</ref> Boosts replace burn cards featured in the previous game. They are tactical abilities that enhance the players' combat efficiency. Each boost has their own specific access requirement. For instance, Ticks, which are explosive mines that track enemies, required 65% of the Titan meter filled, while Amped Weapons, in which players inflicts more damages with their firearms, required 80%. Players need to decide which boost they are going to use before a match begins, and they cannot swap their boost during the game.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/10/28/12-tips-to-help-you-master-titanfall-2s-multiplayer.aspx|title=12 Tips To Help You Master Titanfall 2's Multiplayer|first=Javy|last= Gwaltney|work=[[Game Informer]]|date=October 30, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
''Titanfall 2'' features a number of multiplayer modes at launch. These modes include:<ref name="tips"/><br />
* '''Amped Hardpoint''': In this mode, teams received points if they can hold control points for an extensive amount of time. The team which accumulates more points will wins<br />
* '''Bounty Hunt''': Players are rewarded with money if they kill enemies opponents or [[artificial intelligence|AI]]-controlled grunts. Players need to return to specific points to deposit the money. Players can also steal opponents' money by killing them. The team that has the highest score wins.<br />
* '''Pilot vs. Pilot''': A standard [[team deathmatch]] mode but players cannot summon any Titan.<br />
* '''[[Capture the Flag]]''': Players are tasked to retrieve an enemy flag and bring it back to their team's own base while preventing opponents from stealing their own flag. <br />
* '''Attrition''': A standard team deathmatch mode in which players can summon Titans. Points will be rewarded to a player's team when they kill a human-controlled enemy or an AI-controlled grunt. When a team gets enough points, the game will transition into another phase, in which the losing team needs to reach the evacuation zone and escape while the winning team needs to eliminate all opponents.<br />
* '''Skirmish''': The mode is similar to Attrition, but there is no AI-controlled grunt and the scores needed for phase transitioning is lowered.<br />
* '''Last Titan Standing''': A standard team deathmatch mode but players cannot eject from their titan.<br />
* '''Free For All''': Players are tasked to kill each other in this mode. All other players will be marked as their opponents.<br />
* '''Coliseum''': This is a one-versus-one multiplayer mode in which the player is tasked to eliminate the other player. Players can gain access to this mode through Coliseum tickets, which are earned through playing other multiplayer modes, buying them with credits or receiving them in gifts, granted when the player levels up a faction..<ref>{{cite web|url=http://www.gamesradar.com/titanfall-2-has-a-1v1-me-bro-mode-brought-to-you-by-mtn-dew-and-doritos/|title=Titanfall 2 has a "1v1 me bro" mode brought to you by Mtn Dew and Doritos|first=Connor|last=Sheriden|work=[[GamesRadar]]|date=September 22, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match.<ref>{{cite web|url=http://www.gamespot.com/articles/how-titanfall-2s-matchmaking-is-being-improved/1100-6442487/|title=How Titanfall 2's Matchmaking Is Being Improved|first=Chris|last=Pereira |date=August 9, 2016|accessdate=August 12, 2016|work=[[GameSpot]]}}</ref> The game also introduces a new features called "Networks", which allows players to form a group, similar to a [[guild]]. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network, and can switch between joined networks in-game.<ref name="CNET">{{cite web|url=https://www.cnet.com/news/titanfall-2-networks-interview-e3-2016/|title=Titanfall 2 may fix one of the biggest problems with team-based multiplayer games|first=Sean|last=Hollister|work=[[CNET]]|date=June 24, 2016|accessdate=August 12, 2016}}</ref> Each network has its own "happy hour". If the player plays the game during this period time, they will gain extra merits.<ref name="mashable"/><br />
<br />
==Synopsis==<br />
===Setting===<br />
The conflict of the game takes place in "The Frontier", a region of star systems far removed from the "Core Systems" where Earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia battle for control of the Frontier; the IMC seeks to exploit the Frontier's rich resources regardless of the consequences for planetary environments and civilian populations, while the Militia fight to expel the IMC and gain independence for the Frontier. In the wake of the [[Titanfall|Battle of Demeter]], the Militia is on the offensive; battling for resources and control of the Frontier planets. The IMC, though weakened by the lack of reinforcements from the core systems as a result of the destruction of the refueling facility by James MacAllan, are still a dominant fighting force attempting to drive the Militia out and put down any resistance to their control of the Frontier.<br />
<br />
In the singleplayer campaign the player assumes control of Jack Cooper, a class three rifleman from the Frontier Militia, who is sent to the alien planet of Typhon and must ally with his former squadmate's Titan named BT-7274 to fight against both local alien creatures and human enemies from the IMC.<ref name="EuroGPre" /><br />
<br />
=== Plot ===<br />
Jack Cooper, a class three rifleman in the Militia, aspires to one day become a Titan Pilot for the Militia, and is receiving off-the-books training from Captain Tai Lastimosa in preparation for Cooper's candidacy. The two are part of a Militia force which attacks the IMC-held planet of Typhon. In the initial battle, the Apex Predators, a group of mercenaries contracted to the IMC and led by Blisk, mortally wound Lastimosa and incapacitate his Vanguard-class Titan, BT-7274. Lastimosa transfers control of BT to Cooper, and BT explains that Cooper has also inherited Lastimosa's mission, Special Operation 217: to rendezvous with Major Anderson and assist in the completion of their original assignment. Anderson's last known position is at an IMC laboratory. BT and Cooper are forced to take a detour through a manufacturing plant where they are ambushed and separated. Cooper fights through the factory alone until he is trapped in a combat simulation being run by the mercenary Ash, who is using captured Militia soldiers as test subjects to test the potency of IMC machine units. Cooper escapes, and after being reunited with BT, defeats Ash. <br />
<br />
BT and Cooper continue on to the IMC laboratory only to find it destroyed, finding the corpses there artificially aged due to time-travel distortion. Anderson is present, though also deceased from a time-travel mishap. Cooper learns Anderson was gathering intelligence on a new IMC device, the 'Fold Weapon', which utilizes time-displacement technology to destroy entire planets. The planet Harmony, which houses the Militia headquarters, will be the first target. Fortunately for the Militia, the Fold Weapon is dependent upon a power source known as the Ark. Cooper and BT hijack an IMC communications array and broadcast a signal to the Militia fleet. The transmission contained sensor data on the Ark's electromagnetic signature so that the Militia could find and seize it.<br />
<br />
After receiving the transmission, Militia's military unit, the Marauder Corps, leads an assault against the IMC-held installation where the Ark is being kept. Arriving too late to prevent it from being loaded onto an IMC transport, the Militia give chase in hijacked IMC ships. The mercenary Viper nearly kills BT and Cooper by throwing them off their transport, but freelance pilot Barker rescues them by catching them with his dropship. Cooper regroups with a friendly mercenary group called the Six Four, and the Pilots secure the IMC ship nearest to the Draconis, the transport carrying the Ark. Barker drops BT off with Cooper and they face off with Viper, who, after a short skirmish, falls out of the sky. BT and Cooper attempt to board the Draconis but are once again interrupted by Viper. In the battle, BT loses an arm, but Cooper kills Viper by shooting his exposed body after his titan's hatch is blown off. <br />
<br />
Cooper and BT successfully get aboard the Draconis holding the Ark, and they quickly secure it before the ship crashes. BT becomes incapacitated from damage sustained in his fight with Viper, and the duo are captured by Blisk and his second-in-command, Slone. BT surrenders the Ark to save Cooper, but is destroyed by Slone for trying to help Cooper escape. However, BT gives Cooper his data core before he dies, and Cooper used this data core to revive BT by installing it in a Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base where the Fold Weapon is being prepared for use against Harmony. They kill Slone, earning Blisk's respect; Blisk spares Cooper because the IMC never included killing Cooper in their contract and he doesn't work for free. He offers Cooper a place in the Apex Predators before departing. BT and Cooper then launch themselves into the Fold Weapon's superstructure where the Ark has already been installed. BT hurls Cooper free before sacrificing himself by detonating his reactor core, destroying the Ark and the Fold Weapon, as well as the entire planet Typhon.<br />
<br />
The game ends with a monologue from Cooper, talking about having his status as a pilot affirmed and being inducted into the Marauder Corps, as well as reminiscing over his experiences with BT. In a post-credits scene, the Titan neural link to Cooper's helmet flashes with the message "Jack?" encoded in binary, implying that BT's AI was preserved inside Cooper's helmet.<br />
<br />
== Development ==<br />
Reports about the sequel to [[Respawn Entertainment]]'s ''[[Titanfall]]'' began to circulate within weeks of the game's March 2014 release, particularly that the sequel would not be a [[Microsoft]] [[console exclusive]] as its predecessor had been<ref name="Polygon: sequel exclusivity"/><ref name="Polygon: could"/> and that [[Electronic Arts]] would serve again as publisher.<ref name="Polygon: in dev"/> The game was in planning as of June, and revealed by Respawn CEO Vince Zampella to be in development as of March 2015.<ref name="Polygon: could"/> A second team at Respawn was working on an unrelated project.<ref name="Polygon: in dev"/> Respawn explored the possibility of a companion science fiction television series.<ref name="Polygon: tv">{{Cite web|url=http://www.polygon.com/2016/2/7/10931336/titanfall-2-single-player-campaign-tv-series|title=Titanfall 2 writer confirms single-player campaign, suggests TV series in the works|last=Good|first=Owen S.|date=February 7, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref> The game was released on October 28, 2016.<ref>{{Cite web|url=http://www.polygon.com/2016/5/10/11653142/titanfall-2-release-date-fall-2016|title=Titanfall 2 drops this fall|last=Sarkar|first=Samit|date=May 10, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref><ref name="Eurogamer: FY17"/><ref name="Polygon: 2016"/><ref name="Polygon: SP trailer" /> A collector's edition at release featured a full-scale replica of the game's pilot character helmet as well as other gadgets.<ref name="Polygon: helmet">{{Cite web |last1=Alexander |first1=Julia |title=Titanfall 2 Vanguard Edition comes with full scale replica helmet for $250 |work=[[Polygon (website)|Polygon]] |date=June 13, 2016 |url=http://www.polygon.com/2016/6/12/11915962/titanfall-2-vanguard-edition-price |accessdate=June 13, 2016 |df=mdy-all }}</ref> The first beta, which contained two modes and two maps, began on August 19 and ended on the 21st. It was followed by a second beta, which began on August 26 and ended on August 28.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-beta-dates-and-details-confirmed/1100-6442675/?ftag=GSS-05-10aaa0b|title=Titanfall 2 Beta Dates and Details Confirmed|first=Chris|last= Pereira |date=August 16, 2016|accessdate=August 17, 2016|work=[[GameSpot]]}}</ref><br />
<br />
''Titanfall 2'' uses an improved version of the previous game's [[game engine|engine]], which was itself a heavily modified version of the [[Source (game engine)|Source engine]]. Improvements include a new audio system with support for sound occlusion and reverb, as well as numerous improvements to the graphical rendering system. Unlike the first game, it includes a full single-player story mode focusing on the relationship between Titans and pilots. The developers also confirmed that they were going to release all of the post-release maps and modes free of charge in an effort not to fragment the player base.<ref name="Source engine"/> A [[virtual reality]] version of the game was prototype but it never went into full production, because according to Joe Emslie, the player would "vomit all over their controller."<ref name="CNET"/><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = (PC) 86/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/titanfall-2 |title=Titanfall 2 for PC Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(PS4) 89/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/titanfall-2 |title=Titanfall 2 for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(XONE) 87/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/titanfall-2 |title=Titanfall 2 for Xbox One Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br />
| Destruct = 8.5/10<ref>{{cite web |last=Rowen |first=Nic |date=November 1, 2016 |url=https://www.destructoid.com/review-titanfall-2-396814.phtml |title=Review: Titanfall 2 |publisher=[[Destructoid]] |accessdate=November 1, 2016}}</ref><br />
| EGM = 9/10<ref>{{cite web |last=Plessas |first=Nick |date=October 28, 2016 |url=http://www.egmnow.com/articles/reviews/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[Electronic Gaming Monthly]] |accessdate=October 28, 2016}}</ref><br />
| GI = 9.5/10<ref>{{cite web |last=Gwaltney |first=Javy |date=October 24, 2016 |url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/10/24/striking-a-fine-balance.aspx |title=Striking A Fine Balance - Titanfall 2 - PlayStation 4 |publisher=[[Game Informer]] |accessdate=October 24, 2016}}</ref><br />
| GameRev = {{Rating|4|5}}<ref>{{cite web |last=Paras |first=Peter |date=October 24, 2016 |url=http://www.gamerevolution.com/review/titanfall-2 |title=Titanfall 2 Review |publisher=[[Game Revolution]] |accessdate=October 24, 2016}}</ref><br />
| GSpot = 9/10<ref>{{cite web |last=Mahardy |first=Mike |date=October 24, 2016 |url=http://www.gamespot.com/reviews/titanfall-2-review/1900-6416561/ |title=Titanfall 2 Review |publisher=[[GameSpot]] |accessdate=October 24, 2016}}</ref><br />
| GRadar = {{Rating|4.5|5}}<ref>{{cite web |last=Houghton |first=David |date=October 24, 2016 |url=http://www.gamesradar.com/titanfall-2-review/ |title=Titanfall 2 review: 'The campaign's craft and creativity will blindside you' |publisher=[[GamesRadar]] |accessdate=October 24, 2016}}</ref><br />
| GB = {{Rating|5|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=October 26, 2016 |url=http://www.giantbomb.com/reviews/titanfall-2-review/1900-756/ |title=Titanfall 2 Review |publisher=[[Giant Bomb]] |accessdate=October 26, 2016}}</ref><br />
| IGN = 9/10<ref>{{cite web |last=Tyrrel |first=Brandin |date=October 28, 2016 |url=http://www.ign.com/articles/2016/10/28/titanfall-2-review |title=Titanfall 2 Review |publisher=[[IGN]] |accessdate=October 28, 2016}}</ref><br />
| PCGUS = 91/100<ref>{{cite web |last=Thursten |first=Chris |date=October 31, 2016 |url=http://www.pcgamer.com/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[PC Gamer]] |accessdate=October 31, 2016}}</ref><br />
| Poly = 7/10<ref>{{cite web |last=Gies |first=Arthur |date=October 24, 2016 |url=http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4 |title=Titanfall 2 review |publisher=[[Polygon (website)|Polygon]] |accessdate=October 24, 2016}}</ref><br />
| VG = 9/10<ref>{{cite web |last=Scammell |first=David |date=October 31, 2016 |url=https://www.videogamer.com/reviews/titanfall-2-review-xbox-one-ps4 |title=Titanfall 2 Review |publisher=[[VideoGamer.com]] |accessdate=October 31, 2016}}</ref><br />
}}<br />
<br />
{{Expand section|date=November 2016}}<br />
<br />
''Titanfall 2'' received "generally favourable" reviews according to [[review aggregator]] [[Metacritic]].<ref>{{cite web |last=Pope |first=Travis |date=October 27, 2016 |url=http://www.gottabemobile.com/titanfall-2-midnight-release-details/ |title=Titanfall 2 Midnight Release Details |website=GottaBeMobile |accessdate=April 11, 2017}}</ref><ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> It was one of the most highly anticipated games that was featured in the 2016 E3 convention. According to IGN, it was one of the top 25 games that was set to be released that year. <ref name=":0" /><br />
<br />
=== Sales ===<br />
Electronic Arts expected the game to sell approximately 9 to 10 million units in its first year of release.<ref name=":0">{{cite web|url=http://www.videogamer.com/ps4/titanfall_2/news/titanfall_2_to_sell_9-10_million_units_battlefield_1_15_million_says_ea.html|title=Titanfall 2 to sell 9-10 million units, Battlefield 1 15 million, says EA|first=James|last=Orry|work=[[VideoGamer.com]]|date=August 3, 2016|accessdate=August 3, 2016}}</ref> However, financial analysts predicted that the game's sales would be substantially disappointing due to EA's decision of releasing the game in late October, a period between the launch of EA's own ''[[Battlefield 1]]'', and [[Activision]]'s ''[[Call of Duty: Infinite Warfare]]''. Despite that, EA expressed no concern about the release window, as they felt that the player base of ''Battlefield 1'' and ''Titanfall 2'' would not overlap.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-sales-will-be-substantially-disappoint/1100-6444884/|title=Titanfall 2 Sales Will Be "Substantially Disappointing," Analyst Says|first=Eddie|last=Makuch|work=[[GameSpot]]|date=October 28, 2016|accessdate=November 3, 2016}}</ref><br />
<br />
EA partnered with several catering companies to promote the game. Players who purchased food or drink at any [[Buffalo Wild Wings]] restaurant would receive a free customization item and access to a new multiplayer mode. Similarly, players who purchased [[Pepsi]]'s [[Mountain Dew]] or [[Doritos]] would be given a code granting them double XP, early access to a new multiplayer mode, a Titan, and Titan customization items.<ref>{{cite web|url=http://www.gamespot.com/articles/how-to-get-titanfall-2-dlc-by-eating-and-drinking/1100-6442755/?ftag=GSS-05-10aaa0b|title=How to Get Titanfall 2 DLC by Eating and Drinking|first=Eddie|last=Makuch|work=[[GameSpot]]|date=August 17, 2016|accessdate=August 18, 2016}}</ref><br />
<br />
The game was the fourth best-selling retail game in the UK in its week of release, behind ''[[Battlefield 1]]'', ''[[The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim – Special Edition]]'', and ''[[FIFA 17]]''. Its first-week sales only reached a quarter of the launch-week sales of ''Titanfall'' despite ''Titanfall 2'' being a multi-platform release. Digital sales of the game were also down, only reaching a quarter of its predecessor's sales as well.<ref>{{cite web|url=http://www.pcgamer.com/titanfall-2-tanks-on-uk-physical-sales-charts-despite-multiplatform-release/|title=Titanfall 2 tanks on UK physical sales charts, despite multiplatform release|first=Andy|last=Chalk|work=[[PC Gamer]]|date=November 3, 2016|accessdate=November 3, 2016}}</ref> In their earnings call for the third quarter of the 2017 fiscal year, EA stated that the game's sales fell below expectations, stating "the out-performance versus our expectation was driven by ''Battlefield 1'' and ''FIFA 17'', offset by ''Titanfall 2'' and that "we sold more units than we expected to sell in Battlefield, and we sold less units than we expected in ''Titanfall''." However, EA CEO Blake Jorgensen went on to say that the company was pleased with the positive reviews the game received and expected it to have strong sales into the next fiscal year.<Ref>[http://files.shareholder.com/downloads/ERTS/4818588412x0x926062/D62107D7-CCA4-49A5-8D8D-87D0AFAE7A7E/EA_Transcript_Q317.pdf "Q3 2017 Electronic Arts Inc Earnings Call on January 31, 2017."]</ref><br />
<br />
=== Accolades ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Year !! Award !! Category !! Result !! Ref<br />
|-<br />
| rowspan="8" style="text-align:center;" | 2016<br />
| rowspan="3" | [[Game Critics Awards]] 2016<br />
| Best of Show<br />
| {{nom}}<br />
| rowspan="3" style="text-align:center;" | <ref>{{cite web |url=http://www.gamecriticsawards.com/nominees.html |title=Game Critics Awards 2016 Nominees |accessdate=October 25, 2016}}</ref><ref>{{cite web |url=http://www.gamecriticsawards.com/winners.html |title=Game Critics Awards 2016 Winners |accessdate=October 25, 2016}}</ref><br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| Best Online Multiplayer<br />
| {{won}}<br />
|-<br />
| rowspan="4" | [[The Game Awards 2016]]<br />
| Game of the Year<br />
| {{nom}}<br />
| rowspan="4" style="text-align:center;" | <ref>{{cite web |url=http://www.gamespot.com/articles/all-the-2016-game-awards-nominees/1100-6445481/ |title = All the 2016 Game Awards Nominees |first=Eddie| last=Makuch| date=November 16, 2016| accessdate=November 18, 2016| work=[[GameSpot]]}}</ref><ref>{{cite web |url=http://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|title = The Game Awards: Here’s the full winners list |first=Chelsea| last=Stark| date=December 1, 2016| accessdate=December 1, 2016| work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref><br />
|-<br />
| Best Game Direction<br />
| {{nom}}<br />
|-<br />
| Best Multiplayer<br />
| {{nom}}<br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| [[Giant Bomb]]'s 2016 Game of the Year Awards<br />
| Best Game<br />
| {{nom}}<br />
| <ref>{{cite web |last=Staff |first=Giant Bomb |date=December 30, 2016 |url=http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-five/1100-5525/ |title=Giant Bomb's 2016 Game of the Year Awards: Day Five |publisher=[[Giant Bomb]] |accessdate=December 30, 2016}}</ref><br />
|-<br />
| 2017<br />
| [[Annie Awards]]<br />
| Outstanding Achievement, Character Animation in a Video Game<br />
| {{nom}}<br />
|}<br />
<br />
== References ==<br />
<br />
{{reflist|25em|refs=<br />
<br />
<ref name="Eurogamer: FY17">{{cite web |url=http://www.eurogamer.net/articles/2016-01-28-new-titanfall-and-mass-effect-in-the-next-14-months |accessdate=January 28, 2016 |work=[[Eurogamer]] |title=New Titanfall game and Mass Effect: Andromeda coming in the next 14 months |last1=Matulef |first1=Jeffrey |date=January 28, 2016 |archiveurl=http://www.webcitation.org/6etJS0m7w |archivedate=January 28, 2016 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: 2016">{{cite web |url=http://www.polygon.com/2015/5/5/8556881/titanfall-2-ea-release-window |accessdate=May 5, 2015 |title=Titanfall 2 not expected before April 2016, says EA |last=Sarkar |first=Samit |date=May 5, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6YJJABYep |archivedate=May 5, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: could">{{cite web |url=http://www.polygon.com/2015/4/3/8339483/titanfall-2-campaign-weapons |accessdate=April 3, 2015 |title=Titanfall 2 could have a traditional campaign and more weapons |last=Tach |first=Dave |date=April 3, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWY8gwLB |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: in dev">{{cite web |url=http://www.polygon.com/2015/3/12/8201869/titanfall-2-ps4-xbox-one-pc-respawn-vince-zampella |accessdate=April 3, 2015 |title=Titanfall sequel in development, will be 'multiplatform,' Respawn CEO confirms |last=Sarkar |first=Samit |date=March 12, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWZgmO0v |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: sequel exclusivity">{{cite web |url=http://www.polygon.com/2014/3/19/5526942/report-ea-lands-deal-for-titanfall-2-sequel-wont-be-microsoft |accessdate=March 19, 2014 |title=Report: EA lands deal for Titanfall 2, sequel won't be Microsoft exclusive |last1=Crecente |first1=Brian |authorlink=Brian Crecente |date=March 19, 2014 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6OCj81NBR |archivedate=March 19, 2014 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: SP trailer">{{cite web | url=http://www.polygon.com/2016/6/12/11912326/titanfall-2-release-date-single-player-campaign | title=Titanfall 2 launches Oct. 28, comes with offline single-player campaign | work=[[Polygon (website)|Polygon]] | first=Michael | last=McWhertor | date=June 12, 2016 | accessdate=June 12, 2016 | archiveurl=http://www.webcitation.org/6iDPXX074 | archivedate=June 12, 2016 | deadurl=no}}</ref><br />
<br />
<ref name="Source engine">{{cite web|last1=Dunsmore|first1=Kevin|title=E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2|url=http://www.hardcoregamer.com/2016/06/14/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/|website=hardcoregamer.com|accessdate=June 16, 2016}}</ref><br />
<br />
}}<br />
<br />
== External links ==<br />
*{{official website}}<br />
<br />
{{Respawn}}<br />
{{Portal bar|Video games}}<br />
<br />
[[Category:2016 video games]]<br />
[[Category:Electronic Arts games]]<br />
[[Category:First-person shooters]]<br />
[[Category:Video games with downloadable content]]<br />
[[Category:Science fiction video games]]<br />
[[Category:Parkour video games]]<br />
[[Category:First-person shooter multiplayer online games]]<br />
[[Category:Corporate warfare in fiction]]<br />
[[Category:Mecha video games]]<br />
[[Category:Mecha simulation computer games]]<br />
[[Category:Powered exoskeletons in video games]]<br />
[[Category:PlayStation 4 games]]<br />
[[Category:PlayStation 4 Pro enhanced games]]<br />
[[Category:Respawn games]]<br />
[[Category:Source (game engine) games]]<br />
[[Category:Video games developed in the United States]]<br />
[[Category:Windows games]]<br />
[[Category:Xbox One games]]</div>72.10.117.195https://de.wikipedia.org/w/index.php?title=Retter_von_Redwall&diff=106453739Retter von Redwall2012-02-06T20:30:48Z<p>72.10.117.195: /* Principal cast */</p>
<hr />
<div>{{infobox television <br />
| show_name = Redwall<br />
| image = [[Image:REDWALL-TITLE.jpg|300px]]<br />
| caption = Title sequence for Season One of Redwall<br />
| format = [[Animation]]<br />
| runtime = 22 minutes<br />
| creator = [[Nelvana]]<br />
| starring = ''[[#Principal cast|see Principal Cast]]''<br />
| director = Raymond Jafelice (Seasons 1, 3) <br> Jafelice and Luc Bihan (Season 2)<br />
| theme_music_composer = Jack Procher <br> Daniel Fernandez <br />
| country = United Kingdom<br />
| language = [[English language|English]]<br />
| network = [[Five (TV channel)|Five]] <br> '''Other networks:''' <br> [[Teletoon (Canadian TV channel)|Teletoon]] (Canada) <br> [[PBS]] (US)<br />
| first_aired = September 12, 1999<br />
| last_aired = February 19, 2001<br />
| num_seasons = 3<br />
| num_episodes = 39<br />
| list_episodes = List of Redwall episodes<br />
| website = http://www.redwalltv.com/<br />
}}<br />
<br />
'''''Redwall''''' is a television series made by [[Canada]]-based [[Nelvana]] and [[France]]-based [[Alphanim]] and is based on the ''[[Redwall]]'' novels by [[Brian Jacques]]. The series currently spans three seasons, the first based on the first book ''[[Redwall (novel)|Redwall]]'', the second on ''[[Mattimeo]]'' and the third on ''[[Martin the Warrior]]''. The series airs on some [[Public Broadcasting Service|PBS]] channels in the [[United States|USA]], and used to air on [[Teletoon (Canadian TV channel)|Teletoon]] in Canada on Saturday. It has been dubbed into the [[Māori language|Māori]] and [[Hebrew]] language.<br />
<br />
== The plot ==<br />
=== ''Redwall'' ===<br />
A young mouse named Matthias is living at Redwall Abbey. Reminiscing on his past life, he remembers how his family was very poor. During a particularly harsh winter, an army of Rats, led by Cluny the Scourge, attack his village. Separated from his family, Matthias saw Cluny just before he is rescued by his sister and, with advice from voles, travel to Redwall Abbey, with the memory of Cluny still fresh in their minds. After difficult travels, Matthias' sister collapses, and Matthias follows soon after. When he comes to he finds that he has been brought to Redwall Abbey, where the fathers of the abbey later inform him that his sister died from exhaustion from the journey. Matthias is then raised in the abbey as a novice, yet dreams of becoming a great warrior like Martin, the warrior-mouse that helped found Redwall. When he joins Constance the Badger on escorting some woodlanders from a feast at the Abbey, he is shocked when he spots Cluny and his rats marching onto Redwall, taking a nearby church as their main base. Cluny and his captains go to Redwall, claiming to be travelers until they are inside, when Cluny make his demands clear. In a fit of rage, Matthias attacks them, telling them exactly what he thinks of them. Cluny and his captains are forced to leave when Constance threatens to kill them if they do not leave. When he was forced outside, Cluny instructs his only climber, the ninja-esque Shadow, to steal the image of Martin from the tapestry to reduce Redwall's morale. Shadow succeeds, but is intercepted by Matthias, and falls to his death from the walls. Cluny then takes the image of Martin as his war-standard. However, Cluny has nightmares about Martin and Matthias for as long as the tapestry is in his possession. This is soon remedied when Matthia's friends ,Jess Squirrel and Basil Stag Hare, steals the tapestry back.<br />
<br />
After a number of battles, Matthias is busily looking for Martin's sword, theorizing that they could drive Cluny away if they find it. With old Methuselah the abbey recorder and Cornflower (a young mouse who Matthias is close friends with), they discover that Matthias is to be the next Abbey warrior, like Martin before him. Through a riddle they find under the tapestry, they discover Martin's tomb underneath a set of stone stairs, and there they find Martin's shield and sword-belt. Next, Matthias finds Martin's sheath in the roost of the Sparra, a tribe of savage sparrows living in the roofspaces, ruled by the insane King Bull Sparra. Matthias steals the sheath from the Sparra, and kills Bull Sparra in the process, and befriending a young Sparrow named Warbeak. However, he learns that the sword was taken from the Sparra by Asmodeus, a huge snake, and on a journey to find information, Matthias meets the Guerrilla Shrews, a tribe of argumentative shrews who tell him to speak to Captain Snow for information. Snow tell him that Asmodeus lives in a nearby quarry, but mocks Matthias for thinking he could stand a chance against the snake. In fact, he bets Matthias that if he gets the sword, he will give up eating mice (and shrews), as well as apologising to Julian Gingivere, a vegetarian cat who used to be friends with Snow, until he banned Snow from his home because of his manners and taste in food. Matthias, after briefly returning to the Abbey, sets off on an expedition to find the sword, with help from the Guosim. They follow Asmodeus to the large quarry. There, Matthias finds the sword, and in a fierce battle with the snake, decapitates him. Meanwhile, Cornflower has discovered Martin's old battle-armour in an abbey attic.<br />
<br />
Throughout this period, Cluny has been using various tactics to try to take over Redwall, including tunnelling in, using a battering ram, blackmailing a spice-merchant dormouse to kidnap Cornflower as ransom, burning the gates, using a siege tower, and sneaking his soldiers in with a local circus who are visiting. Every single time the rats fail, and Cluny begins to show signs that he may be going insane.<br />
<br />
While Matthias is away gathering more troops to fight the rats, Cluny forces a dormouse he captured to sneak into Redwall and open the gates from the inside, and Cluny and his army enter the Abbey at last. However, Matthias comes back, dressed in Martin's armour, alongside an army of shrews and sparrows that he has gathered. He finds that Cluny has taken over, and was about to execute all the Redwallers (starting with Cornflower). The sight of Matthias dressed as the mouse he saw in his dreams terrifies Cluny, and he sends his troops against Martin and his army. During the ensuing battle between Cluny's army and the mixed defenders of Redwall (The Defenders of Redwall, the Guosim, and the Sparra), Cluny kidnaps Cornflower and hides in the belltower. When Matthias follows them in, Cluny ambushes him, and a duel begins, which leads them both up to the top of the belltower. Cluny jumps down and catches Cornflower again, threatening to kill her if Mathias does not come down to face him. Mathias swears to, if Cluny releases her. Cluny releases Cornflower, but Matthias kills Cluny by cutting the bellropes, causing the Abbey-bell to crash down onto Cluny, killing him instantly.<br />
<br />
In the aftermath of the battle, Abbot Mortimer has been fatally wounded, and about to die. Before he dies, he declares Matthias to be the Abbey warrior, and that Cornflower will be his wife.<br />
<br />
In the epilogue, we see how life in Redwall is back to normal. The Sparra are now ruled by Warbeak who is a good ruler, and the Sparra are now friends with the Redwallers. Some of the Guerrilla Shrews have chosen to stay at Redwall, and have become beekeepers (even learning to speak to the bees, so they can argue with them). The new abbot is brother Mordalfus, previously known as brother Alf, who used to run the Abbey Pond. Matthias and Cornflower are now happily married and have a son, named Mattimeo (which is somehow short for Matthias Methuselah Mortimer (possibly MATThIas MEthuselah mOrtimer)). The new Abbey Recorder, John Churchmouse, signs off saying that the gates of Redwall are always open to travellers, inviting the viewer to visit if they are ever passing.<br />
<br />
===''Mattimeo''===<br />
Several seasons after the death of Cluny, Matthias and Cornflower had a son, Mattimeo. But one night, as the Redwallers were celebrating, they were interrupted by the masked fox, Slagar the Cruel, who was previously known as Chickenhound the Fox, who drugs everyone and kidnaps all children. Matthias, Basil Stag Hare and Jess head out to save them, gaining new and old allies along the way, such as Orlando the Axe, the Guosim shrews, and the "Sparra". <br />
<br />
Meanwhile, in their absence, things start to go wrong for Redwall. It comes under attack by [[raven]]s, led by General Ironbeak. The ravens take all of their food and the dormitories, leaving Cavern Hole as the only free location. However, the Redwallers strike back by using Martin's armor as a ghost to scare the raven. They later save a mountain bird named Stryke, who was being harassed and later hurt by the ravens. Eventually, Ironbeak figures out their little trick after seeing Constance the badger going to put away Martin's armour. He locks her in a shed and had his troops take Cavern Hole. Constance is able to break out and save the Redwallers as a newly recovered Stryke kills Ironbeak. The other ravens leave Redwall.<br />
<br />
Matthias and company are able to locate Slagar's trail to an old buried abbey, [[Loamhedge]], where a cult of rats who worshiped Malkariss, were enslaving others. The fight ends with the slaves stoning Malkariss to death and Matthias setting them free. Eventually, they win with the abbey practically exploding. At the surface, Slagar tries to get back at Matthias for the death of his mother but ends up falling into the hole from which he escaped.<br />
<br />
Company returns to Redwall with the young ones and slaves. After seven seasons, things were going peacefully at Redwall. The slaves of Malkariss and Matthias' companions settled in Redwall. Matthias, Basil and Orlando began training Redwall's next generation of defenders.<br />
<br />
===''Martin the Warrior''===<br />
At the same seventh season after Matthias returned, the Redwallers listen to Tim Churchmouse, who tells the tale of how their hero, Martin, became the warrior he is known as today. In the lands of the Marshank coast, the terrible Badrang the Tyrant was increasing his piracy attacks, forcing Luke the Warrior, Martin's father, to go out to sea to combat the sea rats. He leaves his son his sword and tells him to never let another creature take it. Years later, Martin was captured by Badrang and his sword taken. The young mouse served many years in the fortress of Marshank as a slave. When he defends an old squirrel named Barkjon, Badrang had him hung outside in the rain with hungry gulls to peck at him and is later put in the prison pit with Felldoh and Brome. Meanwhile, Badrang's old shipmate, Tramun Clogg, arrives to take Marshank. Brome's sister, Laterose and her friend, the mole Grumm, also arrive and began digging their way into the prison pit while Clogg begins his siege. The five make it to Clogg's boats and managed to commandeer one. However, the boat had a hole, flooding it and a raging storm and a fish separated the group. Martin, Rose and Grumm end up captured by pygmy shrews and meet a hedgehog by the name of Pallum. After saving Queen Amballa's son, Dinjer, they were free to go to Noonvale, Rose's home.<br />
<br />
Meanwhile, Brome and Felldoh wash up somewhere else, meeting the Rosehip Players, a traveling circus who agree to help them free the slaves of Marshank. Managing to win Clogg's amusement, they get inside Marshank and free most of the slaves. A few days later, Brome disguises himself as one of the rats to get inside and get the other slaves through the prison pit's tunnel.<br />
<br />
En route to Noonvale, the company make many friends, such as the Warden of Marshwood Hill and Boldred the owl and enemies like the uncivilized cannibalistic lizards and the rogue Gawtrybe. With help from the shrews and otters, they make it to Noonvale but are unable to raise an army to defeat Badrang. However, many are drawn to Martin's cause, including the Gawtrybe as he makes his way to Marshank.<br />
<br />
Clogg takes his opportunity to capture Marshank while Badrang was out. However, Badrang knew of the tunnel in the prison pit. He has Clogg's soldiers swear allegiance to him while Clogg became Marshank's one man slave operation. Felldoh became obsessed with Marshank's fall that he began solo attacks against it. When he faced Badrang head-to-head, he was beaten to death by his minions. It wasn't until Martin arrived with his army that he forced Badrang into a corner. Martin's army burned down Marshank's gate, and began their attack. In the confusion, Martin retrieved his father's sword and slew Badrang with it. Unfortunately, Badrang had stabbed and killed Rose during the battle. The Fur and Freedom Fighters return to Noonvale, where it will remain a secret, while Martin continues on his own path.<br />
<br />
==Principal cast==<br />
'''''Redwall'''''<br />
*'''Matthias''' - [[Tyrone Savage]]<br />
*'''Cornflower''' - [[Alison Pill]]<br />
*'''Constance''' - [[Janet Wright]]<br />
*'''Abbot Mortimer''' - [[Chris Wiggins]]<br />
*'''Basil Stag Hare''' - Richard Binsley<br />
*'''Methuselah''' - [[Wayne Robson]]<br />
*'''Cluny the Scourge''' - Diego Matamoros<br />
<br />
'''''Mattimeo'''''<br />
*'''Slagar the Cruel''' - [[Tim Curry]]<br />
*'''Mattimeo''' - [[Michael Seater]]<br />
*'''Matthias''' - [[Tyrone Savage]]<br />
*'''Cornflower''' - Melissa McIntyre<br />
*'''Constance''' - [[Janet Wright]]<br />
*'''Abbot Mordalfus''' - [[John Stocker (voice actor)|John Stocker]]<br />
*'''Basil Stag Hare''' - Richard Binsley<br />
*'''General Ironbeak''' - Wayne Best<br />
<br />
'''''Martin the Warrior'''''<br />
*'''Martin''' - Amos Crawley<br />
*'''Rose''' - Lindsey Connell<br />
*'''Badrang''' - Diego Matamoros<br />
*'''Tramun Clogg''' - [[John Stocker (voice actor)|John Stocker]]<br />
*'''Grumm''' - [[Graham Haley]]<br />
*'''Felldoh''' - [[Ali Mukaddam]]<br />
*'''Brome''' - Luca Perlman<br />
<br />
== Episodes ==<br />
{{Main|List of Redwall episodes}}<br />
<br />
==Fourth season==<br />
On February 27, 2003, one of the supervising directors of the show (Jocelyn Hamilton), was contacted by fans of the show in regards to a possible fourth season. Ms. Hamilton replied that they (the producers) are prepared to produce a fourth season, as the show itself is very popular, especially well-accepted by fans of the book series, but only if it is "financially feasible", and at the moment, no American broadcasters are helping to finance a fourth season.{{fact|date=April 2011}}<br />
<br />
==External links==<br />
*[http://redwall.wikia.com/wiki/Redwall_TV_Series Redwall TV series @ the Redwall Wiki]<br />
*{{imdb title|id=0200369|title=Redwall}}<br />
*{{imdb title|id=0264274|title=Mattimeo}}<br />
*{{imdb title|id=0302139|title=Martin the Warrior}}<br />
*[http://www.toonhound.com/redwall.htm Toonhound]<br />
*[http://www.redwalltv.com/ Redwall.tv ]<br />
<br />
{{redwall}}<br />
{{PBSKids shows}}<br />
<br />
{{DEFAULTSORT:Redwall (Tv Series)}}<br />
[[Category:1999 Canadian television series debuts]]<br />
[[Category:2001 Canadian television series endings]]<br />
[[Category:Canadian animated television series]]<br />
[[Category:Channel 5 (UK) television programmes]]<br />
[[Category:English-language television series]]<br />
[[Category:French animated television series]]<br />
[[Category:Television series by Nelvana]]<br />
[[Category:Redwall]]<br />
[[Category:Television programs based on children's books]]<br />
[[Category:Television programs featuring anthropomorphic characters]]<br />
<br />
[[fr:Redwall (série télévisée d'animation)]]<br />
[[ru:Рэдволл (мультсериал)]]</div>72.10.117.195https://de.wikipedia.org/w/index.php?title=Game_Arts&diff=137644907Game Arts2009-03-08T23:59:18Z<p>72.10.117.195: /* Release history */</p>
<hr />
<div>{{Infobox Company |<br />
company_name = Game Arts Co. Ltd.|<br />
company_logo = [[Image:Game Arts logo.png|The current Game Arts logo.]] |<br />
company_slogan = N/A |<br />
company_type = [[Public company|Public]] |<br />
foundation = [[March 2]], [[1985]] |<br />
location = [[Tokyo, Japan]] |<br />
industry = [[Computer and video game industry]] |<br />
revenue = [[Yen|JPY]] 4.56 billion (2007) |<br />
num_employees = 51 |<br />
key_people = [[Hirokazu Miyazi]] (President, CEO)<br /> |<br />
products = [[Lunar (series)|''Lunar'']]<br />''[[Grandia]]''<br />''[[Gungriffon]]''<br />([[Game Arts#Release history|See release history for full listing.]]) |<br />
homepage = [http://www.gamearts.com www.gamearts.com] |<br />
}}<br />
<br />
{{nihongo|'''Game Arts'''|ゲームアーツ|Gemu Atsu}} is a [[video game developer|video game software developer]] located in [[Tokyo]], [[Japan]]. Originally established in [[1985 in video gaming|1985]] as a computer software company, they have since expanded their enterprise to produce for a number of game [[video game console|console]] and [[handheld game console|handheld]] systems.<ref>{{cite web| url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Product Information| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref> Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.<ref>{{cite web| url=http://www.gamearts.co.jp/company/greetings.html|title=Game Arts Corporate Profile| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref> Game Arts is member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include [[Square Enix]], [[Bandai]], [[Koei]], and Gung-Ho Online Entertainment, some of whom have co-developed or produced games in cooperation with the company.<ref>{{cite web| url=http://www.gamearts.co.jp/company/corp.html|title=Game Arts Corporate Profile| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref><br />
<br />
The company has produced a number of games for several genres, beginning with the [[action game]] ''[[Thexder]]'' for [[personal computers]] in 1985. A number of traditional and [[Mahjong]]-related games have also been produced for Japanese audiences. In the Western world, Game Arts is best known as the producers of the [[Lunar (series)|''Lunar'']] and ''[[Grandia]]'' series of [[console role-playing games]], as well as the ''[[Gungriffon]]'' line of [[strategy game]]s. Some of its staff has helped in the preliminary development of [[Nintendo]]'s Wii title ''[[Super Smash Bros. Brawl]]''.<ref>{{cite web| url= http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp|title=Iwata Asks: Super Smash Bros. Brawl| publisher=[[Nintendo of America]]|accessdate=2007-09-19}}</ref><br />
<br />
<br clear="all"><br />
==Release history==<br />
{|class="wikitable"<br />
!Release Date<br />
!Title<br />
!Platform<br />
!Publisher<br />
|-<br />
|[[1985]] (Japan)<br> [[1987]] (US) || ''[[Thexder]]'' || [[MSX]], [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|April [[1985]] (Japan) || ''[[Cuby Panic]]'' || [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[December 18]], 1985 (Japan) || ''[[Thexder]]'' || [[Nintendo Entertainment System|NES]] || [[Square Co., Ltd.]]<br />
|-Pete The Flying Cat 3 (1989) Arcade PC Sega Master System MSX<br />
|[[1987]] (Japan)<br>[[1988]] (US) || ''[[Silpheed]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[1987]] (Japan)<br>[[1990]] (US) || ''[[Zeliard]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[June 3]], [[1988]] (Japan) || ''[[Solitaire Royale]]'' || [[MSX|MSX2]], [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[1989]] (Japan)<br> [[1990]] (US) || ''[[Thexder 2|Fire Hawk: Thexder - The Second Contact]]'' || [[MSX|MSX2]], [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[July 21]], [[1989]] (Japan)<br>[[1990]] (US) || ''[[Faria (video game)|Faria]]'' || [[Nintendo Entertainment System|NES]] || [[Hi-Score Media Work]] (Japan)<br> [[Nexoft]] (US)<br />
|-<br />
|[[July 20]], [[1990]] (Japan)<br> || ''[[Harakiri (video game)|Harakiri]]'' || [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[1990]] (Japan)<br> [[1991]] (US) || ''[[Sorcerian]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[December 14]], [[1990]] (Japan)|| ''[[Gambler Jiko Chuushinha]]'' || [[Sega Genesis|Genesis/Megadrive]] || Game Arts<br />
|-<br />
|[[December 28]], [[1991]] (Japan)|| ''[[Tenka Fubu]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[April 24]], [[1992]] (Japan)<br>[[April 23]], [[1992]] (US) || ''[[Alisia Dragoon]]'' || [[Sega Genesis|Genesis/Megadrive]] || Game Arts (Japan)<br>[[Sega]] (US)<br />
|-<br />
|[[June 26]], [[1992]] (Japan)<br>December [[1993]] (US)|| ''[[Lunar: The Silver Star]]'' || [[Sega CD]] || Game Arts (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[December 18]], [[1992]] (Japan)|| ''[[Gambler Jiko Chuushinha 2]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[January 29]], [[1993]] (Japan)|| ''[[Yumimi Mix]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[February 26]], [[1993]] (Japan)|| ''[[J League Soccer]]'' || [[Sega Genesis|Genesis/Megadrive]] || [[Shogakukan]]<br />
|-<br />
|[[July 30]], [[1993]] (Japan)<br>[[1993]] (US)<br>[[1993]] (Europe)|| ''[[Silpheed]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[November 5]], [[1993]] (Japan)|| ''[[Janou Touryumon]]'' || [[Sega Genesis|Genesis/Megadrive]] || [[Sega]]<br />
|-<br />
|[[April 15]], [[1994]] (Japan)|| ''[[Urusei Yatsura: My Dear Friends]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[December 21]], [[1994]] (Japan)<br>September [[1995]] (US)|| ''[[Lunar 2: Eternal Blue|Lunar: Eternal Blue]]'' || [[Sega CD]] || Game Arts (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[1995]] (Japan)<br>[[1995]] (US)|| ''[[Thexder 95]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[July 28]], [[1995]] (Japan)|| ''[[Yumimi Mix Remix]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|[[January 12]], [[1996]] (Japan)|| ''[[Lunar: Walking School]]'' || [[Game Gear]] || Game Arts<br />
|-<br />
|[[March 15]], [[1996]] (Japan)<br>[[1996]] (US)<br>[[March 12]], [[1998]] (Japan)<br>(Saturn Collection)|| ''[[GunGriffon|GunGriffon: The Eurasian Conflict]]'' (Japan)<br>''[[GunGriffon]]'' (US) || [[Sega Saturn]] || Game Arts (Japan)<br>[[Sega]] (US)<br />
|-<br />
|October [[1996]] (Japan)|| ''[[Lunar: Silver Star Story]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[October 18]], [[1996]] (Japan)|| ''[[Tokyo Mahjong Land]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|[[December 27]], [[1996]] (Japan)<br>(Advanced Release)<br>[[February 14]], [[1997]] (Japan)|| ''[[Daina Airan]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|July [[1997]] (Japan)|| ''[[Lunar: Silver Star Story Complete]]''<br> (with "MPEG" card) || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|October [[1997]] (Japan)|| ''[[Magic School Lunar!]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[December 18]], [[1997]] (Japan)<br>[[November 26]], [[1998]] (Japan)<br>(Memorial Package)|| ''[[Grandia (video game)|Grandia]]'' || [[Sega Saturn]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[April 23]], [[1998]] (Japan)<br>[[April 30]], [[1998]] (US)|| ''[[GunGriffon II]]'' || [[Sega Saturn]] || [[Entertainment Software Publishing]] (Japan)<br>[[Entertainment Software Publishing]] (US)<br />
|-<br />
|[[May 28]], [[1998]] (Japan)<br>[[April 28]], [[1999]] (Japan)<br>(PlayStation the Best)<br>[[April 30]], [[1999]] (US)<br>[[June 1]], [[1999]] (US)<br>(Fan Art Edition)<br>[[February 6]], [[2002]] (US)<br>(Limited Re-Release)|| ''[[Lunar: Silver Star Story Complete]]'' || [[PlayStation]] || [[Kadokawa Shoten]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[May 28]], [[1998]] (Japan)|| ''[[Grandia: Digital Museum]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|July [[1998]] (Japan)|| ''[[Lunar 2: Eternal Blue]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[1998]] (Japan)<br> [[1999]] (Korea)|| ''[[Lunar: Silver Star Story Complete]]'' || [[Personal computer|PC]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[May 27]], [[1999]] (Japan)<br>[[September 7]], [[2000]] (Japan)<br>(Kakukawa Best)<br>[[December 15]], [[2000]] (US)|| ''[[Lunar 2: Eternal Blue Complete]]'' || [[PlayStation]] || [[Kadokawa Shoten]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[June 24]], [[1999]] (Japan)<br>[[September 30]], [[1999]] (US)<br>[[July 27]], [[2000]] (Japan)<br>(PlayStation)<br>[[March 30]], [[2001]](Europe)|| ''[[Grandia (video game)|Grandia]]'' || [[PlayStation]] || [[Entertainment Software Publishing]] (Japan)<br>[[Sony Computer Entertainment|SCEA]] (US)<br>[[Ubi Soft]] (Europe)<br />
|-<br />
|[[June 22]], [[2000]] (Japan)|| ''[[Gambler Jiko Chuushinha: Tokyo Mahjong Land]]'' || [[PlayStation]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[August 3]], [[2000]] (Japan)<br>[[December 6]], [[2000]] (US)<br>[[February 23]], [[2001]] (Europe)<br>[[May 23]], [[2002]] (Japan)<br>(DriKore)|| ''[[Grandia II]]'' || [[Sega Dreamcast|Dreamcast]] || Game Arts (Japan)<br>[[Ubi Soft]] (US & Europe)<br />
|-<br />
|[[August 10]], [[2000]] (Japan)<br>[[October 24]], [[2000]] (US)<br>[[August 1]], [[2002]] (Japan)<br>(PlayStation2 the Best)|| ''[[GunGriffon Blaze]]'' || [[PlayStation 2]] || [[Capcom]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[September 21]], [[2000]] (Japan)<br>[[April 23]], [[2001]] (US)<br>[[May 11]], [[2001]] (Europe)<br>[[July 19]], [[2002]] (Europe)<br>(Re-Release)|| ''[[Silpheed: The Lost Planet]]'' || [[PlayStation 2]] || [[Capcom]] (Japan)<br>[[Working Designs]] (US)<br>[[Swing! Deutschland]] (Europe)<br />
|-<br />
|[[December 22]], [[2000]] (Japan)|| ''[[Grandia: Parallel Trippers]]'' || [[Game Boy Color]] || [[Hudson Soft]]<br />
|-<br />
|[[April 12]], [[2001]] (Japan)<br>[[December 10]], [[2001]] (US)|| ''[[Lunar Legend]]'' || [[Game Boy Advance]] || [[Entertainment Software Publishing]] (Japan)<br>[[Ubi Soft]] (US)<br />
|-<br />
|[[November 1]], [[2001]] (Japan)|| ''[[Chenuen no San Goku Shi]]'' || [[PlayStation 2]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[February 21]], [[2002]] (Japan)<br>[[January 28]], [[2002]] (US)<br>[[March 28]], [[2002]] (Europe)|| ''[[Grandia II]]'' || [[PlayStation 2]] || [[Enix]] (Japan)<br>[[Ubi Soft]] (US & Europe)<br />
|-<br />
|[[January 31]], [[2002]] (Japan)<br>[[September 30]], [[2002]] (US)|| ''[[Grandia Xtreme]]'' || [[PlayStation 2]] || [[Enix]] (Japan & US)<br />
|-<br />
|[[March 10]], [[2002]] (US)<br>[[April 12]], [[2002]] (Europe)|| ''[[Grandia II]]'' || [[Personal computer|PC]] || [[Ubi Soft]]<br />
|-<br />
|[[December 16]], [[2004]] (Japan)<br>[[December 14]], [[2004]] (US)<br>TBA (Europe)|| ''[[GunGriffon: Allied Strike]]'' || [[Xbox]] || [[Tecmo]]<br />
|-<br />
|[[August 25]], [[2005]] (Japan)<br>[[September 27]], [[2005]] (US)|| ''[[Lunar: Dragon Song|Lunar: Genesis]]'' (Japan)<br>''[[Lunar: Dragon Song]]'' (US) || [[Nintendo DS]] || [[Marvelous]] (Japan)<br>[[Ubi Soft]] (US)<br />
|-<br />
|[[August 4]], [[2005]] (Japan)<br>[[February 14]], [[2006]] (US)|| ''[[Grandia III]]'' || [[PlayStation 2]] || [[Square Enix]] (Japan & US)<br />
|-<br />
|[[September 28]], [[2006]] (Japan)|| ''[[Project Sylpheed]]'' (Japan) || [[Xbox 360]] || [[Square-Enix]] (Japan)<br />
|-<br />
|[[January 31]], [[2008]] (Japan)<br>[[March 9]], [[2008]] (North America)|| Development Cooperation<br>''[[Super Smash Bros. Brawl]]'' || [[Wii]] || [[Nintendo]]<br />
|-<br />
|TBA [[2009]]|| ''[[Teenage Mutant Ninja Turtles: Smash-Up]]'' [http://gonintendo.com/?p=66821] || [[Wii]] || [[Ubi Soft]]<br />
|}<br />
<br />
==References==<br />
{{reflist|2}}<br />
<br />
==External links==<br />
* [http://www.gamearts.co.jp Game Arts Web] (Japanese}<br />
<br />
[[Category:Amusement companies of Japan]]<br />
[[Category:Japanese video game companies]]<br />
[[Category:Companies established in 1985]]<br />
<br />
[[ja:ゲームアーツ]]<br />
[[sv:Game Arts]]</div>72.10.117.195https://de.wikipedia.org/w/index.php?title=Game_Arts&diff=137644906Game Arts2009-03-06T07:16:55Z<p>72.10.117.195: /* Release history */</p>
<hr />
<div>{{Infobox Company |<br />
company_name = Game Arts Co. Ltd.|<br />
company_logo = [[Image:Game Arts logo.png|The current Game Arts logo.]] |<br />
company_slogan = N/A |<br />
company_type = [[Public company|Public]] |<br />
foundation = [[March 2]], [[1985]] |<br />
location = [[Tokyo, Japan]] |<br />
industry = [[Computer and video game industry]] |<br />
revenue = [[Yen|JPY]] 4.56 billion (2007) |<br />
num_employees = 51 |<br />
key_people = [[Hirokazu Miyazi]] (President, CEO)<br /> |<br />
products = [[Lunar (series)|''Lunar'']]<br />''[[Grandia]]''<br />''[[Gungriffon]]''<br />([[Game Arts#Release history|See release history for full listing.]]) |<br />
homepage = [http://www.gamearts.com www.gamearts.com] |<br />
}}<br />
<br />
{{nihongo|'''Game Arts'''|ゲームアーツ|Gemu Atsu}} is a [[video game developer|video game software developer]] located in [[Tokyo]], [[Japan]]. Originally established in [[1985 in video gaming|1985]] as a computer software company, they have since expanded their enterprise to produce for a number of game [[video game console|console]] and [[handheld game console|handheld]] systems.<ref>{{cite web| url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Product Information| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref> Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.<ref>{{cite web| url=http://www.gamearts.co.jp/company/greetings.html|title=Game Arts Corporate Profile| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref> Game Arts is member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include [[Square Enix]], [[Bandai]], [[Koei]], and Gung-Ho Online Entertainment, some of whom have co-developed or produced games in cooperation with the company.<ref>{{cite web| url=http://www.gamearts.co.jp/company/corp.html|title=Game Arts Corporate Profile| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref><br />
<br />
The company has produced a number of games for several genres, beginning with the [[action game]] ''[[Thexder]]'' for [[personal computers]] in 1985. A number of traditional and [[Mahjong]]-related games have also been produced for Japanese audiences. In the Western world, Game Arts is best known as the producers of the [[Lunar (series)|''Lunar'']] and ''[[Grandia]]'' series of [[console role-playing games]], as well as the ''[[Gungriffon]]'' line of [[strategy game]]s. Some of its staff has helped in the preliminary development of [[Nintendo]]'s Wii title ''[[Super Smash Bros. Brawl]]''.<ref>{{cite web| url= http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp|title=Iwata Asks: Super Smash Bros. Brawl| publisher=[[Nintendo of America]]|accessdate=2007-09-19}}</ref><br />
<br />
<br clear="all"><br />
==Release history==<br />
{|class="wikitable"<br />
!Release Date<br />
!Title<br />
!Platform<br />
!Publisher<br />
|-<br />
|[[1985]] (Japan)<br> [[1987]] (US) || ''[[Thexder]]'' || [[MSX]], [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|April [[1985]] (Japan) || ''[[Cuby Panic]]'' || [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[December 18]], 1985 (Japan) || ''[[Thexder]]'' || [[Nintendo Entertainment System|NES]] || [[Square Co., Ltd.]]<br />
|-Pete The Flying Cat 3 (1989) Arcade PC Sega Master System MSX<br />
|[[1987]] (Japan)<br>[[1988]] (US) || ''[[Silpheed]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[1987]] (Japan)<br>[[1990]] (US) || ''[[Zeliard]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[June 3]], [[1988]] (Japan) || ''[[Solitaire Royale]]'' || [[MSX|MSX2]], [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[1989]] (Japan)<br> [[1990]] (US) || ''[[Thexder 2|Fire Hawk: Thexder - The Second Contact]]'' || [[MSX|MSX2]], [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[July 21]], [[1989]] (Japan)<br>[[1990]] (US) || ''[[Faria (video game)|Faria]]'' || [[Nintendo Entertainment System|NES]] || [[Hi-Score Media Work]] (Japan)<br> [[Nexoft]] (US)<br />
|-<br />
|[[July 20]], [[1990]] (Japan)<br> || ''[[Harakiri (video game)|Harakiri]]'' || [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[1990]] (Japan)<br> [[1991]] (US) || ''[[Sorcerian]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[December 14]], [[1990]] (Japan)|| ''[[Gambler Jiko Chuushinha]]'' || [[Sega Genesis|Genesis/Megadrive]] || Game Arts<br />
|-<br />
|[[December 28]], [[1991]] (Japan)|| ''[[Tenka Fubu]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[April 24]], [[1992]] (Japan)<br>[[April 23]], [[1992]] (US) || ''[[Alisia Dragoon]]'' || [[Sega Genesis|Genesis/Megadrive]] || Game Arts (Japan)<br>[[Sega]] (US)<br />
|-<br />
|[[June 26]], [[1992]] (Japan)<br>December [[1993]] (US)|| ''[[Lunar: The Silver Star]]'' || [[Sega CD]] || Game Arts (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[December 18]], [[1992]] (Japan)|| ''[[Gambler Jiko Chuushinha 2]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[January 29]], [[1993]] (Japan)|| ''[[Yumimi Mix]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[February 26]], [[1993]] (Japan)|| ''[[J League Soccer]]'' || [[Sega Genesis|Genesis/Megadrive]] || [[Shogakukan]]<br />
|-<br />
|[[July 30]], [[1993]] (Japan)<br>[[1993]] (US)<br>[[1993]] (Europe)|| ''[[Silpheed]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[November 5]], [[1993]] (Japan)|| ''[[Janou Touryumon]]'' || [[Sega Genesis|Genesis/Megadrive]] || [[Sega]]<br />
|-<br />
|[[April 15]], [[1994]] (Japan)|| ''[[Urusei Yatsura: My Dear Friends]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[December 21]], [[1994]] (Japan)<br>September [[1995]] (US)|| ''[[Lunar 2: Eternal Blue|Lunar: Eternal Blue]]'' || [[Sega CD]] || Game Arts (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[1995]] (Japan)<br>[[1995]] (US)|| ''[[Thexder 95]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[July 28]], [[1995]] (Japan)|| ''[[Yumimi Mix Remix]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|[[January 12]], [[1996]] (Japan)|| ''[[Lunar: Walking School]]'' || [[Game Gear]] || Game Arts<br />
|-<br />
|[[March 15]], [[1996]] (Japan)<br>[[1996]] (US)<br>[[March 12]], [[1998]] (Japan)<br>(Saturn Collection)|| ''[[GunGriffon|GunGriffon: The Eurasian Conflict]]'' (Japan)<br>''[[GunGriffon]]'' (US) || [[Sega Saturn]] || Game Arts (Japan)<br>[[Sega]] (US)<br />
|-<br />
|October [[1996]] (Japan)|| ''[[Lunar: Silver Star Story]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[October 18]], [[1996]] (Japan)|| ''[[Tokyo Mahjong Land]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|[[December 27]], [[1996]] (Japan)<br>(Advanced Release)<br>[[February 14]], [[1997]] (Japan)|| ''[[Daina Airan]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|July [[1997]] (Japan)|| ''[[Lunar: Silver Star Story Complete]]''<br> (with "MPEG" card) || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|October [[1997]] (Japan)|| ''[[Magic School Lunar!]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[December 18]], [[1997]] (Japan)<br>[[November 26]], [[1998]] (Japan)<br>(Memorial Package)|| ''[[Grandia (video game)|Grandia]]'' || [[Sega Saturn]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[April 23]], [[1998]] (Japan)<br>[[April 30]], [[1998]] (US)|| ''[[GunGriffon II]]'' || [[Sega Saturn]] || [[Entertainment Software Publishing]] (Japan)<br>[[Entertainment Software Publishing]] (US)<br />
|-<br />
|[[May 28]], [[1998]] (Japan)<br>[[April 28]], [[1999]] (Japan)<br>(PlayStation the Best)<br>[[April 30]], [[1999]] (US)<br>[[June 1]], [[1999]] (US)<br>(Fan Art Edition)<br>[[February 6]], [[2002]] (US)<br>(Limited Re-Release)|| ''[[Lunar: Silver Star Story Complete]]'' || [[PlayStation]] || [[Kadokawa Shoten]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[May 28]], [[1998]] (Japan)|| ''[[Grandia: Digital Museum]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|July [[1998]] (Japan)|| ''[[Lunar 2: Eternal Blue]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[1998]] (Japan)<br> [[1999]] (Korea)|| ''[[Lunar: Silver Star Story Complete]]'' || [[Personal computer|PC]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[May 27]], [[1999]] (Japan)<br>[[September 7]], [[2000]] (Japan)<br>(Kakukawa Best)<br>[[December 15]], [[2000]] (US)|| ''[[Lunar 2: Eternal Blue Complete]]'' || [[PlayStation]] || [[Kadokawa Shoten]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[June 24]], [[1999]] (Japan)<br>[[September 30]], [[1999]] (US)<br>[[July 27]], [[2000]] (Japan)<br>(PlayStation)<br>[[March 30]], [[2001]](Europe)|| ''[[Grandia (video game)|Grandia]]'' || [[PlayStation]] || [[Entertainment Software Publishing]] (Japan)<br>[[Sony Computer Entertainment|SCEA]] (US)<br>[[Ubi Soft]] (Europe)<br />
|-<br />
|[[June 22]], [[2000]] (Japan)|| ''[[Gambler Jiko Chuushinha: Tokyo Mahjong Land]]'' || [[PlayStation]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[August 3]], [[2000]] (Japan)<br>[[December 6]], [[2000]] (US)<br>[[February 23]], [[2001]] (Europe)<br>[[May 23]], [[2002]] (Japan)<br>(DriKore)|| ''[[Grandia II]]'' || [[Sega Dreamcast|Dreamcast]] || Game Arts (Japan)<br>[[Ubi Soft]] (US & Europe)<br />
|-<br />
|[[August 10]], [[2000]] (Japan)<br>[[October 24]], [[2000]] (US)<br>[[August 1]], [[2002]] (Japan)<br>(PlayStation2 the Best)|| ''[[GunGriffon Blaze]]'' || [[PlayStation 2]] || [[Capcom]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[September 21]], [[2000]] (Japan)<br>[[April 23]], [[2001]] (US)<br>[[May 11]], [[2001]] (Europe)<br>[[July 19]], [[2002]] (Europe)<br>(Re-Release)|| ''[[Silpheed: The Lost Planet]]'' || [[PlayStation 2]] || [[Capcom]] (Japan)<br>[[Working Designs]] (US)<br>[[Swing! Deutschland]] (Europe)<br />
|-<br />
|[[December 22]], [[2000]] (Japan)|| ''[[Grandia: Parallel Trippers]]'' || [[Game Boy Color]] || [[Hudson Soft]]<br />
|-<br />
|[[April 12]], [[2001]] (Japan)<br>[[December 10]], [[2001]] (US)|| ''[[Lunar Legend]]'' || [[Game Boy Advance]] || [[Entertainment Software Publishing]] (Japan)<br>[[Ubi Soft]] (US)<br />
|-<br />
|[[November 1]], [[2001]] (Japan)|| ''[[Chenuen no San Goku Shi]]'' || [[PlayStation 2]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[February 21]], [[2002]] (Japan)<br>[[January 28]], [[2002]] (US)<br>[[March 28]], [[2002]] (Europe)|| ''[[Grandia II]]'' || [[PlayStation 2]] || [[Enix]] (Japan)<br>[[Ubi Soft]] (US & Europe)<br />
|-<br />
|[[January 31]], [[2002]] (Japan)<br>[[September 30]], [[2002]] (US)|| ''[[Grandia Xtreme]]'' || [[PlayStation 2]] || [[Enix]] (Japan & US)<br />
|-<br />
|[[March 10]], [[2002]] (US)<br>[[April 12]], [[2002]] (Europe)|| ''[[Grandia II]]'' || [[Personal computer|PC]] || [[Ubi Soft]]<br />
|-<br />
|[[December 16]], [[2004]] (Japan)<br>[[December 14]], [[2004]] (US)<br>TBA (Europe)|| ''[[GunGriffon: Allied Strike]]'' || [[Xbox]] || [[Tecmo]]<br />
|-<br />
|[[August 25]], [[2005]] (Japan)<br>[[September 27]], [[2005]] (US)|| ''[[Lunar: Dragon Song|Lunar: Genesis]]'' (Japan)<br>''[[Lunar: Dragon Song]]'' (US) || [[Nintendo DS]] || [[Marvelous]] (Japan)<br>[[Ubi Soft]] (US)<br />
|-<br />
|[[August 4]], [[2005]] (Japan)<br>[[February 14]], [[2006]] (US)|| ''[[Grandia III]]'' || [[PlayStation 2]] || [[Square Enix]] (Japan & US)<br />
|-<br />
|[[September 28]], [[2006]] (Japan)|| ''[[Project Sylpheed]]'' (Japan) || [[Xbox 360]] || [[Square-Enix]] (Japan)<br />
|-<br />
|[[January 31]], [[2008]] (Japan)<br>[[March 9]], [[2008]] (North America)|| Development Cooperation<br>''[[Super Smash Bros. Brawl]]'' || [[Wii]] || [[Nintendo]]<br />
|-<br />
|TBA [[2009]]|| ''[[Teenage Mutant Ninja Turtles: Smash Up]]'' [http://gonintendo.com/?p=66821] || [[Wii]] || [[Ubi Soft]]<br />
|}<br />
<br />
==References==<br />
{{reflist|2}}<br />
<br />
==External links==<br />
* [http://www.gamearts.co.jp Game Arts Web] (Japanese}<br />
<br />
[[Category:Amusement companies of Japan]]<br />
[[Category:Japanese video game companies]]<br />
[[Category:Companies established in 1985]]<br />
<br />
[[ja:ゲームアーツ]]<br />
[[sv:Game Arts]]</div>72.10.117.195https://de.wikipedia.org/w/index.php?title=Game_Arts&diff=137644905Game Arts2009-03-06T07:15:15Z<p>72.10.117.195: /* Release history */</p>
<hr />
<div>{{Infobox Company |<br />
company_name = Game Arts Co. Ltd.|<br />
company_logo = [[Image:Game Arts logo.png|The current Game Arts logo.]] |<br />
company_slogan = N/A |<br />
company_type = [[Public company|Public]] |<br />
foundation = [[March 2]], [[1985]] |<br />
location = [[Tokyo, Japan]] |<br />
industry = [[Computer and video game industry]] |<br />
revenue = [[Yen|JPY]] 4.56 billion (2007) |<br />
num_employees = 51 |<br />
key_people = [[Hirokazu Miyazi]] (President, CEO)<br /> |<br />
products = [[Lunar (series)|''Lunar'']]<br />''[[Grandia]]''<br />''[[Gungriffon]]''<br />([[Game Arts#Release history|See release history for full listing.]]) |<br />
homepage = [http://www.gamearts.com www.gamearts.com] |<br />
}}<br />
<br />
{{nihongo|'''Game Arts'''|ゲームアーツ|Gemu Atsu}} is a [[video game developer|video game software developer]] located in [[Tokyo]], [[Japan]]. Originally established in [[1985 in video gaming|1985]] as a computer software company, they have since expanded their enterprise to produce for a number of game [[video game console|console]] and [[handheld game console|handheld]] systems.<ref>{{cite web| url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Product Information| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref> Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.<ref>{{cite web| url=http://www.gamearts.co.jp/company/greetings.html|title=Game Arts Corporate Profile| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref> Game Arts is member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include [[Square Enix]], [[Bandai]], [[Koei]], and Gung-Ho Online Entertainment, some of whom have co-developed or produced games in cooperation with the company.<ref>{{cite web| url=http://www.gamearts.co.jp/company/corp.html|title=Game Arts Corporate Profile| language=Japanese| publisher=Game Arts|accessdate=2007-09-19}}</ref><br />
<br />
The company has produced a number of games for several genres, beginning with the [[action game]] ''[[Thexder]]'' for [[personal computers]] in 1985. A number of traditional and [[Mahjong]]-related games have also been produced for Japanese audiences. In the Western world, Game Arts is best known as the producers of the [[Lunar (series)|''Lunar'']] and ''[[Grandia]]'' series of [[console role-playing games]], as well as the ''[[Gungriffon]]'' line of [[strategy game]]s. Some of its staff has helped in the preliminary development of [[Nintendo]]'s Wii title ''[[Super Smash Bros. Brawl]]''.<ref>{{cite web| url= http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp|title=Iwata Asks: Super Smash Bros. Brawl| publisher=[[Nintendo of America]]|accessdate=2007-09-19}}</ref><br />
<br />
<br clear="all"><br />
==Release history==<br />
{|class="wikitable"<br />
!Release Date<br />
!Title<br />
!Platform<br />
!Publisher<br />
|-<br />
|[[1985]] (Japan)<br> [[1987]] (US) || ''[[Thexder]]'' || [[MSX]], [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|April [[1985]] (Japan) || ''[[Cuby Panic]]'' || [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[December 18]], 1985 (Japan) || ''[[Thexder]]'' || [[Nintendo Entertainment System|NES]] || [[Square Co., Ltd.]]<br />
|-Pete The Flying Cat 3 (1989) Arcade PC Sega Master System MSX<br />
|[[1987]] (Japan)<br>[[1988]] (US) || ''[[Silpheed]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[1987]] (Japan)<br>[[1990]] (US) || ''[[Zeliard]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[June 3]], [[1988]] (Japan) || ''[[Solitaire Royale]]'' || [[MSX|MSX2]], [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[1989]] (Japan)<br> [[1990]] (US) || ''[[Thexder 2|Fire Hawk: Thexder - The Second Contact]]'' || [[MSX|MSX2]], [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[July 21]], [[1989]] (Japan)<br>[[1990]] (US) || ''[[Faria (video game)|Faria]]'' || [[Nintendo Entertainment System|NES]] || [[Hi-Score Media Work]] (Japan)<br> [[Nexoft]] (US)<br />
|-<br />
|[[July 20]], [[1990]] (Japan)<br> || ''[[Harakiri (video game)|Harakiri]]'' || [[Personal computer|PC]] || Game Arts<br />
|-<br />
|[[1990]] (Japan)<br> [[1991]] (US) || ''[[Sorcerian]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[December 14]], [[1990]] (Japan)|| ''[[Gambler Jiko Chuushinha]]'' || [[Sega Genesis|Genesis/Megadrive]] || Game Arts<br />
|-<br />
|[[December 28]], [[1991]] (Japan)|| ''[[Tenka Fubu]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[April 24]], [[1992]] (Japan)<br>[[April 23]], [[1992]] (US) || ''[[Alisia Dragoon]]'' || [[Sega Genesis|Genesis/Megadrive]] || Game Arts (Japan)<br>[[Sega]] (US)<br />
|-<br />
|[[June 26]], [[1992]] (Japan)<br>December [[1993]] (US)|| ''[[Lunar: The Silver Star]]'' || [[Sega CD]] || Game Arts (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[December 18]], [[1992]] (Japan)|| ''[[Gambler Jiko Chuushinha 2]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[January 29]], [[1993]] (Japan)|| ''[[Yumimi Mix]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[February 26]], [[1993]] (Japan)|| ''[[J League Soccer]]'' || [[Sega Genesis|Genesis/Megadrive]] || [[Shogakukan]]<br />
|-<br />
|[[July 30]], [[1993]] (Japan)<br>[[1993]] (US)<br>[[1993]] (Europe)|| ''[[Silpheed]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[November 5]], [[1993]] (Japan)|| ''[[Janou Touryumon]]'' || [[Sega Genesis|Genesis/Megadrive]] || [[Sega]]<br />
|-<br />
|[[April 15]], [[1994]] (Japan)|| ''[[Urusei Yatsura: My Dear Friends]]'' || [[Sega CD]] || Game Arts<br />
|-<br />
|[[December 21]], [[1994]] (Japan)<br>September [[1995]] (US)|| ''[[Lunar 2: Eternal Blue|Lunar: Eternal Blue]]'' || [[Sega CD]] || Game Arts (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[1995]] (Japan)<br>[[1995]] (US)|| ''[[Thexder 95]]'' || [[Personal computer|PC]] || Game Arts (Japan)<br>[[Sierra Entertainment]] (US)<br />
|-<br />
|[[July 28]], [[1995]] (Japan)|| ''[[Yumimi Mix Remix]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|[[January 12]], [[1996]] (Japan)|| ''[[Lunar: Walking School]]'' || [[Game Gear]] || Game Arts<br />
|-<br />
|[[March 15]], [[1996]] (Japan)<br>[[1996]] (US)<br>[[March 12]], [[1998]] (Japan)<br>(Saturn Collection)|| ''[[GunGriffon|GunGriffon: The Eurasian Conflict]]'' (Japan)<br>''[[GunGriffon]]'' (US) || [[Sega Saturn]] || Game Arts (Japan)<br>[[Sega]] (US)<br />
|-<br />
|October [[1996]] (Japan)|| ''[[Lunar: Silver Star Story]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[October 18]], [[1996]] (Japan)|| ''[[Tokyo Mahjong Land]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|[[December 27]], [[1996]] (Japan)<br>(Advanced Release)<br>[[February 14]], [[1997]] (Japan)|| ''[[Daina Airan]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|July [[1997]] (Japan)|| ''[[Lunar: Silver Star Story Complete]]''<br> (with "MPEG" card) || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|October [[1997]] (Japan)|| ''[[Magic School Lunar!]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[December 18]], [[1997]] (Japan)<br>[[November 26]], [[1998]] (Japan)<br>(Memorial Package)|| ''[[Grandia (video game)|Grandia]]'' || [[Sega Saturn]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[April 23]], [[1998]] (Japan)<br>[[April 30]], [[1998]] (US)|| ''[[GunGriffon II]]'' || [[Sega Saturn]] || [[Entertainment Software Publishing]] (Japan)<br>[[Entertainment Software Publishing]] (US)<br />
|-<br />
|[[May 28]], [[1998]] (Japan)<br>[[April 28]], [[1999]] (Japan)<br>(PlayStation the Best)<br>[[April 30]], [[1999]] (US)<br>[[June 1]], [[1999]] (US)<br>(Fan Art Edition)<br>[[February 6]], [[2002]] (US)<br>(Limited Re-Release)|| ''[[Lunar: Silver Star Story Complete]]'' || [[PlayStation]] || [[Kadokawa Shoten]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[May 28]], [[1998]] (Japan)|| ''[[Grandia: Digital Museum]]'' || [[Sega Saturn]] || Game Arts<br />
|-<br />
|July [[1998]] (Japan)|| ''[[Lunar 2: Eternal Blue]]'' || [[Sega Saturn]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[1998]] (Japan)<br> [[1999]] (Korea)|| ''[[Lunar: Silver Star Story Complete]]'' || [[Personal computer|PC]] || [[Kadokawa Shoten]]<br />
|-<br />
|[[May 27]], [[1999]] (Japan)<br>[[September 7]], [[2000]] (Japan)<br>(Kakukawa Best)<br>[[December 15]], [[2000]] (US)|| ''[[Lunar 2: Eternal Blue Complete]]'' || [[PlayStation]] || [[Kadokawa Shoten]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[June 24]], [[1999]] (Japan)<br>[[September 30]], [[1999]] (US)<br>[[July 27]], [[2000]] (Japan)<br>(PlayStation)<br>[[March 30]], [[2001]](Europe)|| ''[[Grandia (video game)|Grandia]]'' || [[PlayStation]] || [[Entertainment Software Publishing]] (Japan)<br>[[Sony Computer Entertainment|SCEA]] (US)<br>[[Ubi Soft]] (Europe)<br />
|-<br />
|[[June 22]], [[2000]] (Japan)|| ''[[Gambler Jiko Chuushinha: Tokyo Mahjong Land]]'' || [[PlayStation]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[August 3]], [[2000]] (Japan)<br>[[December 6]], [[2000]] (US)<br>[[February 23]], [[2001]] (Europe)<br>[[May 23]], [[2002]] (Japan)<br>(DriKore)|| ''[[Grandia II]]'' || [[Sega Dreamcast|Dreamcast]] || Game Arts (Japan)<br>[[Ubi Soft]] (US & Europe)<br />
|-<br />
|[[August 10]], [[2000]] (Japan)<br>[[October 24]], [[2000]] (US)<br>[[August 1]], [[2002]] (Japan)<br>(PlayStation2 the Best)|| ''[[GunGriffon Blaze]]'' || [[PlayStation 2]] || [[Capcom]] (Japan)<br>[[Working Designs]] (US)<br />
|-<br />
|[[September 21]], [[2000]] (Japan)<br>[[April 23]], [[2001]] (US)<br>[[May 11]], [[2001]] (Europe)<br>[[July 19]], [[2002]] (Europe)<br>(Re-Release)|| ''[[Silpheed: The Lost Planet]]'' || [[PlayStation 2]] || [[Capcom]] (Japan)<br>[[Working Designs]] (US)<br>[[Swing! Deutschland]] (Europe)<br />
|-<br />
|[[December 22]], [[2000]] (Japan)|| ''[[Grandia: Parallel Trippers]]'' || [[Game Boy Color]] || [[Hudson Soft]]<br />
|-<br />
|[[April 12]], [[2001]] (Japan)<br>[[December 10]], [[2001]] (US)|| ''[[Lunar Legend]]'' || [[Game Boy Advance]] || [[Entertainment Software Publishing]] (Japan)<br>[[Ubi Soft]] (US)<br />
|-<br />
|[[November 1]], [[2001]] (Japan)|| ''[[Chenuen no San Goku Shi]]'' || [[PlayStation 2]] || [[Entertainment Software Publishing]]<br />
|-<br />
|[[February 21]], [[2002]] (Japan)<br>[[January 28]], [[2002]] (US)<br>[[March 28]], [[2002]] (Europe)|| ''[[Grandia II]]'' || [[PlayStation 2]] || [[Enix]] (Japan)<br>[[Ubi Soft]] (US & Europe)<br />
|-<br />
|[[January 31]], [[2002]] (Japan)<br>[[September 30]], [[2002]] (US)|| ''[[Grandia Xtreme]]'' || [[PlayStation 2]] || [[Enix]] (Japan & US)<br />
|-<br />
|[[March 10]], [[2002]] (US)<br>[[April 12]], [[2002]] (Europe)|| ''[[Grandia II]]'' || [[Personal computer|PC]] || [[Ubi Soft]]<br />
|-<br />
|[[December 16]], [[2004]] (Japan)<br>[[December 14]], [[2004]] (US)<br>TBA (Europe)|| ''[[GunGriffon: Allied Strike]]'' || [[Xbox]] || [[Tecmo]]<br />
|-<br />
|[[August 25]], [[2005]] (Japan)<br>[[September 27]], [[2005]] (US)|| ''[[Lunar: Dragon Song|Lunar: Genesis]]'' (Japan)<br>''[[Lunar: Dragon Song]]'' (US) || [[Nintendo DS]] || [[Marvelous]] (Japan)<br>[[Ubi Soft]] (US)<br />
|-<br />
|[[August 4]], [[2005]] (Japan)<br>[[February 14]], [[2006]] (US)|| ''[[Grandia III]]'' || [[PlayStation 2]] || [[Square Enix]] (Japan & US)<br />
|-<br />
|[[September 28]], [[2006]] (Japan)|| ''[[Project Sylpheed]]'' (Japan) || [[Xbox 360]] || [[Square-Enix]] (Japan)<br />
|-<br />
|[[January 31]], [[2008]] (Japan)<br>[[March 9]], [[2008]] (North America)|| Development Cooperation<br>''[[Super Smash Bros. Brawl]]'' || [[Wii]] || [[Nintendo]]<br />
|-<br />
|TBA [[2009]]|| ''[[Teenage Mutant Ninja Turtles: Smash Up]]'' (tentative title)[http://gonintendo.com/?p=66821] || [[Wii]] || [[Ubi Soft]]<br />
|}<br />
<br />
==References==<br />
{{reflist|2}}<br />
<br />
==External links==<br />
* [http://www.gamearts.co.jp Game Arts Web] (Japanese}<br />
<br />
[[Category:Amusement companies of Japan]]<br />
[[Category:Japanese video game companies]]<br />
[[Category:Companies established in 1985]]<br />
<br />
[[ja:ゲームアーツ]]<br />
[[sv:Game Arts]]</div>72.10.117.195