https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=66.244.123.107Wikipedia - Benutzerbeiträge [de]2025-05-10T06:37:20ZBenutzerbeiträgeMediaWiki 1.44.0-wmf.28https://de.wikipedia.org/w/index.php?title=Titanfall_2&diff=188247621Titanfall 22017-08-18T14:03:10Z<p>66.244.123.107: </p>
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<div>{{Use American English|date=April 2015}}<br />
{{Use mdy dates|date=November 2016}}<br />
{{Infobox video game<br />
| title = Titanfall 2<br />
| image = Titanfall 2 box art.jpeg<br />
| developer = [[Respawn Entertainment]]<br />
| publisher = [[Electronic Arts]]<br />
| director = Steve Fukuda<br />
| producer = Drew McCoy<br />
| designer = {{ubl|Todd Alderman |Mackey McCandlish}}<br />
| programmer = Jon Shiring<br />
| artist = Joel Emslie<br />
| writer = {{ubl|Steve Fukuda |Manny Hagopian |Jesse Stern}}<br />
| composer = [[Stephen Barton]]<br />
| engine = [[Source (game engine)|Source]] <!-- Consensus is to not add "modified" here—it is sufficiently noted in the prose --><br />
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}<br />
| released = {{vgrelease|WW|{{start date|2016|10|28}}}}<br />
| genre = [[First-person shooter]]<br />
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br />
}}<br />
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yellow is the color of blue<br />
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''Titanfall 2''<nowiki/>'s single-player campaign was praised for its design and execution,{{Vague|date=July 2017}} and the multiplayer modes for building upon the foundation of the original game, with several reviewers citing Bounty Hunt as the highlight. It received criticism for its writing and short length. Despite the positive reception, ''Titanfall 2'' underperformed commercially.<br />
<br />
== Gameplay ==<br />
Similar to its predecessor, ''Titanfall 2'' is a [[first-person shooter]] game in which players can control both a pilot and their Titans – mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include [[cloaking device|cloaking]], [[zip-line|zip-lining]], and [[parkour]] – such as double-jumping and wall-running – with the aid of a jump kit.<ref name="PolyPre">{{cite web|url=http://www.polygon.com/2016/8/11/12439628/titanfall-2-single-player-campaign-revealed|title=Titanfall 2: First single-player campaign details|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> These movements can be [[combo (gaming)|chained]] together in order to travel between locations quickly.<ref name="samediff">{{cite web|url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/06/20/whats-the-same-whats-different-in-titanfall-2-multiplayer.aspx|title=What's the Same, What's Different in Titanfall 2 Multiplayer|first=Matt|last=Bertz|work=[[Game Informer]]|date=June 20, 2016|accessdate=June 12, 2016}}</ref><ref>{{cite web|url=http://www.cnet.com/news/titanfall-2/|title=Titanfall 2's grappling hook is unreal (hands-on)|first=Sean|last=Hollister|work=[[CNet]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> The game introduces several new gameplay mechanics: a sliding mechanic, the pulse blade, which is a [[throwing knife]] that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a [[grappling hook]], which can be used to slingshot players to a building or an enemy it attaches to. The pilots have a large arsenal of gadgets and weapons, such as [[shotgun|shotguns]], [[submachine gun]]s, [[pistol]]s, and [[grenades]] to fight against enemies.<ref>{{cite web|url=http://www.pcgamer.com/best-titanfall-2-guns/|title=The best guns in Titanfall 2|first=James|last=Busby|work=[[PC Gamer]]|date=January 16, 2017|accessdate=May 28, 2017}}</ref> At close range, players can execute their opponents, and an execution animation, which shifts to a [[third-person perspective|third-person]] perspective, will play.<ref>{{cite web|url=https://www.vg247.com/2016/06/20/heres-four-minutes-of-titanfall-2-gameplay/|title=Here's four minutes of Titanfall 2 gameplay|first=Sherif|last=Saed|work=[[VG247]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> <br />
<br />
Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were removed, and seven loadout-locked Titans are introduced: Ion, an Atlas-class Titan that uses a directed-energy arsenal. Scorch, an Ogre-class Titan that uses an area-denial incendiary weaponry. Northstar, a Stryder-class Titan that excels in long-range precision attacks, setting traps, and is the only Titan that has the ability to fly. Ronin, a Stryder-class Titan that specializes in close quarters combat, utilizing a shotgun and an enormous sword. Tone, an Atlas-class Titan that focuses on midrange combat with its target locking weapons. Legion, an Ogre-class Titan that utilizes a minigun designed for defense and controlling combat zones. Finally, Monarch (added post-release via DLC), a Vanguard-class chassis that can upgrade itself on the Fly. <ref>{{cite web|url=https://www.gamespot.com/gallery/titanfall-2-every-single-titan-and-what-they-do/2900-959/4/|title=Titanfall 2: Every Single Titan and What They Do|first=Matt|last=Espineli |work=[[GameSpot]]|date=October 28, 2016|accessdate=May 28, 2017}}</ref> The Titans have their own sets of move sets. For instance, they can quickly dodge to evade attacks.<ref name="tips"/><br />
<br />
===Single-player===<br />
Unlike the first iteration, this game has a single-player story campaign.<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/12/11913270/titanfall-2-interview-e3-2016|title=Titanfall 2 Brings Personality To Its Messive Mechs, And A Story For The Fans|first=Brian|last=Crecente|work=[[Polygon (website)|Polygon]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore.<ref name="GSpotPre">{{cite web|url=http://www.gamespot.com/articles/titanfall-2-single-player-campaign-revealed-shows-/1100-6442525/|title=Titanfall 2 Single-Player Campaign Revealed, Shows New Details|first=Mike|last=Mahardy|work=[[GameSpot]]|date=August 12, 2016|accessdate=August 12, 2016}}</ref> Players are allowed to use multiple ways to complete objectives, such as utilizing [[stealth game|stealth]], or using the long-ranged or short-ranged weapons provided in the game to assault enemies. Maps are sprawling, and there are multiple paths for players to choose from in order for them to reach their destination.<ref>{{cite web|url=http://www.ign.com/articles/2016/09/29/titanfall-2-campaign-hands-on-preview-the-first-3-hours-are-intense|title=Titanfall 2 Campaign Hand-On Preview: The First 3 Hours Are Intense|first=Brian|last=Albert|work=[[IGN]]|date=September 29, 2016|accessdate=May 27, 2017}}</ref> In addition, the game features [[platform game|platform]] elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions.<ref name="PolyPre"/><ref>{{cite web|url=http://www.ign.com/articles/2016/08/11/titanfall-2-single-player-campaign-is-surprising|title=Titanfall 2 Single Player Is Surprising|first=Brandin|last=Tyrrel|work=[[IGN]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> There are also level-specific gameplay mechanics. For instance, in the level "Effect and Cause", players are required to shift between modern times and the past with a temporal device in order to advance.<ref>{{cite web|url=http://kotaku.com/let-s-talk-about-titanfall-2-s-best-mission-1788777731|title=<br />
The Mission That Proved Titanfall 2 Was Something Special|first=Kirk|last=Hamilton|work=[[Kotaku]]|date=November 25, 2016|accessdate=May 28, 2017}}</ref> Players can also select dialogue options and talk to the Titan at certain points of the campaign.<ref name="EuroGPre">{{cite web|url=http://www.eurogamer.net/articles/2016-08-11-you-can-talk-to-the-titans-in-titanfall-2s-campaign|title=You can talk to the Titans in Titanfall 2's campaign|first=Martin|last=Robinson|work=[[Eurogamer]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref><br />
<br />
===Multiplayer===<br />
The multiplayer mode features a Titan meter, which fills up slowly when the player is playing the game. It fills up faster when the players kills an opponent, inflicts damages enemies, or completes certain objectives.<ref name="mashable"/><ref name="ignpre"/> When a certain percentage of the meter is filled up, the player can summon a Titan, which then descends from the sky.<ref>{{cite web|url=http://metro.co.uk/2016/06/20/titanfall-hands-on-preview-and-interview-its-very-different-to-anything-weve-done-in-the-past-5956319/|title=Titanfall 2 hands-on preview and interview – 'It's very different to anything we've done in the past'|work=[[Metro (magazine)|Metro]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> A Titan can crush opponents if it lands in top of it when summoned.<ref>{{cite web|url=http://www.ign.com/articles/2016/06/13/e3-2016-titanfall-2-our-first-multiplayer-hands-on-is-fire|title=E3 2016: Titanfall 2: Our First Multiplayer Hand-On Is On Fire|first=Ryan|last=McCaffery|work=[[IGN]]|date=June 12, 2016|accessdate=May 28, 2017}}</ref> When the Titan meter is filled up completely, the Titan can use their core ability, which inflicts a lot more damage than typical attacks do.<ref name="tips"/> Players can rodeo an enemy's titan and steal its battery, which will cause damage to the Titan. If you rode the same titan again, the player will drop a grenade in the place where the battery was. The battery can also be taken and implemented on a friendly Titan, which will recharge its shield and fills up the Titan meter.<ref name="ignpre">{{cite web|url=http://www.ign.com/articles/2016/10/12/7-big-differences-between-titanfall-and-titanfall-2|title=7 Big Differences Between Titanfall and Titanfall 2|first=Miranda|last=Sanchez|work=[[IGN]]|date=October 12, 2016|accessdate=May 28, 2017}}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/2016-10-21-be-advised-titanfall-2s-multiplayer-is-looking-amazing|title=Be advised: Titanfall 2's multiplayer runs much deeper than the original|first=Jon|last=Denton|work=[[Eurogamer]]|date=October 24, 2016|accessdate=May 28, 2017}}</ref> Players can disembark from their Titan at any time, and it will continue to attack nearby opponents under "follow mode", in which the Titan follows the pilot as closely as it can; alternatively they can set it to "guard mode", in which it will stay put.<ref name="tips">{{cite web|url=http://kotaku.com/tips-for-playing-titanfall-2-1788446358|title=Tips For Playing Titanfall 2|first=Heather|last=Alexandra|work=[[Kotaku]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Players earn "merits" based on their performance in a multiplayer match, regardless of whether their team wins or loses. Merits are [[experience (gaming)|experience points]], through participating in the match or getting access to unlocks. Players need to accumulate merits in order to level up, which further unlocks more weapons, abilities and more. There are also other ways to earn merits, such as through surviving the evacuation phase when the players' team lost in a match. In addition, players earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. They can be earned through earning merits and completing challenges.<ref name="mashable">{{cite web|url=http://mashable.com/2016/10/31/titanfall-2-pvp-multiplayer-tips-tricks-guide/#hCm.GjG_i8qw|title=10 'Titanfall 2' tips for those who struggle with multiplayer|first=Adam|last=Rosenberg|work=[[Mashable]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref> Customization options is expanded significantly in the game when compared to its predecessor. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized.<ref name="ignpre"/><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/10/21/titanfall-2-titan-customization-blowout-full-list-of-pilot-boosts-executions/#/slide/39|title=Titanfall 2 – Full List of Pilot Boosts & Executions, Titan Customization Blowout|first=Alex|last=Co|work=PlayStation LifeStyle|date=October 21, 2016|accessdate=May 28, 2017}}</ref> Boosts replace burn cards featured in the previous game. They are tactical abilities that enhance the players' combat efficiency. Each boost has their own specific access requirement. For instance, Ticks, which are explosive mines that track enemies, required 65% of the Titan meter filled, while Amped Weapons, in which players inflicts more damages with their firearms, required 80%. Players need to decide which boost they are going to use before a match begins, and they cannot swap their boost during the game.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/10/28/12-tips-to-help-you-master-titanfall-2s-multiplayer.aspx|title=12 Tips To Help You Master Titanfall 2's Multiplayer|first=Javy|last= Gwaltney|work=[[Game Informer]]|date=October 30, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
''Titanfall 2'' features a number of multiplayer modes at launch. These modes include:<ref name="tips"/><br />
* '''Amped Hardpoint''': In this mode, teams received points if they can hold control points for an extensive amount of time. The team which accumulates more points will wins<br />
* '''Bounty Hunt''': Players are rewarded with money if they kill enemies opponents or [[artificial intelligence|AI]]-controlled grunts. Players need to return to specific points to deposit the money. Players can also steal opponents' money by killing them. The team that has the highest score wins.<br />
* '''Pilot vs. Pilot''': A standard [[team deathmatch]] mode but players cannot summon any Titan.<br />
* '''[[Capture the Flag]]''': Players are tasked to retrieve an enemy flag and bring it back to their team's own base while preventing opponents from stealing their own flag. <br />
* '''Attrition''': A standard team deathmatch mode in which players can summon Titans. Points will be rewarded to a player's team when they kill a human-controlled enemy or an AI-controlled grunt. When a team gets enough points, the game will transition into another phase, in which the losing team needs to reach the evacuation zone and escape while the winning team needs to eliminate all opponents.<br />
* '''Skirmish''': The mode is similar to Attrition, but there is no AI-controlled grunt and the scores needed for phase transitioning is lowered.<br />
* '''Last Titan Standing''': A standard team deathmatch mode but players cannot eject from their titan.<br />
* '''Free For All''': Players are tasked to kill each other in this mode. All other players will be marked as their opponents.<br />
* '''Coliseum''': This is a one-versus-one multiplayer mode in which the player is tasked to eliminate the other player. Players can gain access to this mode through Coliseum tickets, which are earned through playing other multiplayer modes, buying them with credits or receiving them in gifts, granted when the player levels up a faction..<ref>{{cite web|url=http://www.gamesradar.com/titanfall-2-has-a-1v1-me-bro-mode-brought-to-you-by-mtn-dew-and-doritos/|title=Titanfall 2 has a "1v1 me bro" mode brought to you by Mtn Dew and Doritos|first=Connor|last=Sheriden|work=[[GamesRadar]]|date=September 22, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match.<ref>{{cite web|url=http://www.gamespot.com/articles/how-titanfall-2s-matchmaking-is-being-improved/1100-6442487/|title=How Titanfall 2's Matchmaking Is Being Improved|first=Chris|last=Pereira |date=August 9, 2016|accessdate=August 12, 2016|work=[[GameSpot]]}}</ref> The game also introduces a new features called "Networks", which allows players to form a group, similar to a [[guild]]. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network, and can switch between joined networks in-game.<ref name="CNET">{{cite web|url=https://www.cnet.com/news/titanfall-2-networks-interview-e3-2016/|title=Titanfall 2 may fix one of the biggest problems with team-based multiplayer games|first=Sean|last=Hollister|work=[[CNET]]|date=June 24, 2016|accessdate=August 12, 2016}}</ref> Each network has its own "happy hour". If the player plays the game during this period time, they will gain extra merits.<ref name="mashable"/><br />
<br />
==Synopsis==<br />
===Setting===<br />
The conflict of the game takes place in "The Frontier", a region of star systems far removed from the "Core Systems" where Earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia battle for control of the Frontier; the IMC seeks to exploit the Frontier's rich resources regardless of the consequences for planetary environments and civilian populations, while the Militia fight to expel the IMC and gain independence for the Frontier. In the wake of the [[Titanfall|Battle of Demeter]], the Militia is on the offensive; battling for resources and control of the Frontier planets. The IMC, though weakened by the lack of reinforcements from the core systems as a result of the destruction of the refueling facility by James MacAllan, are still a dominant fighting force attempting to drive the Militia out and put down any resistance to their control of the Frontier.<br />
<br />
In the singleplayer campaign the player assumes control of Jack Cooper, a class three rifleman from the Frontier Militia, who is sent to the alien planet of Typhon and must ally with his former squadmate's Titan named BT-7274 to fight against both local alien creatures and human enemies from the IMC.<ref name="EuroGPre" /><br />
<br />
=== Plot ===<br />
Jack Cooper, a class three rifleman in the Militia, aspires to one day become a Titan Pilot for the Militia, and is receiving off-the-books training from Captain Tai Lastimosa in preparation for Cooper's candidacy. The two are part of a Militia force which attacks the IMC-held planet of Typhon. In the initial battle, the Apex Predators, a group of mercenaries contracted to the IMC and led by Blisk, mortally wound Lastimosa and incapacitate his Vanguard-class Titan, BT-7274. Lastimosa transfers control of BT to Cooper, and BT explains that Cooper has also inherited Lastimosa's mission, Special Operation 217: to rendezvous with Major Anderson and assist in the completion of their original assignment. Anderson's last known position is at an IMC laboratory. BT and Cooper are forced to take a detour through a manufacturing plant where they are ambushed and separated. Cooper fights through the factory alone until he is trapped in a combat simulation being run by the mercenary Ash, who is using captured Militia soldiers as test subjects to test the potency of IMC machine units. Cooper escapes, and after being reunited with BT, defeats Ash. <br />
<br />
BT and Cooper continue on to the IMC laboratory only to find it destroyed, finding the corpses there artificially aged due to time-travel distortion. Anderson is present, though also deceased from a time-travel mishap. Cooper learns Anderson was gathering intelligence on a new IMC device, the 'Fold Weapon', which utilizes time-displacement technology to destroy entire planets. The planet Harmony, which houses the Militia headquarters, will be the first target. Fortunately for the Militia, the Fold Weapon is dependent upon a power source known as the Ark. Cooper and BT hijack an IMC communications array and broadcast a signal to the Militia fleet. The transmission contained sensor data on the Ark's electromagnetic signature so that the Militia could find and seize it.<br />
<br />
After receiving the transmission, Militia's military unit, the Marauder Corps, leads an assault against the IMC-held installation where the Ark is being kept. Arriving too late to prevent it from being loaded onto an IMC transport, the Militia give chase in hijacked IMC ships. The mercenary Viper nearly kills BT and Cooper by throwing them off their transport, but freelance pilot Barker rescues them by catching them with his dropship. Cooper regroups with a friendly mercenary group called the Six Four, and the Pilots secure the IMC ship nearest to the Draconis, the transport carrying the Ark. Barker drops BT off with Cooper and they face off with Viper, who, after a short skirmish, falls out of the sky. BT and Cooper attempt to board the Draconis but are once again interrupted by Viper. In the battle, BT loses an arm, but Cooper kills Viper by shooting his exposed body after his titan's hatch is blown off. <br />
<br />
Cooper and BT successfully get aboard the Draconis holding the Ark, and they quickly secure it before the ship crashes. BT becomes incapacitated from damage sustained in his fight with Viper, and the duo are captured by Blisk and his second-in-command, Slone. BT surrenders the Ark to save Cooper, but is destroyed by Slone for trying to help Cooper escape. However, BT gives Cooper his data core before he dies, and Cooper used this data core to revive BT by installing it in a Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base where the Fold Weapon is being prepared for use against Harmony. They kill Slone, earning Blisk's respect; Blisk spares Cooper because the IMC never included killing Cooper in their contract and he doesn't work for free. He offers Cooper a place in the Apex Predators before departing. BT and Cooper then launch themselves into the Fold Weapon's superstructure where the Ark has already been installed. BT hurls Cooper free before sacrificing himself by detonating his reactor core, destroying the Ark and the Fold Weapon, as well as the entire planet Typhon.<br />
<br />
The game ends with a monologue from Cooper, talking about having his status as a pilot affirmed and being inducted into the Marauder Corps, as well as reminiscing over his experiences with BT. In a post-credits scene, the Titan neural link to Cooper's helmet flashes with the message "Jack?" encoded in binary, implying that BT's AI was preserved inside Cooper's helmet.<br />
<br />
== Development ==<br />
Reports about the sequel to [[Respawn Entertainment]]'s ''[[Titanfall]]'' began to circulate within weeks of the game's March 2014 release, particularly that the sequel would not be a [[Microsoft]] [[console exclusive]] as its predecessor had been<ref name="Polygon: sequel exclusivity"/><ref name="Polygon: could"/> and that [[Electronic Arts]] would serve again as publisher.<ref name="Polygon: in dev"/> The game was in planning as of June, and revealed by Respawn CEO Vince Zampella to be in development as of March 2015.<ref name="Polygon: could"/> A second team at Respawn was working on an unrelated project.<ref name="Polygon: in dev"/> Respawn explored the possibility of a companion science fiction television series.<ref name="Polygon: tv">{{Cite web|url=http://www.polygon.com/2016/2/7/10931336/titanfall-2-single-player-campaign-tv-series|title=Titanfall 2 writer confirms single-player campaign, suggests TV series in the works|last=Good|first=Owen S.|date=February 7, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref> The game was released on October 28, 2016.<ref>{{Cite web|url=http://www.polygon.com/2016/5/10/11653142/titanfall-2-release-date-fall-2016|title=Titanfall 2 drops this fall|last=Sarkar|first=Samit|date=May 10, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref><ref name="Eurogamer: FY17"/><ref name="Polygon: 2016"/><ref name="Polygon: SP trailer" /> A collector's edition at release featured a full-scale replica of the game's pilot character helmet as well as other gadgets.<ref name="Polygon: helmet">{{Cite web |last1=Alexander |first1=Julia |title=Titanfall 2 Vanguard Edition comes with full scale replica helmet for $250 |work=[[Polygon (website)|Polygon]] |date=June 13, 2016 |url=http://www.polygon.com/2016/6/12/11915962/titanfall-2-vanguard-edition-price |accessdate=June 13, 2016 |df=mdy-all }}</ref> The first beta, which contained two modes and two maps, began on August 19 and ended on the 21st. It was followed by a second beta, which began on August 26 and ended on August 28.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-beta-dates-and-details-confirmed/1100-6442675/?ftag=GSS-05-10aaa0b|title=Titanfall 2 Beta Dates and Details Confirmed|first=Chris|last= Pereira |date=August 16, 2016|accessdate=August 17, 2016|work=[[GameSpot]]}}</ref><br />
<br />
''Titanfall 2'' uses an improved version of the previous game's [[game engine|engine]], which was itself a heavily modified version of the [[Source (game engine)|Source engine]]. Improvements include a new audio system with support for sound occlusion and reverb, as well as numerous improvements to the graphical rendering system. Unlike the first game, it includes a full single-player story mode focusing on the relationship between Titans and pilots. The developers also confirmed that they were going to release all of the post-release maps and modes free of charge in an effort not to fragment the player base.<ref name="Source engine"/> A [[virtual reality]] version of the game was prototype but it never went into full production, because according to Joe Emslie, the player would "vomit all over their controller."<ref name="CNET"/><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = (PC) 86/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/titanfall-2 |title=Titanfall 2 for PC Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(PS4) 89/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/titanfall-2 |title=Titanfall 2 for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(XONE) 87/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/titanfall-2 |title=Titanfall 2 for Xbox One Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br />
| Destruct = 8.5/10<ref>{{cite web |last=Rowen |first=Nic |date=November 1, 2016 |url=https://www.destructoid.com/review-titanfall-2-396814.phtml |title=Review: Titanfall 2 |publisher=[[Destructoid]] |accessdate=November 1, 2016}}</ref><br />
| EGM = 9/10<ref>{{cite web |last=Plessas |first=Nick |date=October 28, 2016 |url=http://www.egmnow.com/articles/reviews/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[Electronic Gaming Monthly]] |accessdate=October 28, 2016}}</ref><br />
| GI = 9.5/10<ref>{{cite web |last=Gwaltney |first=Javy |date=October 24, 2016 |url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/10/24/striking-a-fine-balance.aspx |title=Striking A Fine Balance - Titanfall 2 - PlayStation 4 |publisher=[[Game Informer]] |accessdate=October 24, 2016}}</ref><br />
| GameRev = {{Rating|4|5}}<ref>{{cite web |last=Paras |first=Peter |date=October 24, 2016 |url=http://www.gamerevolution.com/review/titanfall-2 |title=Titanfall 2 Review |publisher=[[Game Revolution]] |accessdate=October 24, 2016}}</ref><br />
| GSpot = 9/10<ref>{{cite web |last=Mahardy |first=Mike |date=October 24, 2016 |url=http://www.gamespot.com/reviews/titanfall-2-review/1900-6416561/ |title=Titanfall 2 Review |publisher=[[GameSpot]] |accessdate=October 24, 2016}}</ref><br />
| GRadar = {{Rating|4.5|5}}<ref>{{cite web |last=Houghton |first=David |date=October 24, 2016 |url=http://www.gamesradar.com/titanfall-2-review/ |title=Titanfall 2 review: 'The campaign's craft and creativity will blindside you' |publisher=[[GamesRadar]] |accessdate=October 24, 2016}}</ref><br />
| GB = {{Rating|5|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=October 26, 2016 |url=http://www.giantbomb.com/reviews/titanfall-2-review/1900-756/ |title=Titanfall 2 Review |publisher=[[Giant Bomb]] |accessdate=October 26, 2016}}</ref><br />
| IGN = 9/10<ref>{{cite web |last=Tyrrel |first=Brandin |date=October 28, 2016 |url=http://www.ign.com/articles/2016/10/28/titanfall-2-review |title=Titanfall 2 Review |publisher=[[IGN]] |accessdate=October 28, 2016}}</ref><br />
| PCGUS = 91/100<ref>{{cite web |last=Thursten |first=Chris |date=October 31, 2016 |url=http://www.pcgamer.com/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[PC Gamer]] |accessdate=October 31, 2016}}</ref><br />
| Poly = 7/10<ref>{{cite web |last=Gies |first=Arthur |date=October 24, 2016 |url=http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4 |title=Titanfall 2 review |publisher=[[Polygon (website)|Polygon]] |accessdate=October 24, 2016}}</ref><br />
| VG = 9/10<ref>{{cite web |last=Scammell |first=David |date=October 31, 2016 |url=https://www.videogamer.com/reviews/titanfall-2-review-xbox-one-ps4 |title=Titanfall 2 Review |publisher=[[VideoGamer.com]] |accessdate=October 31, 2016}}</ref><br />
}}<br />
<br />
{{Expand section|date=November 2016}}<br />
<br />
''Titanfall 2'' received "generally favourable" reviews according to [[review aggregator]] [[Metacritic]].<ref>{{cite web |last=Pope |first=Travis |date=October 27, 2016 |url=http://www.gottabemobile.com/titanfall-2-midnight-release-details/ |title=Titanfall 2 Midnight Release Details |website=GottaBeMobile |accessdate=April 11, 2017}}</ref><ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> It was one of the most highly anticipated games that was featured in the 2016 E3 convention. According to IGN, it was one of the top 25 games that was set to be released that year. <ref name=":0" /><br />
<br />
=== Sales ===<br />
Electronic Arts expected the game to sell approximately 9 to 10 million units in its first year of release.<ref name=":0">{{cite web|url=http://www.videogamer.com/ps4/titanfall_2/news/titanfall_2_to_sell_9-10_million_units_battlefield_1_15_million_says_ea.html|title=Titanfall 2 to sell 9-10 million units, Battlefield 1 15 million, says EA|first=James|last=Orry|work=[[VideoGamer.com]]|date=August 3, 2016|accessdate=August 3, 2016}}</ref> However, financial analysts predicted that the game's sales would be substantially disappointing due to EA's decision of releasing the game in late October, a period between the launch of EA's own ''[[Battlefield 1]]'', and [[Activision]]'s ''[[Call of Duty: Infinite Warfare]]''. Despite that, EA expressed no concern about the release window, as they felt that the player base of ''Battlefield 1'' and ''Titanfall 2'' would not overlap.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-sales-will-be-substantially-disappoint/1100-6444884/|title=Titanfall 2 Sales Will Be "Substantially Disappointing," Analyst Says|first=Eddie|last=Makuch|work=[[GameSpot]]|date=October 28, 2016|accessdate=November 3, 2016}}</ref><br />
<br />
EA partnered with several catering companies to promote the game. Players who purchased food or drink at any [[Buffalo Wild Wings]] restaurant would receive a free customization item and access to a new multiplayer mode. Similarly, players who purchased [[Pepsi]]'s [[Mountain Dew]] or [[Doritos]] would be given a code granting them double XP, early access to a new multiplayer mode, a Titan, and Titan customization items.<ref>{{cite web|url=http://www.gamespot.com/articles/how-to-get-titanfall-2-dlc-by-eating-and-drinking/1100-6442755/?ftag=GSS-05-10aaa0b|title=How to Get Titanfall 2 DLC by Eating and Drinking|first=Eddie|last=Makuch|work=[[GameSpot]]|date=August 17, 2016|accessdate=August 18, 2016}}</ref><br />
<br />
The game was the fourth best-selling retail game in the UK in its week of release, behind ''[[Battlefield 1]]'', ''[[The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim – Special Edition]]'', and ''[[FIFA 17]]''. Its first-week sales only reached a quarter of the launch-week sales of ''Titanfall'' despite ''Titanfall 2'' being a multi-platform release. Digital sales of the game were also down, only reaching a quarter of its predecessor's sales as well.<ref>{{cite web|url=http://www.pcgamer.com/titanfall-2-tanks-on-uk-physical-sales-charts-despite-multiplatform-release/|title=Titanfall 2 tanks on UK physical sales charts, despite multiplatform release|first=Andy|last=Chalk|work=[[PC Gamer]]|date=November 3, 2016|accessdate=November 3, 2016}}</ref> In their earnings call for the third quarter of the 2017 fiscal year, EA stated that the game's sales fell below expectations, stating "the out-performance versus our expectation was driven by ''Battlefield 1'' and ''FIFA 17'', offset by ''Titanfall 2'' and that "we sold more units than we expected to sell in Battlefield, and we sold less units than we expected in ''Titanfall''." However, EA CEO Blake Jorgensen went on to say that the company was pleased with the positive reviews the game received and expected it to have strong sales into the next fiscal year.<Ref>[http://files.shareholder.com/downloads/ERTS/4818588412x0x926062/D62107D7-CCA4-49A5-8D8D-87D0AFAE7A7E/EA_Transcript_Q317.pdf "Q3 2017 Electronic Arts Inc Earnings Call on January 31, 2017."]</ref><br />
<br />
=== Accolades ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Year !! Award !! Category !! Result !! Ref<br />
|-<br />
| rowspan="8" style="text-align:center;" | 2016<br />
| rowspan="3" | [[Game Critics Awards]] 2016<br />
| Best of Show<br />
| {{nom}}<br />
| rowspan="3" style="text-align:center;" | <ref>{{cite web |url=http://www.gamecriticsawards.com/nominees.html |title=Game Critics Awards 2016 Nominees |accessdate=October 25, 2016}}</ref><ref>{{cite web |url=http://www.gamecriticsawards.com/winners.html |title=Game Critics Awards 2016 Winners |accessdate=October 25, 2016}}</ref><br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| Best Online Multiplayer<br />
| {{won}}<br />
|-<br />
| rowspan="4" | [[The Game Awards 2016]]<br />
| Game of the Year<br />
| {{nom}}<br />
| rowspan="4" style="text-align:center;" | <ref>{{cite web |url=http://www.gamespot.com/articles/all-the-2016-game-awards-nominees/1100-6445481/ |title = All the 2016 Game Awards Nominees |first=Eddie| last=Makuch| date=November 16, 2016| accessdate=November 18, 2016| work=[[GameSpot]]}}</ref><ref>{{cite web |url=http://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|title = The Game Awards: Here’s the full winners list |first=Chelsea| last=Stark| date=December 1, 2016| accessdate=December 1, 2016| work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref><br />
|-<br />
| Best Game Direction<br />
| {{nom}}<br />
|-<br />
| Best Multiplayer<br />
| {{nom}}<br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| [[Giant Bomb]]'s 2016 Game of the Year Awards<br />
| Best Game<br />
| {{nom}}<br />
| <ref>{{cite web |last=Staff |first=Giant Bomb |date=December 30, 2016 |url=http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-five/1100-5525/ |title=Giant Bomb's 2016 Game of the Year Awards: Day Five |publisher=[[Giant Bomb]] |accessdate=December 30, 2016}}</ref><br />
|-<br />
| 2017<br />
| [[Annie Awards]]<br />
| Outstanding Achievement, Character Animation in a Video Game<br />
| {{nom}}<br />
|}<br />
<br />
== References ==<br />
<br />
{{reflist|25em|refs=<br />
<br />
<ref name="Eurogamer: FY17">{{cite web |url=http://www.eurogamer.net/articles/2016-01-28-new-titanfall-and-mass-effect-in-the-next-14-months |accessdate=January 28, 2016 |work=[[Eurogamer]] |title=New Titanfall game and Mass Effect: Andromeda coming in the next 14 months |last1=Matulef |first1=Jeffrey |date=January 28, 2016 |archiveurl=http://www.webcitation.org/6etJS0m7w |archivedate=January 28, 2016 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: 2016">{{cite web |url=http://www.polygon.com/2015/5/5/8556881/titanfall-2-ea-release-window |accessdate=May 5, 2015 |title=Titanfall 2 not expected before April 2016, says EA |last=Sarkar |first=Samit |date=May 5, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6YJJABYep |archivedate=May 5, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: could">{{cite web |url=http://www.polygon.com/2015/4/3/8339483/titanfall-2-campaign-weapons |accessdate=April 3, 2015 |title=Titanfall 2 could have a traditional campaign and more weapons |last=Tach |first=Dave |date=April 3, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWY8gwLB |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: in dev">{{cite web |url=http://www.polygon.com/2015/3/12/8201869/titanfall-2-ps4-xbox-one-pc-respawn-vince-zampella |accessdate=April 3, 2015 |title=Titanfall sequel in development, will be 'multiplatform,' Respawn CEO confirms |last=Sarkar |first=Samit |date=March 12, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWZgmO0v |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: sequel exclusivity">{{cite web |url=http://www.polygon.com/2014/3/19/5526942/report-ea-lands-deal-for-titanfall-2-sequel-wont-be-microsoft |accessdate=March 19, 2014 |title=Report: EA lands deal for Titanfall 2, sequel won't be Microsoft exclusive |last1=Crecente |first1=Brian |authorlink=Brian Crecente |date=March 19, 2014 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6OCj81NBR |archivedate=March 19, 2014 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: SP trailer">{{cite web | url=http://www.polygon.com/2016/6/12/11912326/titanfall-2-release-date-single-player-campaign | title=Titanfall 2 launches Oct. 28, comes with offline single-player campaign | work=[[Polygon (website)|Polygon]] | first=Michael | last=McWhertor | date=June 12, 2016 | accessdate=June 12, 2016 | archiveurl=http://www.webcitation.org/6iDPXX074 | archivedate=June 12, 2016 | deadurl=no}}</ref><br />
<br />
<ref name="Source engine">{{cite web|last1=Dunsmore|first1=Kevin|title=E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2|url=http://www.hardcoregamer.com/2016/06/14/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/|website=hardcoregamer.com|accessdate=June 16, 2016}}</ref><br />
<br />
}}<br />
<br />
== External links ==<br />
*{{official website}}<br />
<br />
{{Respawn}}<br />
{{Portal bar|Video games}}<br />
<br />
[[Category:2016 video games]]<br />
[[Category:Electronic Arts games]]<br />
[[Category:First-person shooters]]<br />
[[Category:Video games with downloadable content]]<br />
[[Category:Science fiction video games]]<br />
[[Category:Parkour video games]]<br />
[[Category:First-person shooter multiplayer online games]]<br />
[[Category:Corporate warfare in fiction]]<br />
[[Category:Mecha video games]]<br />
[[Category:Mecha simulation computer games]]<br />
[[Category:Powered exoskeletons in video games]]<br />
[[Category:PlayStation 4 games]]<br />
[[Category:PlayStation 4 Pro enhanced games]]<br />
[[Category:Respawn games]]<br />
[[Category:Source (game engine) games]]<br />
[[Category:Video games developed in the United States]]<br />
[[Category:Windows games]]<br />
[[Category:Xbox One games]]</div>66.244.123.107https://de.wikipedia.org/w/index.php?title=Titanfall_2&diff=188247619Titanfall 22017-08-18T14:01:44Z<p>66.244.123.107: </p>
<hr />
<div>{{Use American English|date=April 2015}}<br />
{{Use mdy dates|date=November 2016}}<br />
{{Infobox video game<br />
| title = Titanfall 2<br />
| image = Titanfall 2 box art.jpeg<br />
| developer = [[Respawn Entertainment]]<br />
| publisher = [[Electronic Arts]]<br />
| director = Steve Fukuda<br />
| producer = Drew McCoy<br />
| designer = {{ubl|Todd Alderman |Mackey McCandlish}}<br />
| programmer = Jon Shiring<br />
| artist = Joel Emslie<br />
| writer = {{ubl|Steve Fukuda |Manny Hagopian |Jesse Stern}}<br />
| composer = [[Stephen Barton]]<br />
| engine = [[Source (game engine)|Source]] <!-- Consensus is to not add "modified" here—it is sufficiently noted in the prose --><br />
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}<br />
| released = {{vgrelease|WW|{{start date|2016|10|28}}}}<br />
| genre = [[First-person shooter]]<br />
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br />
}}<br />
<br />
'''''Titanfall 2''''' is a [[sucky game]] [[do not buy]] developed by [[Respawn Entertainment]] and published by [[Electronic Arts]]. It is the sequel to 2014's ''[[Titanfall]]'' and was released worldwide on October 28, 2016 for [[Microsoft Windows|Windows]], [[PlayStation 4]] and [[Xbox One]]. Its single-player campaign focuses on a Militia soldier, Jack Cooper, who aspires to pilot a Titan, a [[mecha]]-style exoskeleton, against the Interstellar Manufacturing Corporation and its mercenaries.<br />
<br />
''Titanfall 2''<nowiki/>'s single-player campaign was praised for its design and execution,{{Vague|date=July 2017}} and the multiplayer modes for building upon the foundation of the original game, with several reviewers citing Bounty Hunt as the highlight. It received criticism for its writing and short length. Despite the positive reception, ''Titanfall 2'' underperformed commercially.<br />
<br />
== Gameplay ==<br />
Similar to its predecessor, ''Titanfall 2'' is a [[first-person shooter]] game in which players can control both a pilot and their Titans – mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include [[cloaking device|cloaking]], [[zip-line|zip-lining]], and [[parkour]] – such as double-jumping and wall-running – with the aid of a jump kit.<ref name="PolyPre">{{cite web|url=http://www.polygon.com/2016/8/11/12439628/titanfall-2-single-player-campaign-revealed|title=Titanfall 2: First single-player campaign details|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> These movements can be [[combo (gaming)|chained]] together in order to travel between locations quickly.<ref name="samediff">{{cite web|url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/06/20/whats-the-same-whats-different-in-titanfall-2-multiplayer.aspx|title=What's the Same, What's Different in Titanfall 2 Multiplayer|first=Matt|last=Bertz|work=[[Game Informer]]|date=June 20, 2016|accessdate=June 12, 2016}}</ref><ref>{{cite web|url=http://www.cnet.com/news/titanfall-2/|title=Titanfall 2's grappling hook is unreal (hands-on)|first=Sean|last=Hollister|work=[[CNet]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> The game introduces several new gameplay mechanics: a sliding mechanic, the pulse blade, which is a [[throwing knife]] that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a [[grappling hook]], which can be used to slingshot players to a building or an enemy it attaches to. The pilots have a large arsenal of gadgets and weapons, such as [[shotgun|shotguns]], [[submachine gun]]s, [[pistol]]s, and [[grenades]] to fight against enemies.<ref>{{cite web|url=http://www.pcgamer.com/best-titanfall-2-guns/|title=The best guns in Titanfall 2|first=James|last=Busby|work=[[PC Gamer]]|date=January 16, 2017|accessdate=May 28, 2017}}</ref> At close range, players can execute their opponents, and an execution animation, which shifts to a [[third-person perspective|third-person]] perspective, will play.<ref>{{cite web|url=https://www.vg247.com/2016/06/20/heres-four-minutes-of-titanfall-2-gameplay/|title=Here's four minutes of Titanfall 2 gameplay|first=Sherif|last=Saed|work=[[VG247]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> <br />
<br />
Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were removed, and seven loadout-locked Titans are introduced: Ion, an Atlas-class Titan that uses a directed-energy arsenal. Scorch, an Ogre-class Titan that uses an area-denial incendiary weaponry. Northstar, a Stryder-class Titan that excels in long-range precision attacks, setting traps, and is the only Titan that has the ability to fly. Ronin, a Stryder-class Titan that specializes in close quarters combat, utilizing a shotgun and an enormous sword. Tone, an Atlas-class Titan that focuses on midrange combat with its target locking weapons. Legion, an Ogre-class Titan that utilizes a minigun designed for defense and controlling combat zones. Finally, Monarch (added post-release via DLC), a Vanguard-class chassis that can upgrade itself on the Fly. <ref>{{cite web|url=https://www.gamespot.com/gallery/titanfall-2-every-single-titan-and-what-they-do/2900-959/4/|title=Titanfall 2: Every Single Titan and What They Do|first=Matt|last=Espineli |work=[[GameSpot]]|date=October 28, 2016|accessdate=May 28, 2017}}</ref> The Titans have their own sets of move sets. For instance, they can quickly dodge to evade attacks.<ref name="tips"/><br />
<br />
===Single-player===<br />
Unlike the first iteration, this game has a single-player story campaign.<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/12/11913270/titanfall-2-interview-e3-2016|title=Titanfall 2 Brings Personality To Its Messive Mechs, And A Story For The Fans|first=Brian|last=Crecente|work=[[Polygon (website)|Polygon]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore.<ref name="GSpotPre">{{cite web|url=http://www.gamespot.com/articles/titanfall-2-single-player-campaign-revealed-shows-/1100-6442525/|title=Titanfall 2 Single-Player Campaign Revealed, Shows New Details|first=Mike|last=Mahardy|work=[[GameSpot]]|date=August 12, 2016|accessdate=August 12, 2016}}</ref> Players are allowed to use multiple ways to complete objectives, such as utilizing [[stealth game|stealth]], or using the long-ranged or short-ranged weapons provided in the game to assault enemies. Maps are sprawling, and there are multiple paths for players to choose from in order for them to reach their destination.<ref>{{cite web|url=http://www.ign.com/articles/2016/09/29/titanfall-2-campaign-hands-on-preview-the-first-3-hours-are-intense|title=Titanfall 2 Campaign Hand-On Preview: The First 3 Hours Are Intense|first=Brian|last=Albert|work=[[IGN]]|date=September 29, 2016|accessdate=May 27, 2017}}</ref> In addition, the game features [[platform game|platform]] elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions.<ref name="PolyPre"/><ref>{{cite web|url=http://www.ign.com/articles/2016/08/11/titanfall-2-single-player-campaign-is-surprising|title=Titanfall 2 Single Player Is Surprising|first=Brandin|last=Tyrrel|work=[[IGN]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> There are also level-specific gameplay mechanics. For instance, in the level "Effect and Cause", players are required to shift between modern times and the past with a temporal device in order to advance.<ref>{{cite web|url=http://kotaku.com/let-s-talk-about-titanfall-2-s-best-mission-1788777731|title=<br />
The Mission That Proved Titanfall 2 Was Something Special|first=Kirk|last=Hamilton|work=[[Kotaku]]|date=November 25, 2016|accessdate=May 28, 2017}}</ref> Players can also select dialogue options and talk to the Titan at certain points of the campaign.<ref name="EuroGPre">{{cite web|url=http://www.eurogamer.net/articles/2016-08-11-you-can-talk-to-the-titans-in-titanfall-2s-campaign|title=You can talk to the Titans in Titanfall 2's campaign|first=Martin|last=Robinson|work=[[Eurogamer]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref><br />
<br />
===Multiplayer===<br />
The multiplayer mode features a Titan meter, which fills up slowly when the player is playing the game. It fills up faster when the players kills an opponent, inflicts damages enemies, or completes certain objectives.<ref name="mashable"/><ref name="ignpre"/> When a certain percentage of the meter is filled up, the player can summon a Titan, which then descends from the sky.<ref>{{cite web|url=http://metro.co.uk/2016/06/20/titanfall-hands-on-preview-and-interview-its-very-different-to-anything-weve-done-in-the-past-5956319/|title=Titanfall 2 hands-on preview and interview – 'It's very different to anything we've done in the past'|work=[[Metro (magazine)|Metro]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> A Titan can crush opponents if it lands in top of it when summoned.<ref>{{cite web|url=http://www.ign.com/articles/2016/06/13/e3-2016-titanfall-2-our-first-multiplayer-hands-on-is-fire|title=E3 2016: Titanfall 2: Our First Multiplayer Hand-On Is On Fire|first=Ryan|last=McCaffery|work=[[IGN]]|date=June 12, 2016|accessdate=May 28, 2017}}</ref> When the Titan meter is filled up completely, the Titan can use their core ability, which inflicts a lot more damage than typical attacks do.<ref name="tips"/> Players can rodeo an enemy's titan and steal its battery, which will cause damage to the Titan. If you rode the same titan again, the player will drop a grenade in the place where the battery was. The battery can also be taken and implemented on a friendly Titan, which will recharge its shield and fills up the Titan meter.<ref name="ignpre">{{cite web|url=http://www.ign.com/articles/2016/10/12/7-big-differences-between-titanfall-and-titanfall-2|title=7 Big Differences Between Titanfall and Titanfall 2|first=Miranda|last=Sanchez|work=[[IGN]]|date=October 12, 2016|accessdate=May 28, 2017}}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/2016-10-21-be-advised-titanfall-2s-multiplayer-is-looking-amazing|title=Be advised: Titanfall 2's multiplayer runs much deeper than the original|first=Jon|last=Denton|work=[[Eurogamer]]|date=October 24, 2016|accessdate=May 28, 2017}}</ref> Players can disembark from their Titan at any time, and it will continue to attack nearby opponents under "follow mode", in which the Titan follows the pilot as closely as it can; alternatively they can set it to "guard mode", in which it will stay put.<ref name="tips">{{cite web|url=http://kotaku.com/tips-for-playing-titanfall-2-1788446358|title=Tips For Playing Titanfall 2|first=Heather|last=Alexandra|work=[[Kotaku]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Players earn "merits" based on their performance in a multiplayer match, regardless of whether their team wins or loses. Merits are [[experience (gaming)|experience points]], through participating in the match or getting access to unlocks. Players need to accumulate merits in order to level up, which further unlocks more weapons, abilities and more. There are also other ways to earn merits, such as through surviving the evacuation phase when the players' team lost in a match. In addition, players earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. They can be earned through earning merits and completing challenges.<ref name="mashable">{{cite web|url=http://mashable.com/2016/10/31/titanfall-2-pvp-multiplayer-tips-tricks-guide/#hCm.GjG_i8qw|title=10 'Titanfall 2' tips for those who struggle with multiplayer|first=Adam|last=Rosenberg|work=[[Mashable]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref> Customization options is expanded significantly in the game when compared to its predecessor. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized.<ref name="ignpre"/><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/10/21/titanfall-2-titan-customization-blowout-full-list-of-pilot-boosts-executions/#/slide/39|title=Titanfall 2 – Full List of Pilot Boosts & Executions, Titan Customization Blowout|first=Alex|last=Co|work=PlayStation LifeStyle|date=October 21, 2016|accessdate=May 28, 2017}}</ref> Boosts replace burn cards featured in the previous game. They are tactical abilities that enhance the players' combat efficiency. Each boost has their own specific access requirement. For instance, Ticks, which are explosive mines that track enemies, required 65% of the Titan meter filled, while Amped Weapons, in which players inflicts more damages with their firearms, required 80%. Players need to decide which boost they are going to use before a match begins, and they cannot swap their boost during the game.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/10/28/12-tips-to-help-you-master-titanfall-2s-multiplayer.aspx|title=12 Tips To Help You Master Titanfall 2's Multiplayer|first=Javy|last= Gwaltney|work=[[Game Informer]]|date=October 30, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
''Titanfall 2'' features a number of multiplayer modes at launch. These modes include:<ref name="tips"/><br />
* '''Amped Hardpoint''': In this mode, teams received points if they can hold control points for an extensive amount of time. The team which accumulates more points will wins<br />
* '''Bounty Hunt''': Players are rewarded with money if they kill enemies opponents or [[artificial intelligence|AI]]-controlled grunts. Players need to return to specific points to deposit the money. Players can also steal opponents' money by killing them. The team that has the highest score wins.<br />
* '''Pilot vs. Pilot''': A standard [[team deathmatch]] mode but players cannot summon any Titan.<br />
* '''[[Capture the Flag]]''': Players are tasked to retrieve an enemy flag and bring it back to their team's own base while preventing opponents from stealing their own flag. <br />
* '''Attrition''': A standard team deathmatch mode in which players can summon Titans. Points will be rewarded to a player's team when they kill a human-controlled enemy or an AI-controlled grunt. When a team gets enough points, the game will transition into another phase, in which the losing team needs to reach the evacuation zone and escape while the winning team needs to eliminate all opponents.<br />
* '''Skirmish''': The mode is similar to Attrition, but there is no AI-controlled grunt and the scores needed for phase transitioning is lowered.<br />
* '''Last Titan Standing''': A standard team deathmatch mode but players cannot eject from their titan.<br />
* '''Free For All''': Players are tasked to kill each other in this mode. All other players will be marked as their opponents.<br />
* '''Coliseum''': This is a one-versus-one multiplayer mode in which the player is tasked to eliminate the other player. Players can gain access to this mode through Coliseum tickets, which are earned through playing other multiplayer modes, buying them with credits or receiving them in gifts, granted when the player levels up a faction..<ref>{{cite web|url=http://www.gamesradar.com/titanfall-2-has-a-1v1-me-bro-mode-brought-to-you-by-mtn-dew-and-doritos/|title=Titanfall 2 has a "1v1 me bro" mode brought to you by Mtn Dew and Doritos|first=Connor|last=Sheriden|work=[[GamesRadar]]|date=September 22, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match.<ref>{{cite web|url=http://www.gamespot.com/articles/how-titanfall-2s-matchmaking-is-being-improved/1100-6442487/|title=How Titanfall 2's Matchmaking Is Being Improved|first=Chris|last=Pereira |date=August 9, 2016|accessdate=August 12, 2016|work=[[GameSpot]]}}</ref> The game also introduces a new features called "Networks", which allows players to form a group, similar to a [[guild]]. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network, and can switch between joined networks in-game.<ref name="CNET">{{cite web|url=https://www.cnet.com/news/titanfall-2-networks-interview-e3-2016/|title=Titanfall 2 may fix one of the biggest problems with team-based multiplayer games|first=Sean|last=Hollister|work=[[CNET]]|date=June 24, 2016|accessdate=August 12, 2016}}</ref> Each network has its own "happy hour". If the player plays the game during this period time, they will gain extra merits.<ref name="mashable"/><br />
<br />
==Synopsis==<br />
===Setting===<br />
The conflict of the game takes place in "The Frontier", a region of star systems far removed from the "Core Systems" where Earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia battle for control of the Frontier; the IMC seeks to exploit the Frontier's rich resources regardless of the consequences for planetary environments and civilian populations, while the Militia fight to expel the IMC and gain independence for the Frontier. In the wake of the [[Titanfall|Battle of Demeter]], the Militia is on the offensive; battling for resources and control of the Frontier planets. The IMC, though weakened by the lack of reinforcements from the core systems as a result of the destruction of the refueling facility by James MacAllan, are still a dominant fighting force attempting to drive the Militia out and put down any resistance to their control of the Frontier.<br />
<br />
In the singleplayer campaign the player assumes control of Jack Cooper, a class three rifleman from the Frontier Militia, who is sent to the alien planet of Typhon and must ally with his former squadmate's Titan named BT-7274 to fight against both local alien creatures and human enemies from the IMC.<ref name="EuroGPre" /><br />
<br />
=== Plot ===<br />
Jack Cooper, a class three rifleman in the Militia, aspires to one day become a Titan Pilot for the Militia, and is receiving off-the-books training from Captain Tai Lastimosa in preparation for Cooper's candidacy. The two are part of a Militia force which attacks the IMC-held planet of Typhon. In the initial battle, the Apex Predators, a group of mercenaries contracted to the IMC and led by Blisk, mortally wound Lastimosa and incapacitate his Vanguard-class Titan, BT-7274. Lastimosa transfers control of BT to Cooper, and BT explains that Cooper has also inherited Lastimosa's mission, Special Operation 217: to rendezvous with Major Anderson and assist in the completion of their original assignment. Anderson's last known position is at an IMC laboratory. BT and Cooper are forced to take a detour through a manufacturing plant where they are ambushed and separated. Cooper fights through the factory alone until he is trapped in a combat simulation being run by the mercenary Ash, who is using captured Militia soldiers as test subjects to test the potency of IMC machine units. Cooper escapes, and after being reunited with BT, defeats Ash. <br />
<br />
BT and Cooper continue on to the IMC laboratory only to find it destroyed, finding the corpses there artificially aged due to time-travel distortion. Anderson is present, though also deceased from a time-travel mishap. Cooper learns Anderson was gathering intelligence on a new IMC device, the 'Fold Weapon', which utilizes time-displacement technology to destroy entire planets. The planet Harmony, which houses the Militia headquarters, will be the first target. Fortunately for the Militia, the Fold Weapon is dependent upon a power source known as the Ark. Cooper and BT hijack an IMC communications array and broadcast a signal to the Militia fleet. The transmission contained sensor data on the Ark's electromagnetic signature so that the Militia could find and seize it.<br />
<br />
After receiving the transmission, Militia's military unit, the Marauder Corps, leads an assault against the IMC-held installation where the Ark is being kept. Arriving too late to prevent it from being loaded onto an IMC transport, the Militia give chase in hijacked IMC ships. The mercenary Viper nearly kills BT and Cooper by throwing them off their transport, but freelance pilot Barker rescues them by catching them with his dropship. Cooper regroups with a friendly mercenary group called the Six Four, and the Pilots secure the IMC ship nearest to the Draconis, the transport carrying the Ark. Barker drops BT off with Cooper and they face off with Viper, who, after a short skirmish, falls out of the sky. BT and Cooper attempt to board the Draconis but are once again interrupted by Viper. In the battle, BT loses an arm, but Cooper kills Viper by shooting his exposed body after his titan's hatch is blown off. <br />
<br />
Cooper and BT successfully get aboard the Draconis holding the Ark, and they quickly secure it before the ship crashes. BT becomes incapacitated from damage sustained in his fight with Viper, and the duo are captured by Blisk and his second-in-command, Slone. BT surrenders the Ark to save Cooper, but is destroyed by Slone for trying to help Cooper escape. However, BT gives Cooper his data core before he dies, and Cooper used this data core to revive BT by installing it in a Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base where the Fold Weapon is being prepared for use against Harmony. They kill Slone, earning Blisk's respect; Blisk spares Cooper because the IMC never included killing Cooper in their contract and he doesn't work for free. He offers Cooper a place in the Apex Predators before departing. BT and Cooper then launch themselves into the Fold Weapon's superstructure where the Ark has already been installed. BT hurls Cooper free before sacrificing himself by detonating his reactor core, destroying the Ark and the Fold Weapon, as well as the entire planet Typhon.<br />
<br />
The game ends with a monologue from Cooper, talking about having his status as a pilot affirmed and being inducted into the Marauder Corps, as well as reminiscing over his experiences with BT. In a post-credits scene, the Titan neural link to Cooper's helmet flashes with the message "Jack?" encoded in binary, implying that BT's AI was preserved inside Cooper's helmet.<br />
<br />
== Development ==<br />
Reports about the sequel to [[Respawn Entertainment]]'s ''[[Titanfall]]'' began to circulate within weeks of the game's March 2014 release, particularly that the sequel would not be a [[Microsoft]] [[console exclusive]] as its predecessor had been<ref name="Polygon: sequel exclusivity"/><ref name="Polygon: could"/> and that [[Electronic Arts]] would serve again as publisher.<ref name="Polygon: in dev"/> The game was in planning as of June, and revealed by Respawn CEO Vince Zampella to be in development as of March 2015.<ref name="Polygon: could"/> A second team at Respawn was working on an unrelated project.<ref name="Polygon: in dev"/> Respawn explored the possibility of a companion science fiction television series.<ref name="Polygon: tv">{{Cite web|url=http://www.polygon.com/2016/2/7/10931336/titanfall-2-single-player-campaign-tv-series|title=Titanfall 2 writer confirms single-player campaign, suggests TV series in the works|last=Good|first=Owen S.|date=February 7, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref> The game was released on October 28, 2016.<ref>{{Cite web|url=http://www.polygon.com/2016/5/10/11653142/titanfall-2-release-date-fall-2016|title=Titanfall 2 drops this fall|last=Sarkar|first=Samit|date=May 10, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref><ref name="Eurogamer: FY17"/><ref name="Polygon: 2016"/><ref name="Polygon: SP trailer" /> A collector's edition at release featured a full-scale replica of the game's pilot character helmet as well as other gadgets.<ref name="Polygon: helmet">{{Cite web |last1=Alexander |first1=Julia |title=Titanfall 2 Vanguard Edition comes with full scale replica helmet for $250 |work=[[Polygon (website)|Polygon]] |date=June 13, 2016 |url=http://www.polygon.com/2016/6/12/11915962/titanfall-2-vanguard-edition-price |accessdate=June 13, 2016 |df=mdy-all }}</ref> The first beta, which contained two modes and two maps, began on August 19 and ended on the 21st. It was followed by a second beta, which began on August 26 and ended on August 28.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-beta-dates-and-details-confirmed/1100-6442675/?ftag=GSS-05-10aaa0b|title=Titanfall 2 Beta Dates and Details Confirmed|first=Chris|last= Pereira |date=August 16, 2016|accessdate=August 17, 2016|work=[[GameSpot]]}}</ref><br />
<br />
''Titanfall 2'' uses an improved version of the previous game's [[game engine|engine]], which was itself a heavily modified version of the [[Source (game engine)|Source engine]]. Improvements include a new audio system with support for sound occlusion and reverb, as well as numerous improvements to the graphical rendering system. Unlike the first game, it includes a full single-player story mode focusing on the relationship between Titans and pilots. The developers also confirmed that they were going to release all of the post-release maps and modes free of charge in an effort not to fragment the player base.<ref name="Source engine"/> A [[virtual reality]] version of the game was prototype but it never went into full production, because according to Joe Emslie, the player would "vomit all over their controller."<ref name="CNET"/><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = (PC) 86/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/titanfall-2 |title=Titanfall 2 for PC Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(PS4) 89/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/titanfall-2 |title=Titanfall 2 for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(XONE) 87/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/titanfall-2 |title=Titanfall 2 for Xbox One Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br />
| Destruct = 8.5/10<ref>{{cite web |last=Rowen |first=Nic |date=November 1, 2016 |url=https://www.destructoid.com/review-titanfall-2-396814.phtml |title=Review: Titanfall 2 |publisher=[[Destructoid]] |accessdate=November 1, 2016}}</ref><br />
| EGM = 9/10<ref>{{cite web |last=Plessas |first=Nick |date=October 28, 2016 |url=http://www.egmnow.com/articles/reviews/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[Electronic Gaming Monthly]] |accessdate=October 28, 2016}}</ref><br />
| GI = 9.5/10<ref>{{cite web |last=Gwaltney |first=Javy |date=October 24, 2016 |url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/10/24/striking-a-fine-balance.aspx |title=Striking A Fine Balance - Titanfall 2 - PlayStation 4 |publisher=[[Game Informer]] |accessdate=October 24, 2016}}</ref><br />
| GameRev = {{Rating|4|5}}<ref>{{cite web |last=Paras |first=Peter |date=October 24, 2016 |url=http://www.gamerevolution.com/review/titanfall-2 |title=Titanfall 2 Review |publisher=[[Game Revolution]] |accessdate=October 24, 2016}}</ref><br />
| GSpot = 9/10<ref>{{cite web |last=Mahardy |first=Mike |date=October 24, 2016 |url=http://www.gamespot.com/reviews/titanfall-2-review/1900-6416561/ |title=Titanfall 2 Review |publisher=[[GameSpot]] |accessdate=October 24, 2016}}</ref><br />
| GRadar = {{Rating|4.5|5}}<ref>{{cite web |last=Houghton |first=David |date=October 24, 2016 |url=http://www.gamesradar.com/titanfall-2-review/ |title=Titanfall 2 review: 'The campaign's craft and creativity will blindside you' |publisher=[[GamesRadar]] |accessdate=October 24, 2016}}</ref><br />
| GB = {{Rating|5|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=October 26, 2016 |url=http://www.giantbomb.com/reviews/titanfall-2-review/1900-756/ |title=Titanfall 2 Review |publisher=[[Giant Bomb]] |accessdate=October 26, 2016}}</ref><br />
| IGN = 9/10<ref>{{cite web |last=Tyrrel |first=Brandin |date=October 28, 2016 |url=http://www.ign.com/articles/2016/10/28/titanfall-2-review |title=Titanfall 2 Review |publisher=[[IGN]] |accessdate=October 28, 2016}}</ref><br />
| PCGUS = 91/100<ref>{{cite web |last=Thursten |first=Chris |date=October 31, 2016 |url=http://www.pcgamer.com/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[PC Gamer]] |accessdate=October 31, 2016}}</ref><br />
| Poly = 7/10<ref>{{cite web |last=Gies |first=Arthur |date=October 24, 2016 |url=http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4 |title=Titanfall 2 review |publisher=[[Polygon (website)|Polygon]] |accessdate=October 24, 2016}}</ref><br />
| VG = 9/10<ref>{{cite web |last=Scammell |first=David |date=October 31, 2016 |url=https://www.videogamer.com/reviews/titanfall-2-review-xbox-one-ps4 |title=Titanfall 2 Review |publisher=[[VideoGamer.com]] |accessdate=October 31, 2016}}</ref><br />
}}<br />
<br />
{{Expand section|date=November 2016}}<br />
<br />
''Titanfall 2'' received "generally favourable" reviews according to [[review aggregator]] [[Metacritic]].<ref>{{cite web |last=Pope |first=Travis |date=October 27, 2016 |url=http://www.gottabemobile.com/titanfall-2-midnight-release-details/ |title=Titanfall 2 Midnight Release Details |website=GottaBeMobile |accessdate=April 11, 2017}}</ref><ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> It was one of the most highly anticipated games that was featured in the 2016 E3 convention. According to IGN, it was one of the top 25 games that was set to be released that year. <ref name=":0" /><br />
<br />
=== Sales ===<br />
Electronic Arts expected the game to sell approximately 9 to 10 million units in its first year of release.<ref name=":0">{{cite web|url=http://www.videogamer.com/ps4/titanfall_2/news/titanfall_2_to_sell_9-10_million_units_battlefield_1_15_million_says_ea.html|title=Titanfall 2 to sell 9-10 million units, Battlefield 1 15 million, says EA|first=James|last=Orry|work=[[VideoGamer.com]]|date=August 3, 2016|accessdate=August 3, 2016}}</ref> However, financial analysts predicted that the game's sales would be substantially disappointing due to EA's decision of releasing the game in late October, a period between the launch of EA's own ''[[Battlefield 1]]'', and [[Activision]]'s ''[[Call of Duty: Infinite Warfare]]''. Despite that, EA expressed no concern about the release window, as they felt that the player base of ''Battlefield 1'' and ''Titanfall 2'' would not overlap.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-sales-will-be-substantially-disappoint/1100-6444884/|title=Titanfall 2 Sales Will Be "Substantially Disappointing," Analyst Says|first=Eddie|last=Makuch|work=[[GameSpot]]|date=October 28, 2016|accessdate=November 3, 2016}}</ref><br />
<br />
EA partnered with several catering companies to promote the game. Players who purchased food or drink at any [[Buffalo Wild Wings]] restaurant would receive a free customization item and access to a new multiplayer mode. Similarly, players who purchased [[Pepsi]]'s [[Mountain Dew]] or [[Doritos]] would be given a code granting them double XP, early access to a new multiplayer mode, a Titan, and Titan customization items.<ref>{{cite web|url=http://www.gamespot.com/articles/how-to-get-titanfall-2-dlc-by-eating-and-drinking/1100-6442755/?ftag=GSS-05-10aaa0b|title=How to Get Titanfall 2 DLC by Eating and Drinking|first=Eddie|last=Makuch|work=[[GameSpot]]|date=August 17, 2016|accessdate=August 18, 2016}}</ref><br />
<br />
The game was the fourth best-selling retail game in the UK in its week of release, behind ''[[Battlefield 1]]'', ''[[The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim – Special Edition]]'', and ''[[FIFA 17]]''. Its first-week sales only reached a quarter of the launch-week sales of ''Titanfall'' despite ''Titanfall 2'' being a multi-platform release. Digital sales of the game were also down, only reaching a quarter of its predecessor's sales as well.<ref>{{cite web|url=http://www.pcgamer.com/titanfall-2-tanks-on-uk-physical-sales-charts-despite-multiplatform-release/|title=Titanfall 2 tanks on UK physical sales charts, despite multiplatform release|first=Andy|last=Chalk|work=[[PC Gamer]]|date=November 3, 2016|accessdate=November 3, 2016}}</ref> In their earnings call for the third quarter of the 2017 fiscal year, EA stated that the game's sales fell below expectations, stating "the out-performance versus our expectation was driven by ''Battlefield 1'' and ''FIFA 17'', offset by ''Titanfall 2'' and that "we sold more units than we expected to sell in Battlefield, and we sold less units than we expected in ''Titanfall''." However, EA CEO Blake Jorgensen went on to say that the company was pleased with the positive reviews the game received and expected it to have strong sales into the next fiscal year.<Ref>[http://files.shareholder.com/downloads/ERTS/4818588412x0x926062/D62107D7-CCA4-49A5-8D8D-87D0AFAE7A7E/EA_Transcript_Q317.pdf "Q3 2017 Electronic Arts Inc Earnings Call on January 31, 2017."]</ref><br />
<br />
=== Accolades ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Year !! Award !! Category !! Result !! Ref<br />
|-<br />
| rowspan="8" style="text-align:center;" | 2016<br />
| rowspan="3" | [[Game Critics Awards]] 2016<br />
| Best of Show<br />
| {{nom}}<br />
| rowspan="3" style="text-align:center;" | <ref>{{cite web |url=http://www.gamecriticsawards.com/nominees.html |title=Game Critics Awards 2016 Nominees |accessdate=October 25, 2016}}</ref><ref>{{cite web |url=http://www.gamecriticsawards.com/winners.html |title=Game Critics Awards 2016 Winners |accessdate=October 25, 2016}}</ref><br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| Best Online Multiplayer<br />
| {{won}}<br />
|-<br />
| rowspan="4" | [[The Game Awards 2016]]<br />
| Game of the Year<br />
| {{nom}}<br />
| rowspan="4" style="text-align:center;" | <ref>{{cite web |url=http://www.gamespot.com/articles/all-the-2016-game-awards-nominees/1100-6445481/ |title = All the 2016 Game Awards Nominees |first=Eddie| last=Makuch| date=November 16, 2016| accessdate=November 18, 2016| work=[[GameSpot]]}}</ref><ref>{{cite web |url=http://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|title = The Game Awards: Here’s the full winners list |first=Chelsea| last=Stark| date=December 1, 2016| accessdate=December 1, 2016| work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref><br />
|-<br />
| Best Game Direction<br />
| {{nom}}<br />
|-<br />
| Best Multiplayer<br />
| {{nom}}<br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| [[Giant Bomb]]'s 2016 Game of the Year Awards<br />
| Best Game<br />
| {{nom}}<br />
| <ref>{{cite web |last=Staff |first=Giant Bomb |date=December 30, 2016 |url=http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-five/1100-5525/ |title=Giant Bomb's 2016 Game of the Year Awards: Day Five |publisher=[[Giant Bomb]] |accessdate=December 30, 2016}}</ref><br />
|-<br />
| 2017<br />
| [[Annie Awards]]<br />
| Outstanding Achievement, Character Animation in a Video Game<br />
| {{nom}}<br />
|}<br />
<br />
== References ==<br />
<br />
{{reflist|25em|refs=<br />
<br />
<ref name="Eurogamer: FY17">{{cite web |url=http://www.eurogamer.net/articles/2016-01-28-new-titanfall-and-mass-effect-in-the-next-14-months |accessdate=January 28, 2016 |work=[[Eurogamer]] |title=New Titanfall game and Mass Effect: Andromeda coming in the next 14 months |last1=Matulef |first1=Jeffrey |date=January 28, 2016 |archiveurl=http://www.webcitation.org/6etJS0m7w |archivedate=January 28, 2016 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: 2016">{{cite web |url=http://www.polygon.com/2015/5/5/8556881/titanfall-2-ea-release-window |accessdate=May 5, 2015 |title=Titanfall 2 not expected before April 2016, says EA |last=Sarkar |first=Samit |date=May 5, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6YJJABYep |archivedate=May 5, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: could">{{cite web |url=http://www.polygon.com/2015/4/3/8339483/titanfall-2-campaign-weapons |accessdate=April 3, 2015 |title=Titanfall 2 could have a traditional campaign and more weapons |last=Tach |first=Dave |date=April 3, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWY8gwLB |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: in dev">{{cite web |url=http://www.polygon.com/2015/3/12/8201869/titanfall-2-ps4-xbox-one-pc-respawn-vince-zampella |accessdate=April 3, 2015 |title=Titanfall sequel in development, will be 'multiplatform,' Respawn CEO confirms |last=Sarkar |first=Samit |date=March 12, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWZgmO0v |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: sequel exclusivity">{{cite web |url=http://www.polygon.com/2014/3/19/5526942/report-ea-lands-deal-for-titanfall-2-sequel-wont-be-microsoft |accessdate=March 19, 2014 |title=Report: EA lands deal for Titanfall 2, sequel won't be Microsoft exclusive |last1=Crecente |first1=Brian |authorlink=Brian Crecente |date=March 19, 2014 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6OCj81NBR |archivedate=March 19, 2014 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: SP trailer">{{cite web | url=http://www.polygon.com/2016/6/12/11912326/titanfall-2-release-date-single-player-campaign | title=Titanfall 2 launches Oct. 28, comes with offline single-player campaign | work=[[Polygon (website)|Polygon]] | first=Michael | last=McWhertor | date=June 12, 2016 | accessdate=June 12, 2016 | archiveurl=http://www.webcitation.org/6iDPXX074 | archivedate=June 12, 2016 | deadurl=no}}</ref><br />
<br />
<ref name="Source engine">{{cite web|last1=Dunsmore|first1=Kevin|title=E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2|url=http://www.hardcoregamer.com/2016/06/14/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/|website=hardcoregamer.com|accessdate=June 16, 2016}}</ref><br />
<br />
}}<br />
<br />
== External links ==<br />
*{{official website}}<br />
<br />
{{Respawn}}<br />
{{Portal bar|Video games}}<br />
<br />
[[Category:2016 video games]]<br />
[[Category:Electronic Arts games]]<br />
[[Category:First-person shooters]]<br />
[[Category:Video games with downloadable content]]<br />
[[Category:Science fiction video games]]<br />
[[Category:Parkour video games]]<br />
[[Category:First-person shooter multiplayer online games]]<br />
[[Category:Corporate warfare in fiction]]<br />
[[Category:Mecha video games]]<br />
[[Category:Mecha simulation computer games]]<br />
[[Category:Powered exoskeletons in video games]]<br />
[[Category:PlayStation 4 games]]<br />
[[Category:PlayStation 4 Pro enhanced games]]<br />
[[Category:Respawn games]]<br />
[[Category:Source (game engine) games]]<br />
[[Category:Video games developed in the United States]]<br />
[[Category:Windows games]]<br />
[[Category:Xbox One games]]</div>66.244.123.107https://de.wikipedia.org/w/index.php?title=Titanfall_2&diff=188247617Titanfall 22017-08-18T14:00:30Z<p>66.244.123.107: </p>
<hr />
<div>{{Use American English|date=April 2015}}<br />
{{Use mdy dates|date=November 2016}}<br />
{{Infobox video game<br />
| title = Titanfall 2<br />
| image = Titanfall 2 box art.jpeg<br />
| developer = [[Respawn Entertainment]]<br />
| publisher = [[Electronic Arts]]<br />
| director = Steve Fukuda<br />
| producer = Drew McCoy<br />
| designer = {{ubl|Todd Alderman |Mackey McCandlish}}<br />
| programmer = Jon Shiring<br />
| artist = Joel Emslie<br />
| writer = {{ubl|Steve Fukuda |Manny Hagopian |Jesse Stern}}<br />
| composer = [[Stephen Barton]]<br />
| engine = [[Source (game engine)|Source]] <!-- Consensus is to not add "modified" here—it is sufficiently noted in the prose --><br />
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}<br />
| released = {{vgrelease|WW|{{start date|2016|10|28}}}}<br />
| genre = [[First-person shooter]]<br />
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]<br />
}}<br />
<br />
'''''Titanfall 2''''' is a [[first-person shooter]] [[video game]] developed by [[boi]] and published by [[Electronic Arts]]. It is the sequel to 2014's ''[[Titanfall]]'' and was released worldwide on October 28, 2016 for [[Microsoft Windows|Windows]], [[PlayStation 4]] and [[Xbox One]]. Its single-player campaign focuses on a Militia soldier, Jack Cooper, who aspires to pilot a Titan, a [[mecha]]-style exoskeleton, against the Interstellar Manufacturing Corporation and its mercenaries.<br />
<br />
''Titanfall 2''<nowiki/>'s single-player campaign was praised for its design and execution,{{Vague|date=July 2017}} and the multiplayer modes for building upon the foundation of the original game, with several reviewers citing Bounty Hunt as the highlight. It received criticism for its writing and short length. Despite the positive reception, ''Titanfall 2'' underperformed commercially.<br />
<br />
== Gameplay ==<br />
Similar to its boi ye, ''Titanfall 2'' is a [[first-person shooter]] game in which players can control both a pilot and their Titans – mecha-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include [[cloaking device|cloaking]], [[zip-line|zip-lining]], and [[parkour]] – such as double-jumping and wall-running – with the aid of a jump kit.<ref name="PolyPre">{{cite web|url=http://www.polygon.com/2016/8/11/12439628/titanfall-2-single-player-campaign-revealed|title=Titanfall 2: First single-player campaign details|first=Michael|last=McWhertor|work=[[Polygon (website)|Polygon]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> These movements can be [[combo (gaming)|chained]] together in order to travel between locations quickly.<ref name="samediff">{{cite web|url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/06/20/whats-the-same-whats-different-in-titanfall-2-multiplayer.aspx|title=What's the Same, What's Different in Titanfall 2 Multiplayer|first=Matt|last=Bertz|work=[[Game Informer]]|date=June 20, 2016|accessdate=June 12, 2016}}</ref><ref>{{cite web|url=http://www.cnet.com/news/titanfall-2/|title=Titanfall 2's grappling hook is unreal (hands-on)|first=Sean|last=Hollister|work=[[CNet]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> The game introduces several new gameplay mechanics: a sliding mechanic, the pulse blade, which is a [[throwing knife]] that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players' action to confuse enemies, and a [[grappling hook]], which can be used to slingshot players to a building or an enemy it attaches to. The pilots have a large arsenal of gadgets and weapons, such as [[shotgun|shotguns]], [[submachine gun]]s, [[pistol]]s, and [[grenades]] to fight against enemies.<ref>{{cite web|url=http://www.pcgamer.com/best-titanfall-2-guns/|title=The best guns in Titanfall 2|first=James|last=Busby|work=[[PC Gamer]]|date=January 16, 2017|accessdate=May 28, 2017}}</ref> At close range, players can execute their opponents, and an execution animation, which shifts to a [[third-person perspective|third-person]] perspective, will play.<ref>{{cite web|url=https://www.vg247.com/2016/06/20/heres-four-minutes-of-titanfall-2-gameplay/|title=Here's four minutes of Titanfall 2 gameplay|first=Sherif|last=Saed|work=[[VG247]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> <br />
<br />
Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were removed, and seven loadout-locked Titans are introduced: Ion, an Atlas-class Titan that uses a directed-energy arsenal. Scorch, an Ogre-class Titan that uses an area-denial incendiary weaponry. Northstar, a Stryder-class Titan that excels in long-range precision attacks, setting traps, and is the only Titan that has the ability to fly. Ronin, a Stryder-class Titan that specializes in close quarters combat, utilizing a shotgun and an enormous sword. Tone, an Atlas-class Titan that focuses on midrange combat with its target locking weapons. Legion, an Ogre-class Titan that utilizes a minigun designed for defense and controlling combat zones. Finally, Monarch (added post-release via DLC), a Vanguard-class chassis that can upgrade itself on the Fly. <ref>{{cite web|url=https://www.gamespot.com/gallery/titanfall-2-every-single-titan-and-what-they-do/2900-959/4/|title=Titanfall 2: Every Single Titan and What They Do|first=Matt|last=Espineli |work=[[GameSpot]]|date=October 28, 2016|accessdate=May 28, 2017}}</ref> The Titans have their own sets of move sets. For instance, they can quickly dodge to evade attacks.<ref name="tips"/><br />
<br />
===Single-player===<br />
Unlike the first iteration, this game has a single-player story campaign.<ref>{{cite web|url=http://www.polygon.com/e3/2016/6/12/11913270/titanfall-2-interview-e3-2016|title=Titanfall 2 Brings Personality To Its Messive Mechs, And A Story For The Fans|first=Brian|last=Crecente|work=[[Polygon (website)|Polygon]]|date=June 12, 2016|accessdate=August 12, 2016}}</ref> It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore.<ref name="GSpotPre">{{cite web|url=http://www.gamespot.com/articles/titanfall-2-single-player-campaign-revealed-shows-/1100-6442525/|title=Titanfall 2 Single-Player Campaign Revealed, Shows New Details|first=Mike|last=Mahardy|work=[[GameSpot]]|date=August 12, 2016|accessdate=August 12, 2016}}</ref> Players are allowed to use multiple ways to complete objectives, such as utilizing [[stealth game|stealth]], or using the long-ranged or short-ranged weapons provided in the game to assault enemies. Maps are sprawling, and there are multiple paths for players to choose from in order for them to reach their destination.<ref>{{cite web|url=http://www.ign.com/articles/2016/09/29/titanfall-2-campaign-hands-on-preview-the-first-3-hours-are-intense|title=Titanfall 2 Campaign Hand-On Preview: The First 3 Hours Are Intense|first=Brian|last=Albert|work=[[IGN]]|date=September 29, 2016|accessdate=May 27, 2017}}</ref> In addition, the game features [[platform game|platform]] elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions.<ref name="PolyPre"/><ref>{{cite web|url=http://www.ign.com/articles/2016/08/11/titanfall-2-single-player-campaign-is-surprising|title=Titanfall 2 Single Player Is Surprising|first=Brandin|last=Tyrrel|work=[[IGN]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref> There are also level-specific gameplay mechanics. For instance, in the level "Effect and Cause", players are required to shift between modern times and the past with a temporal device in order to advance.<ref>{{cite web|url=http://kotaku.com/let-s-talk-about-titanfall-2-s-best-mission-1788777731|title=<br />
The Mission That Proved Titanfall 2 Was Something Special|first=Kirk|last=Hamilton|work=[[Kotaku]]|date=November 25, 2016|accessdate=May 28, 2017}}</ref> Players can also select dialogue options and talk to the Titan at certain points of the campaign.<ref name="EuroGPre">{{cite web|url=http://www.eurogamer.net/articles/2016-08-11-you-can-talk-to-the-titans-in-titanfall-2s-campaign|title=You can talk to the Titans in Titanfall 2's campaign|first=Martin|last=Robinson|work=[[Eurogamer]]|date=August 11, 2016|accessdate=August 12, 2016}}</ref><br />
<br />
===Multiplayer===<br />
The multiplayer mode features a Titan meter, which fills up slowly when the player is playing the game. It fills up faster when the players kills an opponent, inflicts damages enemies, or completes certain objectives.<ref name="mashable"/><ref name="ignpre"/> When a certain percentage of the meter is filled up, the player can summon a Titan, which then descends from the sky.<ref>{{cite web|url=http://metro.co.uk/2016/06/20/titanfall-hands-on-preview-and-interview-its-very-different-to-anything-weve-done-in-the-past-5956319/|title=Titanfall 2 hands-on preview and interview – 'It's very different to anything we've done in the past'|work=[[Metro (magazine)|Metro]]|date=June 20, 2016|accessdate=August 12, 2016}}</ref> A Titan can crush opponents if it lands in top of it when summoned.<ref>{{cite web|url=http://www.ign.com/articles/2016/06/13/e3-2016-titanfall-2-our-first-multiplayer-hands-on-is-fire|title=E3 2016: Titanfall 2: Our First Multiplayer Hand-On Is On Fire|first=Ryan|last=McCaffery|work=[[IGN]]|date=June 12, 2016|accessdate=May 28, 2017}}</ref> When the Titan meter is filled up completely, the Titan can use their core ability, which inflicts a lot more damage than typical attacks do.<ref name="tips"/> Players can rodeo an enemy's titan and steal its battery, which will cause damage to the Titan. If you rode the same titan again, the player will drop a grenade in the place where the battery was. The battery can also be taken and implemented on a friendly Titan, which will recharge its shield and fills up the Titan meter.<ref name="ignpre">{{cite web|url=http://www.ign.com/articles/2016/10/12/7-big-differences-between-titanfall-and-titanfall-2|title=7 Big Differences Between Titanfall and Titanfall 2|first=Miranda|last=Sanchez|work=[[IGN]]|date=October 12, 2016|accessdate=May 28, 2017}}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/2016-10-21-be-advised-titanfall-2s-multiplayer-is-looking-amazing|title=Be advised: Titanfall 2's multiplayer runs much deeper than the original|first=Jon|last=Denton|work=[[Eurogamer]]|date=October 24, 2016|accessdate=May 28, 2017}}</ref> Players can disembark from their Titan at any time, and it will continue to attack nearby opponents under "follow mode", in which the Titan follows the pilot as closely as it can; alternatively they can set it to "guard mode", in which it will stay put.<ref name="tips">{{cite web|url=http://kotaku.com/tips-for-playing-titanfall-2-1788446358|title=Tips For Playing Titanfall 2|first=Heather|last=Alexandra|work=[[Kotaku]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Players earn "merits" based on their performance in a multiplayer match, regardless of whether their team wins or loses. Merits are [[experience (gaming)|experience points]], through participating in the match or getting access to unlocks. Players need to accumulate merits in order to level up, which further unlocks more weapons, abilities and more. There are also other ways to earn merits, such as through surviving the evacuation phase when the players' team lost in a match. In addition, players earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. They can be earned through earning merits and completing challenges.<ref name="mashable">{{cite web|url=http://mashable.com/2016/10/31/titanfall-2-pvp-multiplayer-tips-tricks-guide/#hCm.GjG_i8qw|title=10 'Titanfall 2' tips for those who struggle with multiplayer|first=Adam|last=Rosenberg|work=[[Mashable]]|date=November 1, 2016|accessdate=May 28, 2017}}</ref> Customization options is expanded significantly in the game when compared to its predecessor. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized.<ref name="ignpre"/><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/10/21/titanfall-2-titan-customization-blowout-full-list-of-pilot-boosts-executions/#/slide/39|title=Titanfall 2 – Full List of Pilot Boosts & Executions, Titan Customization Blowout|first=Alex|last=Co|work=PlayStation LifeStyle|date=October 21, 2016|accessdate=May 28, 2017}}</ref> Boosts replace burn cards featured in the previous game. They are tactical abilities that enhance the players' combat efficiency. Each boost has their own specific access requirement. For instance, Ticks, which are explosive mines that track enemies, required 65% of the Titan meter filled, while Amped Weapons, in which players inflicts more damages with their firearms, required 80%. Players need to decide which boost they are going to use before a match begins, and they cannot swap their boost during the game.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/10/28/12-tips-to-help-you-master-titanfall-2s-multiplayer.aspx|title=12 Tips To Help You Master Titanfall 2's Multiplayer|first=Javy|last= Gwaltney|work=[[Game Informer]]|date=October 30, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
''Titanfall 2'' features a number of multiplayer modes at launch. These modes include:<ref name="tips"/><br />
* '''Amped Hardpoint''': In this mode, teams received points if they can hold control points for an extensive amount of time. The team which accumulates more points will wins<br />
* '''Bounty Hunt''': Players are rewarded with money if they kill enemies opponents or [[artificial intelligence|AI]]-controlled grunts. Players need to return to specific points to deposit the money. Players can also steal opponents' money by killing them. The team that has the highest score wins.<br />
* '''Pilot vs. Pilot''': A standard [[team deathmatch]] mode but players cannot summon any Titan.<br />
* '''[[Capture the Flag]]''': Players are tasked to retrieve an enemy flag and bring it back to their team's own base while preventing opponents from stealing their own flag. <br />
* '''Attrition''': A standard team deathmatch mode in which players can summon Titans. Points will be rewarded to a player's team when they kill a human-controlled enemy or an AI-controlled grunt. When a team gets enough points, the game will transition into another phase, in which the losing team needs to reach the evacuation zone and escape while the winning team needs to eliminate all opponents.<br />
* '''Skirmish''': The mode is similar to Attrition, but there is no AI-controlled grunt and the scores needed for phase transitioning is lowered.<br />
* '''Last Titan Standing''': A standard team deathmatch mode but players cannot eject from their titan.<br />
* '''Free For All''': Players are tasked to kill each other in this mode. All other players will be marked as their opponents.<br />
* '''Coliseum''': This is a one-versus-one multiplayer mode in which the player is tasked to eliminate the other player. Players can gain access to this mode through Coliseum tickets, which are earned through playing other multiplayer modes, buying them with credits or receiving them in gifts, granted when the player levels up a faction..<ref>{{cite web|url=http://www.gamesradar.com/titanfall-2-has-a-1v1-me-bro-mode-brought-to-you-by-mtn-dew-and-doritos/|title=Titanfall 2 has a "1v1 me bro" mode brought to you by Mtn Dew and Doritos|first=Connor|last=Sheriden|work=[[GamesRadar]]|date=September 22, 2016|accessdate=May 28, 2017}}</ref><br />
<br />
Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match.<ref>{{cite web|url=http://www.gamespot.com/articles/how-titanfall-2s-matchmaking-is-being-improved/1100-6442487/|title=How Titanfall 2's Matchmaking Is Being Improved|first=Chris|last=Pereira |date=August 9, 2016|accessdate=August 12, 2016|work=[[GameSpot]]}}</ref> The game also introduces a new features called "Networks", which allows players to form a group, similar to a [[guild]]. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network, and can switch between joined networks in-game.<ref name="CNET">{{cite web|url=https://www.cnet.com/news/titanfall-2-networks-interview-e3-2016/|title=Titanfall 2 may fix one of the biggest problems with team-based multiplayer games|first=Sean|last=Hollister|work=[[CNET]]|date=June 24, 2016|accessdate=August 12, 2016}}</ref> Each network has its own "happy hour". If the player plays the game during this period time, they will gain extra merits.<ref name="mashable"/><br />
<br />
==Synopsis==<br />
===Setting===<br />
The conflict of the game takes place in "The Frontier", a region of star systems far removed from the "Core Systems" where Earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia battle for control of the Frontier; the IMC seeks to exploit the Frontier's rich resources regardless of the consequences for planetary environments and civilian populations, while the Militia fight to expel the IMC and gain independence for the Frontier. In the wake of the [[Titanfall|Battle of Demeter]], the Militia is on the offensive; battling for resources and control of the Frontier planets. The IMC, though weakened by the lack of reinforcements from the core systems as a result of the destruction of the refueling facility by James MacAllan, are still a dominant fighting force attempting to drive the Militia out and put down any resistance to their control of the Frontier.<br />
<br />
In the singleplayer campaign the player assumes control of Jack Cooper, a class three rifleman from the Frontier Militia, who is sent to the alien planet of Typhon and must ally with his former squadmate's Titan named BT-7274 to fight against both local alien creatures and human enemies from the IMC.<ref name="EuroGPre" /><br />
<br />
=== Plot ===<br />
Jack Cooper, a class three rifleman in the Militia, aspires to one day become a Titan Pilot for the Militia, and is receiving off-the-books training from Captain Tai Lastimosa in preparation for Cooper's candidacy. The two are part of a Militia force which attacks the IMC-held planet of Typhon. In the initial battle, the Apex Predators, a group of mercenaries contracted to the IMC and led by Blisk, mortally wound Lastimosa and incapacitate his Vanguard-class Titan, BT-7274. Lastimosa transfers control of BT to Cooper, and BT explains that Cooper has also inherited Lastimosa's mission, Special Operation 217: to rendezvous with Major Anderson and assist in the completion of their original assignment. Anderson's last known position is at an IMC laboratory. BT and Cooper are forced to take a detour through a manufacturing plant where they are ambushed and separated. Cooper fights through the factory alone until he is trapped in a combat simulation being run by the mercenary Ash, who is using captured Militia soldiers as test subjects to test the potency of IMC machine units. Cooper escapes, and after being reunited with BT, defeats Ash. <br />
<br />
BT and Cooper continue on to the IMC laboratory only to find it destroyed, finding the corpses there artificially aged due to time-travel distortion. Anderson is present, though also deceased from a time-travel mishap. Cooper learns Anderson was gathering intelligence on a new IMC device, the 'Fold Weapon', which utilizes time-displacement technology to destroy entire planets. The planet Harmony, which houses the Militia headquarters, will be the first target. Fortunately for the Militia, the Fold Weapon is dependent upon a power source known as the Ark. Cooper and BT hijack an IMC communications array and broadcast a signal to the Militia fleet. The transmission contained sensor data on the Ark's electromagnetic signature so that the Militia could find and seize it.<br />
<br />
After receiving the transmission, Militia's military unit, the Marauder Corps, leads an assault against the IMC-held installation where the Ark is being kept. Arriving too late to prevent it from being loaded onto an IMC transport, the Militia give chase in hijacked IMC ships. The mercenary Viper nearly kills BT and Cooper by throwing them off their transport, but freelance pilot Barker rescues them by catching them with his dropship. Cooper regroups with a friendly mercenary group called the Six Four, and the Pilots secure the IMC ship nearest to the Draconis, the transport carrying the Ark. Barker drops BT off with Cooper and they face off with Viper, who, after a short skirmish, falls out of the sky. BT and Cooper attempt to board the Draconis but are once again interrupted by Viper. In the battle, BT loses an arm, but Cooper kills Viper by shooting his exposed body after his titan's hatch is blown off. <br />
<br />
Cooper and BT successfully get aboard the Draconis holding the Ark, and they quickly secure it before the ship crashes. BT becomes incapacitated from damage sustained in his fight with Viper, and the duo are captured by Blisk and his second-in-command, Slone. BT surrenders the Ark to save Cooper, but is destroyed by Slone for trying to help Cooper escape. However, BT gives Cooper his data core before he dies, and Cooper used this data core to revive BT by installing it in a Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base where the Fold Weapon is being prepared for use against Harmony. They kill Slone, earning Blisk's respect; Blisk spares Cooper because the IMC never included killing Cooper in their contract and he doesn't work for free. He offers Cooper a place in the Apex Predators before departing. BT and Cooper then launch themselves into the Fold Weapon's superstructure where the Ark has already been installed. BT hurls Cooper free before sacrificing himself by detonating his reactor core, destroying the Ark and the Fold Weapon, as well as the entire planet Typhon.<br />
<br />
The game ends with a monologue from Cooper, talking about having his status as a pilot affirmed and being inducted into the Marauder Corps, as well as reminiscing over his experiences with BT. In a post-credits scene, the Titan neural link to Cooper's helmet flashes with the message "Jack?" encoded in binary, implying that BT's AI was preserved inside Cooper's helmet.<br />
<br />
== Development ==<br />
Reports about the sequel to [[Respawn Entertainment]]'s ''[[Titanfall]]'' began to circulate within weeks of the game's March 2014 release, particularly that the sequel would not be a [[Microsoft]] [[console exclusive]] as its predecessor had been<ref name="Polygon: sequel exclusivity"/><ref name="Polygon: could"/> and that [[Electronic Arts]] would serve again as publisher.<ref name="Polygon: in dev"/> The game was in planning as of June, and revealed by Respawn CEO Vince Zampella to be in development as of March 2015.<ref name="Polygon: could"/> A second team at Respawn was working on an unrelated project.<ref name="Polygon: in dev"/> Respawn explored the possibility of a companion science fiction television series.<ref name="Polygon: tv">{{Cite web|url=http://www.polygon.com/2016/2/7/10931336/titanfall-2-single-player-campaign-tv-series|title=Titanfall 2 writer confirms single-player campaign, suggests TV series in the works|last=Good|first=Owen S.|date=February 7, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref> The game was released on October 28, 2016.<ref>{{Cite web|url=http://www.polygon.com/2016/5/10/11653142/titanfall-2-release-date-fall-2016|title=Titanfall 2 drops this fall|last=Sarkar|first=Samit|date=May 10, 2016|website=Polygon|language=en-US|access-date=June 2, 2016}}</ref><ref name="Eurogamer: FY17"/><ref name="Polygon: 2016"/><ref name="Polygon: SP trailer" /> A collector's edition at release featured a full-scale replica of the game's pilot character helmet as well as other gadgets.<ref name="Polygon: helmet">{{Cite web |last1=Alexander |first1=Julia |title=Titanfall 2 Vanguard Edition comes with full scale replica helmet for $250 |work=[[Polygon (website)|Polygon]] |date=June 13, 2016 |url=http://www.polygon.com/2016/6/12/11915962/titanfall-2-vanguard-edition-price |accessdate=June 13, 2016 |df=mdy-all }}</ref> The first beta, which contained two modes and two maps, began on August 19 and ended on the 21st. It was followed by a second beta, which began on August 26 and ended on August 28.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-beta-dates-and-details-confirmed/1100-6442675/?ftag=GSS-05-10aaa0b|title=Titanfall 2 Beta Dates and Details Confirmed|first=Chris|last= Pereira |date=August 16, 2016|accessdate=August 17, 2016|work=[[GameSpot]]}}</ref><br />
<br />
''Titanfall 2'' uses an improved version of the previous game's [[game engine|engine]], which was itself a heavily modified version of the [[Source (game engine)|Source engine]]. Improvements include a new audio system with support for sound occlusion and reverb, as well as numerous improvements to the graphical rendering system. Unlike the first game, it includes a full single-player story mode focusing on the relationship between Titans and pilots. The developers also confirmed that they were going to release all of the post-release maps and modes free of charge in an effort not to fragment the player base.<ref name="Source engine"/> A [[virtual reality]] version of the game was prototype but it never went into full production, because according to Joe Emslie, the player would "vomit all over their controller."<ref name="CNET"/><br />
<br />
== Reception ==<br />
{{Video game reviews<br />
| MC = (PC) 86/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/titanfall-2 |title=Titanfall 2 for PC Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(PS4) 89/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/titanfall-2 |title=Titanfall 2 for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br>(XONE) 87/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/titanfall-2 |title=Titanfall 2 for Xbox One Reviews |publisher=[[Metacritic]] |accessdate=November 5, 2016}}</ref><br />
| Destruct = 8.5/10<ref>{{cite web |last=Rowen |first=Nic |date=November 1, 2016 |url=https://www.destructoid.com/review-titanfall-2-396814.phtml |title=Review: Titanfall 2 |publisher=[[Destructoid]] |accessdate=November 1, 2016}}</ref><br />
| EGM = 9/10<ref>{{cite web |last=Plessas |first=Nick |date=October 28, 2016 |url=http://www.egmnow.com/articles/reviews/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[Electronic Gaming Monthly]] |accessdate=October 28, 2016}}</ref><br />
| GI = 9.5/10<ref>{{cite web |last=Gwaltney |first=Javy |date=October 24, 2016 |url=http://www.gameinformer.com/games/titanfall_2/b/playstation4/archive/2016/10/24/striking-a-fine-balance.aspx |title=Striking A Fine Balance - Titanfall 2 - PlayStation 4 |publisher=[[Game Informer]] |accessdate=October 24, 2016}}</ref><br />
| GameRev = {{Rating|4|5}}<ref>{{cite web |last=Paras |first=Peter |date=October 24, 2016 |url=http://www.gamerevolution.com/review/titanfall-2 |title=Titanfall 2 Review |publisher=[[Game Revolution]] |accessdate=October 24, 2016}}</ref><br />
| GSpot = 9/10<ref>{{cite web |last=Mahardy |first=Mike |date=October 24, 2016 |url=http://www.gamespot.com/reviews/titanfall-2-review/1900-6416561/ |title=Titanfall 2 Review |publisher=[[GameSpot]] |accessdate=October 24, 2016}}</ref><br />
| GRadar = {{Rating|4.5|5}}<ref>{{cite web |last=Houghton |first=David |date=October 24, 2016 |url=http://www.gamesradar.com/titanfall-2-review/ |title=Titanfall 2 review: 'The campaign's craft and creativity will blindside you' |publisher=[[GamesRadar]] |accessdate=October 24, 2016}}</ref><br />
| GB = {{Rating|5|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=October 26, 2016 |url=http://www.giantbomb.com/reviews/titanfall-2-review/1900-756/ |title=Titanfall 2 Review |publisher=[[Giant Bomb]] |accessdate=October 26, 2016}}</ref><br />
| IGN = 9/10<ref>{{cite web |last=Tyrrel |first=Brandin |date=October 28, 2016 |url=http://www.ign.com/articles/2016/10/28/titanfall-2-review |title=Titanfall 2 Review |publisher=[[IGN]] |accessdate=October 28, 2016}}</ref><br />
| PCGUS = 91/100<ref>{{cite web |last=Thursten |first=Chris |date=October 31, 2016 |url=http://www.pcgamer.com/titanfall-2-review/ |title=Titanfall 2 review |publisher=[[PC Gamer]] |accessdate=October 31, 2016}}</ref><br />
| Poly = 7/10<ref>{{cite web |last=Gies |first=Arthur |date=October 24, 2016 |url=http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4 |title=Titanfall 2 review |publisher=[[Polygon (website)|Polygon]] |accessdate=October 24, 2016}}</ref><br />
| VG = 9/10<ref>{{cite web |last=Scammell |first=David |date=October 31, 2016 |url=https://www.videogamer.com/reviews/titanfall-2-review-xbox-one-ps4 |title=Titanfall 2 Review |publisher=[[VideoGamer.com]] |accessdate=October 31, 2016}}</ref><br />
}}<br />
<br />
{{Expand section|date=November 2016}}<br />
<br />
''Titanfall 2'' received "generally favourable" reviews according to [[review aggregator]] [[Metacritic]].<ref>{{cite web |last=Pope |first=Travis |date=October 27, 2016 |url=http://www.gottabemobile.com/titanfall-2-midnight-release-details/ |title=Titanfall 2 Midnight Release Details |website=GottaBeMobile |accessdate=April 11, 2017}}</ref><ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/> It was one of the most highly anticipated games that was featured in the 2016 E3 convention. According to IGN, it was one of the top 25 games that was set to be released that year. <ref name=":0" /><br />
<br />
=== Sales ===<br />
Electronic Arts expected the game to sell approximately 9 to 10 million units in its first year of release.<ref name=":0">{{cite web|url=http://www.videogamer.com/ps4/titanfall_2/news/titanfall_2_to_sell_9-10_million_units_battlefield_1_15_million_says_ea.html|title=Titanfall 2 to sell 9-10 million units, Battlefield 1 15 million, says EA|first=James|last=Orry|work=[[VideoGamer.com]]|date=August 3, 2016|accessdate=August 3, 2016}}</ref> However, financial analysts predicted that the game's sales would be substantially disappointing due to EA's decision of releasing the game in late October, a period between the launch of EA's own ''[[Battlefield 1]]'', and [[Activision]]'s ''[[Call of Duty: Infinite Warfare]]''. Despite that, EA expressed no concern about the release window, as they felt that the player base of ''Battlefield 1'' and ''Titanfall 2'' would not overlap.<ref>{{cite web|url=http://www.gamespot.com/articles/titanfall-2-sales-will-be-substantially-disappoint/1100-6444884/|title=Titanfall 2 Sales Will Be "Substantially Disappointing," Analyst Says|first=Eddie|last=Makuch|work=[[GameSpot]]|date=October 28, 2016|accessdate=November 3, 2016}}</ref><br />
<br />
EA partnered with several catering companies to promote the game. Players who purchased food or drink at any [[Buffalo Wild Wings]] restaurant would receive a free customization item and access to a new multiplayer mode. Similarly, players who purchased [[Pepsi]]'s [[Mountain Dew]] or [[Doritos]] would be given a code granting them double XP, early access to a new multiplayer mode, a Titan, and Titan customization items.<ref>{{cite web|url=http://www.gamespot.com/articles/how-to-get-titanfall-2-dlc-by-eating-and-drinking/1100-6442755/?ftag=GSS-05-10aaa0b|title=How to Get Titanfall 2 DLC by Eating and Drinking|first=Eddie|last=Makuch|work=[[GameSpot]]|date=August 17, 2016|accessdate=August 18, 2016}}</ref><br />
<br />
The game was the fourth best-selling retail game in the UK in its week of release, behind ''[[Battlefield 1]]'', ''[[The Elder Scrolls V: Skyrim|The Elder Scrolls V: Skyrim – Special Edition]]'', and ''[[FIFA 17]]''. Its first-week sales only reached a quarter of the launch-week sales of ''Titanfall'' despite ''Titanfall 2'' being a multi-platform release. Digital sales of the game were also down, only reaching a quarter of its predecessor's sales as well.<ref>{{cite web|url=http://www.pcgamer.com/titanfall-2-tanks-on-uk-physical-sales-charts-despite-multiplatform-release/|title=Titanfall 2 tanks on UK physical sales charts, despite multiplatform release|first=Andy|last=Chalk|work=[[PC Gamer]]|date=November 3, 2016|accessdate=November 3, 2016}}</ref> In their earnings call for the third quarter of the 2017 fiscal year, EA stated that the game's sales fell below expectations, stating "the out-performance versus our expectation was driven by ''Battlefield 1'' and ''FIFA 17'', offset by ''Titanfall 2'' and that "we sold more units than we expected to sell in Battlefield, and we sold less units than we expected in ''Titanfall''." However, EA CEO Blake Jorgensen went on to say that the company was pleased with the positive reviews the game received and expected it to have strong sales into the next fiscal year.<Ref>[http://files.shareholder.com/downloads/ERTS/4818588412x0x926062/D62107D7-CCA4-49A5-8D8D-87D0AFAE7A7E/EA_Transcript_Q317.pdf "Q3 2017 Electronic Arts Inc Earnings Call on January 31, 2017."]</ref><br />
<br />
=== Accolades ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Year !! Award !! Category !! Result !! Ref<br />
|-<br />
| rowspan="8" style="text-align:center;" | 2016<br />
| rowspan="3" | [[Game Critics Awards]] 2016<br />
| Best of Show<br />
| {{nom}}<br />
| rowspan="3" style="text-align:center;" | <ref>{{cite web |url=http://www.gamecriticsawards.com/nominees.html |title=Game Critics Awards 2016 Nominees |accessdate=October 25, 2016}}</ref><ref>{{cite web |url=http://www.gamecriticsawards.com/winners.html |title=Game Critics Awards 2016 Winners |accessdate=October 25, 2016}}</ref><br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| Best Online Multiplayer<br />
| {{won}}<br />
|-<br />
| rowspan="4" | [[The Game Awards 2016]]<br />
| Game of the Year<br />
| {{nom}}<br />
| rowspan="4" style="text-align:center;" | <ref>{{cite web |url=http://www.gamespot.com/articles/all-the-2016-game-awards-nominees/1100-6445481/ |title = All the 2016 Game Awards Nominees |first=Eddie| last=Makuch| date=November 16, 2016| accessdate=November 18, 2016| work=[[GameSpot]]}}</ref><ref>{{cite web |url=http://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|title = The Game Awards: Here’s the full winners list |first=Chelsea| last=Stark| date=December 1, 2016| accessdate=December 1, 2016| work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref><br />
|-<br />
| Best Game Direction<br />
| {{nom}}<br />
|-<br />
| Best Multiplayer<br />
| {{nom}}<br />
|-<br />
| Best Action Game<br />
| {{nom}}<br />
|-<br />
| [[Giant Bomb]]'s 2016 Game of the Year Awards<br />
| Best Game<br />
| {{nom}}<br />
| <ref>{{cite web |last=Staff |first=Giant Bomb |date=December 30, 2016 |url=http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-five/1100-5525/ |title=Giant Bomb's 2016 Game of the Year Awards: Day Five |publisher=[[Giant Bomb]] |accessdate=December 30, 2016}}</ref><br />
|-<br />
| 2017<br />
| [[Annie Awards]]<br />
| Outstanding Achievement, Character Animation in a Video Game<br />
| {{nom}}<br />
|}<br />
<br />
== References ==<br />
<br />
{{reflist|25em|refs=<br />
<br />
<ref name="Eurogamer: FY17">{{cite web |url=http://www.eurogamer.net/articles/2016-01-28-new-titanfall-and-mass-effect-in-the-next-14-months |accessdate=January 28, 2016 |work=[[Eurogamer]] |title=New Titanfall game and Mass Effect: Andromeda coming in the next 14 months |last1=Matulef |first1=Jeffrey |date=January 28, 2016 |archiveurl=http://www.webcitation.org/6etJS0m7w |archivedate=January 28, 2016 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: 2016">{{cite web |url=http://www.polygon.com/2015/5/5/8556881/titanfall-2-ea-release-window |accessdate=May 5, 2015 |title=Titanfall 2 not expected before April 2016, says EA |last=Sarkar |first=Samit |date=May 5, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6YJJABYep |archivedate=May 5, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: could">{{cite web |url=http://www.polygon.com/2015/4/3/8339483/titanfall-2-campaign-weapons |accessdate=April 3, 2015 |title=Titanfall 2 could have a traditional campaign and more weapons |last=Tach |first=Dave |date=April 3, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWY8gwLB |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: in dev">{{cite web |url=http://www.polygon.com/2015/3/12/8201869/titanfall-2-ps4-xbox-one-pc-respawn-vince-zampella |accessdate=April 3, 2015 |title=Titanfall sequel in development, will be 'multiplatform,' Respawn CEO confirms |last=Sarkar |first=Samit |date=March 12, 2015 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6XWZgmO0v |archivedate=April 3, 2015 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: sequel exclusivity">{{cite web |url=http://www.polygon.com/2014/3/19/5526942/report-ea-lands-deal-for-titanfall-2-sequel-wont-be-microsoft |accessdate=March 19, 2014 |title=Report: EA lands deal for Titanfall 2, sequel won't be Microsoft exclusive |last1=Crecente |first1=Brian |authorlink=Brian Crecente |date=March 19, 2014 |work=[[Polygon (website)|Polygon]] |archiveurl=http://www.webcitation.org/6OCj81NBR |archivedate=March 19, 2014 |deadurl=no }}</ref><br />
<br />
<ref name="Polygon: SP trailer">{{cite web | url=http://www.polygon.com/2016/6/12/11912326/titanfall-2-release-date-single-player-campaign | title=Titanfall 2 launches Oct. 28, comes with offline single-player campaign | work=[[Polygon (website)|Polygon]] | first=Michael | last=McWhertor | date=June 12, 2016 | accessdate=June 12, 2016 | archiveurl=http://www.webcitation.org/6iDPXX074 | archivedate=June 12, 2016 | deadurl=no}}</ref><br />
<br />
<ref name="Source engine">{{cite web|last1=Dunsmore|first1=Kevin|title=E3 2016: Respawn Talks Content Variety, Reworked Engine in Titanfall 2|url=http://www.hardcoregamer.com/2016/06/14/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/|website=hardcoregamer.com|accessdate=June 16, 2016}}</ref><br />
<br />
}}<br />
<br />
== External links ==<br />
*{{official website}}<br />
<br />
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[[Category:Xbox One games]]</div>66.244.123.107https://de.wikipedia.org/w/index.php?title=Benton_MacKaye&diff=77881068Benton MacKaye2008-10-28T17:58:52Z<p>66.244.123.107: /* Early life */</p>
<hr />
<div>[[Image:Mackaye-avery.jpg|thumb|250px|Benton Mackaye (left) and [[Myron Avery]]]]<br />
<br />
'''Benton MacKaye''' (pronounced [[Wikipedia:IPA for English|/mækˈkаɪ/]]) (March 6, 1879 – Dec. 11, 1975) was an [[United States|American]] forester, planner and [[conservationist]]. Born in [[Stamford, Connecticut]], MacKaye's father was [[Steele MacKaye]], an actor and dramatist. Despite his upbringing in the theatre, Benton MacKaye went to [[Harvard University]] to study forestry (B.A., 1900; M.A. School of Forestry, 1905) and later taught there for several years. He joined a number of Federal bureaus and agencies, including the [[U.S. Forest Service]], the [[Tennessee Valley Authority]], the [[U.S. Department of Labor]], and also was a member of the [[Technical Alliance]] forerunner of [[Technocracy Incorporated]] where he participated in the [[Energy Survey of North America]].<br />
<br />
MacKaye helped pioneer the idea of land preservation for recreation and conservation purposes, and was a strong advocate of balancing human needs and those of nature; he coined the term "Geotechnics" to describe this philosophy. MacKaye authored two books, ''The New Exploration: A Philosophy of Regional Planning'' and ''Expedition nine: A Return to a Region''. A collection of 13 of his essays was published as ''From Geography to Geotechnics''. A co-founder of [[The Wilderness Society (United States)|The Wilderness Society]], he is best known as the originator of the [[Appalachian Trail]] (AT), an idea he presented in his 1921 article, ''An Appalachian Trail: A Project in Regional Planning.'' The [[Benton MacKaye Trail]], some portions of which coincide with the Appalachian Trail, is named after him.<br />
<br />
==Early life==<br />
Emile Benton MacKaye was born in [[Stamford, Connecticut]] on March 6, 1879 to actor and dramatist (James) [[Steele MacKaye|Steele MacKaye]] and his wife Mary.<ref>Anderson, p. 10</ref> He was the sixth child and last son born to the couple, who often had financial troubles due to failed business ventures. The Stamford home where Benton was born and where the family had lived since 1875 was a comfortable one, but in late 1234 family began a restless series of moves due to lack of funds. They lived in farms and houses in Brattleboro, Vermont; Norton, Massachusetts; Mount Vernon, New York; and Ridgefield, Connecticut, before moving to [[New York City]] in 1885.<ref>Anderson, p. 13</ref> They took to visiting [[Shirley, Massachusetts|Shirley Center]], [[Massachusetts]] in the late 1880s, a place that Benton would continue to visit until his death.<ref>Sutter (2002), p. 144</ref><br />
<br />
==References==<br />
{{reflist}}<br />
<br />
==Bibliography==<br />
*Anderson, Larry. 2002. ''Benton MacKaye: Conservationist, Planner, and Creator of the Appalachian Trail''. Johns Hopkins University Press. ISBN 0801877911.<br />
*Luxenberg, Larry. 1994. ''Walking the Appalachian Trail''. Mechanicsburg, PA Stackpole Books. ISBN 9780585268330.<br />
*[[Roderick Nash|Nash, Roderick]]. 1987. ''Wilderness and the American Mind''. New Haven, Conn: Yale University Press. ISBN 9780300029109.<br />
*Rubin, Robert A (ed). July 2000. "[http://www.appalachiantrail.org/atf/cf/%7BD25B4747-42A3-4302-8D48-EF35C0B0D9F1%7D/TrailYears.pdf Trail Years: A History of the Appalachian Trail Conference]". ''Appalachian Trailway News''.<br />
*Sutter, Paul. October 1999. "[http://findarticles.com/p/articles/mi_qa3854/is_199910/ai_n8865728/pg_1A Retreat from Profit": Colonization, the Appalachian Trail, and the social roots of Benton MacKaye's wilderness advocacy]". ''Environmental History''.<br />
*Sutter, Paul. 2002. ''Driven Wild: How the Fight against Automobiles Launched the Modern Wilderness Movement''. Seattle: University of Washington press. ISBN 0295982195.<br />
<br />
==External links==<br />
*[http://www.wilderdom.com/vignettes/Appalachian.htm A page of links on MacKaye and the AT]<br />
*[http://www.appalachiantrail.org/site/c.jkLXJ8MQKtH/b.786749/k.D5F9/History.htm History of the AT, including a pdf of his original paper]<br />
*[http://www.findagrave.com/cgi-bin/fg.cgi?page=gr&GSsr=41&GSmpid=45426922&GRid=12780668& Benton MacKaye] at [[Findagrave.com]]<br />
<br />
{{The Wilderness Society}}<br />
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{{DEFAULTSORT:MacKaye, Benton}}<br />
[[Category:1879 births]]<br />
[[Category:1975 deaths]]<br />
[[Category:American environmentalists]]<br />
[[Category:American non-fiction environmental writers]]<br />
[[Category:Technocracy movement]]<br />
[[Category:Hikers]]</div>66.244.123.107