https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=138.251.155.236 Wikipedia - Benutzerbeiträge [de] 2025-08-02T14:32:15Z Benutzerbeiträge MediaWiki 1.45.0-wmf.12 https://de.wikipedia.org/w/index.php?title=Klopfcode&diff=187625042 Klopfcode 2007-09-20T13:26:07Z <p>138.251.155.236: </p> <hr /> <div>The '''Tap Code''' is a [[cipher]], commonly used by prisoners in jail to communicate with one another. The method of communicating is usually by &quot;tapping&quot; either the metal bars or the walls inside the cell, hence its name. It is a very simple cipher, not meant to avoid interception, since the messages are sent in [[cleartext]].<br /> <br /> It was reportedly invented in June [[1965]] by four [[POW]]s imprisoned in [[Hoa Lo]], [[Vietnam]]: [[Captain]] Carlyle (&quot;Smitty&quot;) Harris, [[Lieutenant]] Phillip Butler, Lieutenant Robert Peel and [[Lieutenant Commander]] Robert Shumaker. Harris remembered an [[United States Air Force|Air Force]] instructor who had shown him a cipher based on a [[Polybius square]], as shown on the graph below. Each letter was communicated by tapping two numbers: the first designated the row (horizontal) and the second designated the column (vertical). The letter &quot;X&quot; was used to break up sentences and the letter &quot;C&quot; replaced the letter &quot;K&quot;.<br /> <br /> The Tap Code is featured in [[Arthur Koestler]]'s classic work ''[[Darkness at Noon]]'', which was published in 1941. The prisoners refer to it as the knock code, but the technique is still the same.<br /> <br /> The Tap Code is outlined in the table below:<br /> <br /> ::{| border=&quot;2&quot; cellpadding=&quot;10&quot; cellspacing=&quot;0&quot; style=&quot;margin: 0 0 1em 0.5em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;&quot;<br /> |- bgcolor=&quot;lightgray&quot;<br /> ! !! 1 !! 2 !! 3 !! 4 !! 5<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 1<br /> | A || B || C || D || E<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 2<br /> | F || G || H || I || J<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 3<br /> | L || M || N || O || P<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 4<br /> | Q || R || S || T || U<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 5<br /> | V || W || X || Y || Z<br /> |}<br /> <br /> For example, to specify the letter &quot;A&quot;, you would tap roughly the following: . .<br /> <br /> Or to communicate the word &quot;WATER&quot; the cipher would be the following (the time between each pair of numbers is smaller than the one between two different letters):<br /> <br /> ..... .. . . .... .... . ..... .... ..<br /> (5,2) (1,1) (4,4) (1,5) (4,2)<br /> W A T E R<br /> <br /> Because of the difficulty and length of time required for specifying a single letter, most prisoners devised [[abbreviations]] and [[acronyms]] for common items or phrases, such as &quot;GN&quot; for ''Good Night'', or &quot;GBU&quot; for ''God Bless You''.<br /> <br /> There is however the possibility to do with less taps. First one can arrange the letters in a diagonal fashion. The code shown below never needs more than 8 taps per letter opposed to letters with 9 and 10 taps in the &quot;standard&quot; tap code. Second you can exploit letter frequency as in [[Morse code]]. Obviously E should be the code with two taps, not A.<br /> <br /> <br /> ::{| border=&quot;2&quot; cellpadding=&quot;10&quot; cellspacing=&quot;0&quot; style=&quot;margin: 0 0 1em 0.5em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;&quot;<br /> |- bgcolor=&quot;lightgray&quot;<br /> ! !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 1<br /> | E || A || N || D || W || V || ?<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 2<br /> | T || I || R || M || B || .<br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 3<br /> | O || H || U || P || Z || <br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 4<br /> | S || C || Y || Q || || <br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 5<br /> | L || G || X || || || <br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 6<br /> | F || J || || || || <br /> |-<br /> !bgcolor=&quot;lightgray&quot;| 7<br /> | K || || || || || <br /> |}<br /> <br /> Here is the word WATER with the standard tap code and the modified version.<br /> <br /> ..... .. . . .... .... . ..... .... ..<br /> ..... . .. . . .. . . ... ..<br /> <br /> <br /> == See also ==<br /> * [[Knock three times (disambiguation)]]<br /> <br /> ==References==<br /> * [http://www.airsoftgent.be/dbase/tapcode.htm The Tap Code]<br /> * [http://www.braingle.com/brainteasers/codes/tapcode.php Online Tap Code Encoder/Decoder]<br /> * Koestler, Arthur, ''Darkness at Noon'' (1941). Translated by Daphne Hardy. See page 19 of the Bantam Publishing paperback, 1981 printing for more info.<br /> <br /> {{Crypto navbox | classical}}<br /> <br /> [[Category:Encodings]]</div> 138.251.155.236 https://de.wikipedia.org/w/index.php?title=Lichtfeld&diff=83732634 Lichtfeld 2005-11-25T17:59:01Z <p>138.251.155.236: </p> <hr /> <div>The light field, also known as the plenoptic function or radiance field, is a function that describes the amount of [[light]] travelling through every point in 3D space in every possible direction. Light transport is measured in [[radiance]].<br /> <br /> The light field varies with [[wavelength]] &lt;math&gt;\lambda&lt;/math&gt;, position &lt;math&gt;x&lt;/math&gt;, and unit direction &lt;math&gt;\overrightarrow{\omega}&lt;/math&gt;, thus it is written:<br /> <br /> &lt;math&gt;L_{\lambda}(x, \overrightarrow{\omega})&lt;/math&gt;<br /> <br /> One can also consider the time-varying light field and the [[polarization]] angle (phase) of the rays in the light field.<br /> <br /> Gershun first used the term 'light field', however his function measured [[irradiance]], unlike the modern version that was introduced to [[photometrics]] as the photic field, to [[computer vision]] as the plenoptic function, and to [[computer graphics]] as the [[light field]] and related lumigraph.<br /> <br /> The 'light slab' parameterization is often used in computer graphics. This is a 4D parameterization of the light field in free space, i.e. &quot;outside the scene.&quot; It defines a point and direction by a pairs of coordinates on two planes.<br /> <br /> ==External link==<br /> <br /> * [http://graphics.stanford.edu/papers/lfcamera/ Light Field Photography with a Hand-Held Plenoptic Camera]</div> 138.251.155.236