https://de.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=12.2.125.2 Wikipedia - Benutzerbeiträge [de] 2025-06-03T17:35:05Z Benutzerbeiträge MediaWiki 1.45.0-wmf.3 https://de.wikipedia.org/w/index.php?title=The_Last_of_Us_Part_I&diff=232073598 The Last of Us Part I 2023-01-17T16:58:27Z <p>12.2.125.2: </p> <hr /> <div>{{short description|2022 video game remake}}<br /> {{Good article}}<br /> {{Use American English|date=September 2022}}<br /> {{Use mdy dates|date=September 2022}}<br /> {{Infobox video game<br /> | title = The Last of Us Part I<br /> | image = The Last of Us Part I cover.jpg<br /> | caption = Cover art design by David Blatt<br /> | alt = Ellie looks somberly to the right in the background, with a smaller image of Joel looking down in the foreground. The white text on screen says &quot;The Last of Us Part I&quot;.<br /> | developer = [[Naughty Dog]]<br /> | publisher = [[Sony Interactive Entertainment]]<br /> | director = {{ubl|Matthew Gallant{{efn|[[Bruce Straley]] was the game director of the original game.&lt;ref name=&quot;EW Interview&quot;/&gt;}}|Shaun Escayg{{efn|[[Neil Druckmann]] was the creative director of the original game.&lt;ref name=&quot;EW Interview&quot;/&gt;}}}}<br /> | producer = Waylon Brinck<br /> | designer = Christian Wohlwend{{efn|Jacob Minkoff was the lead designer of the original game.&lt;ref name=&quot;Paste Minkoff&quot;/&gt; Christian Wohlwend was listed in the credits as principal game designer alongside two others,&lt;ref name=&quot;Credits&quot;/&gt; but elsewhere as lead designer.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt;}}<br /> | programmer = Travis McIntosh{{efn|Travis McIntosh was programming director,&lt;ref name=&quot;Credits&quot;/&gt; an extension of his role as co-lead programmer on the original game alongside Jason Gregory,&lt;ref name=&quot;Game AI McIntosh&quot;/&gt;&lt;ref name=&quot;VG247 Gregory&quot;/&gt; who returned as co-lead programmer alongside four others for ''Part{{nbsp}}I''.&lt;ref name=&quot;Credits&quot;/&gt;}}<br /> | artist = {{ubl|Erick Pangilinan|Sebastian Gromann{{efn|name=Pangilinan|Erick Pangilinan was an art director on the original game,&lt;ref name=&quot;VG247 Pangilinan&quot;/&gt; alongside Nate Wells.&lt;ref name=&quot;Gamasutra Wells&quot;/&gt;}}}}<br /> | writer = [[Neil Druckmann]]<br /> | composer = [[Gustavo Santaolalla]]<br /> | series = ''[[The Last of Us (franchise)|The Last of Us]]''<br /> | engine = &lt;!-- Blank because of Wikidata --&gt;<br /> | platforms = {{ubl|[[PlayStation 5]]|[[Windows]]}}<br /> | released = {{ubl|'''PlayStation 5'''|September 2, 2022|'''Windows'''|March 3, 2023}}<br /> | genre = [[Action-adventure]]<br /> | modes = [[Single-player]]<br /> }}<br /> <br /> '''''The Last of Us Part I''''' is a 2022 [[action-adventure game]] developed by [[Naughty Dog]] and published by [[Sony Interactive Entertainment]]. A [[Video game remake|remake]] of the 2013 game ''[[The Last of Us]]'', it features revised gameplay, including enhanced combat and exploration, and expanded accessibility options. The [[single-player]] story follows [[Joel (The Last of Us)|Joel]], who is tasked with escorting the young [[Ellie (The Last of Us)|Ellie]] across a [[post-apocalyptic]] United States and defend against [[Zombie (fiction)|cannibalistic]] creatures infected by a mutated strain of the ''[[Cordyceps]]'' fungus. The game includes the expansion ''[[The Last of Us: Left Behind]]'', a single-player campaign following Ellie and her best friend Riley. The original game's [[online multiplayer]] mode is omitted.<br /> <br /> Development was led by game director Matthew Gallant and creative director Shaun Escayg, who replaced original directors [[Bruce Straley]] and [[Neil Druckmann]]. ''Part I'' was rebuilt to take advantage of updated hardware, requiring new animations, art direction, and character models to align with the vision of the original development team. The visual departments analyzed the original cutscenes and narrative beats to identify crucial storylines and their original direction and purpose. The team expanded upon the gameplay, technology, and accessibility features of ''[[The Last of Us Part II]]'' (2020), using its [[game engine]] and building upon it with the updated technology. The cutscenes feature [[audio description]]s, for which the developers collaborated with Descriptive Video Works. ''Part I'' supports [[3D audio]], as well as the haptic feedback and adaptive triggers of the [[DualSense]] controller.<br /> <br /> Following several leaks, ''The Last of Us Part I'' was announced in June 2022 and released for [[PlayStation 5]] on September 2; it is scheduled for release on [[Windows]] on March 3, 2023. It received positive reviews, with praise for its graphical enhancements, facial animations, [[Artificial intelligence in video games|artificial intelligence]], and its added accessibility, audio, and controller options. The response to its gameplay and level design was mixed, and several critics questioned the necessity of a remake, especially considering its price. It received nominations at [[The Game Awards 2022|the Game Awards]] and [[Golden Joystick Awards]].<br /> <br /> == Gameplay ==<br /> {{See also|The Last of Us#Gameplay}}<br /> [[File:The Last of Us Part I - gameplay comparison.gif|thumb|left|upright=1.2|''The Last of Us Part{{nbsp}}I'' (right) is a [[Video game remake|remake]] of ''[[The Last of Us]]'' (left), featuring revised gameplay, updated character models, and improved lighting effects.|alt=An animated GIF in which player character Joel sneaks up on an Infected and suffocates it to death. The GIF is a comparison between two versions of the game; the right has more visible lighting effects and updated character models.]]<br /> <br /> ''The Last of Us Part I'' is a remake of the 2013 video game ''[[The Last of Us]]'', an [[action-adventure game]] played from a [[Third-person view|third-person perspective]].&lt;ref name=&quot;Push Square Review&quot;/&gt; The player traverses [[post-apocalyptic]] environments to advance the story, and uses [[firearms]], [[improvised weapons]], [[hand-to-hand combat]], and [[Stealth game|stealth]] to defend against hostile humans and [[Zombie (fiction)|cannibalistic]] creatures known as the Infected, who have been infected by a mutated strain of the ''[[Cordyceps]]'' fungus.&lt;ref name=&quot;Hardcore Gamer Review&quot;/&gt;&lt;ref name=&quot;Game Informer Opinion&quot;/&gt; For most of the game, player character [[Joel (The Last of Us)|Joel]] escorts a young girl, [[Ellie (The Last of Us)|Ellie]], across the United States.&lt;ref name=&quot;AV Club Review&quot;/&gt; The player controls Ellie throughout the winter segment,&lt;ref name=&quot;Game Informer Opinion&quot;/&gt; and briefly controls Joel's daughter Sarah in the opening sequence.&lt;ref name=&quot;Shacknews Review&quot;/&gt; In the included expansion ''[[The Last of Us: Left Behind]]'', the player controls Ellie as she spends time with her best friend and love interest [[Riley Abel]].&lt;ref name=&quot;Hardcore Gamer Review&quot;/&gt;&lt;ref name=&quot;Game Informer Changes&quot;/&gt; The original game's [[online multiplayer]] mode is omitted from ''Part{{nbsp}}I'',&lt;ref name=&quot;GameSpot Confirmed&quot;/&gt; and its narrative is entirely unchanged.&lt;ref name=&quot;GameSpot New&quot;/&gt;<br /> <br /> The remake features revised gameplay, including enhanced combat and exploration.&lt;ref name=&quot;VGC Remake&quot;/&gt;&lt;ref name=&quot;PS Blog Future&quot;/&gt; The overhauled [[Artificial intelligence in video games|artificial intelligence]] (AI) allows more [[non-player character]]s (NPCs) on screen,&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; with enemy AI acting more aggressive and tactical than in the original game.&lt;ref name=&quot;Game Informer Opinion&quot;/&gt; The Infected received some gameplay adaptations, such as new Stalker animations and a charge move for Bloaters.&lt;ref name=&quot;GamerBraves Interview&quot;/&gt; New gameplay additions include a [[permadeath]] mode, a [[speedrun]]-focused mode, and new costumes for Joel and Ellie.&lt;ref name=&quot;PS Blog Rebuilt&quot;/&gt; The expanded accessibility options include customizable controls, [[audio description]] for cutscenes, and [[Haptic technology|haptic feedback]] during dialogue;&lt;ref name=&quot;PS Blog Accessibility&quot;/&gt; difficulty modes can be customized to change enemy resilience, stealth efficacy, and resource availability.&lt;ref name=&quot;GameSpot New&quot;/&gt; The overhauled [[photo mode]] adds several bonus features, allowing visual and gameplay modifiers such as slow motion and infinite ammunition.&lt;ref name=&quot;GameSpot New&quot;/&gt;<br /> <br /> On [[PlayStation 5]], the game supports hardware features such as [[3D audio]],&lt;ref name=&quot;VGC Remake&quot;/&gt;&lt;ref name=&quot;PS Blog Future&quot;/&gt; and uses the haptic feedback and adaptive triggers of the [[DualSense]] controller to emulate gameplay actions such as shooting a shotgun or drawing a bowstring.&lt;ref name=&quot;GamesRadar Haptic&quot;/&gt; It can display at native [[4K resolution]] at 30 [[frames per second]], or [[Video scaler|upscaled resolution]] at a targeted 60 frames per second; with [[variable refresh rate]] enabled, both modes allow an unlocked frame rate, capable of more than 60 frames per second.&lt;ref name=&quot;IGN Performance Review&quot;/&gt;&lt;ref name=&quot;Eurogamer Performance Review&quot;/&gt;<br /> <br /> == Development ==<br /> {{See also|Development of The Last of Us}}<br /> {{Multiple image |align=right |direction=horizontal |total_width=350<br /> |image1=Matthew Gallant (Naughty Dog), 2022 (cropped).png |caption1=Matthew Gallant |alt1=A man with dark hair and a dark beard smiling at the camera.<br /> |image2=Shaun Escayg (48378720307) (cropped).jpg |caption2=Shaun Escayg |alt2=A bald man with a dark beard talking to someone above the camera.<br /> |footer=Gallant and Escayg led development of ''The Last of Us{{nbsp}}Part I'' as game director and creative director, replacing original directors [[Bruce Straley]] and [[Neil Druckmann]], respectively. }}<br /> <br /> ''The Last of Us Part I'' was developed by [[Naughty Dog]] and published by [[Sony Interactive Entertainment]]. Development was led by game director Matthew Gallant and creative director Shaun Escayg, who replaced original directors [[Bruce Straley]] and [[Neil Druckmann]], respectively.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; Gallant previously worked as a combat designer on the original game and ''[[Uncharted 4: A Thief's End]]'' (2016),&lt;ref name=&quot;Engadget Interview&quot;/&gt;&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; and became lead systems designer on ''[[The Last of Us Part II]]'' (2020), co-leading its accessibility features. Escayg was lead cinematic animator on ''The Last of Us''&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt;—his first game&lt;ref name=&quot;MobileSyrup Interview&quot;/&gt;—and creative director on ''[[Uncharted: The Lost Legacy]]'' (2017),&lt;ref name=&quot;PS Blog Future&quot;/&gt; followed by his work as creative director and co-writer of ''[[Marvel's Avengers (video game)|Marvel's Avengers]]'' (2020) at [[Crystal Dynamics]], before returning to Naughty Dog in April 2021.&lt;ref name=&quot;VGC Escayg&quot;/&gt; Splitting their directing duties, Escayg took responsibility for the cinematics.&lt;ref name=&quot;Polygon Interview&quot;/&gt; Gallant found he resonated with the themes much more closely than during the [[Development of The Last of Us|development of the original game]], having become a father in the interim.&lt;ref name=&quot;EW Interview&quot;/&gt; According to Escayg, the team approached the remake as &quot;a love letter to our fans, to the franchise, and to ourselves as developers&quot;;&lt;ref name=&quot;Eurogamer Interview&quot;/&gt; they felt a responsibility to preserve its essence and quality.&lt;ref name=&quot;Nine Interview&quot;/&gt;{{rp|at=0:56}} Several of the creative leadership team of ''Part I'' worked on the original game.&lt;ref name=&quot;Polygon Interview&quot;/&gt;<br /> <br /> Naughty Dog hoped the remake would allow ''Part I'' and ''Part II'' to be played sequentially with no technological or visual discrepencies. They felt new audiences, such as viewers of [[The Last of Us (TV series)|the television adaptation]] and new PlayStation 5 players, could be reached. The remake was partially inspired by ''Part II''{{'s}} flashback scenes, for which the team rebuilt areas and assets from the original game: Gallant said that several team members pondered if &quot;the whole game looked as good as those flashback sequences, how exciting that would be&quot;.&lt;ref name=&quot;MobileSyrup Interview&quot;/&gt; Development began by transitioning the game to ''Part II''{{'}}s updated [[game engine]].&lt;ref name=&quot;MobileSyrup Interview&quot;/&gt; The game was rebuilt to use the PlayStation 5 hardware, requiring new art direction, animation, and character models.&lt;ref name=&quot;PS Blog Rebuilt&quot;/&gt; The technological and graphical enhancements were intended to align with the vision of the original game's team. Escayg wanted each element to make the player feel grounded and immersed in the world.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; The team re-evaluated thousands of &quot;micro decisions&quot; during development, removing objects deemed unimportant or distracting and detailing or redesigning those that required improvements.&lt;ref name=&quot;Engadget Interview&quot;/&gt; Areas were re-evaluated to determine if their designs were a result of the [[PlayStation 3]]'s technical limitations; where appropriate, some areas were rebuilt or further detailed.&lt;ref name=&quot;Engadget Interview&quot;/&gt;<br /> <br /> The developers rationalized the rebuilt accessibility features as important to the remake.&lt;ref name=&quot;MobileSyrup Interview&quot;/&gt;&lt;ref name=&quot;Eurogamer Interview&quot;/&gt; They expanded the features from ''Part II''—assisted by ''Part I'' being built in ''Part II''{{'}}s engine&lt;ref name=&quot;Eurogamer Interview&quot;/&gt;—with three presets configuring settings recommended for players requiring hearing, motor, or visual aids.&lt;ref name=&quot;PS Blog Accessibility&quot;/&gt; During the [[Development of The Last of Us Part II|development of ''The Last of Us Part II'']], blind accessibility consultant Brandon Cole noted that visually-impaired players missed environmental context and the unspoken interactions between characters, but the production timeline limited the team's ability to implement a solution. Gallant revisited the idea for ''Part{{nbsp}}I'' and collaborated with Descriptive Video Works to create audio descriptions for cutscenes. Writing and recording the audio descriptions caused difficulties, as they had to convey the information succinctly while maintaining the context and themes.&lt;ref name=&quot;Fanbyte Gallant&quot;/&gt; The customizable vibration options were inspired by a review of ''[[Uncharted: Legacy of Thieves Collection]]'' (2022) from ''[[Can I Play That?]]'', which criticized the lack of variability.&lt;ref name=&quot;Fanbyte Gallant&quot;/&gt; The team identified sequences that would present accessibility problems—such as the arcade sequence in ''Left Behind''—and engaged several consultants for assistance, including Cole.&lt;ref name=&quot;Eurogamer Interview&quot;/&gt;<br /> <br /> The combat system—particularly [[melee]]—evolved using development tools from ''The Last of Us Part II''.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; The team felt that the original game's combat sequences were iconic and required no significant overhaul;&lt;ref name=&quot;Engadget Interview&quot;/&gt; they forwent the ability to [[prone position|go prone]] in gameplay—a feature added in ''Part II''—as it would have &quot;broken the gameplay and the combat space&quot; since the original game was not built for it.&lt;ref name=&quot;Push Square Comparison&quot;/&gt; ''Part II''{{'}}s dodge mechanic was similarly omitted as it required reworking both enemy attacks and the gameplay space, and would diminish the claustrophobia and tension of the fights; Gallant noted that &quot;Joel fundamentally needs to ''feel'' different than playing as Ellie&quot;, ''Part II''{{'}}s playable protagonist.&lt;ref name=&quot;Engadget Interview&quot;/&gt; PlayStation 3 hardware limitations forced the original team to &quot;hack together&quot; combat sequences, including some that are pre-scripted; advancements on the PlayStation 5 allowed the developers to create dynamic encounters, with AI directing the enemy non-playable characters (NPCs) to investigate and analyze with more accuracy.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; The fundamental AI technology built upon ''Part II''{{'}}s.&lt;ref name=&quot;Nine Interview&quot;/&gt;{{rp|at=12:45}} While the original game was limited to eight NPCs during enemy encounters—forcing some to disregard the player in the presence of others—the PlayStation 5 allows up to 128 active NPCs focusing on the player.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt;&lt;ref name=&quot;GamesRadar Understand&quot;/&gt; In some instances, the original game could not have both male and female Infected fighting simultaneously, which was corrected in the remake.&lt;ref name=&quot;GAMINGbible Interview&quot;/&gt; Gallant found the new technology made gameplay sequences more unpredictable.&lt;ref name=&quot;Engadget Interview&quot;/&gt;<br /> <br /> [[File:Erick Pangilinan, GDCA 2012 (further cropped).jpg|thumb|upright|Erick Pangilinan, co-art director on the original game, returned in the same role for ''The Last of Us{{nbsp}}Part I''.]]<br /> <br /> The visual departments analyzed the original game to understand it better, focusing development resources on the most crucial scenes and storylines to maximize their impact. Rather than simply improving the visuals, the team analyzed its cutscenes and narrative beats, employing modernized techniques to emphasize story moments. Art director Erick Pangilinan{{efn|name=Pangilinan}} ensured that the team remembered the original direction and purpose behind each scene; in some instances during development, they lost track of the original purpose, which would impact other scenes later on.&lt;ref name=&quot;PS Blog Improve&quot;/&gt; The original game's vision was to emphasize the world's beauty, as opposed to a visually dark and [[dystopian]] image; art director Sebastian Gromann felt that PlayStation 5 allowed a truer realization of this vision, particularly due to the more complex [[3D modeling|models]] and [[shader]]s allowing increased fidelity and volume of foliage. Characters and environments benefited from an increased [[Polygon (computer graphics)|polygon]] count.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; The original [[motion capture]] data was used for the cinematics, with the [[facial animation]] overhauled to more closely resemble the original performances.&lt;ref name=&quot;Nine Interview&quot;/&gt;{{rp|at=4:43}} The remake was considered a good opportunity to expand some environments, such as adding detail and items to the back offices of the Boston museum, and visually shifting the university section for a more claustrophobic feeling.&lt;ref name=&quot;GAMINGbible Interview&quot;/&gt; The team forced themselves to pull back on some additions as they failed to heighten the experience or fit within the narrative context; trees and overgrowth were initially added to the military city, but removed when the team realized it would be unrealistic in the setting.&lt;ref name=&quot;GamerBraves Interview&quot;/&gt;<br /> <br /> The addition of a speedrunning mode was suggested by one of the team members interested in the field, and the developers consulted with professional speedrunners. Gallant felt the permadeath mode raised the stakes of the original game's already-tense combat.&lt;ref name=&quot;GamerBraves Interview&quot;/&gt; The developers used the PlayStation 5's Tempest Engine—an evolution of technology from the [[PlayStation&amp;nbsp;4]]—to render the 3D audio, including during quieter moments of dialogue.&lt;ref name=&quot;PS Blog Rebuilding&quot;/&gt; Audio programmers spent over a year reworking Naughty Dog's audio engine, as it was incompatible with the Tempest Engine's features. The [[audio mixing]] and [[Mastering (audio)|mastering]] processes were overhauled for increased clarity and fidelity. The team reused much of the sound from the original game as they considered it iconic; some of the re-recorded audio included the workbench upgrades, as well as [[murmuration]] for the Infected, introduced in ''Part II''. The actors' original performances were maintained.&lt;ref name=&quot;PS Blog Improve&quot;/&gt;<br /> <br /> == Release ==<br /> The existence of a remake of ''The Last of Us'' was first reported in April 2021 by ''[[Bloomberg News]]''{{'}}s [[Jason Schreier]]. The report claimed that the game, codenamed &quot;T1X&quot;,{{efn|The original game was codenamed &quot;T1&quot;.&lt;ref name=&quot;T1&quot;/&gt;}} had started at Sony's Visual Arts Support Group studio but was later moved under Naughty Dog's budget after some staff joined the project in 2020.&lt;ref name=&quot;Bloomberg Remake&quot;/&gt; A [[PlayStation Store]] listing with a trailer and information about the game was prematurely released on June 9, 2022.&lt;ref name=&quot;GamesRadar Leak&quot;/&gt; The game was announced later that day at [[Summer Game Fest]]. It was released for PlayStation 5 on September 2, 2022,&lt;ref name=&quot;VGC Remake&quot;/&gt;&lt;ref name=&quot;PS Blog Future&quot;/&gt; and is scheduled to release for [[Windows]] on March 3, 2023.&lt;ref name=&quot;Game Informer PC&quot;/&gt; Reactions to the remake's announcement were mixed, as some journalists and players considered another release following ''The Last of Us Remastered'' superfluous&lt;ref name=&quot;GamesRadar Remake&quot;/&gt;&lt;ref name=&quot;TheGamer Remake&quot;/&gt; and questioned the {{USD|70}} price point.&lt;ref name=&quot;Game Informer Remake&quot;/&gt;&lt;ref name=&quot;PCMag Remake&quot;/&gt;&lt;ref name=&quot;GamesRadar Remake Price&quot;/&gt;<br /> <br /> Naughty Dog announced [[special edition]] versions that grant in-game upgrades and skills; the physical special edition includes a [[Steelbook]] case and the comic series ''[[The Last of Us: American Dreams]]'' (2013) with new cover art.&lt;ref name=&quot;IGN Editions&quot;/&gt; All key art and covers were designed by David Blatt, known as Kopfstoff, who was contracted after becoming known for his [[fan art]] of the games.&lt;ref name=&quot;HITC Blatt&quot;/&gt; The United States-exclusive Firefly Edition sold out within an hour of its announcement;&lt;ref name=&quot;VGC Firefly&quot;/&gt; it received a restock at release, which sold out within seconds.&lt;ref name=&quot;Game Rant Firefly&quot;/&gt; Several players reported receiving damaged versions of the Firefly Edition due to poor packaging; Sony reportedly offered store discounts or refunds in some instances, but did not provide replacements.&lt;ref name=&quot;VGC Firefly&quot;/&gt;&lt;ref name=&quot;Gamereactor Firefly&quot;/&gt; Development of ''The Last of Us Part{{nbsp}}I'' ceased by July 11 as the game was [[Gone gold|submitted for manufacturing]].&lt;ref name=&quot;Push Square Remake Gold&quot;/&gt; According to principal environment artist Anthony Vaccaro, the development did not involve any [[Crunch (video games)|crunch]], unlike several of Naughty Dog's previous games.&lt;ref name=&quot;Push Square Remake Crunch&quot;/&gt; The final pre-launch trailer was released on August 24, 2022.&lt;ref name=&quot;VGC Launch&quot;/&gt; A trailer announcing the Windows release date was aired during [[the Game Awards 2022]].&lt;ref name=&quot;Game Informer PC&quot;/&gt; A two-hour [[Game demo|trial]] was released for [[PlayStation Plus]] Premium members on January 15, 2023, coinciding with the airing of [[When You're Lost in the Darkness|the first episode]] of the television adaptation.&lt;ref name=&quot;VGC Trial&quot;/&gt;<br /> <br /> == Reception ==<br /> === Critical response ===<br /> {{Video game reviews<br /> | MC = 88/100&lt;ref name=&quot;MC PS5&quot;/&gt;<br /> | EGM = {{rating|5|5}}&lt;ref name=&quot;EGM Review&quot;/&gt;<br /> | HCG = 4/5&lt;ref name=&quot;Hardcore Gamer Review&quot;/&gt;<br /> | GameRev = 8/10&lt;ref name=&quot;GameRevolution Review&quot;/&gt;<br /> | GSpot = 8/10&lt;ref name=&quot;GameSpot Review&quot;/&gt;<br /> | GRadar = {{rating|4|5}}&lt;ref name=&quot;GamesRadar Review&quot;/&gt;<br /> | IGN = 9/10&lt;ref name=&quot;IGN Review&quot;/&gt;<br /> | PSQ = 8/10&lt;ref name=&quot;Push Square Review&quot;/&gt;<br /> | VG = 9/10&lt;ref name=&quot;VideoGamer Review&quot;/&gt;<br /> | VG247 = {{rating|4|5}}&lt;ref name=&quot;VG247 Review&quot;/&gt;<br /> | VGC = {{rating|5|5}}&lt;ref name=&quot;VGC Review&quot;/&gt;<br /> }}<br /> <br /> ''The Last of Us Part{{nbsp}}I'' received &quot;generally favorable reviews&quot;, according to [[review aggregator]] [[Metacritic]], based on 114 reviews for the PlayStation 5 version.&lt;ref name=&quot;MC PS5&quot;/&gt; It was praised for its graphical enhancements,&lt;ref name=&quot;EGM Review&quot;/&gt;&lt;ref name=&quot;IGN Review&quot;/&gt;&lt;ref name=&quot;Siliconera Review&quot;/&gt; updated facial animations,&lt;ref name=&quot;GameSpot Review&quot;/&gt;&lt;ref name=&quot;VGC Review&quot;/&gt;&lt;ref name=&quot;Ars Technica Review&quot;/&gt; improved enemy and character AI,&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;GameRevolution Review&quot;/&gt;&lt;ref name=&quot;WP Review&quot;/&gt; and its added accessibility, audio, and controller options,&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;GameSpot Review&quot;/&gt;&lt;ref name=&quot;GamesRadar Review&quot;/&gt; though the response to its gameplay and level design was mixed.&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;EGM Review&quot;/&gt;&lt;ref name=&quot;IGN Review&quot;/&gt; Many reviewers considered it the definitive version of the game;&lt;ref name=&quot;EGM Review&quot;/&gt;&lt;ref name=&quot;IGN Review&quot;/&gt;&lt;ref name=&quot;GQ Review&quot;/&gt; ''[[VG247]]''{{'}}s Tom Orry named it &quot;one of the best remakes I've ever played&quot;.&lt;ref name=&quot;VG247 Review&quot;/&gt; Several reviewers questioned the necessity of the game,&lt;ref name=&quot;AV Club Review&quot;/&gt;&lt;ref name=&quot;Telegraph Review&quot;/&gt; especially considering its price and the existence of ''The Last of Us Remastered'';&lt;ref name=&quot;Hardcore Gamer Review&quot;/&gt;&lt;ref name=&quot;GameRevolution Review&quot;/&gt; conversely, some critics compared it to a film [[remaster]] on an [[Ultra HD Blu-ray]], seen as an acceptable practice in its industry.&lt;ref name=&quot;VGC Review&quot;/&gt;&lt;ref name=&quot;WP Review&quot;/&gt; The omission of the multiplayer mode was lamented by critics.&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;Hardcore Gamer Review&quot;/&gt;&lt;ref name=&quot;GameSpot Review&quot;/&gt; ''[[GameRevolution]]''{{'}}s Jason Faulkner found the absence of story additions to be &quot;some huge missed opportunities&quot;,&lt;ref name=&quot;GameRevolution Review&quot;/&gt; and ''[[Game Informer]]''{{'}}s Blake Hester felt the lack of narrative changes exacerbated the outdated presentation of its themes.&lt;ref name=&quot;Game Informer Opinion&quot;/&gt;<br /> <br /> ''[[IGN]]''{{'}}s Luke Reilly considered the game an effective graphical showcase for the PlayStation 5.&lt;ref name=&quot;IGN Review&quot;/&gt; Michael Goroff of ''[[Electronic Gaming Monthly]]'' (''EGM'') wrote that while the original game captured how players visualized a post-apocalyptic world, the remake's art style and graphics are more akin to how Joel or Ellie saw the world: &quot;overgrown and dingy ... but it can also be beautiful or even mundane&quot;.&lt;ref name=&quot;EGM Review&quot;/&gt; ''[[The Verge]]''{{'}}s Andrew Webster compared the improved graphics to modern blockbusters,&lt;ref name=&quot;Verge Review&quot;/&gt; and ''[[Siliconera]]''{{'}}s Josh Tolentino wrote that it matched his memory of the original.&lt;ref name=&quot;Siliconera Review&quot;/&gt; ''[[Ars Technica]]''{{'}}s Sam Machkovech praised the visual improvements but felt that the original did not require a full overhaul like ''[[Demon's Souls (2020 video game)|Demon's Souls]]'' (2020),&lt;ref name=&quot;Ars Technica Review&quot;/&gt; while ''[[Shacknews]]''{{'}}s TJ Denzer criticized the fuzzier visuals of Listen Mode.&lt;ref name=&quot;Shacknews Review&quot;/&gt; Critics praised the improved lighting system and minimalized [[user interface]];&lt;ref name=&quot;IGN Review&quot;/&gt;&lt;ref name=&quot;VideoGamer Review&quot;/&gt;&lt;ref name=&quot;VG247 Review&quot;/&gt; ''[[Daily Telegraph|The Telegraph]]''{{'}}s Dan Silver considered the former award-worthy,&lt;ref name=&quot;Telegraph Review&quot;/&gt; and ''EGM''{{'}}s Goroff felt the game never lost its narrative tone despite more realistic lighting.&lt;ref name=&quot;EGM Review&quot;/&gt;<br /> <br /> [[File:The Last of Us Part I - Tess comparison.jpg|thumb|left|upright=1.2|The improved character models were considered by several reviewers to be the strongest feature of ''The Last of Us Part{{nbsp}}I''.|alt=A comparison image of Tess from the original game and the remake; the latter shows more emotion and looks older.]]<br /> <br /> Several reviewers considered the improved character models and facial animation the remake's greatest feature.&lt;ref name=&quot;GameSpot Review&quot;/&gt;&lt;ref name=&quot;VideoGamer Review&quot;/&gt;&lt;ref name=&quot;VGC Review&quot;/&gt; ''EGM''{{'}}s Goroff and ''IGN''{{'}}s Reilly found they made the acting more effective, with new [[microexpression]]s adding depth to each character,&lt;ref name=&quot;EGM Review&quot;/&gt;&lt;ref name=&quot;IGN Review&quot;/&gt; which ''Ars Technica''{{'}}s Machkovech compared to awarded film performances.&lt;ref name=&quot;Ars Technica Review&quot;/&gt; ''Game Informer''{{'}}s Hester similarly observed the performances as more accurate and emotive without the original's awkwardness,&lt;ref name=&quot;Game Informer Opinion&quot;/&gt; and ''[[Video Games Chronicle]]''{{'}}s Jordan Middler found the remake captured the intention of story and character moments where the original technologically could not.&lt;ref name=&quot;VGC Review&quot;/&gt; Alex Avard of ''[[GamesRadar+]]'' felt that even briefly-seen NPCs looked better than Joel and Ellie did in the original,&lt;ref name=&quot;GamesRadar Review&quot;/&gt; and Denzer of ''Shacknews'' said that the characters &quot;look far less doll-like and emote far better&quot;.&lt;ref name=&quot;Shacknews Review&quot;/&gt;<br /> <br /> Critics praised improvements to enemy and companion AI.&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;GameRevolution Review&quot;/&gt;&lt;ref name=&quot;WP Review&quot;/&gt; ''Ars Technica''{{'}}s Machkovech compared the combat sequences to the original game's scripted reveal trailer,&lt;ref name=&quot;Ars Technica Review&quot;/&gt; and ''[[GameSpot]]''{{'}}s Jake Dekker found the improvements led to more tense and difficult encounters.&lt;ref name=&quot;GameSpot Review&quot;/&gt; ''Hardcore Gamer''{{'}}s Kevin Dunsmore echoed this sentiment but noted some &quot;wonkiness {{sic}} remains&quot; from the original, with companions failing to follow correct paths.&lt;ref name=&quot;Hardcore Gamer Review&quot;/&gt; ''IGN''{{'}}s Reilly lamented the omission of ''Part II''{{'}}s pre-scripted enemy names but otherwise praised the improvements to enemy AI.&lt;ref name=&quot;IGN Review&quot;/&gt; ''Siliconera''{{'}}s Tolentino found the changes superficial due to the identical map layouts and encounter designs,&lt;ref name=&quot;Siliconera Review&quot;/&gt; while ''EGM''{{'}}s Goroff felt the behavior remained simplistic, with enemies hasty to approach their fallen allies.&lt;ref name=&quot;EGM Review&quot;/&gt;<br /> <br /> ''GameSpot''{{'}}s Dekker found the gameplay improved in line with the story, with more responsive aiming, heavier weapons, and easier movements.&lt;ref name=&quot;GameSpot Review&quot;/&gt; ''The Telegraph''{{'}}s Silver found the updated controls made combat smoother,&lt;ref name=&quot;Telegraph Review&quot;/&gt; while ''VG247''{{'}}s Orry said they retained &quot;a slight clunkiness&quot; but ultimately led to more tense gameplay encounters.&lt;ref name=&quot;VG247 Review&quot;/&gt; Gene Park of ''[[The Washington Post]]'' lauded the realistic gun controls and called Joel's movement &quot;appropriately heavy&quot;;&lt;ref name=&quot;WP Review&quot;/&gt; likewise, Reilly of ''IGN'' noted that Joel and Ellie felt weightier and more realistic but lamented the lack of ''Part II''{{'}}s dodge mechanic.&lt;ref name=&quot;IGN Review&quot;/&gt; Other reviewers similarly felt that combat and level design failed to compare to ''Part II''{{'}}s, though recognized the former as a vast improvement of the original.&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;EGM Review&quot;/&gt;&lt;ref name=&quot;VGC Review&quot;/&gt; ''GamesRadar+''{{'}}s Avard found the combat changes minimal,&lt;ref name=&quot;GamesRadar Review&quot;/&gt; while ''Ars Technica''{{'}}s Machkovech felt the gameplay &quot;still feels like a PlayStation 3 game&quot; at worst.&lt;ref name=&quot;Ars Technica Review&quot;/&gt; ''[[The A.V. Club]]''{{'}}s William Hughes enjoyed the combat but found it could occasionally &quot;tip over from 'exhilarating' to 'frustrating{{'&quot;}}.&lt;ref name=&quot;AV Club Review&quot;/&gt;<br /> <br /> Reviewers praised the new options and features.&lt;ref name=&quot;EGM Review&quot;/&gt;&lt;ref name=&quot;IGN Review&quot;/&gt; ''GameSpot''{{'}}s Dekker wrote that ''The Last of Us Part{{nbsp}}I'' &quot;sets a new standard for accessibility in games&quot;.&lt;ref name=&quot;GameSpot Review&quot;/&gt; ''Siliconera''{{'}}s Tolentino called it one of the most accessible games,&lt;ref name=&quot;Siliconera Review&quot;/&gt; and ''Ars Technica''{{'}}s Machkovech found its options more robust than any other.&lt;ref name=&quot;Ars Technica Review&quot;/&gt; ''The A.V. Club''{{'}}s Hughes considered the accessibility options the only worthy addition,&lt;ref name=&quot;AV Club Review&quot;/&gt; and ''Shacknews''{{'}}s Denzer highlighted the cutscene audio descriptions as a standout option.&lt;ref name=&quot;Shacknews Review&quot;/&gt; Ben Bayliss of ''Can I Play That?'' lauded the range of features for demonstrating &quot;what is possible when a remake is done well&quot;, though noted some mobility issues and criticized the complexity required to balance different options.&lt;ref name=&quot;CIPT Review&quot;/&gt; Critics lauded the use of the DualSense's haptic feedback,&lt;ref name=&quot;GameRevolution Review&quot;/&gt;&lt;ref name=&quot;GamesRadar Review&quot;/&gt; considered among the best uses to date alongside ''[[Astro's Playroom]]'' (2020).&lt;ref name=&quot;Push Square Review&quot;/&gt;&lt;ref name=&quot;IGN Review&quot;/&gt; ''VideoGamer.com''{{'}}s Josh Wise felt the controller &quot;added crunch to the combat&quot;&lt;ref name=&quot;VideoGamer Review&quot;/&gt; and ''The Verge''{{'}}s Webster lauded its use of the bow.&lt;ref name=&quot;Verge Review&quot;/&gt; ''GamesRadar+''{{'}}s Avard found that 3D audio made the Infected more terrifying;&lt;ref name=&quot;GamesRadar Review&quot;/&gt; the tension and horror led ''The Verge''{{'s}} Webster to play without headphones&lt;ref name=&quot;Verge Review&quot;/&gt; and ''VG247''{{'}}s Orry to mute the sound,&lt;ref name=&quot;VG247 Review&quot;/&gt; while ''Push Square''{{'}}s Barker noted its effectiveness led to limited usage of Listen Mode.&lt;ref name=&quot;Push Square Review&quot;/&gt;<br /> <br /> === Accolades ===<br /> ''The Last of Us Part I'' was nominated for PlayStation Game of the Year at the 40th [[Golden Joystick Awards]],&lt;ref name=&quot;Golden Joystick&quot;/&gt; and was nominated for Innovation in Accessibility at [[The Game Awards 2022]].&lt;ref name=&quot;Game Awards nom&quot;/&gt; From ''[[PlayStation Blog]]'', the game was named runner-up for Best Accessibility Features and Best Story, and placed third for Soundtrack of the Year.&lt;ref name=&quot;PS Blog GOTY&quot;/&gt;<br /> <br /> {| class=&quot;wikitable plainrowheaders sortable collapsible&quot;<br /> |-<br /> ! scope=&quot;col&quot; | Award<br /> ! scope=&quot;col&quot; | Date<br /> ! scope=&quot;col&quot; | Category<br /> ! scope=&quot;col&quot; | Recipient(s) and nominee(s)<br /> ! scope=&quot;col&quot; | Result<br /> ! scope=&quot;col&quot; class=&quot;unsortable&quot; | {{Abbr|Ref.|Reference}}<br /> |-<br /> ! scope=&quot;row&quot; | [[Golden Joystick Awards]]<br /> | November 22, 2022<br /> | PlayStation Game of the Year<br /> | ''The Last of Us Part I''<br /> | {{Nominated}}<br /> | style=&quot;text-align:center;&quot; | &lt;ref name=&quot;Golden Joystick&quot;/&gt;<br /> |-<br /> ! scope=&quot;row&quot; | [[The Game Awards]]<br /> | [[The Game Awards 2022|December 8, 2022]]<br /> | Innovation in Accessibility<br /> | ''The Last of Us Part I''<br /> | {{Nominated}}<br /> | style=&quot;text-align:center;&quot; | &lt;ref name=&quot;Game Awards nom&quot;/&gt;<br /> |}<br /> <br /> == Sales ==<br /> In the United States, ''The Last of Us Part{{nbsp}}I'' was the fifth-best-selling game of September, and the fourth-best-selling PlayStation game.&lt;ref name=&quot;US Sales September&quot;/&gt; In the United Kingdom, it topped the weekly physical sales chart within its opening weekend,&lt;ref name=&quot;UK Sales Week&quot;/&gt; and dropped to fourth in its second week;&lt;ref name=&quot;UK Sales Week 2&quot;/&gt; combining digital and physical sales, it was the fifth-best-selling game of the month.&lt;ref name=&quot;UK Sales September&quot;/&gt; It was the third-most-downloaded PlayStation 5 game of September in Europe and North America.&lt;ref name=&quot;PS Blog September&quot;/&gt; In Japan, it was the fifth-best-selling retail game of its first week, with 10,954 copies sold.&lt;ref name=&quot;Japan Sales Week&quot;/&gt;<br /> <br /> == Notes ==<br /> {{notelist|30em}}<br /> <br /> == References ==<br /> {{reflist|refs=<br /> <br /> &lt;ref name=&quot;Credits&quot;&gt;{{cite video game |title=The Last of Us Part I |developer=[[Naughty Dog]] |publisher=[[Sony Interactive Entertainment]] |date=September 2, 2022 |platform=[[PlayStation 5]] |scene=Credits }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Gamasutra Wells&quot;&gt;{{cite web |url=http://gamasutra.com/view/news/196409/The_Last_of_Us_art_director_talks_egoless_game_development.php |title=The Last of Us art director talks ego-less game development |last=Ligman |first=Kris |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=July 16, 2013 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20141206050244/http://gamasutra.com/view/news/196409/The_Last_of_Us_art_director_talks_egoless_game_development.php |archivedate=December 6, 2014 |url-status=dead }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Game AI McIntosh&quot;&gt;{{cite book |title=Game AI Pro 360: Guide to Character Behavior |chapter=About the Contributors |last=Rabin |first=Steve |date=2019 |location=[[Boca Raton]] |publisher=[[CRC Press]] |page=x |isbn=978-0-42-962180-2 }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Paste Minkoff&quot;&gt;{{cite web |url=https://www.pastemagazine.com/games/the-last-of-us/all-things-end-the-last-of-us-and-the-playstation/ |title=All Things End: The Last of Us and the PlayStation 3 |last=Martin |first=Garrett |work=[[Paste (magazine)|Paste]] |publisher=Paste Media Group |date=June 17, 2013 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220830011052/https://www.pastemagazine.com/games/the-last-of-us/all-things-end-the-last-of-us-and-the-playstation/ |archivedate=August 30, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VG247 Gregory&quot;&gt;{{cite web |url=https://www.vg247.com/the-last-of-us-on-ps3-we-were-envisioning-something-that-couldnt-quite-be-achieved |title=The Last of Us on PS3: &quot;we were envisioning something that couldn't quite be achieved |last=Martin |first=Matt |work=[[VG247]] |publisher=videogaming247 Ltd. |date=July 17, 2014 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220830010236/https://www.vg247.com/the-last-of-us-on-ps3-we-were-envisioning-something-that-couldnt-quite-be-achieved |archivedate=August 30, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VG247 Pangilinan&quot;&gt;{{cite web |url=https://www.vg247.com/the-last-of-us-concept-art-shows-ellies-dog-other-cut-content |title=The Last of Us concept art shows Ellie's dog, other cut content |last=Hillier |first=Brenna |work=[[VG247]] |publisher=videogaming247 Ltd. |date=October 10, 2013 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220830011739/https://www.vg247.com/the-last-of-us-concept-art-shows-ellies-dog-other-cut-content |archivedate=August 30, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;!-- Gameplay --&gt;<br /> <br /> &lt;ref name=&quot;Eurogamer Performance Review&quot;&gt;{{cite web |url=https://www.eurogamer.net/digitalfoundry-2022-the-last-of-us-part-1-testing-performance-in-the-ps5-remake |title=The Last of Us Part 1: all performance modes tested, which should you use? |last=Mackenzie |first=Oliver |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=September 1, 2022 |accessdate=September 2, 2022 |archiveurl=https://web.archive.org/web/20220902001853/https://www.eurogamer.net/digitalfoundry-2022-the-last-of-us-part-1-testing-performance-in-the-ps5-remake |archivedate=September 2, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Game Informer Changes&quot;&gt;{{cite magazine |url=https://www.gameinformer.com/2022/08/31/four-big-changes-in-the-last-of-us-part-i |title=Four Big Changes In The Last Of Us Part I |last=Hester |first=Blake |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=August 31, 2022 |accessdate=September 29, 2022 |archiveurl=https://web.archive.org/web/20220831151611/https://www.gameinformer.com/2022/08/31/four-big-changes-in-the-last-of-us-part-i |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GameSpot Confirmed&quot;&gt;{{cite web |url=https://www.gamespot.com/articles/the-last-of-us-ps5-pc-remake-confirmed-releases-on-ps5-in-september/1100-6504343/ |title=The Last Of Us PS5/PC Remake Confirmed, Releases On PS5 In September |last1=Makuch |first1=Eddie |last2=Howard |first2=Jessica |work=[[GameSpot]] |publisher=[[Red Ventures]] |date=June 9, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220609212828/https://www.gamespot.com/articles/the-last-of-us-ps5-pc-remake-confirmed-releases-on-ps5-in-september/1100-6504343/ |archivedate=June 9, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GameSpot New&quot;&gt;{{cite web |url=https://www.gamespot.com/articles/the-last-of-us-part-1-whats-new-and-is-it-worth-it/1100-6506935/ |title=The Last Of Us Part 1: What's New And Is It Worth It? |last=Delaney |first=Mark |work=[[GameSpot]] |publisher=[[Red Ventures]] |date=September 1, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220904115418/https://www.gamespot.com/articles/the-last-of-us-part-1-whats-new-and-is-it-worth-it/1100-6506935/ |archivedate=September 4, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamesRadar Haptic&quot;&gt;{{cite web |url=https://www.gamesradar.com/the-last-of-us-part-1-features-incredible-ai-tech-more-unlockables-and-giraffe-haptics/ |title=The Last of Us Part 1 features &quot;incredible&quot; AI tech, more unlockables, and giraffe haptics |last=Cryer |first=Hirun |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=July 22, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220722094643/https://www.gamesradar.com/the-last-of-us-part-1-features-incredible-ai-tech-more-unlockables-and-giraffe-haptics/ |archivedate=July 22, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;IGN Performance Review&quot;&gt;{{cite web |url=https://www.ign.com/articles/the-last-of-us-part-1-performance-review |title=The Last of Us Part 1 Performance Review |last=Thompson |first=Michael |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 1, 2022 |accessdate=September 2, 2022 |archiveurl=https://web.archive.org/web/20220902001853/https://www.ign.com/articles/the-last-of-us-part-1-performance-review |archivedate=September 2, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;!-- Development --&gt;<br /> <br /> &lt;ref name=&quot;Engadget Interview&quot;&gt;{{cite web |url=https://www.engadget.com/the-last-of-us-part-1-gameplay-design-interview-160017228.html |title='The Last of Us Part I' directors explain why the game stayed so true to the original |last=Ingraham |first=Nathan |work=[[Engadget]] |publisher=[[Yahoo Inc.]] |date=September 2, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220904111621/https://www.engadget.com/the-last-of-us-part-1-gameplay-design-interview-160017228.html |archivedate=September 4, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Eurogamer Interview&quot;&gt;{{cite web |url=https://www.eurogamer.net/the-last-of-us-part-1-developers-on-the-journey-to-playstation-5-and-the-endless-promise-of-accessibility |title=The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility |last=Kennedy |first=Victoria |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=August 31, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220904111855/https://www.eurogamer.net/the-last-of-us-part-1-developers-on-the-journey-to-playstation-5-and-the-endless-promise-of-accessibility |archivedate=September 4, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;EW Interview&quot;&gt;{{cite magazine |url=https://ew.com/tv/the-last-of-us-legacy-game-makers-explain-hype-of-hbo-series/ |title=The lasting legacy of The Last of Us: Game makers explain the hype around HBO series |last=Romano |first=Nick |magazine=[[Entertainment Weekly]] |publisher=[[Dotdash Meredith]] |date=September 2, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220903015212/https://ew.com/tv/the-last-of-us-legacy-game-makers-explain-hype-of-hbo-series/ |archivedate=September 3, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Fanbyte Gallant&quot;&gt;{{cite web |url=https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/ |title=The Last of Us Part I Remake Aims To Lower Barriers for the Visually Disabled |last=Stoner |first=Grant |work=Fanbyte |date=August 26, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220826193509/https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/ |archivedate=August 26, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Game Rant Firefly&quot;&gt;{{cite web |url=https://gamerant.com/last-us-part-1-collectors-firefly-sold-out-ebay-scalp/ |title=The Last of Us Part 1 Collector's Edition Restock is Already Being Scalped |last=Duckworth |first=Joshua |work=Game Rant |publisher=Valnet |date=September 2, 2022 |accessdate=September 10, 2022 |archiveurl=https://web.archive.org/web/20220902150923/https://gamerant.com/last-us-part-1-collectors-firefly-sold-out-ebay-scalp/ |archivedate=September 2, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamerBraves Interview&quot;&gt;{{cite web |url=https://www.gamerbraves.com/the-last-of-us-part-1-remake-qa-with-matthew-gallant-and-shaun-escayg-timeless-with-a-fresh-coat-of-paint/ |title=The Last of Us Part 1 Remake Q&amp;A with Matthew Gallant and Shaun Escayg – Timeless, with a fresh coat of paint |last=Chew |first=Kit |work=GamerBraves |publisher=Digital Braves |date=August 31, 2022 |accessdate=September 6, 2022 |archiveurl=https://web.archive.org/web/20220831150326/https://www.gamerbraves.com/the-last-of-us-part-1-remake-qa-with-matthew-gallant-and-shaun-escayg-timeless-with-a-fresh-coat-of-paint/ |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Gamereactor Firefly&quot;&gt;{{cite web |url=https://www.gamereactor.eu/sony-wont-replace-damaged-firefly-editions-of-the-last-of-us-part-i-1187803/ |title=Sony won't replace damaged Firefly Editions of The Last of Us: Part I |last=Mäki |first=Jonas |work=[[Gamereactor]] |publisher=Gamez Publishing A/S |date=September 5, 2022 |accessdate=September 10, 2022 |archiveurl=https://web.archive.org/web/20220906083326/https://www.gamereactor.eu/sony-wont-replace-damaged-firefly-editions-of-the-last-of-us-part-i-1187803/ |archivedate=September 6, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamesRadar Understand&quot;&gt;{{cite web |url=https://www.gamesradar.com/naughty-dog-really-wants-you-to-understand-the-last-of-us-part-1-is-a-remake-not-a-remaster/ |title=Naughty Dog really wants you to understand The Last of Us Part 1 is a remake, not a remaster |last=Gerblick |first=Jordan |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=August 29, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901091605/https://www.gamesradar.com/naughty-dog-really-wants-you-to-understand-the-last-of-us-part-1-is-a-remake-not-a-remaster/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GAMINGbible Interview&quot;&gt;{{cite web |url=https://www.gamingbible.co.uk/features/the-last-of-us-part-1-interview-20220902 |title='The Last of Us Part 1' Interview: The Art Of Crafting A Remake |last=Harrold |first=Kate |work=GAMINGbible |publisher=[[LADbible Group]] |date=September 2, 2022 |accessdate=September 6, 2022 |archiveurl=https://web.archive.org/web/20220902165416/https://www.gamingbible.co.uk/features/the-last-of-us-part-1-interview-20220902 |archivedate=September 2, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;MobileSyrup Interview&quot;&gt;{{cite web |url=https://mobilesyrup.com/2022/08/31/the-last-of-us-part-i-naughty-dog-matthew-gallant-shaun-escayg-interview/ |title=The Last of Us Part I directors on remaking the beloved game for PS5 |last=Shankar |first=Bradly |work=MobileSyrup |publisher=[[Blue Ant Media]] |date=August 31, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220904111619/https://mobilesyrup.com/2022/08/31/the-last-of-us-part-i-naughty-dog-matthew-gallant-shaun-escayg-interview/ |archivedate=September 4, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Nine Interview&quot;&gt;{{cite web |url=https://www.9news.com.au/technology/what-is-next-for-naughty-dog-after-the-last-of-us-part-one-remake/57c8fda0-f5ec-443d-a1bb-631f194dd553 |title=What's next for Naughty Dog? {{!}} The Last of Us Part One Remake Interview |last=Santomartino |first=Mark |work=[[Nine News]] |publisher=[[Nine Entertainment]] |date=September 5, 2022 |accessdate=September 6, 2022 |archiveurl=https://web.archive.org/web/20220905051718/https://www.9news.com.au/technology/what-is-next-for-naughty-dog-after-the-last-of-us-part-one-remake/57c8fda0-f5ec-443d-a1bb-631f194dd553 |archivedate=September 5, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Polygon Interview&quot;&gt;{{cite web |url=https://www.polygon.com/23331186/last-of-us-part-1-remake-naughty-dog-interview-accessibility |title=The Last of Us Part 1 considered every detail — it's not just 'beauty for the sake of it,' say co-directors |last=Carpenter |first=Nicole |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=August 31, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220904111855/https://www.polygon.com/23331186/last-of-us-part-1-remake-naughty-dog-interview-accessibility |archivedate=September 4, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog Accessibility&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/08/26/the-last-of-us-part-i-full-list-of-accessibility-features/ |title=The Last of Us Part I: full list of accessibility features |last=McAllister |first=Gillen |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=August 26, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220826140226/https://blog.playstation.com/2022/08/26/the-last-of-us-part-i-full-list-of-accessibility-features/ |archivedate=August 26, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog Future&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/06/09/the-growing-future-of-the-last-of-us/ |title=The Growing Future of The Last of Us |last=Snyder |first=Rochelle |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=June 9, 2022 |accessdate=June 9, 2022 |archiveurl=https://web.archive.org/web/20220609231633/https://blog.playstation.com/2022/06/09/the-growing-future-of-the-last-of-us/ |archivedate=June 10, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog Improve&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/09/02/how-naughty-dog-aimed-to-improve-a-classic-with-the-last-of-us-part-i-out-now/ |title=How Naughty Dog aimed to improve a classic with The Last of Us Part I, out now |last=Epps |first=De'Angelo |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=September 2, 2022 |accessdate=September 4, 2022 |archiveurl=https://web.archive.org/web/20220904111339/https://blog.playstation.com/2022/09/02/how-naughty-dog-aimed-to-improve-a-classic-with-the-last-of-us-part-i-out-now/ |archivedate=September 4, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog Rebuilding&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/08/29/rebuilding-the-last-of-us-part-i-a-deep-dive-into-combat-animation-audio-and-visual-changes-with-naughty-dog/ |title=Rebuilding The Last of Us Part I: A deep dive into combat, animation, audio and visual changes with Naughty Dog |last=Epps |first=De'Angelo |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=August 29, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220830013512/https://blog.playstation.com/2022/08/29/rebuilding-the-last-of-us-part-i-a-deep-dive-into-combat-animation-audio-and-visual-changes-with-naughty-dog/ |archivedate=August 30, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog Rebuilt&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/ |title=How Naughty Dog rebuilt The Last of Us Part I |last=Shuman |first=Sid |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=July 21, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220722004036/https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/ |archivedate=July 22, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Push Square Comparison&quot;&gt;{{cite web |url=https://www.pushsquare.com/news/2022/07/theres-no-comparison-between-the-last-of-us-on-ps5-vs-ps3-says-dev |title=There's 'No Comparison' Between The Last of Us on PS5 vs PS3, Says Dev |last=Croft |first=Liam |work=[[Push Square]] |publisher=[[Gamer Network]] |date=July 26, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220725190512/https://www.pushsquare.com/news/2022/07/theres-no-comparison-between-the-last-of-us-on-ps5-vs-ps3-says-dev |archivedate=July 25, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Push Square Remake Crunch&quot;&gt;{{cite web |url=https://www.pushsquare.com/news/2022/07/no-crunch-on-the-last-of-us-ps5-says-environment-artist |title=No Crunch on The Last of Us PS5, Says Environment Artist |last=Barker |first=Sammy |work=[[Push Square]] |publisher=[[Gamer Network]] |date=July 11, 2022 |accessdate=July 12, 2022 |archiveurl=https://web.archive.org/web/20220712012104/https://www.pushsquare.com/news/2022/07/no-crunch-on-the-last-of-us-ps5-says-environment-artist |archivedate=July 12, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Push Square Remake Gold&quot;&gt;{{cite web |url=https://www.pushsquare.com/news/2022/07/ps5-remake-the-last-of-us-part-i-has-gone-gold |title=PS5 Remake The Last of Us: Part I Has Gone Gold |last=Croft |first=Liam |work=[[Push Square]] |publisher=[[Gamer Network]] |date=July 11, 2022 |accessdate=July 12, 2022 |archiveurl=https://web.archive.org/web/20220712012109/https://www.pushsquare.com/news/2022/07/ps5-remake-the-last-of-us-part-i-has-gone-gold |archivedate=July 12, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;T1&quot;&gt;{{cite book |last1=Straley |first1=Bruce |authorlink1=Bruce Straley |last2=Druckmann |first2=Neil |authorlink2=Neil Druckmann |chapter=The Last of Us |page=127 |title=The Art of Naughty Dog |editor-last=Wright |editor-first=Brendan |publisher=[[Dark Horse Comics]] |location=Milwaukee |date=October 2014 |isbn=978-1-62115931-5 }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VGC Escayg&quot;&gt;{{cite web |url=https://www.videogameschronicle.com/news/the-last-of-us-remake-is-being-lead-by-the-director-of-marvels-avengers/ |title=The Last of Us remake is being led by the director of Marvel's Avengers |last=Scullion |first=Chris |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=June 9, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220609210203/https://www.videogameschronicle.com/news/the-last-of-us-remake-is-being-lead-by-the-director-of-marvels-avengers/ |archivedate=June 9, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VGC Firefly&quot;&gt;{{cite web |url=https://www.videogameschronicle.com/news/last-of-us-part-1s-firefly-edition-is-turning-up-damaged-to-some-customers/ |title=Last of Us Part 1's Firefly Edition is turning up damaged to some customers |last=Middler |first=Jordan |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=September 3, 2022 |accessdate=September 10, 2022 |archiveurl=https://web.archive.org/web/20220902230421/https://www.videogameschronicle.com/news/last-of-us-part-1s-firefly-edition-is-turning-up-damaged-to-some-customers/ |archivedate=September 2, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VGC Launch&quot;&gt;{{cite web |url=https://www.videogameschronicle.com/news/the-last-of-us-part-1s-launch-trailer-is-here-ahead-of-next-weeks-release/ |title=The Last of Us Part 1's launch trailer is here ahead of next week's release |last=Ivan |first=Tom |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=August 24, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220824152959/https://www.videogameschronicle.com/news/the-last-of-us-part-1s-launch-trailer-is-here-ahead-of-next-weeks-release/ |archivedate=August 24, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;!-- Release --&gt;<br /> <br /> &lt;ref name=&quot;Bloomberg Remake&quot;&gt;{{cite web |url=https://www.bloomberg.com/news/articles/2021-04-09/sony-s-obsession-with-blockbusters-is-stirring-unrest-within-playstation-empire |title=Sony's Obsession With Blockbusters Is Stirring Unrest Within PlayStation Empire |last=Schreier |first=Jason |authorlink=Jason Schreier |work=[[Bloomberg News]] |publisher=[[Bloomberg L.P.]] |date=April 9, 2021 |access-date=April 9, 2021 |archive-url=https://archive.today/20210409111136/https://www.bloomberg.com/news/articles/2021-04-09/sony-s-obsession-with-blockbusters-is-stirring-unrest-within-playstation-empire |archive-date=April 9, 2021 |url-status=live |url-access=subscription }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Game Informer PC&quot;&gt;{{cite magazine |url=https://www.gameinformer.com/the-game-awards-2022/2022/12/08/the-last-of-us-part-i-is-coming-to-pc |title=The Last Of Us Part I Is Coming To PC |last=Hilliard |first=Kyle |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=December 8, 2022 |accessdate=December 9, 2022 |archiveurl=https://web.archive.org/web/20221209015755/https://www.gameinformer.com/the-game-awards-2022/2022/12/08/the-last-of-us-part-i-is-coming-to-pc |archivedate=December 9, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Game Informer Remake&quot;&gt;{{cite magazine |url=https://www.gameinformer.com/reader-discussion/2022/06/16/the-last-of-us-part-i-what-do-you-think-of-the-remakes-visual-upgrades |title=The Last Of Us Part I: What Do You Think Of The Remake's Visual Upgrades? |last=LeBlanc |first=Wesley |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=June 16, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220616182002/https://www.gameinformer.com/reader-discussion/2022/06/16/the-last-of-us-part-i-what-do-you-think-of-the-remakes-visual-upgrades |archivedate=June 16, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamesRadar Leak&quot;&gt;{{cite web |url=https://www.gamesradar.com/official-playstation-store-leaks-last-of-us-remake-for-september-2/ |title=Official PlayStation store leaks Last of Us Remake for September 2 |last=Bailey |first=Dustin |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=June 9, 2022 |accessdate=June 10, 2022 |archiveurl=https://web.archive.org/web/20220610014537/https://www.gamesradar.com/official-playstation-store-leaks-last-of-us-remake-for-september-2/ |archivedate=June 10, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamesRadar Remake&quot;&gt;{{cite web |url=https://www.gamesradar.com/i-didnt-think-we-needed-a-the-last-of-us-remake-until-i-saw-it-in-motion/ |title=I didn't think we needed a The Last of Us remake until I saw it in motion |last=Donnelly |first=Joe |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=June 14, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220614154700/https://www.gamesradar.com/i-didnt-think-we-needed-a-the-last-of-us-remake-until-i-saw-it-in-motion/ |archivedate=June 14, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamesRadar Remake Price&quot;&gt;{{cite web |url=https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/ |title=The Last of Us Part 1 costs $70, and some fans are calling it &quot;a slap in the face&quot; |last=Bellingham |first=Hope |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=June 20, 2022 |accessdate=June 22, 2022 |archiveurl=https://web.archive.org/web/20220620134925/https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/ |archivedate=June 20, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;HITC Blatt&quot;&gt;{{cite web |url=https://www.hitc.com/en-gb/2022/07/12/interview-david-blatts-last-of-us-remake/ |title=Interview – David Blatt's incredible journey from fan artist to being hired for The Last of Us Remake |last=Fiddis |first=Rachael |work=HITC |publisher=GRV Media |date=July 12, 2022 |accessdate=July 13, 2022 |archiveurl=https://web.archive.org/web/20220712150351/https://www.hitc.com/en-gb/2022/07/12/interview-david-blatts-last-of-us-remake/ |archivedate=July 12, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;IGN Editions&quot;&gt;{{cite web |url=https://www.ign.com/articles/last-of-us-part-1-is-release-date-preorder |title=The Last of Us Part 1: Here's What Comes in Each Edition |last=Reed |first=Chris |work=[[IGN]] |publisher=[[Ziff Davis]] |date=June 9, 2022 |accessdate=June 10, 2022 |archiveurl=https://web.archive.org/web/20220610022656/https://www.ign.com/articles/last-of-us-part-1-is-release-date-preorder |archivedate=June 10, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PCMag Remake&quot;&gt;{{cite web |url=https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary |title=The Last of Us Remake Is Wholly Unnecessary |last=Zamora |first=Gabriel |work=[[PCMag]] |publisher=[[Ziff Davis]] |date=June 11, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220612072558/https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary |archivedate=June 12, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;TheGamer Remake&quot;&gt;{{cite web |url=https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/ |title=The Last Of Us Part 1's Remake Isn't Better, It's Only Different |last=Henley |first=Stacey |work=TheGamer |publisher=Valnet |date=June 16, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220617013501/https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/ |archivedate=June 17, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VGC Remake&quot;&gt;{{cite web |url=https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/ |title=The Last of Us remake trailer leaked: September PS5 release and PC version confirmed |last=Ivan |first=Tom |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=June 9, 2022 |accessdate=June 10, 2022 |archiveurl=https://web.archive.org/web/20220609231544/https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/ |archivedate=June 9, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VGC Trial&quot;&gt;{{cite web |url=https://www.videogameschronicle.com/news/a-two-hour-trial-of-the-last-of-us-part-1-is-now-on-ps-plus-premium/ |title=A two-hour trial of The Last of Us Part 1 is now on PS Plus Premium |last=Scullion |first=Chris |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=January 16, 2023 |accessdate=January 17, 2023 |archiveurl=https://web.archive.org/web/20230117014123/https://www.videogameschronicle.com/news/a-two-hour-trial-of-the-last-of-us-part-1-is-now-on-ps-plus-premium/ |archivedate=January 17, 2023 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;!-- Reception --&gt;<br /> <br /> &lt;ref name=&quot;Ars Technica Review&quot;&gt;{{cite web |url=https://arstechnica.com/gaming/2022/08/the-last-of-us-pt-1-remake-review-higher-fidelity-blood-sweat-and-tears/ |title=The Last Of Us Pt 1 remake review: Enough upgrades to leave us stunned |last=Machkovech |first=Sam |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901091721/https://arstechnica.com/gaming/2022/08/the-last-of-us-pt-1-remake-review-higher-fidelity-blood-sweat-and-tears/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;AV Club Review&quot;&gt;{{cite web |url=https://www.avclub.com/the-last-of-us-part-i-review-remake-ps5-1849467594 |title=The Last of Us: Part I is here to sell you heartbreak all over again |last=Hughes |first=William |work=[[The A.V. Club]] |publisher=[[G/O Media]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901080610/https://www.avclub.com/the-last-of-us-part-i-review-remake-ps5-1849467594 |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;CIPT Review&quot;&gt;{{cite web |url=https://caniplaythat.com/2022/08/31/the-last-of-us-part-1-accessibility-review-can-i-play-that/ |title=The Last of Us Part 1 Accessibility Review — Can I Play That? |last=Bayliss |first=Ben |work=[[Can I Play That?]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901080752/https://caniplaythat.com/2022/08/31/the-last-of-us-part-1-accessibility-review-can-i-play-that/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;EGM Review&quot;&gt;{{cite magazine |url=https://egmnow.com/the-last-of-us-part-i-review/ |title=The Last of Us Part I review |last=Goroff |first=Michael |magazine=[[Electronic Gaming Monthly]] |publisher=EGM Media, LLC |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192623/https://egmnow.com/the-last-of-us-part-i-review/ |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Game Informer Opinion&quot;&gt;{{cite magazine |url=https://www.gameinformer.com/opinion/2022/08/31/i-thought-the-last-of-us-was-better-than-this |title=I Thought The Last Of Us Was Better Than This |last=Hester |first=Blake |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=August 31, 2022 |accessdate=September 2, 2022 |archiveurl=https://web.archive.org/web/20220831154405/https://www.gameinformer.com/opinion/2022/08/31/i-thought-the-last-of-us-was-better-than-this |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GameRevolution Review&quot;&gt;{{cite web |url=https://www.gamerevolution.com/review/713816-the-last-of-us-part-1-review-ps5-worth-playing-buying |title=The Last of Us Part 1 Review: 'Stuck Somewhere Between Remaster and Remake' |last=Faulkner |first=Jason |work=[[GameRevolution]] |publisher=[[CraveOnline]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901075449/https://www.gamerevolution.com/review/713816-the-last-of-us-part-1-review-ps5-worth-playing-buying |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GameSpot Review&quot;&gt;{{cite web |url=https://www.gamespot.com/reviews/the-last-of-us-part-i-review-desolation-row/1900-6417949/ |title=The Last of Us Part I Review - Desolation Row |last=Dekker |first=Jake |work=[[GameSpot]] |publisher=[[Red Ventures]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192205/https://www.gamespot.com/reviews/the-last-of-us-part-i-review-desolation-row/1900-6417949/ |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GamesRadar Review&quot;&gt;{{cite web |url=https://www.gamesradar.com/the-last-of-us-part-1-ps5-review/ |title=The Last of Us Part 1 review: &quot;A remake of exceptional craftsmanship and creative restraint&quot; |last=Avard |first=Alex |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901002409/https://www.gamesradar.com/the-last-of-us-part-1-ps5-review/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;GQ Review&quot;&gt;{{cite web |url=https://www.gq-magazine.co.uk/lifestyle/article/the-last-of-us-part-1-review |title=The Last of Us remake is inessential and utterly stunning |last=White |first=Sam |work=[[GQ]] |publisher=[[Condé Nast]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901080246/https://www.gq-magazine.co.uk/lifestyle/article/the-last-of-us-part-1-review |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Hardcore Gamer Review&quot;&gt;{{cite web |url=https://hardcoregamer.com/reviews/review-the-last-of-us-part-i/426886/ |title=Review: The Last of Us Part I |last=Dunsmore |first=Kevin |work=Hardcore Gamer |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901075923/https://hardcoregamer.com/reviews/review-the-last-of-us-part-i/426886/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;IGN Review&quot;&gt;{{cite web |url=https://www.ign.com/articles/the-last-of-us-part-i-review |title=The Last of Us Part I Review |last=Reilly |first=Luke |work=[[IGN]] |publisher=[[Ziff Davis]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831183952/https://www.ign.com/articles/the-last-of-us-part-i-review |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;MC PS5&quot;&gt;{{cite web |url=https://www.metacritic.com/game/playstation-5/the-last-of-us-part-i |title=The Last of Us Part I for PlayStation 5 Reviews |work=[[Metacritic]] |publisher=[[Red Ventures]] |accessdate=October 5, 2022 |archiveurl=https://web.archive.org/web/20221020235733/https://www.metacritic.com/game/playstation-5/the-last-of-us-part-i |archivedate=October 20, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Push Square Review&quot;&gt;{{cite web |url=https://www.pushsquare.com/reviews/ps5/the-last-of-us-part-i |title=The Last of Us: Part I Review |last=Barker |first=Sammy |work=[[Push Square]] |publisher=[[Gamer Network]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901080016/https://www.pushsquare.com/reviews/ps5/the-last-of-us-part-i |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Shacknews Review&quot;&gt;{{cite web |url=https://www.shacknews.com/article/132092/the-last-of-us-part-one-ps5-impressions |title=The Last of Us Part 1 revisits Joel and Ellie in breathtaking detail |last=Denzer |first=TJ |work=[[Shacknews]] |publisher=Gamerhub |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901080455/https://www.shacknews.com/article/132092/the-last-of-us-part-one-ps5-impressions |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Siliconera Review&quot;&gt;{{cite web |url=https://www.siliconera.com/review-the-last-of-us-part-i-is-a-worthy-revisit-to-a-classic/ |title=Review: The Last of Us Part I Is a Worthy Revisit to a Classic |last=Tolentino |first=Josh |work=[[Siliconera]] |publisher=[[Enthusiast Gaming]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901075321/https://www.siliconera.com/review-the-last-of-us-part-i-is-a-worthy-revisit-to-a-classic/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Telegraph Review&quot;&gt;{{cite web |url=https://www.telegraph.co.uk/gaming/features/last-us-part-1-review-post-apocalyptic-ps3-classic-gets-next/ |title=The Last of Us Part 1 review: post-apocalyptic PS3 classic gets a next-gen glow up – but at what price? |last=Silver |first=Dan |work=[[Daily Telegraph|The Telegraph]] |publisher=[[Telegraph Media Group]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192622/https://www.telegraph.co.uk/gaming/features/last-us-part-1-review-post-apocalyptic-ps3-classic-gets-next/ |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Verge Review&quot;&gt;{{cite web |url=https://www.theverge.com/23329531/the-last-of-us-part-1-review-ps5-remake |title=The Last of Us' PS5 remake makes it feel like a modern game |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831201540/https://www.theverge.com/23329531/the-last-of-us-part-1-review-ps5-remake |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VG247 Review&quot;&gt;{{cite web |url=https://www.vg247.com/the-last-of-us-part-i-review-ps5 |title=The Last of Us Part I review – A PS5 remake that shines above most |last=Orry |first=Tom |work=[[VG247]] |publisher=[[Gamer Network]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901074431/https://www.vg247.com/the-last-of-us-part-i-review-ps5 |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VGC Review&quot;&gt;{{cite web |url=https://www.videogameschronicle.com/review/the-last-of-us-part-1/ |title=Review: The Last of Us Part 1 is the definitive version of one of the best games ever |last=Middler |first=Jordan |work=[[Video Games Chronicle]] |publisher=[[Gamer Network]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192622/https://www.videogameschronicle.com/review/the-last-of-us-part-1/ |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;VideoGamer Review&quot;&gt;{{cite web |url=https://www.videogamer.com/reviews/the-last-of-us-part-i-review-a-stunning-trip-into-the-past/ |title=The Last of Us Part I Review: A Stunning Trip Into the Past |last=Wise |first=Josh |work=VideoGamer.com |publisher=BGFG |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901074812/https://www.videogamer.com/reviews/the-last-of-us-part-i-review-a-stunning-trip-into-the-past/ |archivedate=September 1, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;WP Review&quot;&gt;{{cite news |url=https://www.washingtonpost.com/video-games/reviews/the-last-of-us-remake-review/ |title=If you love 'The Last of Us,' the remake is worth a new cover charge |last=Park |first=Gene |newspaper=[[The Washington Post]] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192630/https://www.washingtonpost.com/video-games/reviews/the-last-of-us-remake-review/ |archivedate=August 31, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;!-- Accolades --&gt;<br /> <br /> &lt;ref name=&quot;Game Awards nom&quot;&gt;{{cite web |url=https://www.ign.com/articles/the-game-awards-2022-nominations-elden-ring-god-of-war-ragnarok |title=The Game Awards 2022 Nominations Sees God of War: Ragnarok Leading With 10 Awards Nods |last=Dinsdale |first=Ryan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 14, 2022 |accessdate=November 15, 2022 |archiveurl=https://web.archive.org/web/20221114175454/https://www.ign.com/articles/the-game-awards-2022-nominations-elden-ring-god-of-war-ragnarok |archivedate=November 14, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;Golden Joystick&quot;&gt;{{cite web |url=https://www.gamesradar.com/elden-ring-leads-nominations-as-voting-opens-for-the-golden-joystick-awards-2022/ |title=Elden Ring leads nominations as voting opens for the Golden Joystick Awards 2022 |last=Jones |first=Ali |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=October 7, 2022 |accessdate=October 15, 2022 |archiveurl=https://web.archive.org/web/20221007153630/https://www.gamesradar.com/elden-ring-leads-nominations-as-voting-opens-for-the-golden-joystick-awards-2022/ |archivedate=October 7, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog GOTY&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/12/20/ps-blog-game-of-the-year-2022-the-winners/ |title=PS.Blog Game of the Year 2022: The Winners |last=McAllister |first=Gillen |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=December 20, 2022 |accessdate=December 27, 2022 |archiveurl=https://web.archive.org/web/20221220155448/https://blog.playstation.com/2022/12/20/ps-blog-game-of-the-year-2022-the-winners/ |archivedate=December 20, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;!-- Sales --&gt;<br /> <br /> &lt;ref name=&quot;Japan Sales Week&quot;&gt;{{cite web |url=https://www.gematsu.com/2022/09/famitsu-sales-8-29-22-9-4-22 |title=Famitsu Sales: 8/29/22 – 9/4/22 [Update] |last=Romano |first=Sal |work=Gematsu |date=September 8, 2022 |accessdate=September 10, 2022 |archiveurl=https://web.archive.org/web/20220908130947/https://www.gematsu.com/2022/09/famitsu-sales-8-29-22-9-4-22 |archivedate=September 8, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;PS Blog September&quot;&gt;{{cite web |url=https://blog.playstation.com/2022/10/06/playstation-store-september-2022s-top-downloads/ |title=PlayStation Store: September 2022's top downloads |last=Zitani |first=Kristen |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=October 6, 2022 |accessdate=October 11, 2022 |archiveurl=https://web.archive.org/web/20221006140934/https://blog.playstation.com/2022/10/06/playstation-store-september-2022s-top-downloads/ |archivedate=October 6, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;UK Sales September&quot;&gt;{{cite web |url=https://www.gamesindustry.biz/xbox-playstation-and-switch-sales-jump-41-in-september-uk-monthly-charts |title=Xbox, PlayStation and Switch sales jump 41% in September {{!}} UK Monthly Charts |last=Dring |first=Christopher |work=[[Gamesindustry.biz]] |publisher=[[Gamer Network]] |date=October 19, 2022 |accessdate=October 21, 2022 |archiveurl=https://web.archive.org/web/20221019155432/https://www.gamesindustry.biz/xbox-playstation-and-switch-sales-jump-41-in-september-uk-monthly-charts |archivedate=October 19, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;UK Sales Week&quot;&gt;{{cite web |url=https://www.gamesindustry.biz/the-last-of-us-part-1-leads-wave-of-new-releases-uk-boxed-charts |title=The Last of Us Part 1 leads wave of new releases {{!}} UK Boxed Charts |last=Batchelor |first=James |work=[[Gamesindustry.biz]] |publisher=[[Gamer Network]] |date=September 5, 2022 |accessdate=September 6, 2022 |archiveurl=https://web.archive.org/web/20220905095651/https://www.gamesindustry.biz/the-last-of-us-part-1-leads-wave-of-new-releases-uk-boxed-charts |archivedate=September 5, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;UK Sales Week 2&quot;&gt;{{cite web |url=https://www.gamesindustry.biz/splatoon-franchise-scores-its-first-ever-uk-no1-uk-boxed-charts |title=Splatoon franchise scores its first ever UK No.1 {{!}} UK Boxed Charts |last=Dring |first=Christopher |work=[[Gamesindustry.biz]] |publisher=[[Gamer Network]] |date=September 12, 2022 |accessdate=October 21, 2022 |archiveurl=https://web.archive.org/web/20220912090604/https://www.gamesindustry.biz/splatoon-franchise-scores-its-first-ever-uk-no1-uk-boxed-charts |archivedate=September 12, 2022 |url-status=live }}&lt;/ref&gt;<br /> <br /> &lt;ref name=&quot;US Sales September&quot;&gt;{{cite web |url=https://venturebeat.com/games/september-2022-npd-sports-games-top-charts-hardware-sales-soar/ |title=September 2022 NPD: Sports games top charts, hardware sales soar |last=Kaser |first=Rachel |work=[[VentureBeat]] |date=October 21, 2022 |accessdate=October 24, 2022 |archiveurl=https://web.archive.org/web/20221022000425/https://venturebeat.com/games/september-2022-npd-sports-games-top-charts-hardware-sales-soar/ |archivedate=October 22, 2022 |url-status=live }}&lt;/ref&gt;<br /> }}<br /> <br /> == External links ==<br /> * {{Official}}<br /> <br /> {{portalbar|Video games}}<br /> {{The Last of Us}}<br /> {{DEFAULTSORT:Last of Us Part I, The}}<br /> <br /> [[Category:2022 video games]]<br /> [[Category:Action-adventure games]]<br /> [[Category:Fictional fungi]]<br /> [[Category:Horror video games]]<br /> [[Category:The Last of Us]]<br /> [[Category:LGBT-related video games]]<br /> [[Category:Naughty Dog games]]<br /> [[Category:PlayStation 5 games]]<br /> [[Category:Post-apocalyptic video games]]<br /> [[Category:Single-player video games]]<br /> [[Category:Sony Interactive Entertainment games]]<br /> [[Category:Stealth video games]]<br /> [[Category:Survival video games]]<br /> [[Category:Third-person shooters]]<br /> [[Category:Video game remakes]]<br /> [[Category:Video games about cannibalism]]<br /> [[Category:Video games about viral outbreaks]]<br /> [[Category:Video games about zombies]]<br /> [[Category:Video games developed in the United States]]<br /> [[Category:Video games featuring female protagonists]]<br /> [[Category:Video games scored by Gustavo Santaolalla]]<br /> [[Category:Video games set in 2013]]<br /> [[Category:Video games set in Boston]]<br /> [[Category:Video games set in Colorado]]<br /> [[Category:Video games set in Massachusetts]]<br /> [[Category:Video games set in Pennsylvania]]<br /> [[Category:Video games set in Pittsburgh]]<br /> [[Category:Video games set in Texas]]<br /> [[Category:Video games set in the 2030s]]<br /> [[Category:Video games set in Utah]]<br /> [[Category:Video games set in Wyoming]]<br /> [[Category:Video games written by Neil Druckmann]]<br /> [[Category:Windows games]]</div> 12.2.125.2